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Zulghinlour | Sat 23-Jan-10 11:39 PM |
Member since 04th Mar 2003
9792 posts
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#2256, "Game updates"
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This is purely FYI as we continue to try and get things back to where they once were.
3 important pieces are back in place - Our coders can once again change source code (fix bugs, add new stuff, etc) & get builds done - When we crash now we can get core files to diagnose the reason - Automated daily backups of player files So long, and thanks for all the fish!
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Zulghinlour | Sat 20-Feb-10 04:19 PM |
Member since 04th Mar 2003
9792 posts
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#2278, "Graveyard is back up and running (n/t)"
In response to Reply #0
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n/t So long, and thanks for all the fish!
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Zulghinlour | Thu 11-Feb-10 11:07 PM |
Member since 04th Mar 2003
9792 posts
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#2258, "RE: Game updates"
In response to Reply #0
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>This is purely FYI as we continue to try and get things back >to where they once were. > >3 important pieces are back in place >- Our coders can once again change source code (fix bugs, add >new stuff, etc) & get builds done >- When we crash now we can get core files to diagnose the >reason >- Automated daily backups of player files
- Automated nightly backups of the source code & area files - Removed the dead links to carrionfields.com from the forum pages - Restored the bans from the 4th age and updated our ban infrastructure - Added in helpfile validation on boot so we know which helpfiles are still missing for skills, spells, songs, edges and commands - Hundreds of help files restored/recreated including all bard songs. So long, and thanks for all the fish!
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incognito | Sun 24-Jan-10 03:55 PM |
Member since 04th Mar 2003
4495 posts
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#2257, "As always"
In response to Reply #0
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Appreciate the updates. It's nice to know what's going on behind the scenes.
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