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Daevryn | Fri 10-Feb-12 10:39 AM |
Member since 13th Feb 2007
11117 posts
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#43237, ""Misfit" Character Edges"
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I'd like to invite you to participate in this brainstorming session. Here are the rules:
1) Pick a standard (that is, something you can normally play, not like lich paladin) character combination that is rarely played, either because it just isn't very good or because there's something similar that seems generally superior.
2) Come up with an Edge that would make this combination more playable, interesting, or unique without making it into a new power combo.
Cavefisher Form is a good example of this in my mind -- it's something interesting and perhaps advantageous you can only do if you're a dark-elf shifter, a combination which otherwise isn't relatively strong. But, neither are all shifters or even most evil shifters in a post-Cavefisher-Form world dark-elf.
3) Limit yourself to one combo and Edge per post.
4) By submitting an idea, you agree to not take it personally or overreact if I tell you I don't like your idea or explain why I don't think your idea is a good one. This is to help you understand where my head is at and help you come up with a better idea if you care to.
5) I will consider putting the ideas I like into the game.
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delf mages, fast faerie fire,
Dallevian,
15-Feb-12 04:30 PM, #127
cloud healer, proud divine,
Dallevian,
15-Feb-12 04:25 PM, #126
svirf ranger, stonelike ,
Dallevian,
15-Feb-12 04:22 PM, #125
arial ranger, flying bearcharge,
Dallevian,
15-Feb-12 04:22 PM, #124
duergar poisoner, close proximity,
Dallevian,
15-Feb-12 04:21 PM, #123
elf/delf thug,
Dallevian,
15-Feb-12 04:21 PM, #122
RE: "Misfit" Character Edges,
Doge,
15-Feb-12 02:44 PM, #118
RE: ,
Daevryn,
15-Feb-12 03:24 PM, #119
Dwarf Healer,
Splntrd,
15-Feb-12 12:27 AM, #111
That would go well.,
Tesline,
15-Feb-12 04:10 PM, #121
Dwarf healer,
Void,
14-Feb-12 09:01 PM, #104
Halfies edge,
Void,
14-Feb-12 08:44 PM, #103
Binders really need an edge...,
TripHitNdip (Anonymous),
14-Feb-12 08:39 PM, #102
RE: Binders really need an edge...,
Daevryn,
14-Feb-12 11:56 PM, #107
On the other hand...,
Vortex Magus,
15-Feb-12 12:54 AM, #113
Seems like a bad idea,
fist-law,
18-Feb-12 06:34 PM, #136
This would make me quit, fwiw,
trewyn,
18-Feb-12 10:20 AM, #134
RE: Orcs,
Mreklau,
14-Feb-12 08:35 PM, #101
Half-Elf/Drow Druids!,
trewyn,
14-Feb-12 08:13 PM, #100
Hey idea people,
Valkenar,
14-Feb-12 08:01 PM, #99
Dark-elf Assassin/Warrior,
Splntrd,
14-Feb-12 01:07 PM, #88
RE: Dark-elf Assassin/Warrior,
Daevryn,
14-Feb-12 01:16 PM, #89
Is a dark elf a hard to play assassin? nt,
Tesline,
14-Feb-12 03:32 PM, #97
Yep.,
Vortex Magus,
14-Feb-12 05:59 PM, #98
RE: Yep.,
Splntrd,
15-Feb-12 12:48 AM, #112
RE: Dark-elf Assassin/Warrior,
Splntrd,
15-Feb-12 12:33 AM, #110
Gnome Warrior,
Splntrd,
14-Feb-12 01:01 PM, #87
Arial Druids,
TripHitNdip (Anonymous),
14-Feb-12 11:52 AM, #83
RE: Arial Druids,
Daevryn,
14-Feb-12 12:13 PM, #84
Let's simplify it for you.,
DurNominator,
14-Feb-12 11:55 PM, #106
Wood-elf Warrior,
Puhguly,
14-Feb-12 06:24 AM, #78
How about Dark elf thief/assassin,
Oldril,
13-Feb-12 01:05 PM, #72
That's closer to a flaw than an edge.,
Vortex Magus,
13-Feb-12 02:43 PM, #73
RE: That's closer to a flaw than an edge.,
Splntrd,
13-Feb-12 06:56 PM, #74
D-Elf Assassin: Multiple Marks,
Homard,
13-Feb-12 09:28 AM, #70
RE: D-Elf Assassin: Multiple Marks,
Daevryn,
13-Feb-12 09:37 AM, #71
Gnome Warrior: Wisdoms grace,
laxman,
13-Feb-12 09:11 AM, #68
Would be a bit overpowered with a warriior.,
Tesline,
14-Feb-12 04:24 AM, #75
there has been exactly one good gnome warrior ever,
laxman,
14-Feb-12 09:37 AM, #79
RE: there has been exactly one good gnome warrior ever,
Daevryn,
14-Feb-12 10:00 AM, #80
I was praying you would not repeat that spoon,
Khacan (Anonymous),
14-Feb-12 12:48 PM, #85
*Pout* Wasn't my Provost Gnome warrior good? Lamanee?,
Amberion,
14-Feb-12 02:33 PM, #91
I like your warriors but...,
laxman,
14-Feb-12 02:55 PM, #92
99% sure that statement is false,
laxman,
14-Feb-12 02:58 PM, #93
RE: 99% sure that statement is false,
Daevryn,
14-Feb-12 03:08 PM, #94
Hmm.,
Oldril,
14-Feb-12 11:53 PM, #105
RE: Hmm.,
Daevryn,
14-Feb-12 11:57 PM, #108
Interesting.,
Oldril,
15-Feb-12 12:08 AM, #109
I suggest you actually play a gnome striking with a nic...,
Tesline,
14-Feb-12 03:23 PM, #95
Wood-elf edges...,
Alston,
12-Feb-12 01:18 PM, #65
Speaking of Wood-Elf Acute Vision...,
Homard,
14-Feb-12 11:07 AM, #82
Giving them full acute vision edge would be perfect. TX...,
Voralian,
14-Feb-12 12:50 PM, #86
RE: Speaking of Wood-Elf Acute Vision...,
Daevryn,
14-Feb-12 01:17 PM, #90
Half-elf/half-d anti-paladin,
Mort,
11-Feb-12 02:54 PM, #63
Halfies anything,
Void,
11-Feb-12 04:50 AM, #59
Gnome conjurers,
jalbrin,
11-Feb-12 02:50 AM, #58
Felar AP,
Abernyte,
11-Feb-12 02:49 AM, #57
Combo popularity statistics,
DurNominator,
10-Feb-12 10:37 PM, #53
Based on this... Half-elf/drow anything,
Calion,
11-Feb-12 04:42 PM, #64
RE: ,
Not An Imm,
10-Feb-12 07:36 PM, #49
Felar Anti-Paladin,
fist-law,
10-Feb-12 07:29 PM, #48
Gnome and svir thieves.,
Drekten,
10-Feb-12 07:14 PM, #46
Dark-elf and Arial Shaman,
Gaspar,
10-Feb-12 06:11 PM, #43
Elf blooded warriors.,
Kalageadon,
10-Feb-12 05:52 PM, #42
Storm Ranger,
Balta,
10-Feb-12 05:56 PM, #41
RE: Storm Ranger,
Daevryn,
17-Feb-12 08:54 PM, #133
wow,
Balta,
18-Feb-12 04:25 PM, #135
Ga-nome warrior,
Dirt,
10-Feb-12 05:35 PM, #37
Ga-nome warrior 2,
Dirt,
10-Feb-12 05:39 PM, #38
Ga-nome warrior 3,
Dirt,
10-Feb-12 05:42 PM, #39
Ga-nome warrior 4,
Dirt,
10-Feb-12 05:49 PM, #40
Gnomes have a REALLY good warrior stat its called wisdo...,
Tesline,
14-Feb-12 04:45 AM, #76
underdark native poisoners,
ibuki,
10-Feb-12 04:27 PM, #35
Humans,
Splntrd,
10-Feb-12 04:01 PM, #34
Related to that...,
Related to that... (Anonymous),
10-Feb-12 05:17 PM, #36
Humans are a fairly popular pick in every class they ca...,
DurNominator,
10-Feb-12 10:40 PM, #54
Arial Shaman,
Batman (Anonymous),
10-Feb-12 02:48 PM, #33
I really like the sound of this one! ~,
_Magus_,
11-Feb-12 10:43 AM, #61
A second idea,
GinGa,
16-Feb-12 05:24 AM, #130
Gnome conjurer,
Batman (Anonymous),
10-Feb-12 02:43 PM, #32
RE: Gnome conjurer,
Daevryn,
10-Feb-12 07:09 PM, #47
RE: Gnome conjurer,
Tsunami,
11-Feb-12 10:49 AM, #62
no offense but that edge is a waste,
laxman,
13-Feb-12 09:13 AM, #69
Arial Rangers,
Hopelessdwarf,
10-Feb-12 02:33 PM, #31
Arial rangers and ambush,
DurNominator,
10-Feb-12 11:15 PM, #55
Gnomish warriors,
Illanthos,
10-Feb-12 02:18 PM, #30
Wood-elf warrior,
Illanthos,
10-Feb-12 01:48 PM, #24
Elf Thief/Ranger + Dark Elf Thief/Ranger,
Vortex Magus,
10-Feb-12 01:29 PM, #23
Wood Elf Healer,
lasentia,
10-Feb-12 01:01 PM, #18
RE: Wood Elf Healer,
Daevryn,
10-Feb-12 01:15 PM, #20
True, I just don't see a lot of them for some reason.,
lasentia,
10-Feb-12 01:28 PM, #22
RE: Wood Elf Healer,
Elerosse,
10-Feb-12 06:22 PM, #44
Dwarf healer,
The Heretic,
10-Feb-12 12:31 PM, #15
Half-Elf/Half-Drow AP.,
TMNS,
10-Feb-12 12:22 PM, #14
Wood-elf Warrior.,
TMNS,
10-Feb-12 12:21 PM, #13
RE: Wood-elf Warrior.,
Daevryn,
10-Feb-12 01:17 PM, #21
Yeah, I could see that.,
TMNS,
10-Feb-12 11:34 PM, #56
Arial Druid.,
TMNS,
10-Feb-12 12:20 PM, #12
Nice idea..,
Balta,
10-Feb-12 06:22 PM, #45
Arcane thief:,
Tsunami,
10-Feb-12 12:07 PM, #11
Gnome Warrior,
Hopelessdwarf,
10-Feb-12 12:01 PM, #9
RE: Gnome Warrior,
Daevryn,
10-Feb-12 01:13 PM, #19
RE: Gnome Warrior,
Kalageadon,
10-Feb-12 01:56 PM, #25
yeah, thats a way better justification than the crap i ...,
Hopelessdwarf,
10-Feb-12 01:57 PM, #27
Enlightened Combat nt,
Tsunami,
10-Feb-12 01:59 PM, #28
I think people are forgetting Svirfs are subterrainean.,
Alston,
13-Feb-12 08:10 AM, #67
Re: I think people are forgetting fire giants live in a...,
Tesline,
14-Feb-12 05:56 AM, #77
Likewise, since you're an ignoramus.,
Alston,
14-Feb-12 11:05 AM, #81
Do you realize a gnome that a gnome has 25 wis?,
Tesline,
14-Feb-12 03:29 PM, #96
It would also be wise for you to...,
Alston,
15-Feb-12 05:24 AM, #114
You truly are one of a kind. nt,
Tesline,
15-Feb-12 10:11 AM, #115
I just thought it funny that you came unhinged over gno...,
Alston,
15-Feb-12 11:19 AM, #116
No I have one weakness and its dealing with people that...,
Tesline,
15-Feb-12 03:41 PM, #120
I've found that people who talk about other people havi...,
Alston,
15-Feb-12 09:55 PM, #129
This is where I cannot agree though.,
Tesline,
16-Feb-12 10:02 PM, #131
There is a difference between not being able to grasp a...,
Alston,
16-Feb-12 10:16 PM, #132
Good point,
Hopelessdwarf,
10-Feb-12 01:56 PM, #26
Gnomes are smarter and wiser than svirfnebli,
DurNominator,
10-Feb-12 10:26 PM, #52
Svirf are a bit stockier than gnomes. 2 extra con comes...,
Vladamir,
13-Feb-12 07:00 AM, #66
This kinda reminds of me of Yoda.,
Tesline,
15-Feb-12 06:31 PM, #128
Gnome warrior,
Tsunami,
10-Feb-12 11:33 AM, #3
RE: Gnome warrior,
Daevryn,
10-Feb-12 11:51 AM, #6
Sad?,
Tsunami,
10-Feb-12 11:56 AM, #8
Arial Shapeshifter,
Artificial,
10-Feb-12 11:31 AM, #2
RE: Arial Shapeshifter,
Daevryn,
10-Feb-12 11:51 AM, #5
A slight tweak maybe,
Hopelessdwarf,
10-Feb-12 12:02 PM, #10
RE: Arial Shapeshifter,
Kalageadon,
10-Feb-12 02:03 PM, #29
Arial air shifters do not die when dropping from the sk...,
DurNominator,
10-Feb-12 10:21 PM, #51
How about arial air shifters have less 'flyto' lag than...,
Abernyte,
11-Feb-12 07:51 AM, #60
Okay,
Artificial,
15-Feb-12 12:22 PM, #117
Wood-elf Warrior,
ORB,
10-Feb-12 11:16 AM, #1
RE: Wood-elf Warrior,
Daevryn,
10-Feb-12 11:50 AM, #4
Justification:,
Tsunami,
10-Feb-12 11:55 AM, #7
Smal note: Wild fam does not trump more evade. n/t,
Alston,
10-Feb-12 12:36 PM, #16
Come on dude.,
Tsunami,
10-Feb-12 12:40 PM, #17
Concur.,
ORB,
10-Feb-12 09:09 PM, #50
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Dallevian | Wed 15-Feb-12 04:30 PM |
Member since 04th Mar 2003
1620 posts
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#43411, "delf mages, fast faerie fire"
In response to Reply #0
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delf mages
having perfected the casting of faerie fire, a dark-elf is able to inherently and without thought engulf an enemy in faerie fire upon being attacked from out of the shadows (if an opponent initiates combat from hide/camo/chameleon)
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Dallevian | Wed 15-Feb-12 04:25 PM |
Member since 04th Mar 2003
1620 posts
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#43410, "cloud healer, proud divine"
In response to Reply #0
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cloud healer
proud divine, a cloud healer empowered by a god loses some of its fear of the divine (takes normal damage from holy/negative damage)
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Dallevian | Wed 15-Feb-12 04:22 PM |
Member since 04th Mar 2003
1620 posts
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#43409, "svirf ranger, stonelike "
In response to Reply #0
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svirf ranger
stonelike, when effected by stone skin, a svirf ranger in a cavern is more evasive as its appearance blends into the rocky terrain in between combat rounds, causing its foe to lose focus
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Dallevian | Wed 15-Feb-12 04:22 PM |
Member since 04th Mar 2003
1620 posts
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#43408, "arial ranger, flying bearcharge"
In response to Reply #0
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arial ranger
flying bearcharge, a bearcharge used to initiate combat (not during) will cause extra damage as the arial takes flight and propels oneself into combat by a powerful thrust of its wings
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Dallevian | Wed 15-Feb-12 04:21 PM |
Member since 04th Mar 2003
1620 posts
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#43407, "duergar poisoner, close proximity"
In response to Reply #0
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duergar poisoner
close proximity, gives grenade a higher chance of landing effects because a duergar will get in close proximity with opponent due to less fear from natural resistance to poison. may take small damage from the grenade but nothing else
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Dallevian | Wed 15-Feb-12 04:21 PM |
Member since 04th Mar 2003
1620 posts
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#43406, "elf/delf thug"
In response to Reply #0
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elf/darkelf thug
for elf, swiftstrike on a failed weaponbuttblackjack for delf, knife on a failed weaponbuttblackjack if indoor and night or dark
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Doge | Wed 15-Feb-12 02:44 PM |
Member since 02nd Apr 2003
117 posts
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#43402, "RE: "Misfit" Character Edges"
In response to Reply #0
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Arial Shapeshifter Edge that allows wingsweep when in form as avian Also, edge could allow other wingsweep edges to carry over (like the magic dam one)
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Daevryn | Wed 15-Feb-12 03:24 PM |
Member since 13th Feb 2007
11117 posts
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#43403, "RE: "
In response to Reply #118
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Splntrd | Wed 15-Feb-12 12:27 AM |
Member since 08th Feb 2004
1096 posts
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#43394, "Dwarf Healer"
In response to Reply #0
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Totally Sloshed
As a proud dwarvish cleric - you only preach between gulps of ale. (watered down version of bard drinking benefits - with the downside that being sober yields worse results than usual.) Splntrd
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Tesline | Wed 15-Feb-12 04:10 PM |
Member since 25th Jun 2010
582 posts
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#43405, "That would go well."
In response to Reply #111
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I REALLY like this idea for a healer dwarf. I've got a single #### to give...and it's just for you.
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Void | Tue 14-Feb-12 09:00 PM |
Member since 13th Apr 2005
31 posts
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#43385, "Dwarf healer"
In response to Reply #0
Edited on Tue 14-Feb-12 09:01 PM
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Axes High
Some dwarf healers have learnt from their more martial kin the technique of wielding axes. Dwarf healers with this edge are able to wield axe as an exotic.
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Void | Tue 14-Feb-12 08:44 PM |
Member since 13th Apr 2005
31 posts
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#43384, "Halfies edge"
In response to Reply #0
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Best of both worlds
Some of the half-elves and half-drows have partial autonomy of both heritages. Half-elves and half-drow with this edge are able to fit into ONE human-only and ONE elf/drow-only equipment.
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#43383, "Binders really need an edge..."
In response to Reply #0
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To possibly slip a gag in on a successful garrote.
Or even make garrote lag where you have time to put a gag in before they call for help.
It's really really hard to ever land bindings on someone when they have cabal help, and it's not really all that fair considering if you went all the way to Truss to Truss people. It's already hard enough to get it on them.
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Daevryn | Tue 14-Feb-12 11:56 PM |
Member since 13th Feb 2007
11117 posts
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#43390, "RE: Binders really need an edge..."
In response to Reply #102
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That's kind of a feature.
It might be the only thing you can do to save your life, depending on who you are and the circumstances.
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Vortex Magus | Wed 15-Feb-12 12:54 AM |
Member since 20th Apr 2005
400 posts
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#43396, "On the other hand..."
In response to Reply #107
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binders right now are sort of frozen into a tiny niche. I think you said it yourself on one of Isildur's binder pbfs: against lone enemies, its almost unfair how dangerous he is, and against people with groups and allies, he's just terrible.
I guess we might be looking for a binder edge(or series of edges) that makes them more useful against groups and less useful against lone enemies?
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fist-law | Sat 18-Feb-12 06:34 PM |
Member since 30th Sep 2011
149 posts
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#43544, "Seems like a bad idea"
In response to Reply #113
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They can really ruin your life solo, or even if you can't type for help before the gag lands. Lots of classes/combos are deadlier in one area than they are in others...just seems like this should be left alone.
Binders, imho, are scary.
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trewyn | Sat 18-Feb-12 10:20 AM |
Member since 04th Jan 2005
269 posts
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#43533, "This would make me quit, fwiw"
In response to Reply #102
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I would leave CF and never return.
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Mreklau | Tue 14-Feb-12 08:35 PM |
Member since 13th Oct 2011
155 posts
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#43382, "RE: Orcs"
In response to Reply #0
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Another twist on the terratorial edge.
When placing items in the Orc village alter and orc could "Scent" or "Mark" the item in some way so he could identify it as his/her own.
If marked it would prevent much lower level orcs from taking the item out of fear of retribution from the much bigger orc. Higher level orc wouldnt give a toss either way as lets face it they are the top of the orc food chain.
This marking could have an associated timer so eventually it would fade, other races obviously wouldnt give a toss either way because there would be some level of hostility to get into the village anyway.
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trewyn | Tue 14-Feb-12 08:13 PM |
Member since 04th Jan 2005
269 posts
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#43381, "Half-Elf/Drow Druids!"
In response to Reply #0
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Okay. Half-Elf Druid/Half-Drow Druid.
Giving access to the herbal focus edge that humans get would be enough for me. I like the race combo already, though.
Reasoning: Half human and humans get it.
OR a different approach would be to make the moonblessed edge cheaper. This would make it so a half-elf could get moonblessed + a cheap something else.
Reasoning: The half-bloods understand the moon better because it spends more of its time in a mixed state than in a full or new state. Or because the moon just likes them more.
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Valkenar | Tue 14-Feb-12 08:01 PM |
Member since 04th Mar 2003
1203 posts
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#43380, "Hey idea people"
In response to Reply #0
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As someone with no ideas I can hardly talk, but it looks to me like a lot of people are suggesting things which basically partially or completely neutralize the drawbacks of a race. While that might make it more appealing for the combo, I think it's less interesting and probably less likely to be implemented than ideas that keep the disadvantages intact, while adding a unique advantage.
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Splntrd | Tue 14-Feb-12 01:07 PM |
Member since 08th Feb 2004
1096 posts
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#43369, "Dark-elf Assassin/Warrior"
In response to Reply #0
Edited on Tue 14-Feb-12 01:07 PM
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Knife in the Dark
Against an opponent who can't see, a dark-elf with a dagger is a nasty opponent.
(gets a random extra attack once in awhile against blinded opponents/oppenents in dark rooms without infravision.)
(Prereqs - dagger 100%, h2h 100%?) Splntrd
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Daevryn | Tue 14-Feb-12 01:16 PM |
Member since 13th Feb 2007
11117 posts
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#43370, "RE: Dark-elf Assassin/Warrior"
In response to Reply #88
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That's interesting, but d-elf warrior isn't really an unplayed combo, is it?
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Tesline | Tue 14-Feb-12 03:32 PM |
Member since 25th Jun 2010
582 posts
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#43378, "Is a dark elf a hard to play assassin? nt"
In response to Reply #89
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nt I've got a single #### to give...and it's just for you.
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Vortex Magus | Tue 14-Feb-12 05:58 PM |
Member since 20th Apr 2005
400 posts
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#43379, "Yep."
In response to Reply #97
Edited on Tue 14-Feb-12 05:59 PM
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Way harder than human, felar, or arial assassin, in my opinion.
But the real melee class that needs a boost for dark elves, in my opinion, would be thieves.
And maybe a bit on dark elf rangers, too. I can't think of anything a dark elf ranger could do that other ranger builds couldn't do a dozen times better.
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Splntrd | Wed 15-Feb-12 12:48 AM |
Member since 08th Feb 2004
1096 posts
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#43395, "RE: Yep."
In response to Reply #98
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Does anyone think the proposed edge would be OP on anything other than assassin? Or does it seem balanced attached to any other melee class? Splntrd
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Splntrd | Wed 15-Feb-12 12:09 AM |
Member since 08th Feb 2004
1096 posts
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#43393, "RE: Dark-elf Assassin/Warrior"
In response to Reply #89
Edited on Wed 15-Feb-12 12:33 AM
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I don't honestly know without taking another look at Dur's list - I just couldn't decide why a warrior -wouldn't- be able to take this edge. The target of interest was Assassin.
I'm kind of approaching this as more like a "Daevryn needs sexy lumps of clay to mold" exercise than a "propose something practical and balanced right out of the box" exercise. With future posts - would you prefer the latter?
Edited to add: I double-checked da list, and Dark-elf is in the bottom quarter of warrior popularity, so maybe that counts. Not to make a case for it - but to save you the click. Splntrd
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Splntrd | Tue 14-Feb-12 01:01 PM |
Member since 08th Feb 2004
1096 posts
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#43368, "Gnome Warrior"
In response to Reply #0
Edited on Tue 14-Feb-12 01:01 PM
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Avoids Big Heavy Things
This martial gnome has gotten especially good at avoiding blunt attacks.
Prereq - defenses? Splntrd
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#43364, "Arial Druids"
In response to Reply #0
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Prayer upon the Winds
I dunno how it'd be coding wise, but it'd be cool if there was like a 30 hour cool down or something that gives a call lightning affect to any commune of their choice.
Make it only have a 2 room range so it's contained to mainly being useful for sometimes shooting off one commune to fleeing victims. I imagine it'd be pretty expensive.
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Daevryn | Tue 14-Feb-12 12:13 PM |
Member since 13th Feb 2007
11117 posts
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#43365, "RE: Arial Druids"
In response to Reply #83
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If it takes me more than a few minutes to code, it's too complicated for an edge.
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DurNominator | Tue 14-Feb-12 11:55 PM |
Member since 08th Nov 2004
2018 posts
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#43389, "Let's simplify it for you."
In response to Reply #84
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Due to their attunement to the sky, arial lightning called by arials does more damage.
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Puhguly | Tue 14-Feb-12 06:24 AM |
Member since 15th Nov 2011
197 posts
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#43359, "Wood-elf Warrior"
In response to Reply #0
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Give them an edge that gives them a bonus to deflection, or a minor dmg redux, when using a lot of light or bone armor.
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Oldril | Mon 13-Feb-12 01:05 PM |
Member since 20th Jan 2011
641 posts
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#43353, "How about Dark elf thief/assassin"
In response to Reply #0
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With option of Teth-Azeleth as a hometown.
That alone would make me play one.
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Vortex Magus | Mon 13-Feb-12 02:43 PM |
Member since 20th Apr 2005
400 posts
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#43354, "That's closer to a flaw than an edge."
In response to Reply #72
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A pit in a cursed area? I'd be tempted to sit there with an entwiner and a macro for hours on end.
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Splntrd | Mon 13-Feb-12 06:56 PM |
Member since 08th Feb 2004
1096 posts
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#43355, "RE: That's closer to a flaw than an edge."
In response to Reply #73
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I find it hard to believe something like this would be implemented without removing the travel restrictions from the pit room. Splntrd
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Homard | Mon 13-Feb-12 09:25 AM |
Member since 10th Apr 2010
959 posts
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#43347, "D-Elf Assassin: Multiple Marks"
In response to Reply #0
Edited on Mon 13-Feb-12 09:28 AM
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An edge that can be taken up to two times would allow a Drow assassin to have up to three characters marked.
Smarter than any other in the assassins' guild, Drow have developed the ability to keep track of multiple marked victims.
Obviously some non-clunky syntax to locate mark would need to be worked out.
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Daevryn | Mon 13-Feb-12 09:37 AM |
Member since 13th Feb 2007
11117 posts
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#43348, "RE: D-Elf Assassin: Multiple Marks"
In response to Reply #70
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That one's a small implementation nightmare, unfortunately.
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laxman | Mon 13-Feb-12 09:11 AM |
Member since 18th Aug 2003
1867 posts
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#43345, "Gnome Warrior: Wisdoms grace"
In response to Reply #0
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gnome warriors with the edge wisdoms grace can use their wisdom to enhance their dexterity.
Pretty much anything that checks dexterity can have a chance to use the average of wis/dex instead of just dex if it is better. Giving gnome warriors essentially 23 dex some of the time will make them not a total waste of time to play without making them scary good due to their size/str/vuln restrictions though.
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Tesline | Tue 14-Feb-12 04:24 AM |
Member since 25th Jun 2010
582 posts
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#43356, "Would be a bit overpowered with a warriior."
In response to Reply #68
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Striking the shadows footfall/dance on the southern wind would make them very strong. My best pker was a gnome warrior. At Hero I remember dropping people like they were nothing. All I can think about is a gnome with 1.2k hp getting concealed strikes like a drow and stopping you from fleeing with striking. Given the right hands anything can be scary good. I've got a single #### to give...and it's just for you.
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laxman | Tue 14-Feb-12 09:37 AM |
Member since 18th Aug 2003
1867 posts
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#43360, "there has been exactly one good gnome warrior ever"
In response to Reply #75
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that was nuekar and striking has been changed since then so it is doubtful that anyone will be able to reproduce that.
Basically getting a gnome to 22 dex some of the time is still not enough to make them highly effective with anything that is strongly dex dependant. Their str is still horrid and their size is a penalty in a significant portion of their skillset (not to mention it is to the advantage of several of their opponents skill sets).
as it currently stands the only way I would do a gnome warrior would be with hours past midnight and hand-to-hand because those are your only options that you are not super gimped right out the gate (and even hand cares about size for crushingblow and possibly stun) having 1200 hp doesn't mean anything when you fight like a wet noodle.
Now that said I have seen some rather talented melee players make a gnome look average since nuekar but nothing that even approached a concern unless they were just another faceless member of a giant ganksquad.
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Daevryn | Tue 14-Feb-12 10:00 AM |
Member since 13th Feb 2007
11117 posts
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#43361, "RE: there has been exactly one good gnome warrior ever"
In response to Reply #79
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>that was nuekar and striking has been changed since then so >it is doubtful that anyone will be able to reproduce that.
But wisdom actually means more to striking now than it did then.
Not that I'm suggesting anyone play gnome striking warrior.
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#43366, "I was praying you would not repeat that spoon"
In response to Reply #80
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Amongst others you tend to give out more than once. =(
There goes my race/warrior spec spec =)
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Amberion | Tue 14-Feb-12 02:33 PM |
Member since 06th Jun 2007
945 posts
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#43372, "*Pout* Wasn't my Provost Gnome warrior good? Lamanee?"
In response to Reply #80
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(Got lost in the purge.) But I'm guessing she was around 80-90ish kills and not that many deaths. Dagger/whip/HPM/?? I think. Always shoot first and then call whatever you hit the target.
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laxman | Tue 14-Feb-12 02:55 PM |
Member since 18th Aug 2003
1867 posts
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#43373, "I like your warriors but..."
In response to Reply #91
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provost guards are more dangerous than a gnome warrior.
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laxman | Tue 14-Feb-12 02:58 PM |
Member since 18th Aug 2003
1867 posts
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#43374, "99% sure that statement is false"
In response to Reply #80
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at the time of Nuekar learns did not fade overtime and wisdom accounted for nothing. So while today wisdom counts for more then it did not long after neukar striking was just better then (same cap but learns were accumulated faster in general and didn't fade till you quit)
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Daevryn | Tue 14-Feb-12 03:08 PM |
Member since 13th Feb 2007
11117 posts
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#43375, "RE: 99% sure that statement is false"
In response to Reply #93
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Oldril | Tue 14-Feb-12 11:53 PM |
Member since 20th Jan 2011
641 posts
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#43388, "Hmm."
In response to Reply #94
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Are you saying Nuekar today would be the same character?
Or that Kostyan would be? Striking seems like the single legacy that got nerfed the most in the last few years and people still take it. Am I crazy or hasn't Striking gotten changed a ton since it went in?
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Oldril | Wed 15-Feb-12 12:08 AM |
Member since 20th Jan 2011
641 posts
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#43392, "Interesting."
In response to Reply #108
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Thats an interesting statement. Almost makes me want to try it out. Almost
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Tesline | Tue 14-Feb-12 03:23 PM |
Member since 25th Jun 2010
582 posts
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#43376, "I suggest you actually play a gnome striking with a nic..."
In response to Reply #93
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I have and I was a complete noob back then and got my second highest K/D ratio I believe. I've got a single #### to give...and it's just for you.
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Alston | Sun 12-Feb-12 12:37 PM |
Member since 07th Sep 2011
858 posts
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#43336, "Wood-elf edges..."
In response to Reply #0
Edited on Sun 12-Feb-12 01:18 PM
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An edge that let's them sneak in the wilds and have quiet move in civilized.
An edge that gives them full acute vision and, if already a ranger or druid, able to see thieves and asassins in plains.
An edge that works like swiftstrike but only with the riposte skill.
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Homard | Tue 14-Feb-12 11:07 AM |
Member since 10th Apr 2010
959 posts
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#43363, "Speaking of Wood-Elf Acute Vision..."
In response to Reply #65
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Is there any reason that they shouldn't get full-on acute vision from the get go?
Duergar get detect hidden without drawbacks.
Svirfs get detect invisible without drawbacks.
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Voralian | Tue 14-Feb-12 12:50 PM |
Member since 13th Dec 2011
291 posts
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#43367, "Giving them full acute vision edge would be perfect. TX..."
In response to Reply #82
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With option of taking another edge instead.
I'll think on this.
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Daevryn | Tue 14-Feb-12 01:17 PM |
Member since 13th Feb 2007
11117 posts
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#43371, "RE: Speaking of Wood-Elf Acute Vision..."
In response to Reply #82
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Eh, I think it balances pretty well as-is for most wood-elves.
That being said, what wood-elves have isn't exactly acute vision and in *some* ways, what they have is superior (even if you'd rather have AV probably 99 times out of 100).
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Mort | Sat 11-Feb-12 02:54 PM |
Member since 23rd Jan 2006
194 posts
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#43329, "Half-elf/half-d anti-paladin"
In response to Reply #0
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PAIN BUILDS CHARACTER
Imbued with unholy, demonic glee, halfblooded anti-paladins can learn to not only ignore but embrace the pain the cursed metal brings to them, gaining the ability to wear and wield such items. Should their blood not be too thinned, this act of masochism will even empower them slightly.
So, technically: halfies can wear/wield items they couldn't normally, though they take minor damage when putting them on. If they don't have the thinned bloodline edge, each object also counts as if it had an extra +1 morale.
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Void | Sat 11-Feb-12 04:50 AM |
Member since 13th Apr 2005
31 posts
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#43324, "Halfies anything"
In response to Reply #0
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Thickened bloodline
Half-elves and half-drow with this edge favor their elven/drow heritage and take slightly more damage from iron and mithril, respectively.
They have a chance of auto-sneak.
Mutually exclusive with Thinned bloodline.
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jalbrin | Sat 11-Feb-12 02:50 AM |
Member since 20th Apr 2009
211 posts
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#43323, "Gnome conjurers"
In response to Reply #0
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Give them an edge that allows them the option of using their angel/demon summoning slot for a second elemental, when they so choose.
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Abernyte | Sat 11-Feb-12 02:49 AM |
Member since 04th Mar 2003
973 posts
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#43322, "Felar AP"
In response to Reply #0
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Biggest drawback is the getting bashed down aspect.
Demon's or Devil's tail edge
A Felar AP can enhance his balance with this edge making it difficult for him to fall on his face when he misses a bash as well as suffering less from attempts to unbalance him with bash, trip, throw and bear charge.
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DurNominator | Fri 10-Feb-12 10:37 PM |
Member since 08th Nov 2004
2018 posts
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#43317, "Combo popularity statistics"
In response to Reply #0
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Here's the combo popularity listing from a couple of months ago on what characters have been played over graveyard's span to help brainstorming:
Arial Warrior 601 Storm warrior 549 Fire warrior 529 Felar warrior 476 Human warrior 442 Dwarf Warrior 426 Cloud warrior 394 Duergar warrior 387 Svirf warrior 335 Elf warrior 249 Minotaur warrior 167 Dark-elf warrior 141 Half-Drow warrior 88 Gnome warrior 69 Half-elf warrior 41 Wood-elf warrior 39
Human thief 325 Arial thief 192 Svirf thief 104 Duergar thief 88 Felar thief 63 Half-drow thief 46 Dark-elf thief 37 Elf thief 32 Half-elf thief 21 Gnome thief 17
Duergar shaman 87 Human shaman 55 Storm giant 48 Dwarf shaman 39 Fire shaman 38 Half-drow shaman 30 Minotaur shaman 23 Arial shaman 22 Dark-elf shaman 19 Half-elf shaman 12
Elf healer 82 Human healer 77 Dark-elf 59 Gnome healer 44 Half-drow healer 39 Half-elf healer 31 Storm healer 24 Dwarf healer 21 Wood-elf healer 13 Svirf healer 10 Cloud healer 10 Arial healer 6
Wood-elf druid 66 Human druid 34 Gnome druid 27 Cloud druid 26 Half-drow druid 9 Half-elf druid 6 Arial druid 3
Human transmuter 325 Dark-elf transmuter 216 Elf transmuter 168 Gnome transmuter 142 Half-elf transmuter 71 Half-drow transmuter 63 Arial transmuter 35 Svirf transmuter 31
Human necromancer 239 Half-drow necromancer 56 Arial Necromancer 29 Dark-elf necromancer 21 Lich necromancer 10 Mummy necromancer 8 Half-elf necromancer 6
Arial invoker 149 Gnome invoker 120 Elf invoker 107 Human invoker 82 Half-drow invoker 78 Half-elf invoker 68 Dark-elf invoker 57 Svirf invoker 44
Felar ranger 437 Human ranger 265 Cloud ranger 173 Wood-elf ranger 166 Arial ranger 69 Elf ranger 65 Svirf ranger 58 Storm ranger 45 Fire ranger 43 Half-drow ranger 40 Half-elf ranger 30 Dark-elf ranger 23 Gnome ranger 10
Human bard 415 Elf bard 133 Wood-elf bard 131 Arial bard 80 Half-drow bard 69 Half-elf bard 48
Arial assassin 457 Human assassin 420 Felar assassin 336 Dark-elf assassin 132 Half-drow assassin 75 Half-elf assassin 38
Fire anti-paladin 233 Duergar anti-paladin 157 Human AP 123 Arial Anti-Paladin 77 Dark-elf anti-paladin 51 Felar anti-paladin 29 Half-drow anti-paladin 10 Half-elf anti-paladin 3
Storm paladin 166 Elf paladin 133 Human Paladin 106 Dwarf paladin 94 Half-elf Paladin 17 Half-drow paladin 7
Human conjurer 534 Elf conjurer 94 Half-elf conjurer 50 Half-drow conjurer 49 Gnome conjurer 27 Arial conjurer 22 Dark-elf conjurer 21 Svirf conjurer 12
Orc berserker 367
Human shapeshifter 802 Gnome shapeshifter 657 Half-drow shapeshifter 113 Half-elf shapeshifter 110 Felar shapeshifter 88 Elf shapeshifter 86 Svirf shapeshifter 52 Dark-elf shapeshifter 36 Arial shapeshifter 23
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Calion | Sat 11-Feb-12 04:42 PM |
Member since 04th Mar 2003
367 posts
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#43331, "Based on this... Half-elf/drow anything"
In response to Reply #53
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- A pair of opposite choices for half-elves/drow. Moderate-high edge cost for both:
ELVEN ANATOMY
Some half-elves' and half-drow's anatomy is so close to the race of their elven parent that they can wear and use items that have been designed for elves only. This edge is mutually exclusive with HUMAN ANATOMY.
See also: EDGES
HUMAN ANATOMY
Some half-elves' and half-drow's anatomy is so close to the race of their human parent that they can wear and use items that have been designed for humans only. This edge is mutually exclusive with ELVEN ANATOMY.
See also: EDGES
(Additionally, ELVEN ANATOMY should perhaps be incompatible with THINNED BLOODLINES, as well)
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Not An Imm | Fri 10-Feb-12 07:36 PM |
Member since 04th Mar 2003
141 posts
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#43310, "RE: "
In response to Reply #0
|
I think a huge boon could be made for all of the misfit characters if they could just mitigate or eliminate certain racial vulns entirely after some point. Even if it was just a short-term affect like an inherent timer.
Let's face it, things like clouds, duergar, and d-elf are hilariously easy to exploit vulns on if you aren't a class with access to damage protection. And taking unspeaks from an invoker, bard, paladin or rager every other round of combat when they exploit your vuln really dampers your excitement for a character.
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fist-law | Fri 10-Feb-12 07:29 PM |
Member since 30th Sep 2011
149 posts
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#43309, "Felar Anti-Paladin"
In response to Reply #0
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Favor the Beast
Felar anti-paladins who have gained the attention of the fiends by wreaking sufficient havoc against the innocent may gain their favor, allowing them to gain a bonus to spellcasting in proportion to their success as villains.
The idea here is that felar could be on a hidden, tiered system where once they reach a certain PK number, their spellcasting ability improves by a degree. This is to offset the glaring weakness of their spellcasting ability as compared to, say, dark-elves.
I'm not sure whether losing this bonus when losing their weapon would be a good idea...as that just makes the "hit" that much worse, and it's already pretty bad.
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Drekten | Fri 10-Feb-12 07:08 PM |
Member since 04th Mar 2003
37 posts
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#43307, "Gnome and svir thieves."
In response to Reply #0
Edited on Fri 10-Feb-12 07:14 PM
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Tiny Hands: A slight bonus to pickpocket/counterfeit/plant.
Certainly wouldn't turn them into a power combo, but might make them a more popular choice for a "STEAL ALL THE THINGS" city ties thief.
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Gaspar | Fri 10-Feb-12 06:11 PM |
Member since 08th Oct 2007
367 posts
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#43304, "Dark-elf and Arial Shaman"
In response to Reply #0
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When target is blinded, dodge and evade increased based on dexterity and intelligence.
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Kalageadon | Fri 10-Feb-12 05:52 PM |
Member since 23rd Oct 2003
1043 posts
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#43303, "Elf blooded warriors."
In response to Reply #0
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Woodies, High elves, Halfies, and even Drow/Half-D.
Through their constant handling of all sorts of weapons and armor, ie Steel which has Iron in it. They are able to develop a small resistance or less of a vulnerability to their opposing metallic items.
This would only come from being very Intelligent and knowing where and how to touch such blades or what may cause the most damage in combat.
This would be similar to Keys to where they may be able to touch said weapons, sacrifice them, and get hit a little less hard by them but never wield them. Could have a stronger affect on Halfies as they have less blood from their counterpart Elf.
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Balta | Fri 10-Feb-12 05:50 PM |
Member since 05th Apr 2011
166 posts
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#43302, "Storm Ranger"
In response to Reply #0
Edited on Fri 10-Feb-12 05:56 PM
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give storm rangers a boost to the call lightning spell with an edge...
lets face it, since they are mariner only, alot of their skill set gets nerfed out the water.
can you remember any deadly storm rangers?
EDITED***
I dont think it would be too overpowered on the combo... given the timer on the inherent, the timer with the whole "lightning does not strike twice" and the fact that it is not always raining in thera... (rangers cant get bolt from the blue, can they?)
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Daevryn | Fri 17-Feb-12 08:54 PM |
Member since 13th Feb 2007
11117 posts
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#43529, "RE: Storm Ranger"
In response to Reply #41
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Balta | Sat 18-Feb-12 04:25 PM |
Member since 05th Apr 2011
166 posts
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#43543, "wow"
In response to Reply #133
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help really is overpowered.
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Dirt | Fri 10-Feb-12 05:35 PM |
Member since 25th Dec 2010
20 posts
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#43297, "Ga-nome warrior"
In response to Reply #0
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name: strength in wisdom? strength of the wise?
Hit/Dam are based on wisdom not Str
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Dirt | Fri 10-Feb-12 05:39 PM |
Member since 25th Dec 2010
20 posts
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#43298, "Ga-nome warrior 2"
In response to Reply #37
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name: tendon slasher?
double damage of hamstring and hurl leg
or
double damage of hamstring and -more movement than normal (30 more per step maybe)
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Dirt | Fri 10-Feb-12 05:42 PM |
Member since 25th Dec 2010
20 posts
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#43300, "Ga-nome warrior 3"
In response to Reply #38
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name: Anger of the Gnomes
Imm reward or very expensive edge
+damage to creatures larger than you.
1) the bigger the difference the more damage or 2) a flat +damage bonus if +1 size or >
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Dirt | Fri 10-Feb-12 05:49 PM |
Member since 25th Dec 2010
20 posts
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#43301, "Ga-nome warrior 4"
In response to Reply #39
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Yes, I'd love to see more Gnomes warriors. My first char. ever was a Gnomes warrior (sword)
name: Intelligent Combat (parry/dodge)
very expensive edge / can only choose one
Parry checks vs INT not STR or Dodge checks vs INT not DEX
This would give a Gnome warrior at least 1 good warrior stat. A gnomes STR and DEX are just horrible for warrior play.
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Tesline | Tue 14-Feb-12 04:45 AM |
Member since 25th Jun 2010
582 posts
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#43357, "Gnomes have a REALLY good warrior stat its called wisdo..."
In response to Reply #40
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The Hp you get from it and the fact that striking is in my opinion the best legacy ever for gnomes. People would be surprised with the insane things you can pull off with a gnome. I've got a single #### to give...and it's just for you.
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ibuki | Fri 10-Feb-12 04:27 PM |
Member since 30th Oct 2005
122 posts
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#43295, "underdark native poisoners"
In response to Reply #0
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Two out of three playable underdark races resist poison, but they're also shown using poison quite a bit. Dark-elves with spidery stuff or snake whips, for example. I think it's reasonable that the poison using races down there would work out some way to cut through resistance. So, this edge would let a poisoner make a poison that reduces immunity to resistance, or resistance to nothing, with no change for everyone else, but only if they actually concoct the poison in the underdark. Say they're mixing in rare mushrooms that only grow wild down there, or something.
It might make sense to make this a little more widely available. Maybe any poisoner could have access to it for a higher cost after passing some ammount of exploration experience?
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Splntrd | Fri 10-Feb-12 04:01 PM |
Member since 08th Feb 2004
1096 posts
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#43294, "Humans"
In response to Reply #0
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Standard Character Combos that should be played more: Humans and Halfies.
It seems as though, in most cases, for each class I can generally think of a race that looks like a better choice in terms of stats than Human, especially at Hero when the PK range evens out. What about more mechanical variety to add to the customization and flavor of playing these races that should be common in Thera?
I would simply propose starting humans/halfies out with a few extra edge points (enough to meet the prereqs for a common low-level edge), or 10% cheaper edge costs, or something similar. It would be a low-level boost - and wouldn't fix anything at hero - but a neat incentive to play these races and a good way to get new players into edges (one of our coolest features) more quickly.
I'm thinking about the first level bonus feat most tabletops give humans. Splntrd
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#43296, "Related to that..."
In response to Reply #34
Edited on Fri 10-Feb-12 05:17 PM
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I always thought the "background edges" humans and halfies can take would make sense given to them at creation. Not saying I really think those races need the extra perk though.
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DurNominator | Fri 10-Feb-12 10:40 PM |
Member since 08th Nov 2004
2018 posts
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#43318, "Humans are a fairly popular pick in every class they ca..."
In response to Reply #34
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Halfies, however, are unpopular in almost every combo.
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#43292, "Arial Shaman"
In response to Reply #0
|
This just makes them unique, not much else I don't think.
Cursed Winds:
An arial Shaman with this edge has a chance to curse those hit by his windsweep.
Requires 100% wingsweep, 100% curse.
It could be a weaker curse, maybe shorter lasting - or maybe just a flat out standard one.
I don't really see this as crazy or anything, given nobody plays Arial Shamans - And given that you can't wingsweep over and over, and curse already doesn't land tons.
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_Magus_ | Sat 11-Feb-12 10:43 AM |
Member since 05th Dec 2006
430 posts
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#43326, "I really like the sound of this one! ~"
In response to Reply #33
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#43291, "Gnome conjurer"
In response to Reply #0
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Planar Wisdom
Could be a few things, but just something niche - Maybe, as long as their wisdom remains at 25, they have a chance (occasionally) to detect when a pet is about to rebel against them - "You wisely notice a devil/archon/angel/demon acting peculiar" (SEE IT SAYS WISELY BECAUSE IT'S WISDOM, SUBTLE RIGHT?)
Or perhaps a chance, occasionally when summoning/binding, to allow the servitor's happiness to pull from the gnome's wisdom instead of charisma. The pet will obviously still hate the gnome for being neutral, so that happiness should decay rather quickly, but it gives a CHANCE for the gnome to pull out a devil/demon/angel/archon that lasts for a bit longer before having a hissyfit.
Maybe echoes like (as you summon or bind it) "Through your experience and mastery of <thespell>, you feel your ties to the <elemental planes/abyss/hell/whatever> strengthened".
I just don't ever see gnome conjies.
And when I do, they give up so quickly.
Not that there aren't enough gnomes.
Jesus I take it all back we don't need more gnomes.
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Daevryn | Fri 10-Feb-12 07:09 PM |
Member since 13th Feb 2007
11117 posts
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#43308, "RE: Gnome conjurer"
In response to Reply #32
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They have Indifference Affinity already, though.
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Tsunami | Sat 11-Feb-12 10:49 AM |
Member since 25th Mar 2008
1509 posts
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#43327, "RE: Gnome conjurer"
In response to Reply #47
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Indifference affinity only applies to elementals. Maybe this could be a bonus to archons/devils/angels/ademons. So while indifference helps, s till don't see ANY conjie gnomes (make it gnome only, not svirf).
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laxman | Mon 13-Feb-12 09:13 AM |
Member since 18th Aug 2003
1867 posts
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#43346, "no offense but that edge is a waste"
In response to Reply #47
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being able to better manage elementals.... an evil with 10 charisma doesn't have much of a problem wrangling elementals. If the edge applied to aligned servitors it could possibly be useful then.
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Hopelessdwarf | Fri 10-Feb-12 02:33 PM |
Member since 15th Feb 2004
272 posts
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#43290, "Arial Rangers"
In response to Reply #0
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2 edges
1) Given the arials affinity for high altitude, they have learned to harvest herbs with greater effectiveness in mountain settings - more likely to cure poisons/plague, slight boost to hp.
2) Very expensive edge: Arial rangers with the entangle spell have the ability to sometimes cause flying creatures to be earthbound for a short time.
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DurNominator | Fri 10-Feb-12 11:15 PM |
Member since 08th Nov 2004
2018 posts
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#43319, "Arial rangers and ambush"
In response to Reply #31
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Using their wings, Arial rangers soar up to the sky, which allows them to perform a diving ambush outdoors.
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Illanthos | Fri 10-Feb-12 02:18 PM |
Member since 14th Oct 2011
274 posts
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#43289, "Gnomish warriors"
In response to Reply #0
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Gnomish Tactician
Using their keen intellect and superior powers of observation, martial gnomes with a broad background in physical combat are able to thwart the forms of their foes with particular ease. Gnomes with this edge apply (int+wis/2) to evasion, rather than dex.
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Illanthos | Fri 10-Feb-12 01:48 PM |
Member since 14th Oct 2011
274 posts
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#43283, "Wood-elf warrior"
In response to Reply #0
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Natural weapon specialization.
Wood-elven warriors can best utilize the subtle strengths of weapons constructed of natural materials. While wielding weapons they are specialized in (Swords, maces, etc) that are constructed of a natural material (Bone, stone, wood, etc) they gain a slight increase to their combat abilities (Hit? Dam? Ability to land/block blows or execute weapon spec skills? You decide).
Why only warriors? -This ability requires a highly nuanced understanding of a weapon type, and is an extension of standard weapon specialization.
What about hand-spec warriors? -Either this edge doesnt apply to them, or it uses the wild-elf's hand slot to determine whether it works or not.
Bells and whistles: -Maybe stone weapons give +Dam, while wooden weapons give +Hit, allowing wood elves to customize a little? You decide.
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Vortex Magus | Fri 10-Feb-12 01:29 PM |
Member since 20th Apr 2005
400 posts
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#43282, "Elf Thief/Ranger + Dark Elf Thief/Ranger"
In response to Reply #0
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Shadows of the Sun - The high elves of Darsylon have spent their entire lives reveling in the sun. They understand all of its subtle shades and dapples, its subtle interplays and most of all, its shadows. The elven masters of stealth have perfected their movements under all forms of sunlight, so that even others well-practiced against stealth see nothing but tricks of the light. This does not work on magical forms of stealth.
If elf is outdoors, it is daytime, and the elf in question is hidden/camouflaged, people who can detect hidden/camo have a chance of not seeing the elf on where. They will always see the elf if they walk into the same room. Does not work for invis.
Shadows of the Darkness - I know of two ways to guarantee a dagger in your back. Put it there yourself, or try to find a dark-elf through the shadows at night.
Same, except for dark-elves at night.
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lasentia | Fri 10-Feb-12 01:01 PM |
Member since 27th Apr 2010
987 posts
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#43276, "Wood Elf Healer"
In response to Reply #0
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Adept of the Wilds: While in any wilderness terrain, wood elf healers can imbue additional natural protections into the sanctuaries they surround themselves in to provide them extra protection against any metal based weaponry. (thinking like a druid's protection from metals- or maybe just Iron if it's too strong otherwise.)
- Would only apply to their own sanctuary, not one's given to others. Might pass through a bond though for nexus.
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Daevryn | Fri 10-Feb-12 01:15 PM |
Member since 13th Feb 2007
11117 posts
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#43278, "RE: Wood Elf Healer"
In response to Reply #18
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Is wood-elf really a disadvantaged choice for someone who wants to play a neutral healer? I think it would make my short list now.
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lasentia | Fri 10-Feb-12 01:28 PM |
Member since 27th Apr 2010
987 posts
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#43281, "True, I just don't see a lot of them for some reason."
In response to Reply #20
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I see cloud being good because giant resist, and they can cover negative & mental to a degree.
I can't think of any major disadvantage except an iron vuln to a wood elf, which I still think is not a big deal on a healer. Maybe just cloud giant is that good, I don't know, I don't play healers really, I just rarely see them being wood elves. I can't actually name one I've ever seen.
I see more svirf/cloud giants as netural healers than anything else, hard pressed to say why that is though. Maybe people just don't like playing wood elves outside of rangers/druids/bards.
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Elerosse | Fri 10-Feb-12 06:22 PM |
Member since 01st Nov 2006
423 posts
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#43305, "RE: Wood Elf Healer"
In response to Reply #20
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I don't think wood-elves are disadvantaged if you want to play a neutral healer. But very few people seem to want to play neutral healers.
Quick battlefield search came up with the following numbers
# of healers Wood-Elf 14 Cloud 10 Gnome 27 Svirfnebli 11
Elf 198 Dark-Elf 63
So essentially, all the neutral only races have had less total healers then dark-elf healers combined and less then 1/3 as many as elf healers. My guess is that people just prefer good/evil healers in general.
I like the edge idea myself though I doubt I'd ever play a wood-elf healer.
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The Heretic | Fri 10-Feb-12 12:31 PM |
Member since 04th Mar 2003
212 posts
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#43261, "Dwarf healer"
In response to Reply #0
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Ability to forge any type of weapon. Faster hp/mana regen at a forge.
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TMNS | Fri 10-Feb-12 12:22 PM |
Member since 10th Jun 2009
2670 posts
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#43260, "Half-Elf/Half-Drow AP."
In response to Reply #0
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Tainted Blood - Chance to resist any poison/plague/crimson affect due to your mixed blood and the demonic teachings of the AP guild. Because your blood is mixed with two different races it is harder to land a spell/ability that affects the blood. Moderately Expensive edge.
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TMNS | Fri 10-Feb-12 12:21 PM |
Member since 10th Jun 2009
2670 posts
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#43259, "Wood-elf Warrior."
In response to Reply #0
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Nature's Son - Wood-elf warriors get bonuses to regeneration of health/mana/movement in forest's. Moderately expensive edge.
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Daevryn | Fri 10-Feb-12 01:17 PM |
Member since 13th Feb 2007
11117 posts
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#43279, "RE: Wood-elf Warrior."
In response to Reply #13
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Hah that was almost my second wood-elf warrior idea.
I was thinking maybe that would be a general wood-elf edge and just hp/move but not mana, because then you'd have an edge you could let wood-elf ranger/druid/bard take but that probably wouldn't really be worth it for them but might for warrior.
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TMNS | Fri 10-Feb-12 11:34 PM |
Member since 10th Jun 2009
2670 posts
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#43320, "Yeah, I could see that."
In response to Reply #21
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I was thinking it could just be like a flat 10% if room = forest wilderness or something like that.
Nothing overpowered, but a nice little edge that reminds wood-elves to spend more time in the forest.
(Cavaet: I would choose this as a bard though, everytime. Not as a ranger or druid though).
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TMNS | Fri 10-Feb-12 12:20 PM |
Member since 10th Jun 2009
2670 posts
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#43258, "Arial Druid."
In response to Reply #0
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AirBlessed (or SkyBlessed or whatever) - Arial Druids with this edge gain a significant bonus to shapeshifting into condor form. Less herbs burned, more potent damage/defense abilities. Moderately expensive edge.
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Balta | Fri 10-Feb-12 06:22 PM |
Member since 05th Apr 2011
166 posts
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#43306, "Nice idea.."
In response to Reply #12
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I like the idea of burning herbs slower.. They're already Atleast one non air major flying form that the condor can beat pretty good..
Maybe a little added defense.. But condor should not be able to compete with air spec forms..
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Tsunami | Fri 10-Feb-12 12:07 PM |
Member since 25th Mar 2008
1509 posts
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#43257, "Arcane thief:"
In response to Reply #0
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Arcane thieves have learned to incorporate minor magic/cantrips into their stealth abilities.
Number of possible affects depending on balancing issues.
1. Improved hide? Similar to improved invis, but with hide.
2. Invis affect when hiding. Short duration? Small mana cost?
3. THIEF STYLE DUO DIMENSION
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Hopelessdwarf | Fri 10-Feb-12 12:01 PM |
Member since 15th Feb 2004
272 posts
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#43255, "Gnome Warrior"
In response to Reply #0
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I cant think of a great edge name but whatever, in essence it would give Gnome warriors a bonus when fighting in enclosed spaces, I was thinking shops, indoor rooms etc. The premise would be that because they are so small, they can more readily use things like tables/chairs/objects in the room to avoid attacks. I'm not sure how this would work in essence with the evade/armor use etc.
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Daevryn | Fri 10-Feb-12 01:13 PM |
Member since 13th Feb 2007
11117 posts
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#43277, "RE: Gnome Warrior"
In response to Reply #9
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Why is this something gnome warriors can do but svirf warriors can't?
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Kalageadon | Fri 10-Feb-12 01:56 PM |
Member since 23rd Oct 2003
1043 posts
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#43284, "RE: Gnome Warrior"
In response to Reply #19
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With their superior wisdom they learned the places that larger people would place their feet/step, and or swing. Kinda like lowest level of striking. Not sure if it would be better for dodge or evade but I like the idea.
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Hopelessdwarf | Fri 10-Feb-12 01:57 PM |
Member since 15th Feb 2004
272 posts
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#43286, "yeah, thats a way better justification than the crap i ..."
In response to Reply #25
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Tsunami | Fri 10-Feb-12 01:59 PM |
Member since 25th Mar 2008
1509 posts
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#43287, "Enlightened Combat nt"
In response to Reply #25
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Alston | Mon 13-Feb-12 08:10 AM |
Member since 07th Sep 2011
858 posts
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#43344, "I think people are forgetting Svirfs are subterrainean."
In response to Reply #25
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I think the logic for this edge works equally well or better for them. Not a fan of it.
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Tesline | Tue 14-Feb-12 05:39 AM |
Member since 25th Jun 2010
582 posts
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#43358, "Re: I think people are forgetting fire giants live in a..."
In response to Reply #67
Edited on Tue 14-Feb-12 05:56 AM
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I think the logic for this edge works equally well or better for them. Not a fan of it.
Edit: knowing Alston he wont get the point of what Im saying. Svirfs living underground has nothing to do with gnomes having a high wisdom. The reason it wouldnt work as well or better is because the svirfs have a lower wisdom and intelligence. They wouldnt be cunning or clever enough to do it. Hence the fire giant reference. I've got a single #### to give...and it's just for you.
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Alston | Tue 14-Feb-12 11:00 AM |
Member since 07th Sep 2011
858 posts
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#43362, "Likewise, since you're an ignoramus."
In response to Reply #77
Edited on Tue 14-Feb-12 11:05 AM
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A lifetime of living in a physically restrictive environment means it comes naturally.
The original subthread stated size. The a follow up made the prime req was wisdom wich Svirfs have plenty.
So again. Shove it.
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Tesline | Tue 14-Feb-12 03:29 PM |
Member since 25th Jun 2010
582 posts
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#43377, "Do you realize a gnome that a gnome has 25 wis?"
In response to Reply #81
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25 vs 22 is a HUGE difference. It is also 23 int vs 18. Which is also a big difference and you know there are rules about attacking the player I added that edit so you wouldnt get insulted. Your the only acting ignorant. I honestly cant believe that the svirfs would make their home cramped. They are small and make tunnels GIANTS can walk through so your logic is flawed. And no Svirfs dont have plenty thats why you dont see many striking svirfs. nuff said. I've got a single #### to give...and it's just for you.
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Alston | Wed 15-Feb-12 05:24 AM |
Member since 07th Sep 2011
858 posts
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#43397, "It would also be wise for you to..."
In response to Reply #96
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Tesline | Wed 15-Feb-12 10:11 AM |
Member since 25th Jun 2010
582 posts
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#43399, "You truly are one of a kind. nt"
In response to Reply #114
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nt I've got a single #### to give...and it's just for you.
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Alston | Wed 15-Feb-12 11:19 AM |
Member since 07th Sep 2011
858 posts
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#43400, "I just thought it funny that you came unhinged over gno..."
In response to Reply #115
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Tesline | Wed 15-Feb-12 03:41 PM |
Member since 25th Jun 2010
582 posts
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#43404, "No I have one weakness and its dealing with people that..."
In response to Reply #116
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Use any logic to prove their view points. I will agree to disagree with you on this but I do not agree about breaking forums rules. I've got a single #### to give...and it's just for you.
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Alston | Wed 15-Feb-12 09:50 PM |
Member since 07th Sep 2011
858 posts
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#43413, "I've found that people who talk about other people havi..."
In response to Reply #120
Edited on Wed 15-Feb-12 09:55 PM
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Tend to have thiers locked tight.
This sub thread is primarily about gnomes. The original poster was making a case for an edge that ties wisdom being used in confined area.
Daevryn asked why Svirfs wouldn't have this, which I think is a legit question. Because I think they would qualify as well.
The reason I think so is because Svirfs are wise, presumably most of them live or start their life in subterranean realms and thus would have exposure to running around the stalagmites (Tites? I can never remember) and mushrooms, and what-have-yous. As far as I know there is nothing to suggest that Svirfneblin road crews went out and leveled out the underdark thus removing said obstacles’.
What's more, Svirfneblin also get access to an edge that allows them to dodge better underground. For me, this represents them springing of walls, dipping behind stone abatements etc, which is basically the idea behind the aforementioned Gnome Wisdom edge.
In short, there's nothing to suggest that svirfs shouldn't have this just the same as a Gnome.
And one final thing. If they did have it, I would think that it would work best for a gnome, but with the other juice svirfs get, it still wouldn't set gnomes apart from them in a niche environment.
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Tesline | Thu 16-Feb-12 10:02 PM |
Member since 25th Jun 2010
582 posts
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#43485, "This is where I cannot agree though."
In response to Reply #129
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The difference between 22 and 25 wisdom is a lot. It is the same difference between 22 dex and 25 dex. You do have a point but if we are basing it mostly off wisdom the difference seems to be too much to even count as useful to a svirf. The only way I could see it working for a svirf is if it was a cavern dweller svirf. I have a hard time thinking you have an open mind when you cannot grasp a good portion of CF concepts such as alignment and Cabals dynamics. My agruement is based solely from the aspect of Wisdom and intellegence.
I also believe adding the edge anyways would help make gnomes into a power combo anyways. People undereastimate how good a gnome is if someone plays it well. Autumn harvest and Striking are really good together.
Honestly I truly dont mind you but your logic frustates me to no end.
I see your point and honestly at this point I concede. I've got a single #### to give...and it's just for you.
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Alston | Thu 16-Feb-12 10:16 PM |
Member since 07th Sep 2011
858 posts
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#43486, "There is a difference between not being able to grasp a..."
In response to Reply #131
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You seem to think because I don't like something I don't understand it. Has it occured to you I don't like something because I >>DO<< understand it?
I don't think the difference between a 22 and 25 wis synergizes the same way dexterity does.
Simply put. I agree with Daevryn's question. Why couldn't a Svirfneblin have the same? For me the answer is the easy; They could.
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Hopelessdwarf | Fri 10-Feb-12 01:56 PM |
Member since 15th Feb 2004
272 posts
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#43285, "Good point"
In response to Reply #19
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I guess my only justification would be, since svirfs can inherent stoneskin making them less nimble or something (which it doesn't actually do) in an in game sense it could be because gnomes have above ground cities and have interacted more with the rest of the Theran populace. If I come up with a legitimate reason I'll let you know.
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DurNominator | Fri 10-Feb-12 10:26 PM |
Member since 08th Nov 2004
2018 posts
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#43316, "Gnomes are smarter and wiser than svirfnebli"
In response to Reply #19
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They are also weaker, which has led to gnomes developing this kind of smart fighting style where they take advantage of their small size and quick thinking to improvise in crowded spaces, making them harder to hit.
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Vladamir | Mon 13-Feb-12 07:00 AM |
Member since 04th Mar 2003
1179 posts
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#43343, "Svirf are a bit stockier than gnomes. 2 extra con comes..."
In response to Reply #19
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Tesline | Wed 15-Feb-12 06:31 PM |
Member since 25th Jun 2010
582 posts
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#43412, "This kinda reminds of me of Yoda."
In response to Reply #9
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So this edge makes a lot of sense because they are both wise yada yada. I've got a single #### to give...and it's just for you.
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Tsunami | Fri 10-Feb-12 11:33 AM |
Member since 25th Mar 2008
1509 posts
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#43249, "Gnome warrior"
In response to Reply #0
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Edge: Napolean Complex
Grants the gnome 25 str, 25 dex, and 25 con. Also gives them all the positive affects of bloodthirst with none of the negatives and double the deathblow.
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Daevryn | Fri 10-Feb-12 11:51 AM |
Member since 13th Feb 2007
11117 posts
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#43252, "RE: Gnome warrior"
In response to Reply #3
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Tsunami | Fri 10-Feb-12 11:56 AM |
Member since 25th Mar 2008
1509 posts
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#43254, "Sad?"
In response to Reply #6
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I couldn't help it. I had some great ideas along this vein recently, but can't remember any of them. So, nonsensical fun is the default position.
You should be happy someone is out there trying to make people smile Mr. Sour Pants.
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Daevryn | Fri 10-Feb-12 11:51 AM |
Member since 13th Feb 2007
11117 posts
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#43251, "RE: Arial Shapeshifter"
In response to Reply #2
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Define better combat prowess.
How do you balance this so arial air shifter becomes worth choosing without becoming the de-facto choice?
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Hopelessdwarf | Fri 10-Feb-12 12:02 PM |
Member since 15th Feb 2004
272 posts
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#43256, "A slight tweak maybe"
In response to Reply #5
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Maybe Arials get a movement bonus?, something that would reduce the cost of flyto by 10% or something. I know there is already a greater enliven that sorta handles regen.
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Kalageadon | Fri 10-Feb-12 02:03 PM |
Member since 23rd Oct 2003
1043 posts
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#43288, "RE: Arial Shapeshifter"
In response to Reply #5
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Could do something to enhance their wings so that moving in the air doesn't cost as much or is slightly quicker even without being air major. This is more troublesome with lower lvl air forms.
Or lesson the drain on the mana needed to hold their air form due to the minimal change in their wings.
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DurNominator | Fri 10-Feb-12 10:18 PM |
Member since 08th Nov 2004
2018 posts
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#43315, "Arial air shifters do not die when dropping from the sk..."
In response to Reply #5
Edited on Fri 10-Feb-12 10:21 PM
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Since arials can fly in their natural form, they do not plummet to their death when reverting/running out of moves in the sky, but glide safely to the ground using their wings. We could call it some kind of bird's instinct that guides them safely to ground even when tired. The reasoning could be that as birds, arials know when they are exhausted and automatically land upon running out of moves and as unshifted, land safely using their own wings.
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Abernyte | Sat 11-Feb-12 07:51 AM |
Member since 04th Mar 2003
973 posts
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#43325, "How about arial air shifters have less 'flyto' lag than..."
In response to Reply #5
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Artificial | Wed 15-Feb-12 12:21 PM |
Member since 22nd Apr 2008
1180 posts
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#43401, "Okay"
In response to Reply #5
Edited on Wed 15-Feb-12 12:22 PM
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On Waxen Wings- Being more used to flight than any other humanoid race on Thera, Arial shapeshifters with a focus in Air are able to fight more effectively* while in their air form, and while magically flying outdoors. However, due to their reliance on flight, should they become earthbound, or otherwise unable to fly, their combat prowess is weakened**.
* I want to say higher dam/hitroll, so as not to unbalance some offense forms (alligator comes to mind) by giving them an extra attack, which was my first thought. Also better dodge, and maybe minor evasion outdoors?
**Severely weakened dodge and maybe damroll if they get earthbound, or flight is dispelled
My thought process with this is to have an edge that can give you a big advantage against certain people, but weaken you against others. This would, for instance, be pretty great vs people who cant dispel, but pretty bad vs those who do.
edit: Also maybe make flight much harder to dispel.
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ORB | Fri 10-Feb-12 11:16 AM |
Member since 04th Mar 2003
993 posts
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#43242, "Wood-elf Warrior"
In response to Reply #0
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I think overall wood-elves could still use some love, but warriors seem among the least played.
Woodland Warrior - Wood elves being supremely comfortable fighting in wilderness areas are able to use the terrain to evade attacks much more effectively.
That which does not kill us, makes us stronger.
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Daevryn | Fri 10-Feb-12 11:50 AM |
Member since 13th Feb 2007
11117 posts
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#43250, "RE: Wood-elf Warrior"
In response to Reply #1
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This is interesting because wood-elf warrior was the first thing I thought of, and an edge that made them evade better in the wilderness is the first solution I thought of there.
Here's where I ran into a potential sticking point:
Probably, an Outlander wood-elf warrior gets to fight in the wilderness more than other options. If this evade bonus occurs at a rate which is fair for an Outlander warrior defending his cabal, would it be too weak to merit going for with a Battle/Nexus/Herald wood-elf warrior?
Second sticking point: Justify why only a warrior can have this edge.
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Alston | Fri 10-Feb-12 12:36 PM |
Member since 07th Sep 2011
858 posts
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#43262, "Smal note: Wild fam does not trump more evade. n/t"
In response to Reply #7
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Tsunami | Fri 10-Feb-12 12:40 PM |
Member since 25th Mar 2008
1509 posts
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#43264, "Come on dude."
In response to Reply #16
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The point was that the techniques a warrior would learn are superceded by the wilderness fam. IE: A wilderness fam-lite.
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ORB | Fri 10-Feb-12 09:09 PM |
Member since 04th Mar 2003
993 posts
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#43313, "Concur."
In response to Reply #7
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His post sums up my answers too. Especially now that battle entrance is wilderness has much more use for both Battle and Nexuns. That which does not kill us, makes us stronger.
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