Subject: "Unholy Blessing" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #109
Show all folders

ORBSat 09-Mar-02 09:28 AM
Member since 04th Mar 2003
993 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#109, "Unholy Blessing"


          

I remember hearing alot of rumblings about Iron grip of Azazel being easily dispelled, is this still the case? Also in the help file it says it assures the Anti-paladin won't be seperated from his weapon, does that mean nothing can disarm you while you are affected by that spell?

On a side note, I think it would be great that after say fifty charges on an unholy weapon you could Name it?

*ORB* is wielding A gigantic iron Battleaxe called "Elf Ender"

That which does not kill us,
makes us stronger.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Reply RE: Unholy Blessing, Zulghinlour, 20-Mar-02 04:24 PM, #3
Reply RE: Unholy Blessing, ORB, 20-Mar-02 05:30 PM, #4
Reply RE: Unholy Blessing, Zulghinlour, 20-Mar-02 05:39 PM, #5
Reply RE: Unholy Blessing, Valguarnera, 20-Mar-02 05:49 PM, #6
     Reply RE: Unholy Blessing, DwE, 20-Mar-02 10:13 PM, #7
          Reply RE: Unholy Blessing, Isildur, 21-Mar-02 12:10 AM, #8
               Reply RE: Unholy Blessing, DwE, 21-Mar-02 05:36 PM, #10
Reply Naming your Unholy Weapon, Stunna, 21-Mar-02 10:47 AM, #9
Reply RE: Unholy Blessing, ORB, 20-Mar-02 03:40 PM, #1
     Reply what I know and have seen, jasmin, 20-Mar-02 03:57 PM, #2

ZulghinlourWed 20-Mar-02 04:24 PM
Member since 04th Mar 2003
9792 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#110, "RE: Unholy Blessing"
In response to Reply #0


          

>I remember hearing alot of rumblings about Iron grip of
>Azazel being easily dispelled, is this still the case?

As far as I know, it can still be dispelled.

>Also in the help file it says it assures the Anti-paladin won't
>be seperated from his weapon, does that mean nothing can
>disarm you while you are affected by that spell?

It means most things cannot disarm you while you are affected by the spell. I know of at least one thing that can still overpower it.

>On a side note, I think it would be great that after say
>fifty charges on an unholy weapon you could Name it?

So we can end up with more stupid things like we've seen in warrior warcries. I don't think so.

>*ORB* is wielding A gigantic iron Battleaxe called "Elf
>Ender"

So long, and thanks for all the fish!

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
ORBWed 20-Mar-02 05:30 PM
Member since 04th Mar 2003
993 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#112, "RE: Unholy Blessing"
In response to Reply #3


          

Thanks for answering. Any chance that Grip of Azazel will be made impossible or at least harded to dispel? As for naming a powerful unholy weapon. How hard would it be to quest for something like that? Is it easy enough to do from a coder point of view?

Thanks,
ORB

That which does not kill us,
makes us stronger.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
ZulghinlourWed 20-Mar-02 05:39 PM
Member since 04th Mar 2003
9792 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#117, "RE: Unholy Blessing"
In response to Reply #4


          

>Thanks for answering. Any chance that Grip of Azazel will
>be made impossible or at least harded to dispel?

Maybe.

>As for naming a powerful unholy weapon. How hard would it be to
>quest for something like that?

Not something that's ever been done before, I'm not sure.

>Is it easy enough to do from a coder point of view?

It's very very easy to do from an immortal point of view.


So long, and thanks for all the fish!

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
ValguarneraWed 20-Mar-02 05:49 PM
Member since 04th Mar 2003
6904 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#113, "RE: Unholy Blessing"
In response to Reply #4


          

It's certainly easy enough to rename an object... it's done pretty routinely for things like quest rewards, and there are abilities in the game which let select players rename (other types of) objects already. I'll add it to my mental list of perks for well-roleplayed APs.

I agree with Zulgh that based on our prior experiments with player-customizable name-type functions (warcry being one), we're somewhat hesitant to add abilities of that sort as standard class skills. Largely the same reason we don't allow self-titling. Optionally, we could put it, with the caveat that if you name it something stupid, we beat you with a sack of quarters. Or use an approval mechanism, TBD. Etc.

Note to self: Check warcries for stupid crap more often.

valguarnera@carrionfields.com

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

            
DwEWed 20-Mar-02 10:13 PM
Member since 04th Mar 2003
358 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#114, "RE: Unholy Blessing"
In response to Reply #6


          

Perhaps load a table of good weapon names and if they hit X+/-Y charges it could grab a name from the list?

I think the thing is unneeded, but there you go.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                
IsildurThu 21-Mar-02 12:10 AM
Member since 04th Mar 2003
5969 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#115, "RE: Unholy Blessing"
In response to Reply #7


          

This would give observers a concrete way of knowing approximately how many charges an AP has. This may or may not be a good thing for the game, but is certainly not good for the AP.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

                    
DwEThu 21-Mar-02 05:36 PM
Member since 04th Mar 2003
358 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#116, "RE: Unholy Blessing"
In response to Reply #8


          

First off, this forum software does not work with Konqueror which makes me want to beat someone to death with a bag of doorknobs (supply your own doorknobs). Now that the blood's been angried up.

>This would give observers a concrete way of knowing
>approximately how many charges an AP has.

The formal structure for determining titling/weapon restringing
would be more complex that X+/-Y. You only get the basics from
a sober post.

The groundwork would involve implementing the 'worthy opponent'
suggestion for charges (some opponents provide more/fewer charges
to the A-Ps weapon based on quality of opponent; determined in
a separate algorythm). Titling/weapon restringing would not be
based purely on total charges, too the charges representing the
worth of the opponents killed. AP's who routinely best worthy or
unworthy opponents would be subject to various titles/weapon names
based on some predetermined values (I have suggestions, but the
Imms are obviously capable). Titles/restrung weapons would be
a rarity in the lands. Few AP's, and fewer specific AP weapons
are preceded by their reputation. The variety here is that some
AP's are known for the weapons (restring), but some known by their
own reputation (title) either for cowardice or keeping on keeping on.

The gist is that title/restringing could be handled entirely
without Immtervention, with the exception of the initial selection
of titles/weapon names. I'm sure if you asked Valg for a list
he would reply "Do you want that alphabetically?".

Examples:
AP the Complete Bastard, Feared by the Defenseless
(wielded) An enormous axe named "One Inch #####".

>This may or may
>not be a good thing for the game, but is certainly not good
>for the AP.

The titling/restring is window dressing sure (as they all are),
the variable charge system is worthy, and if the AP is 'known'
for either themselves or their weapon (whichever moreso or both)
then for those few, those bastardly few, this offers a reward
or at least a perception of their reputation. Whether it be to
their benefit or detriment depends on the character of the
character.

..with low startup cost and little maintenance.. could work.

DwE.


  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
StunnaThu 21-Mar-02 10:47 AM
Member since 04th Mar 2003
1048 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list Click to send message via AOL IM
#111, "Naming your Unholy Weapon"
In response to Reply #3


          

I think this is actually a good idea, and it's something I've thought of in the past.

I agree some of the warcrys we're seeing are pretty lame, but I don't think it's cool to use that as your criteria for shutting this idea down. I think warcry comes in at about level 18 or so. (Low level, whatever.) Just about any newbie who can read can get a warrior to level eighteen. This could certainly account for some of your lame warcrys out there. Contrastly, getting an AP to level 36 is not an easy task, and generating fifty charges takes skill and experience. I think that the level of experience a weapon of this magnitute warrants indicates a more responsible player than your lame-warcrying 18th level warrior. <--- Run on sentence. I think that a player at this ability level is far less likely to name his axe something retarded. Furthermore, AP's get rather paranoid about loosing there unholy weapon, and probably would not risk loosing it to an imm over a name like "Turd Stick."

I say give it a go, it would add a great dynamic to the class.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

ORBWed 20-Mar-02 03:40 PM
Member since 04th Mar 2003
993 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#118, "RE: Unholy Blessing"
In response to Reply #0


          

Noone can enlighten me on this?


That which does not kill us,
makes us stronger.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
jasminWed 20-Mar-02 03:57 PM
Member since 04th Mar 2003
237 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#119, "what I know and have seen"
In response to Reply #1


          

the imms said that the grip was undispellable, but then I saw a log of it being dispelled, disarmed and sacced. It wasn't a fake log, so I don't know if it's been fixed or not. Naming would be cool, but I think it should be subject to some imms approval first so you don't get stupid crap.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Top General Discussions Gameplay Topic #109 Previous topic | Next topic