Subject: "idea: role-play based item destruction skills" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #3309
Show all folders

IsildurFri 19-Dec-03 11:53 AM
Member since 04th Mar 2003
5969 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#3309, "idea: role-play based item destruction skills"


          

I'm guessing these won't be well received since they're already possible "manually", but here they are anyway. The names suck but I'm all out of creativity.


1. "Aura of Palpable Rage"

A battle rager of sufficient rank can focus the entireity of his rage into disrupting or destroying any nearby magical artifacts that aren't shielded by another power, be it mortal or immortal.

Desc: High-level rager power, 40 or above. Extremely large mana cost and moderate lag (maybe 4 rounds). When called, destroys all magic-flagged items in the room of lower rank than the rager. Exceptions: items worn or carried by any PC or NPC (or PC pet) and items inside the corpse of a PC outside the rager's PK. Possibly have the rager take minimal damage per item commensurate with each item's rank. Would have to guard against abuse if damage is involved.


2. "Blaze of Piercing Light"

Maran power or possibly paladin prayer. Similar rank, cost, lag as above. Same rules apply, except that only items flagged "evil" or that are wearable only by evils are affected.


3. "Blanket of Crushing Darkness"

Scion power, or possibly anti-paladin spell. Similar rank, cost, lag as above. Same rules apply, exept that only items flagged "bless" or that are wearable only by goods are affected.


One reason these might be "balanced" is that they can never destroy items ranked 51 or higher. Similarly, they aren't useful in combat (i.e. to destroy disarmed weapons) due of the mana cost and relatively high lag. Actually they're semi-dangerous considering the lag and the fact that they suck ~half the user's mana, and optionally cause the user to take damage.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

ORBFri 19-Dec-03 06:20 PM
Member since 04th Mar 2003
993 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#3311, "RE: idea: role-play based item destruction skills"
In response to Reply #0


          

I usually like your ideas, but this one seems pretty pointless.

That which does not kill us,
makes us stronger.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
IsildurFri 19-Dec-03 07:35 PM
Member since 04th Mar 2003
5969 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#3312, "RE: idea: role-play based item destruction skills"
In response to Reply #1


          

It's just a convenience.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Top General Discussions Gameplay Topic #3309 Previous topic | Next topic