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CaptainAverage | Thu 10-Apr-03 01:54 AM |
Member since 04th Mar 2003
31 posts
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#717, "Guilds"
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A building of an idea on a pre-existing one:
I would like to see all the guilds broken up the way the thieves' guilds are. Each guild will teach you the basic skills you need to survive, but then each guild has its own specialty. This would make sense for the warriors' guild because it is unrealistic for ever warrior guildmaster to know how to teach on every specific weapon specialization. All, for shapeshifters, it'd be nice to see guilds that specialize in offensive forms, some in defensive forms, and so on. The major cities would have various guildleaders, much akin to the thieves' guild's kingpin. This helps new lines of roleplaying, gives newbies visible leaders to ask questions to, and provides the endless amounts of people making hero each day to a position to vie for within their guilds.
Something to think on anyway.
Captain Average
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Sabiene | Sun 13-Apr-03 12:49 AM |
Member since 04th Mar 2003
50 posts
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#755, "RE: I think not"
In response to Reply #1
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>The reason this thief guild thing was implemented was with >thieves stealing from each other and jacking each other. Used >to be a pain in the neck going to your guild.
That and the fact that thieves are persecuted by many factions, and much like RL it makes sense that they'd organize. For in case anyone doesn't know, organized crime is almost as old as crime itself. IRL, thieves guilds were a very real thing along the ages.
I may be wrong, but I think for the most part thieves in the guild do have better things to do than to kill each other, and seeing what I see it really does make sense for all involved. I completely agree that it just wouldn't work for any other class, that's what cabals are for if you really need to go that way IMHO (since cabals are often focused on certain kinds of classes, at least)
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