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ZulghinlourSun 08-Feb-09 03:16 PM
Member since 04th Mar 2003
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#23716, "Belated Santa Zulg Gifts"


          

There were a handful of things I put in a while ago but wanted to watch in action before I decided if we'd keep them around. Most of them have been in for 2-3 months and I think they're fine.

October 2008 - Pulling up the lower end of learning rates. This affects everyone with an intelligence of 22 or less. An example, a 17 int learns like a 19.5 now.

November 2008 - Movement regen rates for characters level 10 or below are doubled.

December 2008 - A scaled experience boost when there are 50 or less mortals playing. 25 or less = 25% bonus sliding down to 0% once there are 50 mortals.

January 2008 - All shifter movement cost & lag on land are the same as any other player. There is no more minimal movement cost. I'll probably work some sort of pathfinding skills into the shifter world at some point allowing you to move faster or with less cost (similiar to brachiation) at some poin

So long, and thanks for all the fish!

  

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Reply darn., Odrirg, 09-Mar-09 11:36 PM, #5
Reply I'm okay with that (n/t), Zulghinlour, 09-Mar-09 11:47 PM, #6
Reply Shifters, Tac, 10-Feb-09 06:36 PM, #2
Reply RE: Shifters, Zulghinlour, 10-Feb-09 10:06 PM, #3
     Reply Cool...., Tac, 11-Feb-09 09:31 AM, #4
Reply Thank you..., Iza, 08-Feb-09 04:13 PM, #1

OdrirgMon 09-Mar-09 11:36 PM
Member since 16th Oct 2004
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#24016, "darn."
In response to Reply #0


          

December 2008 - A scaled experience boost when there are 50 or less mortals playing. 25 or less = 25% bonus sliding down to 0% once there are 50 mortals.


Zulg, you will probably have to answer on judgment day for bringing me back to this game, darn you to heck!

  

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ZulghinlourMon 09-Mar-09 11:47 PM
Member since 04th Mar 2003
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#24017, "I'm okay with that (n/t)"
In response to Reply #5


          

n/t

So long, and thanks for all the fish!

  

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TacTue 10-Feb-09 06:36 PM
Member since 15th Nov 2005
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#23741, "Shifters"
In response to Reply #0


          

Um... my question from the announcements board? What was it... does a skill like windwalk actually affect shifters now? Do offensive forms still move at the speed of slow? I don't remember what exactly I asked.

  

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ZulghinlourTue 10-Feb-09 10:06 PM
Member since 04th Mar 2003
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#23744, "RE: Shifters"
In response to Reply #2


          

> Does a skill like windwalk actually affect shifters now?

It should, yes.

> Do offensive forms still move at the speed of slow?

Offensive (and all other focus) forms move at the same speed as normal players now.

So long, and thanks for all the fish!

  

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TacWed 11-Feb-09 09:31 AM
Member since 15th Nov 2005
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#23749, "Cool...."
In response to Reply #3


          

Guess that means I noticed (or thought I noticed) 3 of the 4, and I don't play much when there are less than 50 people on. Go Zulg!

  

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IzaSun 08-Feb-09 04:13 PM
Member since 28th Apr 2008
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#23717, "Thank you..."
In response to Reply #0


          

These are great changes.

As someone who sometimes plays in the early mornings this is a nice bonus. I kinda wish the xp % were a litte more generous but selfish greediness aside, it is appreciated.

It definately relieves some of the tedium from the game. It also gives me hope that other things will eventually move in the same direction.






(Like mage wands)

  

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