Subject: "Conjurers and Entropy" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #73445
Show all folders

xrusFri 09-Aug-19 02:49 AM
Member since 13th May 2011
318 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#73445, "Conjurers and Entropy"


          

An elemental or other conjurations aren't able to live freely in therapy and do as they wish. But they can stay with a conjurer, they can still betray.
This is the dialogue:
Conjurer: I brought you here to see if you like to kill some paladins. Go back to your world if you don't like it.
Demon: I like you like to tear you apart, but yes I do like it more to kill a paladin.
Conjurer: so let me to bind your presence with my magical powers, so you don't leave Thera before we are done.
Demon: I don't bow to you mortal
Conjurer: Did I tell you to bow to me? We have mutual interests. If you want to achieve your goal here, you have to trust me and stay with me
Demon: OK. I let you lead us, but I will turn on you if I am not satisfied with your leading

P.S. Can someone help with the familiar RP?

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

KalageadonSun 11-Aug-19 07:08 PM
Member since 23rd Oct 2003
1040 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#73460, "Fam help."
In response to Reply #0


          

Since the help file says a spirit in animal form, how about it's a fragment of the caster's spirit that breaks off and forms a magical creature. That would explain why it's ok to conjure them and why it costs 1/3rd con when they die.

As for conjure servitors, my argument for them to be allowed into entropy is similar to this one. It goes by saying that when they're bound by the conjurer, it's more like making an agreement with them, through magical means and that they're going to get the chance enjoy some things that they normally wouldn't, ie healing a goodie, killing evil, destroying, or murder, etc. As example, I bet an angel gets bored as hell (pun intended) sitting in Elysium with no evils to kill. As a result, even when bound, they can't be ordered, so they're still autonomous for the most part but the magical agreement allows some skills/talents to be coaxed from elementals since they're a little less sentient, but conjurers still lack the ability to "order" them around, ie, while bound, they're choosing to stay by the conjurer. If they get annoyed at something the conjurer says/does, etc, then they can kill or attempt to kill the conjurer. I really think conjurers, for the above reasons, should be allowed entry.

IMO, this is far more entropy-like behavior than raising the dead, including spirits, to where they can be ordered around at the whim of the magician. I always associated the "order" command more with a lack of freedom than I did with bind.

If the conjurer help files are the problem, where it says bind into service, how about anchoring them onto the prime plane to work with the caster. Which could segway right into Kaubris anchor, later.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Top General Discussions Gameplay Topic #73445 Previous topic | Next topic