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Death_AngelMon 11-Jan-21 11:45 PM
Member since 28th Mar 2024
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#140447, "(RAGE DELETE) [BATTLE] Feldscren the Dweller of the Wilds, Bereaved Dreamer"


          

Mon Jan 11 22:44:41 2021

At 11 o'clock AM, Day of the Moon, 28th of the Month of the Battle
on the Theran calendar Feldscren perished, never to return.

Race:arial
Class:ranger
Level:51
Alignment:Neutral
Ethos:Chaotic
Cabal:BATTLE, the BattleRagers, Haters of Magic
Age:24
Hours:83

  

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BeroxxusMon 19-Apr-21 02:50 PM
Member since 25th Apr 2003
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#141137, "Character Sheet"
In response to Reply #0


          

Feldscren Ginderwohl

Race: Human, arial, half-elf, or half-drow

Gender: Male

Class: Ranger

Ethos/Align: Neutral align, any ethos

Cabal: Any except Outlander

Sphere: Any

Religion: Any or none

Role Guidelines: There once was a small orphanage run out of a private
home in Seantryn Modan called Ardenwood Manor. It was an old place
with expensive things that you were not allowed to touch and cots for
maybe fifteen children. You spent much of your childhood there growing
up, but your memories of the place are scattered and hazy.

There was an event outside of the orphanage where multicolored motes
of light snowed down from the sky and faded just before touching the
ground. Some of those lights touched you. The orphanage is gone, now,
having burned down in a fire that claimed the lives of four children.
You survived the fire but hardly remember it.

Your childhood dreams and reality seem to mix and mingle, and you find
yourself having difficulty at times distinguishing the two.

You arrived at the orphanage as a young boy. The Seantryn Modanian
cityguard discovered you in a home all by yourself. Your parents had
simply left, as they often did for weeks at a time. Somehow, you
always found ways to feed yourself, rifling through trash, stealing
from shopkeepers (who, to their credit, knew it but felt sorry for
you). You kept to yourself, too, since you knew people could be
dangerous.

But you did have a friend. It was a secret friend that nobody else
knew about or could see. His name was Grombie and he was big and
strong and had horns and a funny cow head, just like the big strong
cow men outside but so much nicer! You had fun together and played
games and talked all day.

He came to the orphanage with you. Other kids couldn’t see him there,
either, so they’d pick on you. But you knew better. You knew he was
there because you knew him your whole life. Sometimes, he would hit
other kids for making fun of you. You sure loved Grombie.

You used to have terrible dreams about going on adventures with
Grombie outside of the orphanage. It sounds silly, but it was your
only real escape from the dreary day to day.

However, ever since you left the orphanage, you have not had dreams,
nor have you seen Grombie.

After the orphanage fire, you left the city searching for Grombie. You
ended up being abducted by a woodsman who apparently was a little
crazy but had good intentions. He never harmed you beyond what was
necessary for discipline, in his view. He seemed to just want a son,
maybe. He taught you how to survive in the wilds, and after he died
doing something a little nutty when you were older, you went off to
look for meaning in life.

DO NOT: Add any details about any of the other children at the orphanage.

Motivations: You’re trying to make your way in the world. You’re a
little odd and your motivations might not make sense to everyone, but
you’re not mean. You really hunger for acceptance and companionship.

Description Guidelines: You are extremely eccentric and should dress
the part. Think bizarre stuff like colorful feathers, mismatched
clothing, exotic animal furs, whatever. You should look like a dirty
lunatic.

Quirks: Whether you’re alone or with others, you still talk to Grombie
as though he were around.

The woodsman taught you some “life lessons” and sayings that are
completely bizarre and make no sense, or mean something really kind of
wrong and mildly disturbing. For example, “There are more than two
ways to eat a puppy.” or “One squirrel in the pot is worth eleven
rotten ones.”

You might also tell stories about the woodsman. You never caught his
name, though you lived together for years. But one time, he wrestled a
deer stark naked and won, breaking its neck. You found this to be
perfectly acceptable and even an admirable feat.

  

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Tristhana (Anonymous)Tue 12-Jan-21 12:13 AM
Charter member
#140448, "RE: (RAGE DELETE) [BATTLE] Feldscren the Dweller of the..."
In response to Reply #0


          

Sad to see you deleted I was really excited to see where Feld would go post-Grombie. GLWYN, I know your build wasn't the most powerful.

  

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