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ScrimbulThu 08-Jan-04 08:33 PM
Member since 22nd Apr 2003
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#3433, "Pole specs/shield cleave"


  

          

In the same vein as spears charging just like polearms, wouldn't you be able to put as much force behind a polearm to cleave a shield as you would an axe? Many axes are as heavy and awkward as polearms, it's just that shield cleave with a polearm, in addition to strength would require dexterity and finesse.

So maybe allow polearms to shield cleave with a reduced chance of success? (not that it's currently very high ot begin with.)

Just a thought.

  

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Reply Leverage/balance issues., Valguarnera, 08-Jan-04 09:08 PM, #1
     Reply RE: Leverage/balance issues., Narissa, 08-Jan-04 10:04 PM, #2
          Reply RE: Leverage/balance issues., Valguarnera, 09-Jan-04 12:54 AM, #3
               Reply RE: Leverage/balance issues., ORB, 09-Jan-04 03:14 AM, #4
                    Reply RE: Leverage/balance issues., nepenthe, 09-Jan-04 09:08 AM, #5
                         Reply You remember correctly. (n/t), Valguarnera, 09-Jan-04 01:18 PM, #6
                         Reply RE: Leverage/balance issues., ORB, 09-Jan-04 08:13 PM, #7
                              Reply Or spear specs., Valguarnera, 09-Jan-04 08:27 PM, #8

ValguarneraThu 08-Jan-04 09:08 PM
Member since 04th Mar 2003
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#3434, "Leverage/balance issues."
In response to Reply #0


          

Axes are intentionally top-heavy, and they are all basically cleaving weapons. Polearms are, by necessity, balanced closer to their center, so the wielder can still move the far end. This is great for reach, but bad for smashing through wood. Also, while some polearms are cleaving weapons, many aren't.

valguarnera@carrionfields.com

  

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NarissaThu 08-Jan-04 10:04 PM
Member since 04th May 2003
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#3435, "RE: Leverage/balance issues."
In response to Reply #1


          

What about lances? They do pierce through shields or even break them? Think polearms specs are highlighting that they don't have a maledict attack which can effectively cripple another.

'Nuff said.

  

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ValguarneraFri 09-Jan-04 12:54 AM
Member since 04th Mar 2003
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#3436, "RE: Leverage/balance issues."
In response to Reply #2


          

What about lances? They do pierce through shields or even break them?

Maybe on from horseback or in a movie.

Think polearms specs are highlighting that they don't have a maledict attack which can effectively cripple another.

Well, right. But dagger specs don't have a defensive skill, and sword specs can't stop you from fleeing, and...

valguarnera@carrionfields.com

  

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ORBFri 09-Jan-04 03:14 AM
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#3439, "RE: Leverage/balance issues."
In response to Reply #3


          

How about this though.

1. Give polearm specs a better charge from the avg joe warrior. Give them a chance to stun an opponent for two or three rounds when they charge.

2. I picture polearm specs as being good for battling multiple opponents. Add to this by adding arc chop. Arc chop let's the polearm spec hit anyone fighting him with a weakened chop.

I think both of these would spice up polearm nicely and add some new strategies, but not make them overpowered.

That which does not kill us,
makes us stronger.

  

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nepentheFri 09-Jan-04 09:08 AM
Member since 04th Mar 2003
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#3443, "RE: Leverage/balance issues."
In response to Reply #4


          

>How about this though.
>
>1. Give polearm specs a better charge from the avg joe
>warrior.

I think I put that in around five years ago.

  

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ValguarneraFri 09-Jan-04 01:18 PM
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#3445, "You remember correctly. (n/t)"
In response to Reply #5


          


valguarnera@carrionfields.com

  

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ORBFri 09-Jan-04 08:13 PM
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#3451, "RE: Leverage/balance issues."
In response to Reply #5


          

Shows how often I play polearm specs.

That which does not kill us,
makes us stronger.

  

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ValguarneraFri 09-Jan-04 08:27 PM
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#3452, "Or spear specs."
In response to Reply #7


          

I checked to see if this got updated when we allowed spear users to Charge, and we did. They get a lift as well.

valguarnera@carrionfields.com

  

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