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Pro | Sat 11-Sep-10 09:05 AM |
Member since 14th Apr 2010
776 posts
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#35138, "Wise Recovery and avian healing edges."
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Do these work together and stack?
Does wise recovery help against disease and poison?
What else does wisdom help with as far as saves and resists?
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RE: Wise Recovery and avian healing edges.,
Daevryn,
06-Sep-10 05:35 PM, #1
Con based saves.,
Pro,
06-Sep-10 05:58 PM, #2
RE: Con based saves.,
Daevryn,
06-Sep-10 07:02 PM, #3
Doesn't that seem kinda crappy?,
Pro,
06-Sep-10 10:30 PM, #4
RE: Doesn't that seem kinda crappy?,
lasentia,
08-Sep-10 04:17 PM, #5
His point is that for any other race, dying doesn't det...,
Quixotic,
08-Sep-10 05:53 PM, #6
RE: His point is that for any other race, dying doesn't...,
Asthiss,
09-Sep-10 03:16 AM, #7
Actually it's exactly like that.,
Pro,
09-Sep-10 09:07 AM, #8
I agree with Pro,
Humbert,
09-Sep-10 12:00 PM, #9
You crazy nt,
MRSK,
09-Sep-10 01:17 PM, #10
So because Pro thinks current con > racial max...,
Scrimbul,
10-Sep-10 10:33 AM, #11
P.S.,
Scrimbul,
10-Sep-10 10:41 AM, #12
Your whole diatribe is nulled by this one untruth.,
Pro,
10-Sep-10 12:00 PM, #13
For the record...,
Daevryn,
10-Sep-10 11:08 PM, #14
There's been discussion in the past.,
Pro,
11-Sep-10 12:04 AM, #15
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Daevryn | Mon 06-Sep-10 05:35 PM |
Member since 13th Feb 2007
11117 posts
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#35139, "RE: Wise Recovery and avian healing edges."
In response to Reply #0
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>Do these work together and stack?
Yes, at least in the situations in which each is effective.
>Does wise recovery help against disease and poison?
No.
>What else does wisdom help with as far as saves and resists?
Wisdom is useful in making most saving throws, except those that are constitution based (all poison/disease and a few other toughness-ish things.)
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Pro | Mon 06-Sep-10 05:58 PM |
Member since 14th Apr 2010
776 posts
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#35140, "Con based saves."
In response to Reply #1
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It still seems to me that dwarves get the short end of the stick here.
Aside from carrying hyge amounts of plus con gear, what can they do to off set the loss of their greatest attribute?
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Daevryn | Mon 06-Sep-10 07:02 PM |
Member since 13th Feb 2007
11117 posts
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#35141, "RE: Con based saves."
In response to Reply #2
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Train con. Die less. Be a cabal leader.
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Pro | Mon 06-Sep-10 10:30 PM |
Member since 14th Apr 2010
776 posts
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#35142, "Doesn't that seem kinda crappy?"
In response to Reply #3
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Why not just make the 1/3 con loss a counter toward death and let characters keep the gains and perks of high con?
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lasentia | Wed 08-Sep-10 04:08 PM |
Member since 27th Apr 2010
987 posts
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#35153, "RE: Doesn't that seem kinda crappy?"
In response to Reply #4
Edited on Wed 08-Sep-10 04:17 PM
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It has arguments both ways. Yes, it would be nice to always save/heal with 25 con or whatever they had it at with out regard for having died x amount of times. But it also makes sense that dying takes its toll on you physically and that after dying 40 times you would not be as naturally hearty as someone who never had.
Another perk of high con is the potentially high number of deaths you can take without ever having to train con. If you start with 23 that is 60 deaths you can take w/o trains, which is a lot I would say. Con gear is extremely easy, so walking around with 25 con is easy if you want to gear that way. Having that kind of longevity is a little bonus, and maybe allows you a little more risk taking since deaths are far less of a problem for a dwarf than say an elf.
I would say dwarves having the ability to always have 25 con is the advantage, but to use it they have to gear for it. Just like an arial gears for dex and fire giants for strength. Dwarves have other nice features too I'd say.
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Quixotic | Wed 08-Sep-10 05:53 PM |
Member since 09th Feb 2006
830 posts
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#35154, "His point is that for any other race, dying doesn't det..."
In response to Reply #5
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Elves don't get more stupid after every death or lose their quickstrike.
Arials don't dodge more poorly.
Dwarves have great con. For a while. But when that starts to fall during the natural course of game play, their benefits start to decline too.
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Asthiss | Thu 09-Sep-10 03:16 AM |
Member since 26th Oct 2004
191 posts
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#35155, "RE: His point is that for any other race, dying doesn't..."
In response to Reply #6
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It's not like every other race isn't affected by the same problem. All races loose con. If you play a dwarf just to have 25 con and have a nice healing rate then gear for con. Like everything in a balanced game you have a choice and if you go for con you will have to sacrifice something else.
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Pro | Thu 09-Sep-10 09:07 AM |
Member since 14th Apr 2010
776 posts
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#35156, "Actually it's exactly like that."
In response to Reply #7
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Every other race has something else going for it stat wise. High Dex, Str, Int or wis.
And all the High dex races can take Wis healer and have a sort of 20 or better con.
The high wisdom races have a 22 or better.
Orcs get Grit and have higher strength.
Giants will have higher strength and damage resist.
And a dwarf with a ton of HP after a while spends his time sleeping off damage he's not good at dodging or the best at parrying or other wise blocking.
He's going to get bone shattered from blows he can't avoid too.
I don't like the argument that as you get older the body breaks down IRL. I'm nearly 40 and have lost some RL con over the years.
I think it would be a possitive impact on the game if con was an used as a system to determine over all deaths you could suffer but you regenerate/gain hp/resist etc based on highest trained con or highest buffed con which ever is greater.
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Humbert | Thu 09-Sep-10 12:00 PM |
Member since 13th Jun 2009
179 posts
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#35157, "I agree with Pro"
In response to Reply #8
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Dwarves are underpowered Warriors. Storms do better with swords, bash, polearms. Arials... well Arials are just nuts. Buff dwarves. And invokers.
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MRSK | Thu 09-Sep-10 01:17 PM |
Member since 06th May 2008
204 posts
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#35158, "You crazy nt"
In response to Reply #9
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Pro | Fri 10-Sep-10 11:40 AM |
Member since 14th Apr 2010
776 posts
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#35164, "Your whole diatribe is nulled by this one untruth."
In response to Reply #11
Edited on Fri 10-Sep-10 12:00 PM
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This one ===> A: he loses the HP regen. Big deal, so does every character in the game.
And because you wrote that, it tells me you didn't read my reasoning.
Let's not get into the rest of your argument which in part seemed to support mine.
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Daevryn | Fri 10-Sep-10 11:08 PM |
Member since 13th Feb 2007
11117 posts
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#35165, "For the record..."
In response to Reply #4
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I don't think this is even an interesting question to be arguing about and I'm shocked to see this thread still going.
Just my opinion.
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Pro | Sat 11-Sep-10 09:05 AM |
Member since 14th Apr 2010
776 posts
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#35166, "There's been discussion in the past."
In response to Reply #14
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Why doesn't this intrest you? It seems like a no brainer to me. A change like this would have a possitive affect on all characters and it would remove a series of negatives in the game.
It would make dwarves, something they aren't now, and that something wouldn't be over powered.
It just seems to me like this would make the fun stick bigger all the way around, with dwarves getting a bit more fun perhaps than most.
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