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enyuuSat 26-Apr-14 12:31 PM
Member since 15th Apr 2005
155 posts
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#54945, "Thoughts on removing sneak/hide spam practice"


          

I know there will be some people here who enjoy spamming sneak and hide at level 4 so they can set triggers and run their client in the background for an hour while they browse the "Best set of equipment" section in the priem graveyard for a quick fap.

Personally, I dont think sneaky classes are "playable" without having a reliable sneak/hide. (Yes, I know technically even a necromancer with a blank spell list is playable, but lets be reasonable)

I think CF would benefit from handing out these skills at 100% with very little work behind the code changes, and little to no impact on the balance of the game.

Looking forward to everyone's thoughts on the subject. Happy gaming!

  

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incognitoSat 26-Apr-14 05:52 PM
Member since 04th Mar 2003
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#54947, "RE: Thoughts on removing sneak/hide spam practice"
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It wouldn't be unreasonable, since all but newbs perfect these straight away. The one side-effect is that you'd lose the experience from the skill improvements. Also, you might find that felar (say) don't use 2 practices on each skill. Neither of these is a big issue though so I don't see why one wouldn't do this (and same for camo).

The nasty alternative would be to make them harder to improve in (e.g. put a timer on how often they can be improved, but then up the likelihood of improvement), so spam becomes something that you wouldn't necessarily do.

  

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