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ZulghinlourSun 21-Sep-08 03:20 PM
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#22429, "help damage type"


          

I got tired of answering the same questions all the time...

PHYSICAL DAMAGE
Bash : blast, pound, crush, suction, beating, slap, punch, peck, smash, stinging lash, crushing force, charge
Pierce : stab, bite, pierce, charge, scratch, peck, sting, chomp, gore, thrust
Slash : slice, slash, whip, claw, grep, cleave, chop, cut, rending gale, vicious clawing, flogging

MAGIC DAMAGE
Energy : magic, chaotic blast, asphyxiation, burst of energy
Light : searing light, brilliant radiance
Holy : wrath, divine power
Negative : defilement, infernal power, black light
Poison : poisonous bite,
Mental : mental assault

ELEMENTAL DAMAGE
Acid : digestion, acidic bite, caustic slime, corrosive touch
Lightning : shocking bite, shocking touch, electrical discharge
Fire : flaming bite, burning touch, searing cut, burn
Cold : freezing bite, freezing touch, icy grip, frigid chop
Water : drowning, surge of water

See also: 'DAMAGE CONDITION' 'MENTAL DAMAGE' 'FIRE DAMAGE'

So long, and thanks for all the fish!

  

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Reply Damage type vs material, poisonmaster, 29-Sep-08 05:47 AM, #15
Reply RE: Damage type vs material, Daevryn, 29-Sep-08 08:21 AM, #16
Reply Damage type and material are independent multipliers, DurNominator, 30-Sep-08 12:47 AM, #17
Reply Nice, thanks! However, a couple are listed in two categ..., Calion, 22-Sep-08 09:51 AM, #4
Reply RE: Nice, thanks! However, a couple are listed in two c..., Daevryn, 22-Sep-08 10:06 AM, #5
Reply RE: help damage type, Isildur, 21-Sep-08 08:01 PM, #2
Reply RE: help damage type, Marcus_, 22-Sep-08 04:23 AM, #3
     Reply Correct (n/t), Zulghinlour, 22-Sep-08 01:03 PM, #6
          Reply Well.... almost:, Daevryn, 22-Sep-08 01:24 PM, #8
               Reply Whoops, forgot about that (n/t), Zulghinlour, 22-Sep-08 01:56 PM, #9
               Reply RE: Well.... almost:, Isildur, 22-Sep-08 04:14 PM, #10
                    Reply RE: Well.... almost:, Daevryn, 22-Sep-08 04:58 PM, #11
                         Reply RE: Well.... almost:, Isildur, 22-Sep-08 11:04 PM, #12
                              Reply Ice NEEDLES is the physical one., DurNominator, 23-Sep-08 02:13 AM, #13
                              Reply RE: Well.... almost:, Marcus_, 23-Sep-08 03:13 AM, #14
Reply So that means..., Torak, 21-Sep-08 05:08 PM, #1
     Reply Correct (n/t), Zulghinlour, 22-Sep-08 01:04 PM, #7

poisonmasterMon 29-Sep-08 05:47 AM
Member since 27th Jul 2008
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#22524, "Damage type vs material"
In response to Reply #0


          

if I have an iron sword that's also poisonous bite does it still do vuln damage to Elves...

Or what if it's iron and something like defilement. If it still does vuln damage and they have up resist negative, does it do regular damage or do they resist it alltogether?

  

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DaevrynMon 29-Sep-08 08:21 AM
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#22525, "RE: Damage type vs material"
In response to Reply #15


          

>if I have an iron sword that's also poisonous bite does it
>still do vuln damage to Elves...

Yes. (What would be the alternative? It only does extra damage to elves if it has an 'iron pwning' verb?)

>Or what if it's iron and something like defilement. If it
>still does vuln damage and they have up resist negative, does
>it do regular damage or do they resist it alltogether?

It's a wash, roughly.

  

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DurNominatorTue 30-Sep-08 12:47 AM
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#22528, "Damage type and material are independent multipliers"
In response to Reply #15


          

So, essentially, your damage dealt will be

D = M*T*B*A

Where A is your base damage, D is damage dealt, M is material multiplier, T is damage type multiplier, B is other damage reduction (ABS, sanc etc.) and A is damage dealt before these damage multipliers. Essentially, M is 1 if you aren't vuln/resistant to the material of the weapon hitting you. Similarly, T is 1 if you aren't resistant/vulnerable to the damage type hitting you.

In short, material and damage type behave independently and do not depend on each other in terms of how much damage is dealt. If you are vuln to some material, you are going to take more damage from a weapon made of that material, than from some other weapon with same damage type and a material you are not vuln to.

  

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CalionMon 22-Sep-08 09:51 AM
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#22433, "Nice, thanks! However, a couple are listed in two categ..."
In response to Reply #0


          

'Peck' and 'charge' are listed under both BASH and PIERCE ('peck' would seem more fitting under PIERCE, 'charge' I guess could be either). I suppose it's also a bit confusing (to me at least) that 'stinging lash' is type BASH yet 'sting' is PIERCE.

  

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DaevrynMon 22-Sep-08 10:06 AM
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#22434, "RE: Nice, thanks! However, a couple are listed in two c..."
In response to Reply #4


          

Essentially, a given weapon or NPC with one of those verbs is always in one of the two categories, but in general the verb could be either.

So you could have a pecking mace that bashes, or a pecking mace that pierces.

  

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IsildurSun 21-Sep-08 08:01 PM
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#22431, "RE: help damage type"
In response to Reply #0


          

Ok, so, does that means dwarves, who "resist magic", have some resistance to "defilement" attacks, because they're in the "MAGIC" category?

  

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Marcus_Mon 22-Sep-08 04:23 AM
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#22432, "RE: help damage type"
In response to Reply #2


          

As far as I've seen, dwarves have resist energy according to that table.

  

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ZulghinlourMon 22-Sep-08 01:03 PM
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#22435, "Correct (n/t)"
In response to Reply #3


          

n/t

So long, and thanks for all the fish!

  

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DaevrynMon 22-Sep-08 01:24 PM
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#22437, "Well.... almost:"
In response to Reply #6


          

It's possible for a damage verb to be both "magic" and an elemental type.

Invoker touch spells are the only example of this I can think of at the moment, but a dwarf would for example take less damage from channel heat even though it's fire damage.

  

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ZulghinlourMon 22-Sep-08 01:56 PM
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#22438, "Whoops, forgot about that (n/t)"
In response to Reply #8


          

n/t

So long, and thanks for all the fish!

  

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IsildurMon 22-Sep-08 04:14 PM
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#22439, "RE: Well.... almost:"
In response to Reply #8


          

What about a spell like "fireball" when cast by an invoker? Would dwarf "resist magic" come into play there, beyond any possible boost they get to the saving throw?

  

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DaevrynMon 22-Sep-08 04:58 PM
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#22440, "RE: Well.... almost:"
In response to Reply #10


          

Yup.

Not all spells/communes/etc. qualify as magic damage, but a lot do and fireball specifically does.

  

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IsildurMon 22-Sep-08 11:04 PM
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#22445, "RE: Well.... almost:"
In response to Reply #11


          

Huh. Why would a spell not count as magical damage? Something like ice shards, which is physical damage? Or maybe pebble to boulder?

  

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DurNominatorTue 23-Sep-08 02:13 AM
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#22447, "Ice NEEDLES is the physical one."
In response to Reply #12


          

Shards is cold damage.

  

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Marcus_Tue 23-Sep-08 03:13 AM
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#22448, "RE: Well.... almost:"
In response to Reply #12


          

Avalanche, for example.. Is not a (I think) avalanche of magical rocks hitting you.. the invoker just make regular mountain rocks fall on your head. As opposed to fireballs / iceneedles, that are magically conjured.. atleast that's my 5 cents.

  

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TorakSun 21-Sep-08 05:08 PM
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#22430, "So that means..."
In response to Reply #0


          

...there's no air elemental damage? I thought that's what rending gale fit under - guess I was wrong (which would make sense why it didn't help versus arials).

  

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ZulghinlourMon 22-Sep-08 01:04 PM
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#22436, "Correct (n/t)"
In response to Reply #1


          

n/t

So long, and thanks for all the fish!

  

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