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Kalageadon | Mon 10-Apr-17 08:40 AM |
Member since 23rd Oct 2003
1040 posts
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#808, "Mudlet "
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I know I've had a hard time finding a nice mud client for my Mac and I found Mudlet, I also saw this on their version updates "MUDs that get onto Mudlet’s default profiles list are ones that either contribute to the open Mudlet project, or those that go the extra mile to add a great gaming experience for their players on Mudlet." I don't know what this may entail but I think it may be worth looking into. Macs have become quite popular in recent years and this client is cross platform and nearly as user friendly as Cmud, in my opinion.
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Re-reviving this thread,
Rahsael,
11-Nov-19 06:48 PM, #15
Never used Mudlet, but this looks very nice.,
Calion,
12-Nov-19 01:09 AM, #16
This is awesome.,
Java,
15-Dec-19 12:18 PM, #17
Wow!,
incognito,
28-Dec-19 05:05 AM, #18
Reviving this thread,
Rahsael,
31-Mar-19 01:49 PM, #11
My 2 cents.,
Tronimal,
01-Apr-19 10:20 AM, #12
Agreed!,
Rahsael,
01-Apr-19 01:40 PM, #13
Alias,
Kalageadon,
03-Apr-19 04:03 PM, #14
I've tried this avenue before...,
Tac,
11-Apr-17 09:23 AM, #1
RE: I've tried this avenue before...,
Kalageadon,
11-Apr-17 12:10 PM, #2
RE: I've tried this avenue before...,
Jaegendar,
11-Apr-17 07:35 PM, #3
Patreon sounds like a good idea.,
Tac,
11-Apr-17 08:05 PM, #4
I've actually considered this. ,
KoeKhaos,
12-Apr-17 04:42 AM, #5
I think..,
Kalageadon,
12-Apr-17 07:09 AM, #6
I've got a start... I'll put it up on github....,
Tac,
12-Apr-17 07:52 AM, #7
I saw these but don't know how to make heads nor tails ...,
Kalageadon,
12-Apr-17 06:54 PM, #8
They get room #s from the mud. Nt,
Tac,
14-Apr-17 12:38 PM, #9
RE: They get room #s from the mud. Nt,
Vadi,
28-May-17 04:59 AM, #10
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Rahsael | Mon 11-Nov-19 06:48 PM |
Member since 05th May 2017
232 posts
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#831, "Re-reviving this thread"
In response to Reply #0
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Since I first posted here, I learned Lua and put together a sweet CF skin, with all of the features mentioned and more.
- Advanced Targeting System with on-the-fly alias creation - Visual Affect Timer Countdown Window - Pre-Set Aliases and 'Reflexes' - Quick and simple alias, trigger, and log commands. - Detailed Friends and Enemies List - Health, Mana, Moves, and Experience Gauges, plus many other stats and data points tracked within the client (artwork changes when you change terrains, for instance). Use the 'setprompt' command for best results. - Hotkeys - Item Journal automatically logs all identified items - Clickable buttons make navigating info a snap - Tabbed windows track communication - don't miss tells in spam! - Dark theme! (set using 'theme dark' or 'theme light' command) - Combat colors - Outgoing damage is yellow, making combat spam more readable.
I'm not done with the mapper yet (that'll come a little bit later), but you can download the package here:
This is not the final version, but it is very close. Please feel free to download it and try it out.
Screenshot:
Please email rahsael@carrionfields.com with any input, suggestions or feedback. Thank you all!
Step 1: Download Mudlet at www.mudlet.org. Step 2: Download this file - CFGUI.mpackage: https://cdn.discordapp.com/attachments/596865432112201768/643370068373274624/CFGUI.mpackage Step 3: In Mudlet, connect to Carrion Fields (carrionfields.net port 4449). Then, click "Package Manager" at the top, "Install" and select this downloaded file (CFGUI.mpackage) Step 4: Play! (And make sure you have telnetga toggled on in-game!)
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Calion | Tue 12-Nov-19 01:09 AM |
Member since 04th Mar 2003
367 posts
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#832, "Never used Mudlet, but this looks very nice."
In response to Reply #15
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Guess I'll have to give it a try now!
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incognito | Sat 28-Dec-19 05:05 AM |
Member since 04th Mar 2003
4495 posts
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#834, "Wow!"
In response to Reply #17
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This needs to be somewhere where new players can't miss it.
I think I'll ditch my old client for this.
Now if you could just make one for mobile devices too! (There appears to be demand for that as the existing ones are not great, so you could probably make some money on it too.)
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Rahsael | Sun 31-Mar-19 01:49 PM |
Member since 05th May 2017
232 posts
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#825, "Reviving this thread"
In response to Reply #0
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If any of you are pros with the Lua programming language, feel free to hit me up. I am a Mudlet user and would be thrilled to collaborate with some of you on a nice, CF-themed Mudlet skin. I am basically proficient in a few programming languages, but Lua just hasn't clicked with me very well.
I've been in touch with the Mudlet creators previously and would also be happy to pester them to add us once such a skin is created.
Some notes: - Magic-mapping will not happen for a whole host of reasons, both technical and relating to game design. We've had extensive conversations internally about it and it would take hundreds of hours of really mind-numbing, messy, and high-access work to execute properly - even if everyone on staff agreed it would be a good thing, which they don't.
- Mudlet users should ensure go-ahead signals are toggled on via the "telnetga" command in-game. This gets rid of a stutter that many players (read: I) find annoying.
- A CF skin would ideally do everything possible to accommodate brand-new players. We also have a bunch of CF race artwork, etc. that we could play with, if anyone is particularly design-oriented.
Interested? Email me at rahsael@carrionfields.com.
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Tronimal | Mon 01-Apr-19 10:20 AM |
Member since 03rd Apr 2016
75 posts
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#826, "My 2 cents."
In response to Reply #11
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I took a year or so hiatus from CF to a mud called dark and shattered lands. They have a very active immstaff, and 100 players online relatively consistently. Unfortunately, mechanics-wise, it's not a skill based mud, and also p2w. One thing, I think they got VERY right, is the custom mudlet client built by one of their users. It provides a TON of functionality integrated with the mud (the least useful of which, I found the mapper...) Chat windows, affect windows, health/mana/moves exp bars in a graphical context. Windows for tedious things like enchanting (which CF doesn't currently have). That said, the ease with which a NEW player can grab a client provided to work with their mud, and get into the game without learning how to program whatever other client they might use... is I think a major component to player retention. (They use alot of OOC channels too, which... I don't know how I feel about, but I think helps with player retention - someplace for players to connect OUT of character too, that is monitored, and sanctioned by the staff..) Anyway, investing some time in a custom mudlet client script for CF with highlights, manipulatable targeting alias, chat windows, and affects windows could go a LONG way to helping us bring in some new blood, and retain some old...
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Rahsael | Mon 01-Apr-19 01:40 PM |
Member since 05th May 2017
232 posts
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#827, "Agreed!"
In response to Reply #12
Edited on Mon 01-Apr-19 01:40 PM
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We're not adding an OOC channel outside of the Newbie Channel, but all of these other things can be done here.
I'm looking for contributors who can contribute:
- Art/graphic design for the client skin. - Pre-packaged alias sets for each class. - Lua coding to make it all work.
Re maps: There's also the possibility of creative solutions to the map issue, ie creating online maps of non-explore areas that players can browse in a side window. They wouldn't be "magic" maps that indicate your location, but it's easy enough to feel your way around with those. I'm not currently skilled enough in Lua to do this and I don't have the time at this moment to commit myself to learning enough to pull this off by myself. I'm sure we must have someone around here who is capable of doing this...
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Kalageadon | Wed 03-Apr-19 04:03 PM |
Member since 23rd Oct 2003
1040 posts
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#828, "Alias"
In response to Reply #13
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Since I originally posted this, I've since made quite a few alias and have targeting alias for several classes. They're very general alias and don't allow for multiple PK targets but I can easily set a target for a mob and person I want to murder and have shorthand commands for each.
I can't say that I have them organized by class but by past characters. I could rename them and offer them up here if that's something that could help.
I haven't done anything with any maps or multi-windows or anything, but I could take a look if I have the time. Would be nice if a map of the areas from Dio's World Map or the old CF Wiki could be linked in the multi-window function so you could see them side by side. Fairly sure that should be possible.
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Tac | Tue 11-Apr-17 09:23 AM |
Member since 15th Nov 2005
2050 posts
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#809, "I've tried this avenue before..."
In response to Reply #0
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But I'd be willing to work on trying to make a functional set of scripts/aliases for CF with Mudlet. My issue is that I already have a functional setup with my custom client, and so I don't have a thing to build toward...
So, assuming we could put together a CF specific set of stuff, what does that look like? I need help with the design piece... What would be useful? Hit me up on Discord https://discord.gg/5P3vPeP and I'll gladly work with you to figure out what we could put together that would be truly useful.
It would also be nice if we got some commitment from the Staff that if/when we put something together we could get it featured prominently for people to use, but I'm willing to work on it even without that.
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Kalageadon | Tue 11-Apr-17 12:10 PM |
Member since 23rd Oct 2003
1040 posts
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#810, "RE: I've tried this avenue before..."
In response to Reply #1
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I currently have a pretty basic set of aliases, tags, and highlights. They're pretty easy to enter and I know nothing about coding. But, I don't know if they're talking more about mapping and other features associated with the client or whatnot, which I don't know how to use, when speaking of contributions. I would be willing to help as well, if I'm able.
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Tac | Tue 11-Apr-17 08:03 PM |
Member since 15th Nov 2005
2050 posts
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#812, "Patreon sounds like a good idea."
In response to Reply #3
Edited on Tue 11-Apr-17 08:05 PM
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There are serious obstacles to building all of that custom interface stuff with CF from a purely player driven side.
Specifically with mapping, I believe those muds use MXP or MCCP to pass stuff like the VNUM of the room you are in, which alleviates a *ton* of problems for automapping.
For instance, without that, you must guess whether you are in a "new" room or one you have already mapped. To do that, you can compare the Room Name, but those aren't unique. So you compare that and exits... and room description... and you still don't know with 100% certainty whether you are in room VNUM 101 or 102 that just happens to have all of those in common. And so it falls back on the person doing the mapping.
Once you've got the map put together, you've still got issues detecting actual movement, forced movement, random directions (like fleeing) and a multitude of other things that go away if you have definitive information from the server about where your character is, but the Staff (Umi at least) has stated that kind of info will never be available, so... yea. Without it, you can have an OK map, but not one that doesn't require a lot of human interaction.
Personally I'd love to see something like this: https://www.genesismud.org/play/ which has enough of that interface stuff + mapping to get by, but also is in a web client that is super accessible. The mud isn't one I'd want to play, but from first glance it seems they are getting some things right. The other nice thing is that by controlling the client, you can pass info for the client to have that you don't necessarily want the player to have.
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KoeKhaos | Wed 12-Apr-17 04:42 AM |
Member since 04th Mar 2003
400 posts
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#813, "I've actually considered this. "
In response to Reply #4
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Mapping and such definitely would require some server work big time. If I ever imm I have do considered building a client that includes mapping, status window, char window and target window. On the map you could have auto scan basically showing what's in you range. Your current target would have its own window. On top of that each player could add art to their avatar and char sheet and others could see them. The map might have very basic imagery showing the type of area it is. It would be a lot of work but not be too hard. The hardest part would be integrating with the original code base probably. I don't know that anyone, myself included, would have the time to build such a project though and even if we did it will be years before we could get to the imm point to even consider it. It's a nice dream though that could be possible.
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Kalageadon | Wed 12-Apr-17 07:09 AM |
Member since 23rd Oct 2003
1040 posts
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#814, "I think.."
In response to Reply #3
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There's some basic script that comes with the client but I've never been able to get it to work. I can say that even the most basic mapping would be very helpful to newbies in learning their way around. I used several from the wikis when I was learning my bearings. If someone could get the script to work and have a little YouTube video showing how to put it in, that may work wonders as a sticky/link. I did learn how to put my basic alias from a YouTube video.
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Tac | Wed 12-Apr-17 07:52 AM |
Member since 15th Nov 2005
2050 posts
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#815, "I've got a start... I'll put it up on github...."
In response to Reply #6
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Once I'm at the right computer. It's really only like 10% of the way, and needs more work, but I'm open to contributions. It will still require a bunch of work though, and without the right data from the MUD it can't really be foolproof.
I'd like to integrate and item DB too, but then that would really be aided fixed by 100% reliable (and accurate) lore/identify which we also can't have for some reason, which make it hard to want to put in the effort...
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Kalageadon | Wed 12-Apr-17 06:54 PM |
Member since 23rd Oct 2003
1040 posts
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#816, "I saw these but don't know how to make heads nor tails ..."
In response to Reply #7
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Tac | Fri 14-Apr-17 12:38 PM |
Member since 15th Nov 2005
2050 posts
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#817, "They get room #s from the mud. Nt"
In response to Reply #8
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Vadi | Sun 28-May-17 04:59 AM |
Member since 28th May 2017
1 posts
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#818, "RE: They get room #s from the mud. Nt"
In response to Reply #9
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