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amazingdonnieFri 12-Jan-18 09:36 AM
Member since 19th Nov 2013
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#69726, "Veil Sense spell for mages"


          

Just something I think all mages should be aware of. I imagine it would be very easy to implement and would encourage mages to thin the veil. As it stands it can be very difficult to ascertain exactly how thick/thin the veil is. A generalized mage skill or maybe some kind of change to detect magic would be a good idea I think.

  

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Reply There is a (very cheap) edge for this..., Twist, 12-Jan-18 10:04 AM, #1
     Reply RE: There is a (very cheap) edge for this..., Kstatida, 12-Jan-18 10:57 AM, #2
     Reply I take it with mages that rely on combat spells. , Lhydia, 12-Jan-18 02:44 PM, #4
          Reply Give me a call when you're a powergamer, Kstatida, 13-Jan-18 02:49 PM, #7
     Reply Sadly, I have to agree with Kstats on this one., k-b, 12-Jan-18 11:37 AM, #3
     Reply It actually does have a big impact, mage, 15-Jan-18 08:31 AM, #8
     Reply Fantastic, amazingdonnie, 12-Jan-18 05:52 PM, #5
     Reply Because we all have edgepoints to spare, right? Right?, Murphy, 12-Jan-18 06:22 PM, #6

TwistFri 12-Jan-18 10:04 AM
Member since 23rd Sep 2006
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#69727, "There is a (very cheap) edge for this..."
In response to Reply #0


          

It is called Mana Sensitivity and allows you to see the state of the Veil when you use the TIME command.

http://www.carrionfields.net/helpsearch.php?keywords=mana+sensitivity

I believe there is a prerequisite on it that you have thinned the Veil a certain amount, and that you have the Detect Magic spell.

  

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KstatidaFri 12-Jan-18 10:57 AM
Member since 12th Feb 2015
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#69728, "RE: There is a (very cheap) edge for this..."
In response to Reply #1


          

I don't think anyone takes convenience edges until that edge split idea of yours is implemented.

  

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LhydiaFri 12-Jan-18 02:44 PM
Member since 04th Mar 2003
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#69730, "I take it with mages that rely on combat spells. "
In response to Reply #2


          

Also conjure. It is very cheap and very useful.

Although it will soon be closer to the top of the edge list instead of the bottom since Twist called it out as being good.

  

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KstatidaSat 13-Jan-18 02:49 PM
Member since 12th Feb 2015
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#69733, "Give me a call when you're a powergamer"
In response to Reply #4


          

Or play

  

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k-bFri 12-Jan-18 11:37 AM
Member since 19th Mar 2010
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#69729, "Sadly, I have to agree with Kstats on this one."
In response to Reply #1


          

Edge points are just WAY too sparse for me to go spending them willy-nilly on unnecessary edges.

Besides. What's the big deal? Just let mages see the veil. I really can't fathom it having such a big impact on game balance.

  

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mageMon 15-Jan-18 08:28 AM
Member since 05th Apr 2008
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#69745, "It actually does have a big impact"
In response to Reply #3
Edited on Mon 15-Jan-18 08:31 AM

          

Veil thickness/thinness directly relates to how well some Battle powers work.

VERY THICK VEIL:

Spellbane and Spell Evasion work very well, Discern Spell sucks (because the magic is weaker, and therefore harder to sense), magic items do not function properly. Portals don't work at all. Pouch of Nourishment, everfull skin, and chest of inebriation stop functioning completely. Magical transportation spells periodically fail (like word of recall, teleport, etc...). When using Potions/scrolls/wands/talismans you will occasionally "utterly fail to use" them. Conjuring servitors has an increased chance of getting a weak servitor instead of a strong one. When you DO end up getting a stronger one instead of a longer lasting one, the amount of extra mana you put into the conjuration is counted as less than it actually is (or perhaps the required amount for that tier of servitor is simply increased. Effectually, both work out the same. I.e. XXX amount of mana is no longer enough to get the strength of servitor you wanted). Spells that would normally benefit from Spellcraft are diminished in power, as if your spellcraft was lower than what it actually is (like a global anti-spellcraft effect).

Conversely, when the veil is "virtually non-existent" spells that benefit from Spellcraft are enhanced even more than they normally would be by Spellcraft (like a global spellcraft effect that also stacks on top of your current spellcraft benefits), meaning more damage, harder to save against, etc... Conjuring servitors requires less mana to get stronger servitors. The likelihood of getting a strong servitor vs a weak one will be higher. Sometimes when casting a spell, the air is filled with motes of mana, and the spell costs ZERO mana to cast. When using sleeks, you will sometimes get the benefit of the item without actually expending a charge. And sometimes you get extra effects, like Resist Energy in addition to the normal aura/shield/barrier. Spellbane and Spell Evasion start to suck big minotaur balls. Discern spell works much better (because the magic is stronger, and therefor easier to sense).

I think got most, if not all of it. If I left anything out, please feel free to respond and fill it in.

So yes, state of the veil has a MAJOR impact on game mechanics.

  

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amazingdonnieFri 12-Jan-18 05:52 PM
Member since 19th Nov 2013
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#69731, "Fantastic"
In response to Reply #1


          

Thanks! Didn't know that existed, but it seems like one of those edges that should be a part of detect magic IMO.

  

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MurphyFri 12-Jan-18 06:22 PM
Member since 30th Dec 2010
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#69732, "Because we all have edgepoints to spare, right? Right?"
In response to Reply #1


          

NT

  

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