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RE: Divine Intervention Stacking
It may have occurred when I tried to throw a supp on him a second time, lost that part of the log
civilized <280hp 691m 846mv standing You are affected by:
Skill: 'warcry' modifies save vs spell by -13 for 43 hours.
Skill: 'warcry' modifies hit roll by 7 for 43 hours.
Physical effect: 'cabal raid' modifies morale by 5 for 27 hours.
Physical effect: 'cabal raid' modifies morale by 15 for 22 hours.
Physical effect: 'water breathing' for 21 hours.
Commune: 'sanctuary' for 8 hours.
Commune: 'divine intervention' for 2 hours.
Commune: 'divine intervention' for 1 hours.


a dragon boat
the girdle of endless space

civilized <417hp 561m 839mv sleeping re
where
sl
You wake up and start resting.
You feel more secure with the foundations of your faith.

civilized <470hp 648m 851mv resting People near you:
(PK) Tolgrumm The Hall of Fire
(PK) Ejomhei Eastern Battlements

civilized <470hp 648m 851mv resting You go to sleep.

civilized <470hp 648m 851mv sleeping st
You wake and stand up.

civilized <470hp 648m 851mv standing co ferv
Insecure in your faith, you fail to reach beyond yourself.

civilized <470hp 615m 851mv standing where
People near you:
(PK) Tolgrumm The Hall of Fire
(PK) Ejomhei Eastern Battlements

civilized <470hp 615m 851mv standing sl
You go to sleep.

civilized <470hp 615m 851mv sleeping sc
Ejomhei Dergine the Consummate Tactician of War, Imperial High Priest
-------------------------------------------------------------------------------
Level : 51 Sex : male Race : half-drow
Ethos : Orderly Align : Evil Class : shaman
Practices: 4 Trains : 0 Hometown : Balator
Exp : 468500 To Level : 22700 Sphere : War
Age : middle-aged, 149 years old (330 hours)
Hit Point: 470 /939 Mana : 615 /989 Move : 851 /851
Str : 18(19+3) Int : 21(21) Wis : 24(24)
Dex : 21(21+1) Con : 9 (12) Chr : 17(19)
Carry # : 23/35 Weight : 205 lb 7 oz (Max 352 lbs)
Gold : 18 Silver : 36 Copper : 49
Wimpy : 0 hp Morale : Moderate Position : Sleeping
Hitroll : 15 Damroll : 11
AC pierce : 8 Armored AC bash : -1 Well armored
AC slash : -10 Well armored AC magic : 38 Somewhat armored
AC element: 10 Armored
vs Spell : -46 Heavily protected vs Paralysis: 0 Not protected
vs Breath : 0 Not protected vs Mental : 0 Not protected
-------------------------------------------------------------------------------
Summon : You can only be summoned by players within PK range.
Corpseguard: You attempt to guard corpses from lower level looters.
Rescue : You allow others to rescue you.
Give : You do not allow anything to be given to you.
Trust : You trust your group and your cabal with questionable spells/supplications.
Follow : You accept followers.
You are not thirsty.
You are definitely hungry.
You have focused your warpriest training upon light armor.
-------------------------------------------------------------------------------
You are affected by:
Skill: 'warcry' modifies save vs spell by -13 for 41 hours.
Skill: 'warcry' modifies hit roll by 7 for 41 hours.
Physical effect: 'cabal raid' modifies morale by 5 for 25 hours.
Commune: 'protection from good' for 22 hours.
Physical effect: 'cabal raid' modifies morale by 15 for 20 hours.
Physical effect: 'water breathing' for 19 hours.
Commune: 'sanctuary' for 6 hours.
Commune: 'divine intervention' for 0 hours.

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