|
Relio | Sun 02-Jun-19 08:41 AM |
Member since 23rd Sep 2014
246 posts
| |
|
#73308, "Relio’s Fun Challenge For Ishuli’s Nerdiness"
|
😀
Check it out: the help file for entwine says if you entwine someone it significantly lowers their chance to dodge and somewhat lowers yours. Experientially, it seems like it’s the reverse. I looked at a bunch of logs and it seems like I could be right and the help file wrong, but there are a lot of variables. For example, one person might be dodging more because the other person is getting more attacks or maybe dodge is impacted by a -dex factor not evident in the log.
Maybe that would be a fun thing to test, Ish? Like pit two identical warriors at each other and measure their dodge while entwined vs not entwined with all possible variables removed and see who gets the raw end of the entwine deal - entwinor or entwinee?
|
|
|
|
IIRC the victim gets the slow affect,
Destuvius,
03-Jun-19 07:37 PM, #8
The help file should be wrong...,
Saagkri,
02-Jun-19 07:18 PM, #4
RE: The help file should be wrong...,
incognito,
03-Jun-19 06:59 AM, #5
Exactly. NT,
Relio,
03-Jun-19 08:28 AM, #7
RE: Relio’s Fun Challenge For Ishuli’s Ne...,
Ishuli,
02-Jun-19 10:14 AM, #1
For the record...,
Relio,
02-Jun-19 10:23 AM, #2
RE: For the record...,
Ishuli,
02-Jun-19 10:25 AM, #3
Fwiw,
incognito,
03-Jun-19 07:02 AM, #6
| |
|
Saagkri | Sun 02-Jun-19 07:18 PM |
Member since 17th Jun 2014
801 posts
| |
|
#73320, "The help file should be wrong..."
In response to Reply #0
|
I would be happy for that. Being able to prevent someone from fleeing for that long should be a calculated risk for the one who entwines.
If it really makes the opponent dodge worse than you, then entwine is too much I think. There should be a slight trade-off. Because the entwiner can also flee if it's going poorly (at least one fled from a char I had after he entwined me).
So, it should be no one can flee OR the entwiner is at a slight combat disadvantage.
|
|
|
|
  |
incognito | Mon 03-Jun-19 06:59 AM |
Member since 04th Mar 2003
4495 posts
| |
|
#73323, "RE: The help file should be wrong..."
In response to Reply #4
|
I disagree.
The entwiner is also giving up a weapon for 2 rounds. More if unable to see to rewield. Plus he loses some dodge and that loss of dodge overlaps with the loss of the weapon.
Plus he's picked whip and thus forgone an alternative spec.
One other issue to consider is that some people's dodge is great and others it is rubbish, even before entwine. So a giant being entwined isn't being disadvantaged much anyway, since losing Dodge isn't that significant, whereas an aerial entwining him is taking a big hit losing even half his Dodge.
|
|
|
|
    |
Relio | Mon 03-Jun-19 08:28 AM |
Member since 23rd Sep 2014
246 posts
| |
|
#73325, "Exactly. NT"
In response to Reply #5
|
|
|
  |
Relio | Sun 02-Jun-19 10:23 AM |
Member since 23rd Sep 2014
246 posts
| |
|
#73311, "For the record..."
In response to Reply #1
|
If I’m right, I’d prefer the skill be changed to match the help than the reverse. 😀
|
|
|
|
    |
incognito | Mon 03-Jun-19 07:02 AM |
Member since 04th Mar 2003
4495 posts
| |
|
#73324, "Fwiw"
In response to Reply #2
|
I support Relio on this.
With my arial whip spec, entwine netted me just one kill, because my Dodge was nerfed so hard that after 2 rounds of eating melee, I was normally vulnerable to their active damage skills, so even sword spec was not enough to take advantage. So after a while I just stopped entwining.
Legacies were calming and gates.
|
|
|
|
|