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idontplayMon 05-Apr-04 06:23 PM
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#4274, "centurions idea"


          

When you are fighting them and flee, make it like cutoff so that you have a chance of succeeding/getting by.

When both centurions are in battle, allow anyone to pass by. How is it that the two centurions can both be targeting one person with their attacks, completely stop that person from fleeing in either direction, and still have time to block the group of 8 standing nearby from walking by.

The biggest thing centurions do is to discourage people from logging in the sole member of a cabal when they know it is Empire's portion of the day. Unfun for both sides (less lonies for the hoard to hunt).

  

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Reply help pay nt, Xenoroyal, 05-Apr-04 12:40 AM, #1
     Reply I know I don't have 9000 copper handy all the time, Drag0nSt0rm, 05-Apr-04 05:54 AM, #2
          Reply You know what else is overpowered?, Xenoroyal, 05-Apr-04 12:43 PM, #3
               Reply Everyone doesn't get trip., jaynus, 05-Apr-04 01:08 PM, #4
               Reply RE: You know what else is overpowered?, Isildur, 05-Apr-04 01:33 PM, #5
                    Reply Yeah, ok. It sucks., Xenoroyal, 05-Apr-04 02:42 PM, #6
                         Reply I'll try not to flame you, Drag0nSt0rm, 05-Apr-04 05:31 PM, #7
                              Reply Stop bitching, NNNick, 05-Apr-04 05:44 PM, #8
                              Reply Wrong, Drag0nSt0rm, 05-Apr-04 06:08 PM, #9
                              Reply RE: I'll try not to flame you, Xenoroyal, 05-Apr-04 05:47 PM, #10
                              Reply RE: I'll try not to flame you, Isildur, 05-Apr-04 09:21 PM, #13
                              Reply RE: Poorly informed ranting, Valguarnera, 05-Apr-04 06:27 PM, #11
                                   Reply All I can say is please clarify my mistakes., Drag0nSt0rm, 05-Apr-04 07:06 PM, #12
                                        Reply RE: All I can say is please clarify my mistakes., incognito, 06-Apr-04 04:23 AM, #14
                                             Reply Pshaw!, CaptainAverage, 08-Apr-04 01:24 PM, #15

XenoroyalMon 05-Apr-04 12:40 AM
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#4279, "help pay nt"
In response to Reply #0


          

nt

  

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Drag0nSt0rmMon 05-Apr-04 05:54 AM
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#4282, "I know I don't have 9000 copper handy all the time"
In response to Reply #1


          

I like the idea, I hate centurions I think the power is a bit over powered in a few ways

  

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XenoroyalMon 05-Apr-04 12:43 PM
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#4283, "You know what else is overpowered?"
In response to Reply #2


          

Trip, because I don't always have potions of flight handy all the time. Change it.

  

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jaynusMon 05-Apr-04 01:08 PM
Member since 16th Apr 2003
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#4284, "Everyone doesn't get trip."
In response to Reply #3


  

          

I hate centurions but I am afraid to say anything about them in fear that Zulghinlour will pincer me.

  

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IsildurMon 05-Apr-04 01:33 PM
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#4285, "RE: You know what else is overpowered?"
In response to Reply #3


          

Not the same.

Almost everyone but ragers can buy flight potions; many, many people feel prohibited by their role-play from paying centurions.

Trip only prevents fleeing for two rounds; centurions prevent fleeing for the duration of combat.

You might retort that one doesn't have to fight centurions, or doesn't have to fight Imperials while at centurions. This is fine, except for raid and retrieval situations, where it's pretty much mandatory. The problem is compounded when those cents have black shroud, and there are multiple Imperials ready to spam curse or damnation once you initiate. That's assuming your class can even word from combat.

Now suppose you have to go through at least two sets of those, with multiple defenders waiting to engage each time you start on a pair.

Even outer guardians (including the Vanquisher) can't block fleeing as effectively as centurions do. My personal opinion is that cents' "flee blocking" ability should be on-par with outer cabal guardians.

  

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XenoroyalMon 05-Apr-04 02:29 PM
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#4286, "Yeah, ok. It sucks."
In response to Reply #5
Edited on Mon 05-Apr-04 02:42 PM

          

So does your mage getting entwined in the no_recall village. The thing with Cents is, there are ways to totally negate them (pay). Just like trip, hence my example.

It's not overpowered because you don't feel like negating it (pay).
That's YOUR problem.


EDIT: Now that I'm not so tired, I thought of a better analogy that won't go over peoples heads. (they thought I ment somthing I didn't)


"It's like having 'protective shield', deciding you'd rather not waste the mana on communing it, getting bashed to death, then posting asking for bash to be toned down."

  

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Drag0nSt0rmMon 05-Apr-04 05:31 PM
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#4287, "I'll try not to flame you"
In response to Reply #6


          

Ok
Entwine is a SPEC skill for WARRIORS
You can as someone in the village see and take preventive measures against said whip/flail
Hey guys, rescue me out so I can geyser this pesky whip/flail todeath

On top of that
Cents stop you from fleeing as soon as you start combat
Aka, entwine three round lag (?)
Bash, lag you can miss as well
Trip, lag you can miss as well
Pebble to boulder, lag you can miss as well

Centurions they can summon you to them *can't do this at the big D*
Centurions they can trap you behind them *Can't do this at the big D*
Centurions You CANNOT leave their presense if you have fought a imperial within a tick
Centurions are perma hasted, and hit for ***DEMO's
Centurions cost a #### load of copper considering how much harder it is to get for some reasons
Its hard to find a Item worth 12000 copper just lying around for every time you need to pass centurions Especially pass them twice
Considering someone can call cents after you've started raiding and cleared the way.
Centurions they can TOTALLY halt lowbie raids
Why? Sanc/heal
+ Haste + Mangles/***DEM = Dead lowbies even if the mob has low hp
(You can argue you can sanc the Vanquisher too but he only hits a Dismember at most not MANGLES/***DEM and you can actually hit the Vanquisher while the Centurions dodge like mofo's)
*takes a breath*
You can create effective box's against almost any class
How? easy summon them they can't get away if you summon them to a one exit room.. and there happen to be cents outside
You say well qua potion dumbass *NOT everyone can buy/use potions and if they had the money to buy a potion .. don't you think they'd pay'd the cents or something?*
And when the creator of the centurions logs off, the centurions don't go away BLEH
So a hero can log on raid, get the item put cents and lowbies CANNOT retrieve why? Said above

End rant= for the moment

  

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NNNickMon 05-Apr-04 05:44 PM
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#4288, "Stop bitching"
In response to Reply #7


          

Most of what you said is simply false.

I do agree centurions should not be able totally block escape.

How about they assist Imperials (PCs) and get parting block?
But they do not restrict your movement unless you fought them or some Imperial in the same room (ie they actually saw you doing harm to Empire).

  

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Drag0nSt0rmMon 05-Apr-04 06:08 PM
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#4291, "Wrong"
In response to Reply #8


          

The other day infact
I fought a emperial
Just south of cents
I go north.
I can't go south
####e?

  

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XenoroyalMon 05-Apr-04 06:23 PM
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#4289, "RE: I'll try not to flame you"
In response to Reply #7


          

I didn't say centurions were like entwine. I said it sucks. The ragers have somthing that makes it harder for you to get away, no_recall village. Imperials have cents.

You are wrong on several things, like Centurions they can summon you to them *can't do this at the big D*. You cannot summon to Centurions. If you are high enough level to have to pay 12000 copper to get past cents, it is very easy to get items to pass them by. Very easy to get 10 and put them in a sack. Lowbies have to pay less, so it is easy for them to get an object worth enough to pass by.

Your whole argument seems to be based on that "Some people" aren't skilled enough to get money or potions and use them. That is not a valid reason to change something.

  

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IsildurMon 05-Apr-04 09:21 PM
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#4295, "RE: I'll try not to flame you"
In response to Reply #10


          

Of those who typically raid the palace, who do you think can actually get away with paying cents? I'm not sure any could.

  

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ValguarneraMon 05-Apr-04 06:27 PM
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#4293, "RE: Poorly informed ranting"
In response to Reply #7


          

End rant= for the moment

You aren't doing yourself any favors on this thread.

People would probably read your message differently if it wasn't hysterical ranting. People would probably think differently about it if you checked your facts before posting- you're claiming a lot of things that aren't even true.

valguarnera@carrionfields.com

  

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Drag0nSt0rmMon 05-Apr-04 07:06 PM
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#4294, "All I can say is please clarify my mistakes."
In response to Reply #11


          

I'm curious to know what Isn't true so I can post it on the bug board..

  

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incognitoTue 06-Apr-04 04:23 AM
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#4299, "RE: All I can say is please clarify my mistakes."
In response to Reply #12


          

Ok
>Entwine is a SPEC skill for WARRIORS

Yeah, and we all know there is rarely a warrior in the village.

> You can as someone in the village see and take preventive measures against said whip/flail.

Can you? Please explain how my anti-paladin can do this? How my necro can do this? How my shaman can do this? How my thief can do this?

> Hey guys, rescue me out so I can geyser this pesky whip/flail todeath

So, similar to "hey guys, kill those centurions for me whilst I fight this imperial"? Or "hey guys, rescue me from this imperial?"

> On top of that
> Cents stop you from fleeing as soon as you start combat

ok.

> Aka, entwine three round lag (?)

what is this three rounds stuff you are talking about?

> Bash, lag you can miss as well

so you can, although you get no lag in some circumstances where they are protected. However, bash stops people using their skills. Centurions don't. I never saw a centurion stop someone casting word of recall or flurrying.

> Trip, lag you can miss as well

lags you only 1 - 2 rounds. Again, it prevents the use of skills.

> Pebble to boulder, lag you can miss as well

uh, pebble does a lot of damage, and to give yourself chances of saving you have to wear saves gear, at the expense of other gear.

> Centurions they can summon you to them *can't do this at the big D*

wrong.

> Centurions they can trap you behind them *Can't do this at the big D*

yeah. Big D's flurries, eyejabs etc just aren't enough.

> Centurions You CANNOT leave their presense if you have fought a imperial within a tick.

a whole tick? So, an imperial with dirt in his eyes has only a 50 50 chance of re-engaging you before that tick?

> Centurions are perma hasted, and hit for ***DEMO's

um, these ragers you been using for comparison purposes suddenly lost resistance?

Centurions have bugger all hp. They drop like flies.

> Centurions cost a #### load of copper considering how much harder it is to get for some reasons

I agree. That's why I kill them.

> Its hard to find a Item worth 12000 copper just lying around for every time you need to pass centurions.

Yep. I've tried to give them some really top-notch gear and they won't take it. So I kill them.

> Especially pass them twice

well, the second time is free since they are dead.

> Considering someone can call cents after you've started raiding and cleared the way.

Not for free they can't.

> Centurions they can TOTALLY halt lowbie raids

yep. Something wrong with that though? As a scion, it pissed me off that hero villagers were around but the lowbies would get sent. Lacked courage, imho, if the numbers were even.

> Why? Sanc/heal

ahh, so we are talking about the specific circumstance when there is a healer on? Shamans can sanc, but not heal.

+ Haste + Mangles/***DEM = Dead lowbies even if the mob has low hp.

Buy some mercs to get you some extra time.

> (You can argue you can sanc the Vanquisher too but he only hits a Dismember at most not MANGLES/***DEM and you can actually hit the Vanquisher while the Centurions dodge like mofo's)

Unlike the big D who can rip you a new one in one flurry,.

>*takes a breath*
>You can create effective box's against almost any class
How? easy summon them they can't get away if you summon them to a one exit room.

Correct. However, intelligent players will immediately see the danger of this and take steps to avoid being summoned. Ask some of the hero villagers about it sometime.

> . and there happen to be cents outside

Yep. I don't like this tactic, but as I said about, an intelligent player won't get caught by it unless he's less than alert.

> You say well qua potion dumbass *NOT everyone can buy/use potions and if they had the money to buy a potion .. don't you think they'd pay'd the cents or something?*

No. Because a potion can be used in many circumstances, so someone is much more likely to buy a potion. There are plenty lying around if you are an outlander. If you are a villager, forgive me for expecting you to take the drawbacks of no potions. Think of all that money you save to pay centurions though.

> And when the creator of the centurions logs off, the centurions don't go away BLEH
So a hero can log on raid, get the item put cents and lowbies CANNOT retrieve why? Said above

I'm not sure about this. However, if said hero is gone, why not get some hero help? There's usually someone able to handle centurions around. A paladin, even from 35 onwards, can usually handle a hero's centurions.

> End rant= for the moment

I've never played an imperial, and I've killed a lot of them, and to me, your post seems biased. Yes, centurions have advantages that other things don't. However, other things have advantages that centurions don't, and you seem to overlook these.

  

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CaptainAverageThu 08-Apr-04 01:24 PM
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#4316, "Pshaw!"
In response to Reply #14


          

My most recent character, a non-warrior lowbie goodie, has been fighting Centurions solo since my thirtieth rank. I've had only one other with me while we cut through four roadblocks on the way to the Vanquisher (all were covered with the black shroud). I'll be the first to admit that Centurions are annoying, but they are not hard and they are not overpowered in my opinion. They're also a good distraction for certain Imperials who (I think, since I've never played an Imperial) are beckoned to the place where the Centurion is being attacked, thus providing a clear shot to raid the cabal. I think out of all the dozens of characters I've played, I only ever paid a Centurion once. The rest just either slew them or found a way around (which is not that hard if you explore surrounding areas).

However, I don't think they should be able to stop newbies (up to level 10). Though the toll is low, I would imagine a new player exploring the Eastern Road for the first time and not being able to figure out how to get around a Centurion. Also, I don't recall if they stop them or not, but I don't think a Centurion should be able to block a ghost.

  

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