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DallevianSat 05-Apr-03 08:26 PM
Member since 04th Mar 2003
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#658, "Limited items."


          

The best of both worlds-

Certain limited items (notably potions/pills/scrolls) are allowed to fit in containers. Either make it level dependant, or get some lowly 52 imm to make the change on a by item basis. That way you could manage how many are in circulation, but gathering preps wouldn't absolutely suck even more. Eh?

  

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DwESun 06-Apr-03 10:26 AM
Member since 04th Mar 2003
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#662, "RE: Limited items."
In response to Reply #0


          

My impression was that having the items use inventory slots
was an intended effect, forcing players to reevaluate what
they want to carry around and giving high-dex races a slim
benefit.

I'd prefer they remove Stone Skin and Haste as
preps altogether (a la Sanctuary).

  

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AstillianSun 06-Apr-03 02:07 AM
Member since 04th Mar 2003
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#660, "A related comment or two"
In response to Reply #0


          

Is there a way to keep most notably potions/pills/ limited in number but able to put them in containers? Would this be detrimental to hording?

I personally never knew of any potions or pills to be maxed out before. Most wands always seem to be maxed out unlike potions/pills, wands have more then 1 charge, most have 3 or 4. So carrying wands in your inventory doesn’t matter so much as carrying potions or pills. Being able to put that potion or pill into a knapsack makes a difference. I think this personally hurts uncaballed warriors almost forcing players to join cabals for the extra powers to help them stay alive. An uncaballed warrior against a mage will be at a disadvantage almost every time. An uncaballed warrior will be at a disadvantage against caballed warriors, most notably Battle. I think this is detrimental to inexperienced players as well since most won’t be in cabals and will get picked on. Once again leaving advantage to experienced players who can get into cabals and get help from cabal mates.

  

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RacliSun 06-Apr-03 01:34 PM
Member since 04th Mar 2003
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#667, "RE: A related comment or two"
In response to Reply #1


          

or beneficial towards newbies becaus every uncaballed warrior is running around with preps that give them resist and bloodthirst. Personally I like the change. Now we dont have people running around with 100 of that one potion and being prepped every singe fight because they can hoarde it Granted, now I have to choose which weapons are really important to me, and which preps are worth my invntory space, because nothing sucks more than killing someone and not being able to loot them. It's a choice, but I like it over the old way. Evens the odds out. If that's what everyone is worried about, that theywont always be so much more prepped than the person their fighting, then I think you've gotten the point of the change. It also gives people a chance to trail others to the prep site to learn where it is, unlike befre, where you'd have to guess whether or not they used the last of their 30 potions. And again, there's now going to be increased flow of traffic to prep locations. Let the real figting begin!

--SIG
Two wrongs dont make a right, but three rights make a left

  

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