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nepentheWed 06-Sep-06 12:24 PM
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#433, "Conspiracies Abound!"
Edited on Sat 26-Aug-06 10:57 PM

          


There are a number of stories and incidents from 12+ years of Carrion Fields to which the truth has never been told. In that vacuum, the version some bozo made up gets enshrined in CF urban legend as fact.

Here's your chance to ask for the scoop on any of the many tall tales passed around through the years. Scandals, conspiracy theories, or outright accusations of Cador ####ing a donkey are welcome for this contest. Questions? Post 'em if you got 'em!

Sebeok and I will get drunk one night, pick some favorites, and dish the dirt.

Edit: Let me tack on that while we'll consider them on a case by case basis, I probably will not answer whether an active immortal played a given mortal or not. I'm not currently interested in talking about which ones were and weren't mine, and I don't feel right talking about any other active imm's without their prior permission. Professional courtesy, yo! (Stories about characters we've already copped to playing are a different situation.)

  

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Reply Contest closed!, Valguarnera, 30-Jan-07 02:31 PM, #445
Reply curious question., Murcadin, 07-Dec-06 07:18 PM, #421
Reply RE: curious question., Daevryn, 07-Dec-06 07:19 PM, #424
     Reply RE: curious question., Murcadin, 08-Dec-06 11:35 PM, #438
Reply Heh. Ok so I lied, another set of questions/rumors., Shadowmaster, 18-Oct-06 09:47 AM, #417
Reply RE: Heh. Ok so I lied, another set of questions/rumors., Daevryn, 18-Oct-06 10:20 AM, #418
Reply RE: Heh. Ok so I lied, another set of questions/rumors., Vladamir, 07-Dec-06 07:09 PM, #422
     Reply RE: Heh. Ok so I lied, another set of questions/rumors., Daevryn, 07-Dec-06 07:17 PM, #423
     Reply RE: Heh. Ok so I lied, another set of questions/rumors., DCNotLoggedIn (Guest), 08-Dec-06 11:35 PM, #437
          Reply RE: More derivatives:, Valguarnera, 08-Dec-06 11:54 PM, #440
     Reply RE: Copyright 101:, Valguarnera, 07-Dec-06 10:12 PM, #425
          Reply Addenda:, Valguarnera, 08-Dec-06 09:45 AM, #426
          Reply RE: Addenda:, Daevryn, 08-Dec-06 11:48 AM, #428
          Reply RE: Copyright 101:, Vlad (Guest), 08-Dec-06 11:47 AM, #427
          Reply Ah, that makes sense then., Daevryn, 08-Dec-06 11:51 AM, #429
          Reply RE: Copyright 101:, Valguarnera, 08-Dec-06 12:00 PM, #430
          Reply RE: Copyright 101:, DCWithoutLogin (Guest), 08-Dec-06 11:20 PM, #436
               Reply RE: Derivatives, Valguarnera, 08-Dec-06 11:33 PM, #439
          Reply Please, please, please..., Graatchman (Guest), 08-Dec-06 02:43 PM, #431
               Reply Can't.... resist...., Valguarnera, 08-Dec-06 02:50 PM, #432
                    Reply 530 unicorn pendants an hour? OPBS!~, elmeri_, 08-Dec-06 07:22 PM, #433
                    Reply RE: Can't.... resist...., Graatchman (Guest), 08-Dec-06 07:22 PM, #434
          Reply RE: Copyright 101:, DCWithoutLogin (Guest), 08-Dec-06 11:55 PM, #435
               Reply RE: Copyright 101:, Valguarnera, 09-Dec-06 12:05 AM, #441
               Reply Digression: Apache, Daevryn, 09-Dec-06 03:25 AM, #442
               Reply Here maybe this will help., Daelen, 09-Dec-06 12:35 PM, #443
Reply RE: 1-800-I-LUV-VALG, Valguarnera, 18-Oct-06 11:08 AM, #419
     Reply RE: 1-800-I-LUV-VALG, Cause Im a Dork (Guest), 18-Oct-06 06:34 PM, #420
Reply So I always always always wondered, Laxerific (Guest), 17-Oct-06 12:26 PM, #413
Reply RE: So I always always always wondered, Daevryn, 17-Oct-06 12:31 PM, #416
Reply Elemental Mastery, R-Tard (Guest), 17-Oct-06 12:26 PM, #412
Reply RE: Elemental Mastery, Daevryn, 17-Oct-06 12:29 PM, #415
Reply 5th Ap's control, Greddarh, 17-Oct-06 12:26 PM, #411
Reply RE: 5th Ap's control, Daevryn, 17-Oct-06 12:27 PM, #414
Reply is it possible ..., Rham (Guest), 25-Sep-06 12:03 PM, #403
Reply RE: is it possible ..., nepenthe, 25-Sep-06 12:19 PM, #409
Reply a stupid question, Yal (Guest), 22-Sep-06 01:24 PM, #388
Reply RE: a stupid question, nepenthe, 22-Sep-06 01:30 PM, #392
     Reply I can attest to this., Shadowmaster, 25-Sep-06 11:47 AM, #395
          Reply RE: I can attest to this., nepenthe, 25-Sep-06 11:48 AM, #404
Reply RE: Conspiracies Abound!, Eskelian, 22-Sep-06 01:24 PM, #387
Reply RE: Conspiracies Abound!, nepenthe, 22-Sep-06 01:28 PM, #391
Reply Changing Village, Garatolo (Guest), 22-Sep-06 01:24 PM, #385
Reply RE: Changing Village, nepenthe, 22-Sep-06 01:27 PM, #390
Reply Few things, Greddarh, 22-Sep-06 01:31 PM, #377
Reply RE: Few things, nepenthe, 22-Sep-06 01:35 PM, #393
     Reply Let me translate ;), Shadowmaster, 25-Sep-06 12:03 PM, #396
     Reply RE: Let me translate ;), nepenthe, 25-Sep-06 12:05 PM, #406
     Reply He means Vandrylon..., Ulzammon (Guest), 25-Sep-06 12:03 PM, #401
          Reply RE: He means Vandrylon..., nepenthe, 25-Sep-06 12:12 PM, #407
Reply RE: Conspiracies Abound!, Graatchman (Guest), 19-Sep-06 06:16 PM, #374
Reply RE: Conspiracies Abound!, nepenthe, 19-Sep-06 06:22 PM, #375
Reply Shadowmaster post pulled into thread to drive DurNomina..., nepenthe, 19-Sep-06 02:35 PM, #368
Reply RE: Good ol' Yoshimi!, Valguarnera, 19-Sep-06 02:46 PM, #369
Reply Yoshimi, Nivek1, 20-Sep-06 09:39 AM, #376
Reply RE: Good ol' Yoshimi!, DurNominator, 20-Sep-06 01:13 PM, #381
Reply And I'm sure..., Valguarnera, 20-Sep-06 01:41 PM, #383
     Reply Indeed we did, DurNominator, 22-Sep-06 01:24 PM, #386
          Reply RE: Indeed we did, Valguarnera, 22-Sep-06 10:37 PM, #402
Reply *sigh*, Nightwiggler (Guest), 22-Sep-06 01:24 PM, #382
Reply RE: Shadowmaster post pulled into thread to drive DurNo..., nepenthe, 19-Sep-06 03:25 PM, #373
Reply RE: Shadowmaster post pulled into thread to drive DurNo..., Arvam, 20-Sep-06 01:36 AM, #378
Reply RE: Shadowmaster post pulled into thread to drive DurNo..., nepenthe, 22-Sep-06 03:23 PM, #398
     Reply Anazu holds Mel-Kartha?, Tac, 25-Sep-06 11:47 AM, #399
          Reply RE: Anazu holds Mel-Kartha?, nepenthe, 25-Sep-06 12:01 PM, #405
Reply Karel's post pulled into this giant thread:, nepenthe, 19-Sep-06 02:18 PM, #366
Reply RE: Karel's post pulled into this giant thread:, nepenthe, 19-Sep-06 02:19 PM, #367
     Reply RE: Karel's post pulled into this giant thread:, Karel, 19-Sep-06 03:33 PM, #371
Reply Over 500 replies on this whale of a thread, DurNominator, 13-Sep-06 09:26 PM, #354
Reply RE: Over 500 replies on this whale of a thread, nepenthe, 13-Sep-06 09:27 PM, #357
     Reply RE: Over 500 replies on this whale of a thread, DurNominator, 19-Sep-06 02:04 PM, #358
Reply "two q's" moved into this thread, nepenthe, 13-Sep-06 02:05 PM, #351
Reply RE:, nepenthe, 13-Sep-06 02:06 PM, #352
     Reply RE:, mobster (Guest), 13-Sep-06 09:26 PM, #355
          Reply RE:, nepenthe, 13-Sep-06 09:26 PM, #356
               Reply Is CF self aware., Pro-man (Guest), 19-Sep-06 02:04 PM, #359
                    Reply RE: Is CF self aware., nepenthe, 19-Sep-06 02:13 PM, #364
Reply Hell question moved into this thread, nepenthe, 13-Sep-06 02:02 PM, #349
Reply RE: Hell question moved into this thread, nepenthe, 13-Sep-06 02:03 PM, #350
Reply is it true ..., Fdialke, 13-Sep-06 01:46 PM, #346
Reply RE: is it true ..., nepenthe, 13-Sep-06 01:58 PM, #347
Reply I've actually got one thing that's bugged me, Mort, 08-Sep-06 12:16 PM, #335
Reply RE: I've actually got one thing that's bugged me, nepenthe, 08-Sep-06 12:42 PM, #337
     Reply RE: I've actually got one thing that's bugged me, Zulghinlour, 08-Sep-06 11:35 PM, #338
Reply Practicing lulls, LBC (Guest), 06-Sep-06 08:22 AM, #313
Reply RE: Practicing lulls, nepenthe, 06-Sep-06 09:11 AM, #317
Reply RE: Conspiracies Abound!, Gabe, 05-Sep-06 11:05 PM, #305
Reply Got me. Anyone? (n/t), nepenthe, 05-Sep-06 11:06 PM, #311
     Reply I heard it was Xanth (nt), .au (Guest), 06-Sep-06 08:22 AM, #314
     Reply No.., Marcus_, 06-Sep-06 11:10 PM, #323
     Reply Multiple sources., Valguarnera, 06-Sep-06 12:26 PM, #321
          Reply RE: Multiple sources., Jhyrbian, 19-Sep-06 02:04 PM, #362
Reply RE: Conspiracies Abound!, Graatchman (Guest), 05-Sep-06 01:03 PM, #297
Reply I'd like to add to this., Shadowmaster, 05-Sep-06 01:26 PM, #299
Reply RE: I'd like to add to this., nepenthe, 05-Sep-06 01:34 PM, #303
Reply I love it., bajlazynologin (Guest), 05-Sep-06 11:05 PM, #308
Reply RE: I'd like to add to this., Valguarnera, 05-Sep-06 02:50 PM, #306
Reply RE: Conspiracies Abound!, nepenthe, 05-Sep-06 01:21 PM, #300
     Reply RE: Conspiracies Abound!, Isildur, 05-Sep-06 11:05 PM, #310
     Reply RE: Conspiracies Abound!, nepenthe, 05-Sep-06 11:06 PM, #312
     Reply This of course..., Eze (Guest), 06-Sep-06 08:22 AM, #320
          Reply RE: This of course..., nepenthe, 06-Sep-06 09:10 AM, #316
Reply New Imms?, Corilanth, 05-Sep-06 11:32 AM, #292
Reply RE: New Imms?, nepenthe, 05-Sep-06 11:41 AM, #294
     Reply Who was Aarn?, Wilhath, 05-Sep-06 12:48 PM, #295
          Reply RE: Who was Aarn?, Sebeok, 05-Sep-06 12:52 PM, #296
          Reply RE: Who was Aarn?, nepenthe, 05-Sep-06 01:07 PM, #298
               Reply Aarnit!, Pro-man (Guest), 10-Sep-06 11:09 AM, #336
Reply Shifter one., Me again (Guest), 05-Sep-06 11:32 AM, #291
Reply RE: Shifter one., nepenthe, 05-Sep-06 11:34 AM, #293
     Reply I remember from first hand chats, No one (Guest), 05-Sep-06 01:36 PM, #302
          Reply RE: I remember from first hand chats, nepenthe, 05-Sep-06 01:37 PM, #304
Reply A Herald, a Bunny and a Goddess walk into a bar..., Jynx (Guest), 04-Sep-06 10:09 PM, #287
Reply That was me., Shazirah, 04-Sep-06 11:19 PM, #289
     Reply Holy shnizzle, you still around?, Yhorian (Guest), 05-Sep-06 07:30 AM, #290
     Reply :-O, Jynx, 05-Sep-06 10:37 PM, #309
Reply Another one, Nivek1, 04-Sep-06 03:14 PM, #284
Reply RE: Another one, nepenthe, 04-Sep-06 03:17 PM, #285
Reply Few of my q's, Exit Guest (Guest), 06-Sep-06 08:22 AM, #281
Reply RE: Few of my q's, nepenthe, 06-Sep-06 09:09 AM, #315
     Reply RE: Few of my q's, Tac, 06-Sep-06 11:28 AM, #318
     Reply RE: Few of my q's, nepenthe, 06-Sep-06 11:42 AM, #319
          Reply Silent, Nivek1, 06-Sep-06 11:10 PM, #326
               Reply RE: Silent, nepenthe, 06-Sep-06 11:15 PM, #328
                    Reply Okay, Nivek1, 10-Sep-06 09:46 PM, #343
                         Reply RE: Okay, nepenthe, 10-Sep-06 09:47 PM, #344
     Reply =( I'm playing a conjie!, Aodh, 06-Sep-06 11:10 PM, #324
     Reply RE: =( I'm playing a conjie!, nepenthe, 06-Sep-06 11:27 PM, #329
     Reply RE: Few of my q's, Straklaw, 07-Sep-06 03:38 PM, #333
     Reply RE: Few of my q's, nepenthe, 07-Sep-06 03:39 PM, #334
     Reply RE: Few of my q's, not in the know (Guest), 13-Sep-06 01:46 PM, #345
          Reply RE: Few of my q's, nepenthe, 13-Sep-06 01:59 PM, #348
               Reply RE: Few of my q's, not in the know (Guest), 19-Sep-06 02:04 PM, #353
                    Reply RE: Few of my q's, nepenthe, 19-Sep-06 02:16 PM, #365
                         Reply Thanks! I get it now! ~, Less confused (Guest), 19-Sep-06 03:33 PM, #372
Reply A few, Krundig (Guest), 03-Sep-06 05:56 PM, #277
Reply RE: A few, nepenthe, 03-Sep-06 06:07 PM, #279
Reply Terrain and its chameleonic state., Yhorian (Guest), 06-Sep-06 11:52 PM, #272
Reply Are you sure this wasn't meant for Ranger board? :), nepenthe, 06-Sep-06 11:53 PM, #331
Reply Nepenthe: Re istendil, Odrirg, 03-Sep-06 09:25 AM, #271
Reply RE: Nepenthe: Re istendil, nepenthe, 03-Sep-06 09:30 AM, #273
Reply Moving Friend of Bears' post onto this thread:, nepenthe, 02-Sep-06 02:30 PM, #268
Reply Beront:, nepenthe, 02-Sep-06 02:28 PM, #267
Reply Dead man walking, Kristof, 02-Sep-06 02:26 PM, #264
Reply RE: Dead man walking, nepenthe, 02-Sep-06 02:27 PM, #266
Reply Sweeden families!, Old Player (Guest), 22-Sep-06 01:38 PM, #259
Reply RE: Sweeden families!, nepenthe, 22-Sep-06 01:39 PM, #394
     Reply I'm better then babelfish!, Shadowmaster, 25-Sep-06 12:03 PM, #397
     Reply RE: I'm better then babelfish!, nepenthe, 25-Sep-06 12:18 PM, #408
     Reply RE: Sweeden families!, Cen__ (Guest), 25-Sep-06 12:03 PM, #400
Reply Zharradam+Arolin vs a Dullameh and the fireshield that ..., vegalo (Guest), 02-Sep-06 06:58 AM, #254
Reply RE: Zharradam+Arolin vs a Dullameh and the fireshield t..., nepenthe, 02-Sep-06 07:04 AM, #257
     Reply RE: Zharradam+Arolin vs a Dullameh and the fireshield t..., vegalomania (Guest), 02-Sep-06 09:01 PM, #270
     Reply An evil genius with the right access wouldn't need an i..., Marcus_, 03-Sep-06 11:29 AM, #274
     Reply I'll bite! How? (n/t), nepenthe, 03-Sep-06 11:30 AM, #275
          Reply Heh, you asked :p (bad use of gdb inside), Marcus_, 03-Sep-06 05:56 PM, #276
               Reply RE: Heh, you asked :p (bad use of gdb inside), nepenthe, 03-Sep-06 06:01 PM, #278
                    Reply ph34r the hypervisor, destroyer of crackers! :p nt, Marcus_, 04-Sep-06 03:14 PM, #282
                         Reply Heh oops. now I realize what you were talking about., Marcus_, 04-Sep-06 07:13 PM, #286
     Reply Fireshield bug, Arolin 1 (Guest), 19-Sep-06 02:04 PM, #360
          Reply RE: Fireshield bug, nepenthe, 19-Sep-06 02:12 PM, #363
               Reply Grouped?, Tac, 19-Sep-06 03:33 PM, #370
               Reply RE: Fireshield bug, Arolin 1 (Guest), 22-Sep-06 01:24 PM, #380
                    Reply RE: Fireshield bug, nepenthe, 22-Sep-06 01:26 PM, #389
Reply Imm Multicharing, LBC (Guest), 02-Sep-06 09:46 AM, #253
Reply RE: Imm Multicharing, nepenthe, 02-Sep-06 09:56 AM, #262
Reply RE: Imm Multicharing, Grurk Muouk, 19-Sep-06 02:04 PM, #361
Reply RE: Imm Multicharing, Zulghinlour, 02-Sep-06 10:55 AM, #263
Reply Some memories of old, Pendragon_Surtr, 02-Sep-06 06:58 AM, #252
Reply RE: Some memories of old, nepenthe, 02-Sep-06 07:02 AM, #256
Reply Question:, Shamanmanguest (Guest), 01-Sep-06 03:48 PM, #240
Reply RE: Question:, nepenthe, 01-Sep-06 03:49 PM, #244
     Reply Maybe a bit of both, I do remember you saying you died ..., Shamanmanguest (Guest), 01-Sep-06 04:32 PM, #247
          Reply RE: Maybe a bit of both, I do remember you saying you d..., nepenthe, 01-Sep-06 04:36 PM, #248
               Reply RE: Maybe a bit of both, I do remember you saying you d..., Splntrd, 02-Sep-06 06:58 AM, #251
                    Reply RE: Maybe a bit of both, I do remember you saying you d..., nepenthe, 02-Sep-06 06:59 AM, #255
                         Reply RE: Maybe a bit of both, I do remember you saying you d..., Lyristeon, 02-Sep-06 02:26 PM, #265
                         Reply Yeah, a bunch., Graatchman (Guest), 02-Sep-06 09:01 PM, #269
                              Reply RE: Yeah, a bunch., Xanth (Guest), 10-Sep-06 11:09 AM, #339
                                   Reply RE: Yeah, a bunch., nepenthe, 10-Sep-06 11:10 AM, #340
                                        Reply RE: Yeah, a bunch., Xanth (Guest), 10-Sep-06 07:32 PM, #341
                                             Reply RE: Yeah, a bunch., nepenthe, 10-Sep-06 07:34 PM, #342
Reply Sebeok, AKA Yanacek...., Gnarugk, 01-Sep-06 10:39 AM, #229
Reply RE: Sebeok, AKA Yanacek...., Sebeok, 01-Sep-06 10:54 AM, #232
Reply Nep, silent txt, Nightwiggler (Guest), 31-Aug-06 10:50 PM, #225
Reply RE: Nep, silent txt, nepenthe, 31-Aug-06 10:52 PM, #226
Reply RE: Conspiracies Abound!, Nivek1, 01-Sep-06 01:54 PM, #223
Reply Got me. Anyone? (n/t), nepenthe, 01-Sep-06 01:55 PM, #235
     Reply In the lyceum..., Splntrd, 01-Sep-06 03:48 PM, #243
          Reply RE: In the lyceum..., nepenthe, 01-Sep-06 03:51 PM, #245
Reply Some stuff., Mek (Guest), 31-Aug-06 10:55 PM, #212
Reply RE: Some stuff., nepenthe, 31-Aug-06 11:00 PM, #227
Reply RE: Some stuff., Dru, 05-Sep-06 01:03 PM, #280
     Reply RE: Some stuff., nepenthe, 05-Sep-06 01:25 PM, #301
          Reply RE: Some stuff., Dru, 06-Sep-06 11:10 PM, #325
               Reply RE: Some stuff., nepenthe, 06-Sep-06 11:13 PM, #327
Reply RE: Some stuff., Lyristeon, 01-Sep-06 08:42 AM, #230
     Reply I know! I know!, Pro-man (Guest), 01-Sep-06 12:56 PM, #234
          Reply ;-) nt, Mek (Guest), 01-Sep-06 07:46 PM, #249
Reply I thought of a good one..., Tac, 31-Aug-06 06:37 PM, #207
Reply RE: I thought of a good one..., nepenthe, 31-Aug-06 06:39 PM, #218
Reply Strahd!, Tac, 31-Aug-06 01:03 PM, #195
Reply RE: Strahd!, Zulghinlour, 31-Aug-06 01:13 PM, #198
     Reply What I remember, Tac, 31-Aug-06 01:59 PM, #200
     Reply RE: What I remember, Zulghinlour, 31-Aug-06 02:03 PM, #204
          Reply RE: What I remember, eternal_elf, 31-Aug-06 02:30 PM, #205
               Reply RE: What I remember, Zulghinlour, 31-Aug-06 02:42 PM, #208
     Reply RE: Strahd!, nepenthe, 31-Aug-06 01:43 PM, #201
     Reply RE: Strahd!, Zulghinlour, 31-Aug-06 01:55 PM, #203
          Reply RE: Strahd!, Balsamon (Guest), 31-Aug-06 02:30 PM, #206
               Reply Haha, this site is great. Totally forgot about it :P., eternal_elf, 31-Aug-06 02:54 PM, #209
                    Reply For Drok..., Zulghinlour, 31-Aug-06 02:55 PM, #211
     Reply I still have the original Strahd maps :). n/t, EskelianUnreg (Guest), 31-Aug-06 08:15 PM, #220
     Reply RE: Strahd!, Cyradia, 05-Sep-06 03:13 PM, #307
Reply QHCF., TheForsaken (Guest), 31-Aug-06 01:14 PM, #182
Reply RE: QHCF., Zulghinlour, 31-Aug-06 01:18 PM, #199
Reply RE: QHCF., nepenthe, 31-Aug-06 01:51 PM, #202
     Reply Just so you know (txt), Nightwiggler (Guest), 31-Aug-06 06:37 PM, #215
          Reply RE: Just so you know (txt), nepenthe, 31-Aug-06 06:38 PM, #217
               Reply RE: Just so you know (txt), Isildur, 01-Sep-06 10:57 AM, #231
                    Reply Uhm., Shadowmaster, 01-Sep-06 12:56 PM, #233
                         Reply No., TheForsaken (Guest), 01-Sep-06 02:26 PM, #236
                         Reply RE: No., nepenthe, 01-Sep-06 02:27 PM, #238
                              Reply This is what I had heard as well., Shadowmaster, 01-Sep-06 03:04 PM, #239
                              Reply RE: No., Isildur, 01-Sep-06 03:48 PM, #242
                              Reply I know what you mean., TheForsaken (Guest), 01-Sep-06 04:10 PM, #246
                                   Reply RE: I know what you mean., nepenthe, 02-Sep-06 07:11 AM, #258
                                        Reply Hopefully this is the last post on the subject :), Kruuank (Guest), 02-Sep-06 09:46 AM, #260
                                             Reply RE: Hopefully this is the last post on the subject :), nepenthe, 02-Sep-06 09:47 AM, #261
                         Reply RE: Uhm., Isildur, 01-Sep-06 03:48 PM, #241
Reply Kindof a personal one...., Odrirg, 31-Aug-06 04:03 PM, #181
Reply RE: Kindof a personal one...., nepenthe, 31-Aug-06 04:12 PM, #214
Reply I resemble that remark..., Cassman, 31-Aug-06 08:15 PM, #221
Reply I will admit to doing this recently, Corrlaan, 02-Sep-06 06:58 AM, #250
Reply RE: Kindof a personal one...., Arvam, 20-Sep-06 02:37 PM, #384
Reply Gallow HIll, dwimmerling, 31-Aug-06 04:03 PM, #176
Reply RE: Gallow HIll, nepenthe, 31-Aug-06 04:07 PM, #213
Reply Alright alright..MY LAST ONE., Lightmaged (Guest), 30-Aug-06 11:33 PM, #160
Reply RE: Alright alright..MY LAST ONE., nepenthe, 30-Aug-06 11:46 PM, #162
Reply Not a Conspiracy, more just boring curiosities...., Murcadin, 30-Aug-06 11:13 PM, #152
Reply RE: Not a Conspiracy, more just boring curiosities...., nepenthe, 30-Aug-06 11:18 PM, #159
Reply RE: Not a Conspiracy, more just boring curiosities...., trh, 31-Aug-06 12:41 PM, #192
Reply Softball question, Rotgar (Guest), 30-Aug-06 11:49 PM, #148
Reply RE: Softball question, nepenthe, 30-Aug-06 11:57 PM, #164
Reply The next BIG project, Yhorian (Guest), 31-Aug-06 01:00 AM, #145
Reply I'll never tell!, nepenthe, 31-Aug-06 01:03 AM, #172
Reply Halflings., Pro-man (Guest), 31-Aug-06 12:41 PM, #189
Reply A couple more questions!, Shadowmaster, 30-Aug-06 02:42 PM, #127
Reply RE: A couple more questions!, Sebeok, 30-Aug-06 02:48 PM, #131
Reply RE: A couple more questions!, trh2 (Guest), 30-Aug-06 09:52 PM, #150
     Reply RE: A couple more questions!, nepenthe, 30-Aug-06 09:54 PM, #151
          Reply If I remember correctly, Pro-Man (Guest), 30-Aug-06 11:13 PM, #155
               Reply Log pr request..., Zargu, 04-Sep-06 03:14 PM, #283
Reply RE: A couple more questions!, Kastellyn, 30-Aug-06 11:13 PM, #154
Reply A few more, Graatchman (Guest), 30-Aug-06 01:27 PM, #122
Reply RE: A few more, nepenthe, 30-Aug-06 01:32 PM, #124
     Reply RE: A few more, Isildur, 30-Aug-06 03:15 PM, #133
          Reply RE: A few more, Sebeok, 30-Aug-06 03:18 PM, #134
               Reply In a way other than low damage output?, Tac, 30-Aug-06 04:52 PM, #138
                    Reply RE: In a way other than low damage output?, nepenthe, 30-Aug-06 04:55 PM, #141
                         Reply RE: In a way other than low damage output?, Me (Guest), 30-Aug-06 11:13 PM, #156
                              Reply RE: In a way other than low damage output?, nepenthe, 30-Aug-06 11:15 PM, #158
Reply Names, as posted by Circ, nepenthe, 30-Aug-06 08:57 AM, #106
Reply On the subject of players who are obvious..., Odrirg, 31-Aug-06 12:01 AM, #102
Reply RE: On the subject of players who are obvious..., nepenthe, 31-Aug-06 12:12 AM, #166
     Reply I can pick people out by their Prompt. n/t, Grurk Muouk, 31-Aug-06 09:15 AM, #179
Reply My Questions!, Saroiya (Guest), 31-Aug-06 12:30 AM, #101
Reply RE: My Questions!, nepenthe, 31-Aug-06 12:39 AM, #168
     Reply RE: My Questions!, Shadowmaster, 31-Aug-06 04:14 PM, #177
          Reply RE: My Questions!, nepenthe, 31-Aug-06 04:31 PM, #216
Reply STUMP!, dwimmerling, 31-Aug-06 12:01 AM, #98
Reply RE: STUMP!, nepenthe, 31-Aug-06 12:01 AM, #165
Reply Nepenthe is a gnome, not a dragon! nt, Dwoggurd, 29-Aug-06 05:16 PM, #83
Reply For the newer players )since someone asked on the other..., dwimmerling, 31-Aug-06 12:15 AM, #73
Reply RE: For the newer players )since someone asked on the o..., nepenthe, 31-Aug-06 12:19 AM, #167
Reply Aran'Gird., TheForsaken (Guest), 29-Aug-06 06:36 PM, #70
Reply RE: Aran'Gird., nepenthe, 29-Aug-06 06:44 PM, #92
Reply Culwch., TheForsaken (Guest), 29-Aug-06 02:32 PM, #66
Reply RE: Culwch., Sebeok, 29-Aug-06 02:35 PM, #68
Reply RE: Culwch., thinnie (Guest), 29-Aug-06 03:55 PM, #76
Reply RE: Culwch., Culhwch (Guest), 30-Aug-06 11:40 AM, #118
     Reply RE: Culwch., nepenthe, 30-Aug-06 01:17 PM, #123
          Reply Huh, never thought about it that way., Culhwch (Guest), 30-Aug-06 02:05 PM, #125
               Reply RE: Huh, never thought about it that way., nepenthe, 30-Aug-06 02:46 PM, #129
               Reply Couple things on that:, Valguarnera, 30-Aug-06 02:46 PM, #130
Reply Various..., Graatchman (Guest), 30-Aug-06 09:05 AM, #57
Reply These must be true., Pro-Man (Guest), 30-Aug-06 09:43 AM, #107
Reply I think..., Sebeok, 30-Aug-06 09:43 AM, #108
Reply Bingo., nepenthe, 30-Aug-06 09:55 AM, #111
Reply RE: These must be true., Valguarnera, 30-Aug-06 10:34 AM, #115
     Reply I believe I have explained this rather well..., Tac, 30-Aug-06 10:53 AM, #116
     Reply I wan't being serious of course. n/t, Pro-Man (Guest), 30-Aug-06 07:53 PM, #147
Reply RE: Various..., Sebeok, 30-Aug-06 09:51 AM, #109
Reply RE: Various..., nepenthe, 30-Aug-06 10:06 AM, #112
Reply RE: Various..., nepenthe, 30-Aug-06 09:54 AM, #110
     Reply RE: Various..., Moi (Guest), 01-Sep-06 01:54 PM, #120
     Reply RE: Various..., nepenthe, 01-Sep-06 02:23 PM, #237
     Reply You got a bump right?, Minyar1 (Guest), 31-Aug-06 09:15 AM, #178
          Reply RE: You got a bump right?, nepenthe, 31-Aug-06 09:20 AM, #183
Reply RE: Conspiracies Abound!, Valkenar, 29-Aug-06 02:01 PM, #55
Reply RE: Conspiracies Abound!, Sebeok, 29-Aug-06 02:06 PM, #63
Reply I think he means the Golmagus (spelling) incident, Corilanth, 29-Aug-06 08:15 PM, #93
     Reply RE: I think he means the Golmagus (spelling) incident, Sebeok, 29-Aug-06 08:18 PM, #97
     Reply RE: I think he means the Golmagus (spelling) incident, nepenthe, 29-Aug-06 08:25 PM, #99
          Reply Please Note: I am NOT bashing Scarab...I think hes grea..., Corilanth, 30-Aug-06 07:03 AM, #100
               Reply RE: Please Note: I am NOT bashing Scarab...I think hes ..., nepenthe, 30-Aug-06 07:03 AM, #104
Reply RE: Conspiracies Abound!, nepenthe, 30-Aug-06 07:21 AM, #105
Reply So what immortals have been caught cheating?, Shadowmaster, 30-Aug-06 05:04 PM, #53
Reply RE: So what immortals have been caught cheating?, nepenthe, 30-Aug-06 05:09 PM, #143
     Reply Addendas:, nepenthe, 30-Aug-06 11:32 PM, #161
          Reply On this note., Shadowmaster, 06-Sep-06 11:10 PM, #322
               Reply RE: On this note., nepenthe, 06-Sep-06 11:51 PM, #330
                    Reply You have a career in political speechwriting ahead :), Shadowmaster, 07-Sep-06 07:59 AM, #332
Reply Top five immortal hours, vincent_vega (Guest), 29-Aug-06 11:42 AM, #39
Reply RE: Top five immortal hours, Zulghinlour, 29-Aug-06 11:58 AM, #43
     Reply I demand a recount!, Sebeok, 29-Aug-06 12:00 PM, #44
     Reply Stop scaring me. (n/t), nepenthe, 29-Aug-06 12:02 PM, #45
     Reply You hacked your numbers!, Zulghinlour, 29-Aug-06 12:04 PM, #47
          Reply RE: You hacked your numbers!, nepenthe, 29-Aug-06 12:07 PM, #50
     Reply me!, Grurk Muouk, 29-Aug-06 03:55 PM, #79
Reply Damage roll ruining saves, Theerkla, 29-Aug-06 11:42 AM, #38
Reply RE: Damage roll ruining saves, Zulghinlour, 29-Aug-06 11:48 AM, #42
     Reply It was the, Cen__ (Guest), 29-Aug-06 01:57 PM, #60
     Reply RE: It was the, Sebeok, 29-Aug-06 02:00 PM, #62
          Reply RE: It was the, Cen__ (Guest), 29-Aug-06 02:22 PM, #65
               Reply RE: It was the, Sebeok, 29-Aug-06 02:24 PM, #67
     Reply Which Leads to Another Question, Raag (Guest), 29-Aug-06 06:27 PM, #87
          Reply Nope, Sebeok, 29-Aug-06 06:30 PM, #90
Reply RE: Conspiracies Abound!, SMUG (Guest), 29-Aug-06 06:45 PM, #37
Reply RE: Conspiracies Abound!, nepenthe, 29-Aug-06 08:01 PM, #94
Reply RE: Conspiracies Abound!, Zulghinlour, 29-Aug-06 08:18 PM, #96
Reply RE: Conspiracies Abound!, Old Player (Guest), 29-Aug-06 08:04 PM, #36
Reply RE: Conspiracies Abound!, nepenthe, 29-Aug-06 08:05 PM, #95
     Reply RE: Conspiracies Abound!, EskelianUnreg (Guest), 31-Aug-06 12:59 AM, #170
Reply ISP numbers and identifying chars..., Lightmaged (Guest), 29-Aug-06 11:42 AM, #31
Reply RE: ISP numbers and identifying chars..., Zulghinlour, 29-Aug-06 11:47 AM, #41
Reply RE: ISP numbers and identifying chars..., nepenthe, 29-Aug-06 12:06 PM, #49
Reply On that note...., Lightmaged (Guest), 30-Aug-06 04:52 PM, #78
     Reply RE: On that note...., nepenthe, 30-Aug-06 05:02 PM, #142
     Reply Honest question., Shadowmaster, 30-Aug-06 10:12 PM, #149
          Reply RE: Honest question., nepenthe, 30-Aug-06 11:07 PM, #157
               Reply Conspiracy question., EskelianUnreg (Guest), 31-Aug-06 12:59 AM, #169
                    Reply RE: Conspiracy question., nepenthe, 31-Aug-06 01:00 AM, #171
     Reply RE: On that note...., Graatchman (Guest), 30-Aug-06 07:53 PM, #144
          Reply Actually.., Lightmaged (Guest), 30-Aug-06 11:13 PM, #153
               Reply RE: Actually.., Me (Guest), 31-Aug-06 12:01 AM, #163
Reply RE: Flip side to that., Qaledus, 29-Aug-06 01:37 PM, #56
Reply RE: Flip side to that., Graatchman (Guest), 29-Aug-06 01:53 PM, #58
Reply Also:, Valguarnera, 29-Aug-06 02:44 PM, #69
Reply Heh, just curious Nepenthe..., shamanman, 29-Aug-06 06:36 PM, #86
Reply RE: Heh, just curious Nepenthe..., nepenthe, 29-Aug-06 06:37 PM, #91
Reply I have obvious habits too, incognito, 02-Oct-06 08:50 PM, #410
Reply Nep, Ysigrath. TXT, Larcat, 28-Aug-06 09:10 PM, #16
Reply RE: Nep, Ysigrath. TXT, nepenthe, 28-Aug-06 09:29 PM, #23
Reply First Batch!, nepenthe, 28-Aug-06 08:31 PM, #13
Reply I think that's it for tonight!, nepenthe, 28-Aug-06 09:45 PM, #29
Reply RE: First Batch!, Jhyrbian, 29-Aug-06 12:04 PM, #34
     Reply RE: First Batch!, Zulghinlour, 29-Aug-06 12:06 PM, #48
          Reply RE: First Batch!, thinnie (Guest), 29-Aug-06 03:55 PM, #80
               Reply RE: First Batch!, Zulghinlour, 29-Aug-06 05:21 PM, #85
Reply Not sure if this qualifies... but, Tac, 28-Aug-06 09:10 PM, #12
Reply RE: Not sure if this qualifies... but, nepenthe, 28-Aug-06 09:25 PM, #22
Reply RE: Placement:, Valguarnera, 28-Aug-06 09:38 PM, #25
Reply RE: Not sure if this qualifies... but, Zulghinlour, 28-Aug-06 09:31 PM, #24
Reply OK. Here's one I'm curious about:, Balrahd, 28-Aug-06 08:41 PM, #11
Reply RE: OK. Here's one I'm curious about:, Sebeok, 28-Aug-06 08:41 PM, #15
     Reply RE: OK. Here's one I'm curious about:, nepenthe, 28-Aug-06 08:48 PM, #18
          Reply RE: OK. Here's one I'm curious about:, Valguarnera, 28-Aug-06 09:42 PM, #27
          Reply Vladimir was one of mine actually, Rogue, 31-Dec-06 12:05 PM, #444
Reply Okay, Nivek1, 28-Aug-06 09:31 PM, #10
Reply RE: Okay, nepenthe, 28-Aug-06 09:38 PM, #26
     Reply RE: Okay, Qaledus, 28-Aug-06 10:04 PM, #30
Reply Hey, I'm the type...., Tac, 28-Aug-06 08:28 PM, #9
Reply Oooh, one I know the answer to!, Sebeok, 28-Aug-06 08:39 PM, #14
     Reply RE: Oooh, one I know the answer to!, nepenthe, 28-Aug-06 08:45 PM, #17
     Reply RE: Oooh, one I know the answer to!, Cen__ (Guest), 29-Aug-06 12:06 PM, #33
     Reply RE: Oooh, one I know the answer to!, Sebeok, 29-Aug-06 12:09 PM, #51
     Reply RE: Oooh, one I know the answer to!, Tac, 29-Aug-06 01:53 PM, #59
          Reply RE: Oooh, one I know the answer to!, Sebeok, 29-Aug-06 01:55 PM, #61
               Reply RE: Oooh, one I know the answer to!, Isildur, 29-Aug-06 06:27 PM, #88
                    Reply RE: Oooh, one I know the answer to!, Sebeok, 29-Aug-06 06:28 PM, #89
Reply Does the luck stat count? nt, Splntrd, 28-Aug-06 09:31 PM, #8
Reply RE: Does the luck stat count? nt, nepenthe, 28-Aug-06 09:42 PM, #28
     Reply RE: Does the luck stat count? nt, Isildur, 29-Aug-06 11:42 AM, #32
          Reply RE: Does the luck stat count? nt, Zulghinlour, 29-Aug-06 11:44 AM, #40
               Reply RE: Does the luck stat count? nt, Sebeok, 29-Aug-06 12:03 PM, #46
Reply I request the scoop on two things., Shadowmaster, 31-Aug-06 01:09 AM, #7
Reply RE: I request the scoop on two things., Graatchman (Guest), 31-Aug-06 09:53 AM, #173
Reply RE: I request the scoop on two things., nepenthe, 31-Aug-06 01:30 AM, #174
     Reply RE: I request the scoop on two things., EskelianUnreg (Guest), 31-Aug-06 09:53 AM, #175
     Reply RE: I request the scoop on two things., Sebeok, 31-Aug-06 09:56 AM, #184
     Reply RE: I request the scoop on two things., nepenthe, 31-Aug-06 10:45 AM, #186
     Reply Alright, I'll bite. Warning - Long., Shadowmaster, 31-Aug-06 06:37 PM, #180
     Reply Jesus, you people are trying to kill me!, nepenthe, 31-Aug-06 07:12 PM, #219
          Reply Why all the Lightmage wand comments...sheesh. n/t, Lightmaged (Guest), 31-Aug-06 10:55 PM, #222
     Reply About cabdru, Mylinos work (Guest), 31-Aug-06 10:47 AM, #185
     Reply Nope!, nepenthe, 31-Aug-06 10:48 AM, #187
          Reply Did this already posted on other place nt, Tac, 31-Aug-06 12:30 PM, #188
          Reply RE: Nope!, Mylinos work (Guest), 31-Aug-06 12:30 PM, #190
               Reply RE: Nope!, nepenthe, 31-Aug-06 12:36 PM, #193
                    Reply Dang!, Mylinos work (Guest), 31-Aug-06 01:14 PM, #194
     Reply What version control system do you use?, Tac, 31-Aug-06 12:41 PM, #191
          Reply RE: What version control system do you use?, nepenthe, 31-Aug-06 12:51 PM, #196
               Reply Follow ups..., Tac, 31-Aug-06 11:02 PM, #197
               Reply RE: Follow ups..., nepenthe, 31-Aug-06 11:06 PM, #228
               Reply Hey I only looked, Mylinos work (Guest), 31-Aug-06 02:54 PM, #210
Reply Ill bite..., Lightmaged (Guest), 28-Aug-06 09:10 PM, #6
Reply RE: Ill bite..., nepenthe, 28-Aug-06 09:11 PM, #21
Reply RE: Conspiracies Abound!, Cen__ (Guest), 30-Aug-06 10:23 AM, #5
Reply RE: Conspiracies Abound!, nepenthe, 30-Aug-06 10:31 AM, #114
Reply Feel like telling the entire Andaren story, boys? n/t, Lil ole me (Guest), 30-Aug-06 10:21 AM, #4
Reply Depends on what you consider to be the whole story, nepenthe, 30-Aug-06 10:23 AM, #113
     Reply RE: Depends on what you consider to be the whole story, me again (Guest), 30-Aug-06 02:01 PM, #121
          Reply RE: Depends on what you consider to be the whole story, Sebeok, 30-Aug-06 02:04 PM, #126
               Reply RE: Depends on what you consider to be the whole story, nepenthe, 30-Aug-06 02:43 PM, #128
               Reply Oh yeah, I remember that now, Sebeok, 30-Aug-06 02:54 PM, #132
               Reply RE: Depends on what you consider to be the whole story, Me again (Guest), 30-Aug-06 03:29 PM, #135
                    Reply RE: Depends on what you consider to be the whole story, Sebeok, 30-Aug-06 03:31 PM, #136
                         Reply Last one on this, I would think, Me again (Guest), 30-Aug-06 03:51 PM, #137
                              Reply RE: Last one on this, I would think, Sebeok, 30-Aug-06 04:04 PM, #139
                                   Reply And there you have it., Me (Guest), 30-Aug-06 07:25 PM, #140
Reply Mud sex., Yhorian (Guest), 29-Aug-06 12:04 PM, #3
Reply RE: Mud sex., Zulghinlour, 29-Aug-06 12:13 PM, #52
Reply RE: Mud sex., BarduinDrinkin (Guest), 29-Aug-06 02:35 PM, #64
Reply I still owe Yanoreth horrible revenge., Valguarnera, 29-Aug-06 02:53 PM, #72
     Reply I have that log I think. Can I post it? n/t :P, eternal_elf, 29-Aug-06 03:55 PM, #74
     Reply I dare you!, nepenthe, 29-Aug-06 03:22 PM, #75
          Reply I agree!, Shadowmaster, 29-Aug-06 03:55 PM, #77
          Reply The "Infamous" Phindar and Caterina log - I think this ..., eternal_elf, 29-Aug-06 04:39 PM, #82
               Reply Yeeesh. (nt), Sebeok, 30-Aug-06 10:59 AM, #117
               Reply There is no way that was a girl!, Shadowmaster, 30-Aug-06 11:50 AM, #119
               Reply RE: The, Arvam, 20-Sep-06 01:43 AM, #379
Reply RE: Mud sex., wondering.. (Guest), 29-Aug-06 02:57 PM, #71
Reply A few incidents stick out in my mind, thinking over the..., nepenthe, 29-Aug-06 03:48 PM, #81
Reply RE: A few incidents stick out in my mind, thinking over..., observer (Guest), 29-Aug-06 05:16 PM, #84
Reply RE: Mud sex., Rodriguez, 30-Aug-06 09:43 AM, #103
Reply RE: Mud sex., Lyristeon, 30-Aug-06 07:25 PM, #146
Reply RE: Mud sex., Odelius, 04-Sep-06 10:09 PM, #288
Reply Even the Imm channel isn't safe anymore..., Zulghinlour, 31-Aug-06 09:21 PM, #224
Reply The Vault yell and assorted queries, Yhorian (Guest), 28-Aug-06 09:06 PM, #2
Reply RE: The Vault yell and assorted queries, nepenthe, 28-Aug-06 09:08 PM, #20
     Reply RE: The Vault yell and assorted queries, Corilanth, 29-Aug-06 12:23 PM, #35
          Reply The yell!, Sebeok, 29-Aug-06 12:24 PM, #54
Reply Ha! There are really only two that I know of., Odrirg, 28-Aug-06 08:49 PM, #1
     Reply RE: Ha! There are really only two that I know of., nepenthe, 28-Aug-06 09:04 PM, #19

ValguarneraTue 30-Jan-07 02:31 PM
Member since 04th Mar 2003
6904 posts
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#927, "Contest closed!"
In response to Reply #0


          

We can re-open this if there's interest, but let's not crush other contests by bumping this massive thread further.

valguarnera@carrionfields.com

  

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MurcadinThu 16-Nov-06 05:02 PM
Member since 16th Jun 2005
37 posts
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#887, "curious question."
In response to Reply #0


          

I don't know if you are even still looking at this thread anymore or if the question even belongs in here, but I am curious about something.

My first PC on here ever was a cloud warrior about 2 and a half years ago. I was level 8 and a thief asked me if I wanted a midnight dragon piece of armor. I had no idea and said "sure!" He handed it to me, I put it on and I got a prompt saying something like "Your head feels funny" or something like that. He gave me a potion and told me to drink it, and I did automatically. Next thing I'm at my hometown healer and a ghost. I had no idea what happened but I came back to my corpse (market square) and he was laughing, I had no money or food any more. What happened?? I asked a couple people IC and nobody had any idea. any hints?? I have never heard or seen it again since.

And so it goes...

  

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DaevrynThu 07-Dec-06 07:19 PM
Member since 13th Feb 2007
11117 posts
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#893, "RE: curious question."
In response to Reply #421


          

Mind control contact poison on the armor? That's just a guess.

You also might have been high when this happened.

  

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MurcadinFri 08-Dec-06 10:29 PM
Member since 16th Jun 2005
37 posts
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#908, "RE: curious question."
In response to Reply #424


          

>You also might have been high when this happened.

Definately not going to rule that one out...

And so it goes...

  

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ShadowmasterTue 17-Oct-06 12:42 PM
Member since 18th Mar 2003
329 posts
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#882, "Heh. Ok so I lied, another set of questions/rumors."
In response to Reply #0


          

Current rumors include :

Valg called Yoshimi on the phone about the 'leaks' during the Cabdru/Nepenthe/Yoshimi situation and because of this Alenysi and Dalteric(I could be wrong on this particular regard) were forced to 'resign' because they were in fact the ones who leaked said story. Yoshimi was allowed back to CF because he revealed his sources to Valg on the phone.


Questions include:

Who 'leaked' the source code Abandoned Realms 'stole'?

How much of CF is 'unexplored', relatively speaking? Are there areas/parts of areas that have yet to have mortals set foot in them?

Something in the thread about Dullameh/Ptain/Muubai intrigued me. You said it was impossible for an imm to strip an affect with no echo to the effect that it had happened. I find this hard to believe, as this ability certainly exists on many of your competitors/derivatives. Are you SURE that no one did an affstrip Muubai fireshield? Can imm commands like this even be checked?










  

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DaevrynWed 18-Oct-06 10:20 AM
Member since 13th Feb 2007
11117 posts
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#883, "RE: Heh. Ok so I lied, another set of questions/rumors."
In response to Reply #417


          

Whoops. I unqueued this and then got distracted by my job.

>Current rumors include :
>
>Valg called Yoshimi on the phone about the 'leaks' during the
>Cabdru/Nepenthe/Yoshimi situation and because of this Alenysi
>and Dalteric(I could be wrong on this particular regard) were
>forced to 'resign' because they were in fact the ones who
>leaked said story. Yoshimi was allowed back to CF because he
>revealed his sources to Valg on the phone.

Yeah... no. This just doesn't even see plausible to me.

####, if you were Valg, would you give a guy like that your phone number?

>Questions include:
>
>Who 'leaked' the source code Abandoned Realms 'stole'?

I don't really remember the details, but it was pre-me-on-staff, so, a pretty old copy of the code. Infrastructure in place for cabals and PK ranges, some of the old anti-paladin/ninja/ranger/paladin stuff, etc. I think depending on who you ask Morgath either gave the code away or was stupid enough to leave it somewhere people could just take it, and they did. BoltThrower would be the guy to ask for the story here.

>How much of CF is 'unexplored', relatively speaking? Are there
>areas/parts of areas that have yet to have mortals set foot in
>them?

Whole areas... probably not. I'd guess a decent significant chunk of Hell has never been seen, but I'm not really sure. There are certainly parts of other areas that are rarely seen whether or not they have been at some point.

>Something in the thread about Dullameh/Ptain/Muubai intrigued
>me. You said it was impossible for an imm to strip an affect
>with no echo to the effect that it had happened. I find this
>hard to believe, as this ability certainly exists on many of
>your competitors/derivatives. Are you SURE that no one did an
>affstrip Muubai fireshield? Can imm commands like this even be
>checked?

Positive; we don't have one of those. I can see why you'd want one just for testing purposes; for whatever reason, Galadriel back in the day settled on just making very high level imm cancel/dispel nuke all affects regardless of what they are, instead. It works well enough for anything I'd want to do with an affstrip or whatever so there's never really been any incentive for me to put time into changing it.

  

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VladamirMon 04-Dec-06 06:01 PM
Member since 04th Mar 2003
1179 posts
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#891, "RE: Heh. Ok so I lied, another set of questions/rumors."
In response to Reply #418


          


>>Who 'leaked' the source code Abandoned Realms 'stole'?
>
>I don't really remember the details, but it was
>pre-me-on-staff, so, a pretty old copy of the code.
>Infrastructure in place for cabals and PK ranges, some of the
>old anti-paladin/ninja/ranger/paladin stuff, etc. I think
>depending on who you ask Morgath either gave the code away or
>was stupid enough to leave it somewhere people could just take
>it, and they did. BoltThrower would be the guy to ask for the
>story here.

AR didn't actually steal the code, but the code was actually 'aquired' twice. The code was originally aquired by the folks at Paradise Lost, who started up a mud on another server. Someone on staff at the time (I refuse to name names so don't even ask me to, I'm making an effort to inform without turning this into a flamefest) contacted the host of AR and told them (incorrectly since at that time CF was still obligated under the license agreement, bear in mind this is something like 12 years ago) that the staff of Paradise Lost had stolen copyrighted code, and started threatening legal action. The host company, not knowing under the license agreement that the code (In the state it was in at the time, I don't know about now) COULDN'T be copywritten, took down the mud and turned over the source to whichever staff member that it was. According to someone from the staff of Paradise Lost, changes THEY had made to the code were then incorporated into CF's code. I can't back this up with firsthand knowledge, but this did come directly from one of the coders. The code was left by Morgath in an unsecure place that gave someone else access to it.

The second time code was jacked was by (If my facts are straight) Stormace. Stormace stopped being an imm when it got out that he had been letting his friends log his immortal in to create and set eq for themselves. The staff at the time (rightly) smacked down Stormace and he was booted from the staff. He went on to start DarkMists with a few other disgruntled CFers, and provided them with the code. It was after this that more serious steps were taken to prevent a repeat, and access to copies of the code were more restricted. Interesting bit of trivia, he wound up getting kicked off of the staff of DarkMists for pretty much the same thing that got him the boot from CF. In a petulant fit he publicly released the code, and I think its still available as the Oblivion code.

History lesson is over for today kiddies.


  

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DaevrynThu 07-Dec-06 07:17 PM
Member since 13th Feb 2007
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#892, "RE: Heh. Ok so I lied, another set of questions/rumors."
In response to Reply #422


          

Let's see:

>AR didn't actually steal the code, but the code was actually
>'aquired' twice. The code was originally aquired by the folks
>at Paradise Lost, who started up a mud on another server.
>Someone on staff at the time (I refuse to name names so don't
>even ask me to, I'm making an effort to inform without turning
>this into a flamefest) contacted the host of AR and told them
> incorrectly since at that time CF was still obligated under
>the license agreement, bear in mind this is something like 12
>years ago) that the staff of Paradise Lost had stolen
>copyrighted code, and started threatening legal action. The
>host company, not knowing under the license agreement that the
>code (In the state it was in at the time, I don't know about
>now) COULDN'T be copywritten, took down the mud and turned
>over the source to whichever staff member that it was.

I'm sorry, but you're very mistaken on a key detail here. The DIKU license says, essentially, that the DIKU team credits can't be eliminated and that you can't profit from DikuMud. It certainly does not say that derivative works may not be copywrited -- in fact, the DIKU license is (by nature of hte rights it reserves/forbids) strictly incompatible with all of the leading open source licenses.

>According to someone from the staff of Paradise Lost, changes
>THEY had made to the code were then incorporated into CF's
>code. I can't back this up with firsthand knowledge, but this
>did come directly from one of the coders.

I don't know enough to say either way, but to be fair, I'm sure they had some hard feelings at the time and that their opinions after they were shut down were somewhat less than favorable or unbiased.

>The code was left by
>Morgath in an unsecure place that gave someone else access to
>it.

As I indicated in the grandparent post, that is one of a few conflicting versions of the story that I've heard, each from people who should know the truth. It could be the correct one, but I'm not convinced it is.

>The second time code was jacked was by (If my facts are
>straight) Stormace. Stormace stopped being an imm when it got
>out that he had been letting his friends log his immortal in
>to create and set eq for themselves. The staff at the time
> rightly) smacked down Stormace and he was booted from the
>staff. He went on to start DarkMists with a few other
>disgruntled CFers, and provided them with the code. It was
>after this that more serious steps were taken to prevent a
>repeat, and access to copies of the code were more restricted.
>Interesting bit of trivia, he wound up getting kicked off of
>the staff of DarkMists for pretty much the same thing that got
>him the boot from CF. In a petulant fit he publicly released
>the code, and I think its still available as the Oblivion
>code.

From what I know of Stormace in the time leading up to his leaving the CF staff, I'd be really surprised if he had access to the source code, but I can't say for sure. Again, that's probably a BT question if we wanted the CF-ranking-staff-at-the-time side of it.

  

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DCNotLoggedIn (Guest)Fri 08-Dec-06 09:39 PM

  
#907, "RE: Heh. Ok so I lied, another set of questions/rumors."
In response to Reply #423


          

Yeah, but is *not explicitly forbidding* the same thing as granting you that right?

The relevant bit is :

"Only the owner of copyright in a work has the right to prepare, or to authorize someone else to create, a new version of that work. The owner is generally the author or someone who has obtained rights from the author."

I'm not entirely sure a usage license constitutes the above.

  

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ValguarneraFri 08-Dec-06 11:54 PM
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#910, "RE: More derivatives:"
In response to Reply #437


          

Any time you modify a work, the changes are yours, unless you explicitly give the rights back to the original authors. We were neither expected nor required to do so.

Again, if DIKU called us tomorrow and wanted to publish our code, we can very legally say "No.". That said, we do obey the letter and spirit of all applicable licenses, and always have. If we didn't, they could theoretically revoke our right to use the work, but they still couldn't publish or use our version.

valguarnera@carrionfields.com

  

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ValguarneraThu 07-Dec-06 10:12 PM
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#894, "RE: Copyright 101:"
In response to Reply #422


          

Nearly every line of what you wrote dealing with copyright is complete BS. I have no idea where you got that interpretation from.

I'm not a lawyer, but my work deals with patent/copyright issues on a regular basis, and I have sat down with lawyers and gone over these issues. (I also have a little formal coursework on the topic of intellectual property, though not nearly enough to qualify me as any sort of legal scholar.) Also, the last time I sat down with the attorney who handles my patent applications, I asked some general questions relevant to MUDs (at the time, for background about a case involving another game), and they confirmed the general understanding I already had.

Any derivative literary work, CF's content included, is automatically the copyright of the author in the United States. A work by shared authors cannot legally be used without the consent of all parties.

CF is allowed to modify ROM as part of the license agreement, which we have always honored. Our modification does not alter their copyright on their original material. As soon we added a single line, CF had a unique derivative of ROM. Even with all the changes we've made, we're still a derivative work of ROM. Even if we continued to modify the code until every line of ROM was overwritten, we would be a derivative work. The only way to avoid being a derivative would be what is commonly called a "clean room" implementation, where we started with a blank page and wrote our own, new code. We've never done that, or claimed to.

While Carrion Fields did not register any copyrights until much later, that is irrelevant to the ownership of the copyright under U.S. law. Just as you cannot steal the work of an author or artist, you cannot steal the work of a programmer. (If someone hires you, it belongs to the employer, not the employee, but that obviously doesn't apply here.) From the United States Copyright Office:

Copyright protection subsists from the time the work is created in fixed form. The copyright in the work of authorship immediately becomes the property of the author who created the work. Only the author or those deriving their rights through the author can rightfully claim copyright.

...

Mere ownership of a book, manuscript, painting, or any other copy or phonorecord does not give the possessor the copyright. The law provides that transfer of ownership of any material object that embodies a protected work does not of itself convey any rights in the copyright.

...

The way in which copyright protection is secured is frequently misunderstood. No publication or registration or other action in the Copyright Office is required to secure copyright... Copyright is secured automatically when the work is created, and a work is “created” when it is fixed in a copy or phonorecord for the first time.

...

A work that was created (fixed in tangible form for the first time) on or after January 1, 1978, is automatically protected from the moment of its creation and is ordinarily given a term enduring for the author’s life plus an additional 70 years after the author’s death.

...

Any or all of the copyright owner’s exclusive rights or any subdivision of those rights may be transferred, but the transfer of exclusive rights is not valid unless that transfer is in writing and signed by the owner of the rights conveyed or such owner’s duly authorized agent.

...


A “derivative work,” that is, a work that is based on (or derived from) one or more already existing works, is copyrightable if it includes what the copyright law calls an “original work of authorship.” Derivative works, also known as “new versions,” include such works as translations, musical arrangements, dramatizations, fictionalizations, art reproductions, and condensations. Any work in which the editorial revisions, annotations, elaborations, or other modifications represent, as a whole, an original work of authorship is a derivative work or new version.

Only the owner of copyright in a work has the right to prepare, or to authorize someone else to create, a new version of that work. The owner is generally the author or someone who has obtained rights from the author."


Carrion Fields has the express, written consent of the DIKU and ROM teams to use their code to create derivative works, so long as we obey their license (or successfully challenge its legality in court). Without similar notice from all parties who made additions to the CF code, no one is allowed to use the CF derivative work as the basis for their own derivative work. (They could, of course, download ROM and begin from there, just as we did, because the ROM team gives you the right to make derivatives in the license. Carrion Fields does not.)

valguarnera@carrionfields.com

  

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ValguarneraFri 08-Dec-06 09:45 AM
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#896, "Addenda:"
In response to Reply #425


          

Not sure how I missed this one, but regarding what you can or cannot copyright, per the US Copyright office:

What Works Are Protected?
Copyright protects “original works of authorship” that are fixed in a tangible form of expression. The fixation need not be directly perceptible so long as it may be communicated with the aid of a machine or device. Copyrightable works include the following categories:

literary works;
musical works, including any accompanying words
dramatic works, including any accompanying music
pantomimes and choreographic works
pictorial, graphic, and sculptural works
motion pictures and other audiovisual works
sound recordings
architectural works
These categories should be viewed broadly. For example, computer programs and most “compilations” may be registered as “literary works”; maps and architectural plans may be registered as “pictorial, graphic, and sculptural works.”


Source code is no different from writing a story or poem, or painting a picture. Unless you agree to terms beforehand (as all staff do during orientation), you're the owner.

Now, you're free to go and make a MUD that is like CF, just as we are free to codify ideas that are similar to published RPGs, or write works inspired by existing authors or public domain sources (elves, fairies, etc.). What you cannot do without breach of copyright is copy our content outright. The details of what is "inspired" and what is "copied" are a matter for the lawyers and courts, but suffice to say if you're found using word-for-word reproductions of someone else's code without their permission, a cease-and-desist letter is readily justified and a relatively easy victory.

valguarnera@carrionfields.com

  

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DaevrynFri 08-Dec-06 11:48 AM
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#898, "RE: Addenda:"
In response to Reply #426


          

We're sort of meandering off topic here, because as far as the original point goes, it doesn't matter what would happen in a court of law if the legality of CF code copyright were tried. I agree that I think it would hold up, but it's not the issue at hand here.

(Granted, this whole discussion assumes that the telephone game of what was said from BT to ISP to other-mud-people to Vlad didn't lose anything important in the translation, which anyone who played the telephone game as a kid probably takes with a grain of salt.)

BT's not a lawyer. BT back in 1994 is especially not a lawyer; he's a college kid running a MUD. He's a guy who's protective of his stuff. Would it be reasonable for him to think team-other-mud-guys had stolen his (and Derit et al's) work and that he had a right to demand they not be able to run a game based on it? I can't see how any reasonable person would say no.

It doesn't really matter how they came by said code. They knew where it came from and it's safe to say they knew the authors of it (at least, the CF-original parts of it, which even in the earliest days of CF include some things you'd probably take for granted, like cabals and PK ranges) didn't want them using it. They don't have the moral high ground there.

You'd have to have a pathological, irrational hatred of BT to assume there's some arch underhanded plot behind him seeing that other people are using CF's code and going "Hey, they can't steal my stuff! Make them stop!"

This kind of thing is a lot of why Vlad has a reputation for making #### up. I don't think he's trying to deceive anyone with this account, per se -- I just think he's taking things people told him which may or may not have been exaggerated as gospel truth, settling on an extreme interpretation of those events which makes people he likes look as good as possible and people he likes look as bad as possible, and further deciding that anyone who doesn't share that interpretation is obviously wrong. I don't think any of that is intentional on his part, but it does hold up something sort of comical (20 year old BT as deceptive copyright legal scholar) as truth.

  

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Vlad (Guest)Fri 08-Dec-06 11:09 AM

  
#897, "RE: Copyright 101:"
In response to Reply #425


          

>Nearly every line of what you wrote dealing with copyright is
>complete BS. I have no idea where you got that interpretation
>from.

It's how it was explained to me x number of years ago when all this was going on. Way back when, it wasn't uncommon for imps to sit around BSing with players for hours on end. Morgath and Loki and I were talking about it not long after the source was distributed, and Loki asked Morgath "Did Matt or Barb get the copywrite rights?" and Jay launched into this long monologue about copywrite law and why the staff couldn't copywrite it. Loki and I spent most of the time speculating over whether or not Morgath had ever seen a real live vagina, and snickering a lot.

For what it's worth I'm glad you replied to this, instead of just burying it. It clears up a lot of misconceptions, and I think thats good for everyone. Kudos.

  

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DaevrynFri 08-Dec-06 11:51 AM
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#899, "Ah, that makes sense then."
In response to Reply #427


          

Yeah, Morgath didn't really know what he was talking about. I could understand why a lot of the players liked him but he was a bit of a weird dude.

That explains why you thought the copyright dealie worked that way and therefore a lot of your take on the story. I was pretty puzzled by that.

  

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ValguarneraFri 08-Dec-06 12:00 PM
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#900, "RE: Copyright 101:"
In response to Reply #427


          

That's the "common misconception" mentioned in the Copyright Office's FAQ-- that you have to do something besides author the creative work to hold the copyright. Registering a copyright is basically a way to fortify your position should a court battle ensue, but is optional and irrelevant if all the facts are sufficiently documented.

If I'm walking by Steven King's house and I find a heretofore-unknown draft in his trash, I'm not allowed to claim it's mine, publish it, distribute it, etc. without his permission. This is even true if he threw it in a trashcan in the park. Even if I didn't know who wrote it, it's not mine.

If I did start 'using' it, and he could prove the original draft was his (in the case of code, typically somewhat easy relative to art, etc., due to server logs, dated documentation of changes, practical side-by-side comparisons, etc.), at the very least he could reclaim the work in question and stop me. Depending on what I did with it, he could sue for damages, including punitive measures.

I'd imagine that back in 1994 or 1995 when this occurred, it was a lot tougher to find the primary sources without a trip to the (*shiver*) local law school library, and even if you got there, finding the "FAQ" version of the copyright process probably wasn't simple. But all that went down is that an author wanted his work to remain his. I'd do the same thing today if someone tried to set up a copycat CF based on our code, though we're in a much stronger legal position thanks to being incorporated, registered, better organized, etc.

valguarnera@carrionfields.com

  

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DCWithoutLogin (Guest)Fri 08-Dec-06 09:35 PM

  
#906, "RE: Copyright 101:"
In response to Reply #430


          

I don't think anyone questions that. Obviously lets say I write a book, unless I abandon my copyright its mine.

Now, the thing is, edits are different, requiring express written consent of the originator, herein I'm not sure whether a usage license qualifies.

Now, the question is, written consent of what? The US Dept of Copyright states the original author by default is the only person who can copyright a derivative work and others acting with his permission. You see what I mean? I still don't think the CF codebase is copyrightable because its a derivative work and I somehow doubt DIKU sent you something in writing to the effect of the above. Now, if they did, obviously that invalidates my point. But if they didn't, how sure are you that your copyright would hold up in court?

  

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ValguarneraFri 08-Dec-06 11:33 PM
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#909, "RE: Derivatives"
In response to Reply #436


          

The copyright Office's FAQ on derivative works is at:

http://www.copyright.gov/circs/circ14.html

Basically, if you make non-cosmetic modifications to the code (even then, things like PK ranges and cabals were in), all of those modifications automatically fall under your copyright and cannot be used by others. That version belongs to you.

ROM/Merc/DIKU's creators retain the copyright on their respective works, and our work (of course) is no hindrance to whatever they choose to do with it. They cannot, however, publish our version of the code without our consent, because that would violate our copyright on that version.

valguarnera@carrionfields.com

  

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Graatchman (Guest)Fri 08-Dec-06 02:17 PM

  
#901, "Please, please, please..."
In response to Reply #427


          

It's copyright, as in the right to copy, not copywrite.

Thank you.

I'm not entering the fray on the issues regarding who had what rights to what material, etc. At least not until someone wants to pony up the 530/hr my firm charges for my time. Though for you, my cf pals, I'd ask for a little discount of course....

  

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ValguarneraFri 08-Dec-06 02:49 PM
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#902, "Can't.... resist...."
In response to Reply #431
Edited on Fri 08-Dec-06 02:50 PM

          

"I'm not entering the fray on the issues regarding who had what rights to what material, etc. At least not until someone wants to pony up the 530/hr my firm charges for my time."

Is that in dollars, or sweet, sweet unicorn pendants?

valguarnera@carrionfields.com

  

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elmeri_Fri 08-Dec-06 03:09 PM
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#903, "530 unicorn pendants an hour? OPBS!~"
In response to Reply #432


          

~

  

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Graatchman (Guest)Fri 08-Dec-06 04:31 PM

  
#904, "RE: Can't.... resist...."
In response to Reply #432


          

You should know the answer to that, Mr. Smartypants. What firms charge for employee time doesn't go to the employee. It goes to the firm. The firm has no desire for pendants. So it gets the dollars.

I take my paltry salary and buy pendants myself of course.

  

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DCWithoutLogin (Guest)Fri 08-Dec-06 09:30 PM

  
#905, "RE: Copyright 101:"
In response to Reply #425


          

Yeah, you have a usage agreement. I was under the impression being able to use something and having permission to apply for a derivative copyright were two separate things. E.g, I modify Apache's base code. I cannot claim copyright on that code, it would be violate to the nature of the terms of use. So, basically what you're stating is because DIKU's license doesn't specifically have terms regarding distribution of derivative code that by default you can copyright?

Who does the onus lie on, you to prove you have permission to copyright edits, or DIKU to state you can't?

  

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ValguarneraSat 09-Dec-06 12:05 AM
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#911, "RE: Copyright 101:"
In response to Reply #435


          

When you give other people permission to use and modify your work, you do not own the copyright unless they explicitly give it to you.

If you modify Apache's code (assuming the license allows it... I don't know anything about Apache), you can copyright the portion that you modified. Apache can't publish that without your permission, etc., and even if you let them, they would have to acknowledge you as the author.

All of this can change if you were their employee or had some other contractual agreement in advance, of course. This is why new staff members sign a contract with us, why we have Terms of Service available for the usage of our game and website, etc.

valguarnera@carrionfields.com

  

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DaevrynSat 09-Dec-06 03:25 AM
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#912, "Digression: Apache"
In response to Reply #435


          

>E.g, I modify
>Apache's base code. I cannot claim copyright on that code, it
>would be violate to the nature of the terms of use.

Actually, I believe you can; at least, you can claim copyright on your changes. Apache's license is a little different than, say, the FreeBSD license or GPL, all of which of course are moderately different from the Diku license. Apache's license is a bit like Diku's in some ways, especially in the idea that you can create derivative works and they're yours, so long as you keep the original's credits/license info essentially intact in your version.

Obviously Wikipedia isn't the Bible or anything, but you might find their article on the Apache license an interesting read: http://en.wikipedia.org/wiki/Apache_License

  

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DaelenSat 09-Dec-06 11:51 AM
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#913, "Here maybe this will help."
In response to Reply #435


          

Keep in mind as Valg said if the owners of the original expressly
give permission to make changes, then legally the changes are yours.
No matter what you do, it is still a derivative, but a derivative
work is not theirs.

from the diku license:


You are allowed to alter DikuMud, source and documentation as long as
you do not violate any of the above stated rules.

So from that, if you violate the rules laid out in the diku
license, you lose permission.
This part is where I think people got confused along the way.
They assumed because diku credits stayed in all this stuff
through merc and rom etc... that the rights still belonged
to diku.
No they stayed in because to take them out takes away
your permission to make changes. If you have permission to make
changes the changed version is yours, if you don't, it isn't.

Does that make sense?

  

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ValguarneraWed 18-Oct-06 11:08 AM
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#884, "RE: 1-800-I-LUV-VALG"
In response to Reply #417


          

Valg called Yoshimi on the phone about the 'leaks' during the Cabdru/Nepenthe/Yoshimi situation and because of this Alenysi and Dalteric(I could be wrong on this particular regard) were forced to 'resign' because they were in fact the ones who leaked said story. Yoshimi was allowed back to CF because he revealed his sources to Valg on the phone.

1) In that same conversation, Yoshimi also claimed to have an apology email from Nepenthe, except it looked like it was written by a retarded third grader. Nepenthe may be one crazy bastard, but he is not retarded in the slightest, and can compose complete sentences.

2) Neither Alenysi nor Dalteric were forced to resign. Alenysi was, however, told in no uncertain terms that spending her time gossiping about the personal lives of staff (and accusing them of cheating, based on hearsay which I could disprove via logged information) was unacceptable. She chose to resign some time afterwards after negative feedback about her area. Dalteric resigned on his own sometime after that, and has never given us an exact reason to my knowledge.

3) I don't think I've ever called a player about CF, and I wouldn't start by calling someone from my home, work, or cell to have a conversation about how I think they have a penchant for distributing personal information in an irresponsible manner. I get plenty of CF-related email, and I'm not interested in expanding into getting phone calls every time some yahoo is upset because we changed the number of coins on the fourth kobold from the left.

#### if I know why someone would make up the phone call thing, except possibly a sad need to be seen as 'connected'. But it's ####.

valguarnera@carrionfields.com

  

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Cause Im a Dork (Guest)Wed 18-Oct-06 12:36 PM

  
#885, "RE: 1-800-I-LUV-VALG"
In response to Reply #419


          

1800-I-LV-VALG will in fact get you someone that will tell you they love you for only a couple dollars a minute. Yeah I need more to do with my time at work, or at least not be so damn curious.

  

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Laxerific (Guest)Tue 17-Oct-06 10:51 AM

  
#878, "So I always always always wondered"
In response to Reply #0


          

all other things being equal (stats, no extra enhancing skills and so on) are there class benifits to defenses. ie will an arial thief dodge exactly the same as a an arial warrior or arial bard. I was just always curious about this.

  

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DaevrynTue 17-Oct-06 12:31 PM
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#881, "RE: So I always always always wondered"
In response to Reply #413


          

All things being equal... no class based differences. Obviously you're going to see a difference if the arial thief and arial warrior are both trying to dodge whip or axe attacks or whatever.

  

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R-Tard (Guest)Wed 11-Oct-06 11:49 AM

  
#877, "Elemental Mastery"
In response to Reply #0


          

Is it true that in order to attain elemental mastery of a path that you only have to perfect the very last spell in that path?

Or do you have to perfect every single spell that comes along that path in order to attain mastery?

thanks.

  

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DaevrynTue 17-Oct-06 12:29 PM
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#880, "RE: Elemental Mastery"
In response to Reply #412


          

You generally only accrue benefits from having 'main path' spells mastered. So, for example, earth ripple won't help your avalanche and whispering wind won't help your vortex or whatever.

  

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GreddarhSat 07-Oct-06 09:35 AM
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#876, "5th Ap's control"
In response to Reply #0


          

Nepe did you change one of the affects of 5th control after Greddarh got it? I found that two first days it was much better though it was quite powerful(or too powerfull ).

  

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DaevrynTue 17-Oct-06 12:27 PM
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#879, "RE: 5th Ap's control"
In response to Reply #411


          

I tweaked it down a bit at one point because I happened to realize the way it had been didn't account for something important. I thought that was before Greddarh had it, but I might be wrong.

  

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Rham (Guest)Mon 25-Sep-06 10:26 AM

  
#865, "is it possible ..."
In response to Reply #0


          

to become a sul'shedni for pc character ?

  

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nepentheMon 25-Sep-06 12:19 PM
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#871, "RE: is it possible ..."
In response to Reply #403


          

Not currently, even if you have the sul'shedni legacy and repeat the secret phrase backwards three times fast.

Let's keep this thread to conspiracy stuff from here on out though, ok?

  

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Yal (Guest)Fri 22-Sep-06 11:53 AM

  
#849, "a stupid question"
In response to Reply #0


          

why Silent Tower has no food merchant archmage ?
people have to spend there about XXX hours, so some BIG magic mushrooms (thar-acacians are unsavory) would be nice

  

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nepentheFri 22-Sep-06 01:30 PM
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#853, "RE: a stupid question"
In response to Reply #388


          

That is a stupid question.

Seriously, though:

1) To some small degree, needing various supplies that aren't easily available in the area is part of the challenge.

2) I don't think any of the Archmagi there really need to eat.

3) The best reason, which won't be mentioned here because it spoils a surprise!

  

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ShadowmasterFri 22-Sep-06 01:49 PM
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#856, "I can attest to this."
In response to Reply #392


          

"3) The best reason, which won't be mentioned here because it spoils a surprise!"

Ugh. Actually there are multiple surprises there. Few are pleasant, period. Ugh. Imagine my chagrin

  

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nepentheMon 25-Sep-06 11:48 AM
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#866, "RE: I can attest to this."
In response to Reply #395


          

It's a design theme of the area to take things you take for granted as a player and make them kill you.

Yes, I am a sadist.

Yes, I have also died this way. Really. Quit laughing.

  

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EskelianFri 22-Sep-06 06:02 AM
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#848, "RE: Conspiracies Abound!"
In response to Reply #0


          

Hey, did my root thread post not get vis'd because it got lost or something?

Just curious, seems like a lot more inflammatory ones got answered.

  

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nepentheFri 22-Sep-06 01:28 PM
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#852, "RE: Conspiracies Abound!"
In response to Reply #387


          

Dunno -- we haven't worked through the whole queue yet, but I'm not seeing it in the pile either.

  

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Garatolo (Guest)Thu 21-Sep-06 01:46 PM

  
#846, "Changing Village"
In response to Reply #0


          

I was just wondering during the quest that changed the village with the Drow an all.... what would have happened if the Village had demolished
Darsylon like they asked or was the only outcome the one that we choose
that day?

Oh and what did the imms think when the battle was started prematurly
and the entire village was prettymuch wiped out and had to run, regroup and go in for another attack? I was laughing my ass off after I saw
the insane damage that they were doing to us and my groupmates were
dropping like flies...

  

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nepentheFri 22-Sep-06 01:27 PM
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#851, "RE: Changing Village"
In response to Reply #385


          

This is probably a Thror question and I'm not sure if he's reading this.

  

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GreddarhTue 19-Sep-06 09:03 PM
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#838, "Few things"
In response to Reply #0


          

1. Why will I never be cabal leader?
2. To Nepe. Did you know that shaman ooc? I mean shaman that was noticed with Cabdru a lot
3. Did you change mote of light?

P.S. Nep, my congratulation with marriage, I usualy react on forum's threads way too slow so I missed that threat eh. I wish I had someone to call my wife but... anyway it is another story.

  

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nepentheFri 22-Sep-06 01:35 PM
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#854, "RE: Few things"
In response to Reply #377


          

>1. Why will I never be cabal leader?

I assume you'll get there sooner or later. I'm not running a cabal so I don't pick them, though.

For a long time I felt like Greddarh was really dependent on Ilgirinia. Once he came into his own I thought that he was a great character.

>2. To Nepe. Did you know that shaman ooc? I mean shaman that
>was noticed with Cabdru a lot

I could think of a few different characters you could mean; the blanket answer would be that in each case I had a pretty good idea of who the player was.

>3. Did you change mote of light?

They're still out there, same place as ever.

>P.S. Nep, my congratulation with marriage, I usualy react on
>forum's threads way too slow so I missed that threat eh. I
>wish I had someone to call my wife but... anyway it is another
>story.

Thanks!

  

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ShadowmasterFri 22-Sep-06 01:52 PM
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#857, "Let me translate ;)"
In response to Reply #393


          

"To Nepe. Did you know that shaman ooc? I mean shaman that
was noticed with Cabdru a lot "

He means Vandrylion. Who to me, was the funniest character ever.

"3. Did you change mote of light?"

First, you aren't supposed to give vague answers in this thread
Second, yes it was changed. I think all who know this item can tell how?

As to your marriage, whats up with the bachelor party man? Drinks on me in the Jade room!

  

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nepentheMon 25-Sep-06 12:05 PM
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#868, "RE: Let me translate ;)"
In response to Reply #396


          


>First, you aren't supposed to give vague answers in this
>thread
>Second, yes it was changed. I think all who know this item can
>tell how?

Or did I?

Anyway, this thread is supposed to be about conspiracies and not discuss everything mysterious from explore areas.

>As to your marriage, whats up with the bachelor party man?
>Drinks on me in the Jade room!

I've come to the conclusion that it needs to be in a foreign country where the troublesome things that are illegal here aren't, so much. Drinks and a strip club is too passe!

  

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Ulzammon (Guest)Fri 22-Sep-06 06:22 PM

  
#863, "He means Vandrylon..."
In response to Reply #393


          

And I really disagree with him here. I could actually name about ten other characters that I noticed on when Cabdru was on, and while I can't say for a fact that Nepenthe does not know them, I would severly doubt it. In fact, if I am not mistaken, I actually bitch-ranked (heh, or more like was the best meat shield eva!) Cabdru as much as anyone. And of course, that's because I'm Nepenthe's illegitimate sons/second-cousins on his aunt's side.

And I also will never fogive Lyristeon for deleting Cabdru's death thread. I could give a flying you know what for the speculation and crap, but after all the damn work I did to get Vandrylon's note to Scion out in the public, for it to get deleted is a damn shame. A damn damn shame. BOOO!

So, since you and Vandrylon are brothers/lovers/co-workers/snoodle buddies and constantly perma, could you walk over to his house, kiss his wife, and tell him to post it again.

Note: The above could perhaps be a complete load of crap on my part. The note remains in limbo though ....

  

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nepentheMon 25-Sep-06 12:12 PM
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#869, "RE: He means Vandrylon..."
In response to Reply #401


          

>And I really disagree with him here. I could actually name
>about ten other characters that I noticed on when Cabdru was
>on, and while I can't say for a fact that Nepenthe does not
>know them, I would severly doubt it. In fact, if I am not
>mistaken, I actually bitch-ranked (heh, or more like was the
>best meat shield eva!) Cabdru as much as anyone.

I like to think of it as me bitch-ranking you. At least, until the 'dillo came out.

Yes, I do know who Vandrylon was. I also enjoyed the hell out of that character -- I was a little surprised that no one jumped on that PBF.

  

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Graatchman (Guest)Tue 19-Sep-06 05:26 PM

  
#835, "RE: Conspiracies Abound!"
In response to Reply #0


          

One example of something I asked about earlier, namely one of those little tidbits of information that only a staff member or someone who can read the code would know, is this question:

Does your damage output (at least as a melee class like warrior, assassin, etc.) increase at the 0 levels, meaning at 20, then 30, then 40, then 50? I remember always feeling like the level 22 guy was hitting harder than my level 18 guy, when we had the same stuff.

The kind of thing you can feel like you see and believe, but like many other things can just as easily be the dark side of the force ####ing with you. If it's true, then obviously it's a nice thing to know if you know you are going to spend some time at some levels, so make sure it's the ones right after a ten level, rather than right before it....

  

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nepentheTue 19-Sep-06 06:22 PM
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#836, "RE: Conspiracies Abound!"
In response to Reply #374


          


>Does your damage output (at least as a melee class like
>warrior, assassin, etc.) increase at the 0 levels, meaning at
>20, then 30, then 40, then 50?

No, it doesn't. However:

1) You don't get full damage out of a weapon higher level than you are past some point; this is on something of a sliding scale. Thus, a level 22 character will probably get more damage out of a level 45 weapon than a level 18 character does, because he's 23 levels lower instead of 27.

(I don't know the numbers for this offhand. While playing mortals, I just try out each weapon to see which does more damage.)

2) The level 22 guy probably has higher skills in, say, sword and enhanced damage. He also might have more +dam from berserk, etc.

  

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nepentheTue 19-Sep-06 02:35 PM
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#829, "Shadowmaster post pulled into thread to drive DurNomina..."
In response to Reply #0


          

Title was: Did Arvam really go dormant in a snit over Cabdru?

What are the chances we can get a response to Yoshimi's (Fistshake) massive troll thread?

There is still massive speculation going about this, FWIW.

Anyways, thanks!

  

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ValguarneraTue 19-Sep-06 02:46 PM
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#830, "RE: Good ol' Yoshimi!"
In response to Reply #368


          

Last time I heard about him, he was telling everyone on IRC how we talk on the phone, and pasting in an email he got from Nepenthe, which looked to be written by someone who speaks English as a 17th language.

It's one thing to make crap up to desperately try to look noteworthy and connected, but you could at least make up believable garbage. Sometimes it's hard to keep the ban list down to 5 or so people!

valguarnera@carrionfields.com

  

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Nivek1Tue 19-Sep-06 07:24 PM
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#837, "Yoshimi"
In response to Reply #369


          

He was banned from IRC for a time right after that little escapade.

Good thing we believe him much less than we believe you.

  

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DurNominatorWed 20-Sep-06 12:41 PM
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#842, "RE: Good ol' Yoshimi!"
In response to Reply #369


          

>Last time I heard about him, he was telling everyone on IRC
>how we talk on the phone, and pasting in an email he got from
>Nepenthe, which looked to be written by someone who speaks
>English as a 17th language.
>
>It's one thing to make crap up to desperately try to look
>noteworthy and connected, but you could at least make up
>believable garbage. Sometimes it's hard to keep the ban list
>down to 5 or so people!

Our current figure at Dio's is ten, Yoshimi included(but not his secondary and tertiary account which he used to round the ban. The accounts are banned, but not in the figure).

  

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ValguarneraWed 20-Sep-06 01:41 PM
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#844, "And I'm sure..."
In response to Reply #381


          

That much like us, you picked completely innocent people who never did anything!

valguarnera@carrionfields.com

  

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DurNominatorThu 21-Sep-06 02:05 PM
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#847, "Indeed we did"
In response to Reply #383


          

for the fun of clicking ban. ;P

Just Graham, but he was unbanned soon . In fact, we unbanned him twice for just one ban . There was usually a reason with the actual bans.

I admit that there was some paranoia about very old deeds involved when we banned Aether when he was talking about 'the new prep lists' and 'Silent tower walkthrough' that according to him circulate out there. Not against rules per se, but I think he did do something in the old days.

As for the others, I think some might be considered getting unbanned on good behaviour, but there are some who are not.

Anyway, I think sending the guy e-mail and explaining why he has been banned would help them to understand what got them banned(if you already aren't. Vlad in particular claims that you banned him for doing nothing or that he doesn't know why he was banned).

  

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ValguarneraFri 22-Sep-06 10:37 PM
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#864, "RE: Indeed we did"
In response to Reply #386


          

Anyway, I think sending the guy e-mail and explaining why he has been banned would help them to understand what got them banned(if you already aren't. Vlad in particular claims that you banned him for doing nothing or that he doesn't know why he was banned).

We have a strict "25,000 flames or less" rule. Either that or because our forum software doesn't have a button that pushes him under a bus. I forget which, but I'm sure he can invent a story that explains it all.

Given the total number of people that have used (and misused) our forums, a ban list of 4 doesn't seem unreasonable to me.

valguarnera@carrionfields.com

  

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Nightwiggler (Guest)Wed 20-Sep-06 01:15 PM

  
#843, "*sigh*"
In response to Reply #369


          

Yoshimi got his ass banned promptly for doing that.

I haven't been active in the OOC community lately due to work, but one thing I will say.

Beront got his ass banned for posting a heavily modified log to the IMMs from IRC, and on the flip side, when we see a player making #### up on the otherside, he will get banned as well.

Trust is the proverbial two way street

One love for Item standardization and observe skills!

-Larcat

  

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nepentheTue 19-Sep-06 03:25 PM
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#834, "RE: Shadowmaster post pulled into thread to drive DurNo..."
In response to Reply #368


          

>Title was: Did Arvam really go dormant in a snit over
>Cabdru?

Not so much, no.

It is true that Arvam is mostly dormant. This is mostly because Arvam works crazy people / slave hours at his job.

It's also true that Arvam was upset at Cabdru when he noticed that you could kill mobs with soul siphon. (He first noticed it, if I'm not mistaken, after I'd already fixed it but before a crash/reboot had occured to make that code live.) This was mostly because he mistakenly guessed Cabdru to be played by the area's (that the item came from) author, someone who should have had a hand in making sure everything in the area balanced okay before the area was put in, vs. someone totally uninvolved in the area's implementation (i.e., me, or most any other player.)

He and I had a talk about the whole thing sometime after Cabdru's deletion and as far as I know there's no lingering problems there.

So, true that Arvam was upset, and true that Arvam is mostly dormant, but not true that the two are related.

>What are the chances we can get a response to Yoshimi's
> Fistshake) massive troll thread?

Post anything in it that you want to know about and I'll probably respond.

As an aside, I'd like to point out that the supposed e-mail from me that Yoshimi has circulated a time or two is obviously fake. I think we all know I'm way too anal about spelling to produce that thing.

>There is still massive speculation going about this, FWIW.

And probably always will be.

  

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ArvamWed 20-Sep-06 01:36 AM
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#839, "RE: Shadowmaster post pulled into thread to drive DurNo..."
In response to Reply #373


          

Yeah,

This is more or less the case. Not so much slave hours these days as other random RL crap with school. (Or not going to school as the case is now)

But yeah, thats pretty much how it went down. I'm also less dormant lately, so there. Possibly still useless, but hey, less dormant.

  

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nepentheFri 22-Sep-06 03:23 PM
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#859, "RE: Shadowmaster post pulled into thread to drive DurNo..."
In response to Reply #368


          

>What are the chances we can get a response to Yoshimi's
> Fistshake) massive troll thread?
>
>There is still massive speculation going about this, FWIW.

I was hoping someone would post questions and save me the trouble of dredging up the post, but, here it is. For your edification and amusement I'll respond to the various accusations of Yoshimi, who presumably learned all of these hidden truths while talking to Valg on the phone again.


I just want to let people know the #### thats going on, and it's 100% factual. About how rediculous the shadyness of the IMM's is getting.


False. It's certainly not 10% factual, much less 100%.


First off Crysseara is Nepenthe's fiance in real life.


True! Blind pig, mud, etc. Not that it was jackhole Yoshimi's business.

I feel unsurprisingly little (no) shame about my engagement.


And she whines and complains about stuff she dosen't like and he's whipped pretty much and agrees with it.


Nope! We disagree about CF as often as I disagree with anyone else on staff about CF stuff, which is to say, reasonably often.

Anyone who's been around for a while can vouch for the fact that I'm opinionated and reasonably jackassed about it from time to time. The addition of an amazing woman to my life hasn't changed that. My sometimes jackassed opinions remain my own and do not issue from her.


Second, we all know Cabdru didn't get that whole set with A/B/S knowledge..


Of course not! It takes all kinds of knowledge, skill, chutzpah, a little luck, and a willingness to die.


well I found out how! Mel-kartha only worked on PC's..


You must mean Abomination. I wish Mel-Kartha only worked on PCs... have you ever beat down a massive mob, only to chop the piece of gear you wanted in half just before it dies? No? Well, it sucks. Someday you'll hero or kill someone and maybe you'll have some idea. This is assuming you're not banned.

well Nep changed the code on it for it to work on all NPC's.

No code changes there, sorry. It is as it ever was.

NPC's only have 100 mana

Some do! Most tough Hell mobs and Silent Tower archmages notably have many thousands, but, that's neither here nor there.

, but it just never runs out so he would just hit the mob, let the echo hit, and run.. and every mob would die in 2 minutes.

Alas, no. Anazu did go down that way, but unless (editing myself here) the thing he does that might prove decisive panned out for him on the start of the second and final run at him, it wouldn't have really mattered. Would've taken more deaths to do it in that case, but that doesn't mean too much.

Thirdly, his talisman of ultimate evil. Is only supposed to have seven charges and only work on good communers.

It's correct that it's supposed to only have seven charges. That was broken, something I realized after it fired a seventh time and didn't poof. At that point, I got rid of it.

It works on non-evil priests (including clerics, if you still had one). This hasn't changed since clerics were split at the start of the third age.

He also changed the code on it.. and made it work on any communer and have unlimited charges.. and it's extremely hard to get but good ol' Mel-kartha working on NPC's made it possible!

As aforementioned, no code change, you really mean Abomination but you're still wrong, etc. etc. etc.


So Arvam went to Nep and was going to say Cabdru was cheating out his a-hole. Then finds out it was Nep in the first place and was like screw you... so he took his leave.


Discussed elsewhere in this thread. Moving on...


Aarn dealt with this controversial Maran, that was pretty much a Krilcov but worse.


Probably meaning Legressil, who was a scribe. I could describe that character in a lot of unflattering ways, but that wouldn't make the list.

Krilcov produces some pretty decent characters, incidentally. It's his forum persona that's, uh, special.


And told all the goodie Imm's not to add him to the Fort.


Pretty sure Aarn never told anyone that, except possibly after Aarn tossed him out... at which point, sure enough, he stayed out.


Well it turns out to be Crysseara's friend OOC...


Alas, no. I don't know who he is or even who he's played before. Some people have mentioned past character names to me but they're nothing that I recognized. Cryss knows no more about him than I do, and probably less.

Which, when you think about it, makes the rest of this line of discussion sort of silly. But, I'll keep going.

so she had Nep go and erase the bad PBF comments Aarn wrote about him.


No. What would be the point in that?


Put new ones, and they removed the bad temp title that Aarn gave him..


It wasn't really a temp title, except in the sense that Aarn was giving him a new one semi-regularly. Yes, I stuck a new title on him. Please blame me alone for the things I do. Thanks!

and then I guess he got added to Fort? But I'm not positive on the getting in Fort part.

No, not so much. But, let's be honest, you're not positive about any of this, you dirty, attention-whoring, histrionic drama queen.

So thats why Aarn bounced.

From my perspective, it goes something like this:

I keep tabs to some degree on what assorted staff are doing. This probably shouldn't be a surprise to anyone. It's not like I had an axe to grind with Aarn... we'd gotten along great forever.

I notice Aarn's been spending a lot of time watching Legressil and giving him a series of increasingly demeaning titles. Specifically, I notice Aarn's been spending more time on that for a while than all other imm duties put together.

Historically, this seems very out of character for Aarn to me. I was curious: just how bad could this character be to merit that kind of scrutiny? I watched him for a while and made up my own mind, which was: choad, but we should reserve this level of demeaning title, etc. for much bigger choads. I may have even made an immortal comment to that effect, I can't remember. I swapped Legressil over to an only quasi-demeaning title.

Some time passes. I log on one night and Aarn's very upset that Fort PCs are allowing a non-Fort PC to be in the Fort unmolested, even though the Fort outer has been killed by raiders and said PC is apparently trying to help the Fort defenders in some way. I think this is one of those things you could argue either way, and all of us around at the time (not just Aarn and I) discuss it for a while. Aarn's very adamant that no matter what, no non-Fort character should be in the Fort area past the Fort outer room, and how could anyone even possibly think that might be okay?

Again, this is one of the things that puzzles me, because I've been on staff with Aarn for a fairly long time and our judgement usually mostly coincides. It's not usually like him to feel so strongly about something that I look at and think "eh, I could argue either way on this." I look into the matter a little more closely and, sure enough, the guy inside the Fort that the whole thing is about is an uncaballed Legressil.

I say to Aarn, in essence: "Look, man. I usually agree with your opinions, but it feels to me like you really really hate this one character for reasons I don't even understand. Your and my opinions on things are usually pretty close, but anytime this one guy is involved, I feel like it really colors your judgement. Yeah, he's kind of a bozo, but I just feel like, even that being the case, there are just so many other players that need your attention more. Maybe run a quest for Fort guys, give out some leader weapons, titles, maran promotions, do stuff for your religion, whatever. Anything but focus on this guy."

Aarn quit in a huff, and wrote a goodbye about a week later. You know the rest.

The whole thing is still puzzling to me... it's just so out of character for the Aarn I thought I knew, who generally I thought was a good guy. It's not like I would've picked keeping Aarn over keeping Legressil if there were a choice as such. Forum presence not withstanding, I'm not generally a vague or subtle guy. If I disagree with something you're doing, I'll just come right out and tell you. It's not like Aarn hadn't dealt with me in his business to similar degree before, e.g. "This guy is cool, you should empower him more" or "You should promote this guy to Maran, he did something cool before", and as far as I know it had never been an issue. Just weird.

Every Imm's thats left recently regards headbutting with Nep or dirty #### like this, everyone just needs to see it though.

Not so much, no. Aarn and I, maybe. (See above.)


There is so many other things that involve that I won't say since it regards current Imm's that I have respect for. Crysseara is an extremely large problem and you VIP's that delete this, it's quite sad you deprive factual content from people just because you want to be on the Imm's good side. It's freaking sad the corruption of people cannot even stay out of a text based game.


I didn't feel the need to defend my integrity from a guy who fabricates bizarre #### (not just this) out of whole cloth, but I guess people are still speculating about some of this, so, there it is.

  

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TacFri 22-Sep-06 04:07 PM
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#860, "Anazu holds Mel-Kartha?"
In response to Reply #398


          

My hell knowledge is... limited. And by limited I mean that reading Dante didn't tell me how to get down.*

I did some "obvservations" on Mel-Kartha and I'm confident I know (some of) what it does, and how that would be rather useful in taking down tough mobs... though obviously hacking apart the gear you're trying to get is a significant drawback. I'm not sure why you'd use it as a main wield instead of Abomination... but..?

Abomination (had to look up which axe that was from your eq/inv) does the mana drain thing, and I'll take your word that Anazu would've gone down without the mana thing. If he holds Mel-Kartha... I'd be mildly annoying that you didn't have to stand getting more gear hacked, but I'm pretty certain that all things considered you are telling the truth regarding "he would've gone down anyway".

I'm assuming the seven charges thing has been fixed? Or is that item simply been nixed?

There really is less substance to this post than I thought it was going to have when I started, but whatever.

Tac

* I swear to god there is some sort of "exploring thought process" that is completely beyond me. -- Like, dude had a balloon, balloons are round, if I go around the other way I'll come up behind him, if I come up behind him he'll be suprised, if I suprise him there will be a chance to scare him away, if I scare him away he's drop his cookie which I want. -- Mine goes: Dude has a balloon and a cookie. I want both. Kill him. Oh #### he's tough. Run Away. Well now I'm screwed.

  

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nepentheMon 25-Sep-06 11:58 AM
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#867, "RE: Anazu holds Mel-Kartha?"
In response to Reply #399
Edited on Mon 25-Sep-06 12:01 PM

          

(Edited to add the answer to the talisman question, which I missed somehow on the first post.)

Anazu does not hold Mel-Kartha. Hint: the infamous piece of gear that Anazu holds has Anazu's name in its name.

>My hell knowledge is... limited. And by limited I mean that
>reading Dante didn't tell me how to get down.*

As a vague general rule:

1) If Dante's narrator interacts with someone to transition circles, probably, you will too.

2) Whatever other people that Dante talks about in a circle did to "get there", probably, in one way shape or form, so will you.

But, that being said, figuring out how to do that can be hard in some places and may require that you've been through the circle you're on very extensively.

>I did some "obvservations" on Mel-Kartha and I'm confident I
>know (some of) what it does, and how that would be rather
>useful in taking down tough mobs... though obviously hacking
>apart the gear you're trying to get is a significant drawback.
> I'm not sure why you'd use it as a main wield instead of
>Abomination... but..?

Unholy Blessing. For various reasons, it's smart (or I considered it smart at the time) to UB Mel-Kartha. Once you've done that, you're sort of stuck.

>I'm assuming the seven charges thing has been fixed? Or is
>that item simply been nixed?

Item's still in the game, although it has an extra limitation or two that were added while I had it. I can't remember if I ever got the charges thing; it'll certainly be fixed at some point if I didn't.

>There really is less substance to this post than I thought it
>was going to have when I started, but whatever.

>* I swear to god there is some sort of "exploring thought
>process" that is completely beyond me. -- Like, dude had a
>balloon, balloons are round, if I go around the other way I'll
>come up behind him, if I come up behind him he'll be suprised,
>if I suprise him there will be a chance to scare him away, if
>I scare him away he's drop his cookie which I want. -- Mine
>goes: Dude has a balloon and a cookie. I want both. Kill
>him. Oh #### he's tough. Run Away. Well now I'm screwed.

I don't think there's anything that bad out there.

But, that said, I think most puzzle/questish exploring figuring-out requires that you have a good command of the area to begin with. It doesn't do you any good to know that you have to set the dude's pants on fire if you don't know that there's a bottle of kerosine in his henchman's closet and matches in the kitchen.

  

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nepentheTue 19-Sep-06 02:18 PM
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#827, "Karel's post pulled into this giant thread:"
In response to Reply #0


          

First, what drunk bastard had the idea for mino-speech? I'm completely serious, because I would like to send him/her hate mail anytime I am even slightly buzzed and looking at a garble fest.

Next, for whoever, what do you consider to be the low point of CF? Whether it was an instance of cheating, bad design decision, mino-speech, or whatever else. On the flip side, what about the best. My own answers, mino-speech & hell respectively. Sorry Nep, I would love to say ST to that, but I'm usually too altered to really take enough time with that place. If it just had a hair more brute force loving to it I think I would click with it great.

  

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nepentheTue 19-Sep-06 02:19 PM
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#828, "RE: Karel's post pulled into this giant thread:"
In response to Reply #366


          

>First, what drunk bastard had the idea for mino-speech? I'm
>completely serious, because I would like to send him/her hate
>mail anytime I am even slightly buzzed and looking at a garble
>fest.

Scarabaeus, and I believe he was sober at the time.

>Next, for whoever, what do you consider to be the low point of
>CF? Whether it was an instance of cheating, bad design
>decision, mino-speech, or whatever else. On the flip side,
>what about the best.

I've thought about this for a few weeks but didn't come up with any brilliant answers. I'll release this post to let other people pitch in, though!

> My own answers, mino-speech & hell
>respectively. Sorry Nep, I would love to say ST to that,

It's cool.

>but
>I'm usually too altered to really take enough time with that
>place. If it just had a hair more brute force loving to it I
>think I would click with it great.

Make a character meant to brute force it and throw down some archmages. I'm all about that.

  

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KarelTue 19-Sep-06 03:18 PM
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#832, "RE: Karel's post pulled into this giant thread:"
In response to Reply #367


          

Make a character meant to brute force it and throw down some archmages.

Yeah... tried that. What was left of me could have fit in a baggie if you could squegee it off the ground =P

"Knowledge speaks, but wisdom listens." - Jimi Hendrix

  

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DurNominatorWed 13-Sep-06 02:42 PM
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#814, "Over 500 replies on this whale of a thread"
In response to Reply #0


          

Is it true that Nep has evil conspiracy to make my head hurt by having to scroll seven screenfuls to see the entire thread?

If not, can we have another thread for the newer posts about conspiracies?

  

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nepentheWed 13-Sep-06 09:27 PM
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#817, "RE: Over 500 replies on this whale of a thread"
In response to Reply #354


          

I count about 350.

>Is it true that Nep has evil conspiracy to make my head hurt
>by having to scroll seven screenfuls to see the entire
>thread?

Yes.

  

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DurNominatorWed 13-Sep-06 11:59 PM
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#818, "RE: Over 500 replies on this whale of a thread"
In response to Reply #357


          

>I count about 350.

I just based it on this: Topic started by nepenthe on 06th Sep 2006 (557 replies)
Last modified by nepenthe on 14th Sep 2006


and forgot to take into account all the unpublished posts, which I think show in the number. About two hundred of them by the looks of it(if your count covers all the visible posts).

>>Is it true that Nep has evil conspiracy to make my head hurt
>>by having to scroll seven screenfuls to see the entire
>>thread?
>
>Yes.

It was successful. Congrats!

  

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nepentheWed 13-Sep-06 02:05 PM
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#811, ""two q's" moved into this thread"
In response to Reply #0


          

1. Alchemists?

2. Comstock mob quest?

  

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nepentheWed 13-Sep-06 02:06 PM
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#812, "RE:"
In response to Reply #351


          

Lost me. What do you want to know?

  

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mobster (Guest)Wed 13-Sep-06 08:59 PM

  
#815, "RE:"
In response to Reply #352


          

is there an alchemist class being ocded

  

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nepentheWed 13-Sep-06 09:26 PM
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#816, "RE:"
In response to Reply #355


          

Not as such, no. Now and then one of us has worked on a project that would probably go to an alchemist/enchanter class if we decided to create one, but there's no plan in place to do that.

  

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Pro-man (Guest)Thu 14-Sep-06 04:31 PM

  
#819, "Is CF self aware."
In response to Reply #356


          

.

  

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nepentheTue 19-Sep-06 02:13 PM
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#825, "RE: Is CF self aware."
In response to Reply #359


          

Doubtful!

  

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nepentheWed 13-Sep-06 02:02 PM
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#809, "Hell question moved into this thread"
In response to Reply #0


          

What is considered inappropriate use in the hell helpfile?

"Inappropriate use of this information will result in mortals no longer being allowed to venture into the Inferno. "

This is something I've always been curious about. I never understood exactly what it means.





  

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nepentheWed 13-Sep-06 02:03 PM
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#810, "RE: Hell question moved into this thread"
In response to Reply #349


          

Basically, anything you'd find obnoxious if you were Scarabaeus.

Posting/sharing maps, walkthroughs, logs of questy hell stuff, etc.

  

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FdialkeWed 13-Sep-06 05:09 AM
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#806, "is it true ..."
In response to Reply #0


          

that some of explore area quests will draw back char's agedeath ?

  

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nepentheWed 13-Sep-06 01:58 PM
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#807, "RE: is it true ..."
In response to Reply #346


          

There certainly are a few things you can do in explore areas that can affect your livespan.

The delicious Elixir of Longevity, for example...

  

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MortFri 08-Sep-06 08:44 AM
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#790, "I've actually got one thing that's bugged me"
In response to Reply #0


  

          

Resists and vulns. Do they stack, or cancel one or the other out?

I've always believed they stack (i.e. assuming vuln is 125% damage, and resist 67% damage, the result is 84% total damage) but certain individuals keep claiming a resist cancels out a vuln completely. That frankly doesn't make any sense, by what reasoning is a resistance "stronger" than a vulnerability, so that it would completely cover it up?

Vulns do stack, anyway, you can see that easily (and I think using a metal+elemental weapon against a druid would be a bad idea, though I've no test data on that).

Uh, and to keep it in the line along the conspiracy theme: whichever is the true answer, one of you imms obviously coded it to take advantage of a secret item hidden in a nameless container on the eastern road that grants you resistance to X.

  

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nepentheFri 08-Sep-06 12:42 PM
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#793, "RE: I've actually got one thing that's bugged me"
In response to Reply #335


          


>but certain individuals keep claiming a resist cancels out a
>vuln completely.

I would be one of those people.

>That frankly doesn't make any sense, by what
>reasoning is a resistance "stronger" than a vulnerability, so
>that it would completely cover it up?

The short answer is that that's just the way ROM worked, but the better answer is that after some consideration we intentionally chose to keep it because the game is more interesting that way.

If I'm an invoker and you're a fire giant and the two cancel out, cold magic is pretty much always the right answer against you. If I can type who, I know the smartest thing to do to you, no matter how mentally deficient I am otherwise.

As things work now... do I use cold against you? Maybe. If you don't have the vuln covered, it's my best move and I can rack up big damage. If you DO have it covered... not only is it not the best move, it's actually probably one of my worst choices. The burden is on you now to pay attention to my gear, my preps, my allies, etc... or, at least, how much damage you're doing to gauge if cold is the right choice or not.

>Vulns do stack, anyway, you can see that easily (and I think
>using a metal+elemental weapon against a druid would be a bad
>idea, though I've no test data on that).

Material vulns go in their own bin to some degree and are independent of damage-type vulns. Using an iron flaming axe on an elf with fire resistance but no iron resistance probably is about a wash.

>Uh, and to keep it in the line along the conspiracy theme:
>whichever is the true answer, one of you imms obviously coded
>it to take advantage of a secret item hidden in a nameless
>container on the eastern road that grants you resistance to
>X.

Damn, you're on to me!

  

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ZulghinlourFri 08-Sep-06 11:35 PM
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#795, "RE: I've actually got one thing that's bugged me"
In response to Reply #337


          


>>Uh, and to keep it in the line along the conspiracy theme:
>>whichever is the true answer, one of you imms obviously
>coded
>>it to take advantage of a secret item hidden in a nameless
>>container on the eastern road that grants you resistance to
>>X.
>
>Damn, you're on to me!

It's okay...I moved said container...

So long, and thanks for all the fish!

  

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LBC (Guest)Wed 06-Sep-06 12:02 AM

  
#765, "Practicing lulls"
In response to Reply #0


          

If you are spamming spells or working on skills for a long time and you come into a lull, say no improvements for over an hour or two, is it true that if you go off and do something else for a little bit then return to spamming spells/skills you should start improving again?


Is this just a stupid myth to break the monotony or is it completely up to the RNG?

I know if have had problems in the past with invokers taking over three hours without a single improvement. I usually just quit and start again the next day and it goes up then. *shrug*

I just want to know if we should remain working on spells/skills and pray to the RNG or if taking a break actually helps in learning spells/skills.

Thanks

  

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nepentheWed 06-Sep-06 09:11 AM
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#771, "RE: Practicing lulls"
In response to Reply #313


          

Pray to the RNG. Nothing like this is reflected in the code.

Granted, if you don't improve anything for a long streak, it may reflect that it's impossible for you to learn. You're using a weapon you don't know, fighting something that's immune to your attack, etc.

  

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GabeTue 05-Sep-06 02:11 PM
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#757, "RE: Conspiracies Abound!"
In response to Reply #0


          

Who was the leak in the #stank channel who got the stank rager group busted?

Gabe

  

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nepentheTue 05-Sep-06 11:06 PM
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#763, "Got me. Anyone? (n/t)"
In response to Reply #305


          

.

  

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.au (Guest)Wed 06-Sep-06 01:31 AM

  
#767, "I heard it was Xanth (nt)"
In response to Reply #311


          

nt

  

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Marcus_Wed 06-Sep-06 01:44 PM
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#776, "No.."
In response to Reply #314


          

Xanth wasn't on #stank around that time.

There was, however, some rumors that Mesnek (russian guy) had sent the stank logs to Xanthrailles in exchange for a box of cigarettes. (I don't believe this theory anymore)

There's another theory or two, but I feel like laying them down on a public forum.

  

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ValguarneraWed 06-Sep-06 12:26 PM
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#774, "Multiple sources."
In response to Reply #311


          

As is generally the case, really. Once we were alerted to it, the rest was confirmed through our usual methods (logged information, etc.), and the group in question was blatant enough to make it easy.

valguarnera@carrionfields.com

  

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JhyrbianMon 18-Sep-06 01:20 AM
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#822, "RE: Multiple sources."
In response to Reply #321


          

It was xanthrailles. He payed Mesnek a carton of cigarettes for that log. He hated us that much. Guess we'll never get to see what was edited in or out.

  

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Graatchman (Guest)Tue 05-Sep-06 12:59 PM

  
#749, "RE: Conspiracies Abound!"
In response to Reply #0


          

Here's something that I heard and that Imms only would know and be able to take advantage of:

Do your level gains and other improvement issues benefit from immediately choosing a sphere at level one? Meaning if you don't choose your sphere until level 9 or something, your hp/mana/mv gains from 1-8 will be less than what they would otherwise have been?

Indeed, as a general question, are there little things like that that nobody really could know of unless they were familiar with the code, and hence be staff-only information? This is the sort of thing I think people talk about, or surmise.

  

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ShadowmasterTue 05-Sep-06 01:17 PM
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#751, "I'd like to add to this."
In response to Reply #297


          

Why is it certain skills/spells effects are not readily apparent to the players from Helpfiles?

Example: I've heard svirfs dual-wielding axes get a flourintine-like affect to their tanking. Is this true? If so, why isn't it in the helpfiles?

I guess I just wish there was less vague and more skill x gives +9 damroll. Any chance for this to happen, or logic on why it doesn't?

  

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nepentheTue 05-Sep-06 01:34 PM
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#755, "RE: I'd like to add to this."
In response to Reply #299


          

>Why is it certain skills/spells effects are not readily
>apparent to the players from Helpfiles?

Probably because most of them aren't real.

>Example: I've heard svirfs dual-wielding axes get a
>flourintine-like affect to their tanking. Is this true?

Nope! I'll go further and say that I can't think of anything in the parry code that you could even mistakenly interpret as that.

Granted, lots of svirf warriors these days are Autumn Harvest crackfiends. Now that, that does help their tanking generally.

>I guess I just wish there was less vague and more skill x
>gives +9 damroll. Any chance for this to happen, or logic on
>why it doesn't?

I think the game is number-crunchy enough as is. It should be obvious from reading the jab helpfile that it's a dex-based skill, and that higher dex will help you succeed more. Probably you can guess that a high sword skill and a high jab skill would also be helpful. That's basically it and that's all the information you really need to play the game. There's no line in the helpfile about holding a four leaf clover helping you jab better unless you're trying to hit a shapeshifter whose name starts with C because there's no bonus for it in the code.

  

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bajlazynologin (Guest)Tue 05-Sep-06 03:47 PM

  
#760, "I love it."
In response to Reply #303


          


>There's
>no line in the helpfile about holding a four leaf clover
>helping you jab better unless you're trying to hit a
>shapeshifter whose name starts with C because there's no bonus
>for it in the code.

and from valg's

> "Svirfs are (16.3 +/- 2.0)% more likely to parry a dagger from a >hasted wombat when dual-wielding axes."

So what you are saying is If you are playing a svirf dual wielding axes.. holding a fourleaf clover and facing a hasted wombat who is using a dagger.. AND his name begins with a C ..... oh we forgot the calendar, because the calendar of course gives bonus' far beyond anything else we will ever see. CF astrology being the most powerful skill a player can have..
so if all this happens on the Day of Deception, 23rd of the Month of Winter, then if the wombat is evil aligned .... he gets a bonus of..
nothing because he can't wield a dagger. and the svirf gets a bonus of.. nothign because he can't hold a four leaf clover while dual wielding axes. and any combination where they can hold all the things needed is a pointless exercise and takes away some of the fun of the game, but it sure was fun to type all this out.
(I was about half tempted to add in a hundred little variants and drag it out, but decided not to be that cruel.)

So did I get all that right? Can I have my cookie and a gold star?


  

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ValguarneraTue 05-Sep-06 02:50 PM
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#758, "RE: I'd like to add to this."
In response to Reply #299


          

Example: I've heard svirfs dual-wielding axes get a flourintine-like affect to their tanking. Is this true? If so, why isn't it in the helpfiles?

This is where you should ask yourself: "Which is more likely?"

1) Someone took the time to code special exemptions for svirfs wielding two axes for some reason, even though svirfs and axes are never mentioned anywhere in the game as being related, and it doesn't make intuitive sense that a short race would have exceptional affinity for long, unbalanced weapons, or that axes should defend especially well against most anything.
2) The person with this information is talking out their ass.

We're not going to make infinitely-long helpfiles which explains every conceivable interaction within the game. Several reasons there:

1) It encourages anal-retentiveness that we're not especially interested in encouraging. (Qaledus's "Lighten up, Francis." theory.)
2) It takes a lot of time to create and maintain such detailed helpfiles, which would have to come from the relatively small number of people with full code access, who frankly have other things to do.
3) Those helpfiles would be so huge that people would lose the important stuff amid the sea of arcane nanodetails.
4) It removes the benefits of paying attention while you play.
5) Why would your character know everything about everything from day 1? Helpfiles represent common knowledge that most any adventurer would likely have some exposure to.

I guess I just wish there was less vague and more skill x gives +9 damroll.
If svirfs had special affinity for axes, a svirf would logically know this, so it would go in a helpfile. However, it would go in at that level of detail, not "Svirfs are (16.3 +/- 2.0)% more likely to parry a dagger from a hasted wombat when dual-wielding axes."

valguarnera@carrionfields.com

  

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nepentheTue 05-Sep-06 01:21 PM
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#752, "RE: Conspiracies Abound!"
In response to Reply #297


          

>Here's something that I heard and that Imms only would know
>and be able to take advantage of:
>
>Do your level gains and other improvement issues benefit from
>immediately choosing a sphere at level one? Meaning if you
>don't choose your sphere until level 9 or something, your
>hp/mana/mv gains from 1-8 will be less than what they would
>otherwise have been?

Nope! The only thing within your control that affects your gains are your int/con/wis scores.

>Indeed, as a general question, are there little things like
>that that nobody really could know of unless they were
>familiar with the code, and hence be staff-only information?
>This is the sort of thing I think people talk about, or
>surmise.

I can't think of anything offhand. Ask as you think of things.

  

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IsildurTue 05-Sep-06 08:50 PM
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#762, "RE: Conspiracies Abound!"
In response to Reply #300


          

Is there such a thing as fractional CON with regard to level gains? That is to say, if you roll a character with perfect CON and immediately die twice, then rank to hero without ever dying again, is the expected value of your eventual hp total lower than if you'd never died those original two deaths?

  

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nepentheTue 05-Sep-06 11:06 PM
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#764, "RE: Conspiracies Abound!"
In response to Reply #310


          

Nope. As far as gains are concerned, the con you see on score is the con you have.

  

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Eze (Guest)Wed 06-Sep-06 12:24 PM

  
#766, "This of course..."
In response to Reply #300


          

Begs the question: What factors out of our control affect our gains? HMM?!

  

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nepentheWed 06-Sep-06 09:10 AM
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#770, "RE: This of course..."
In response to Reply #320


          

RNG, yo!

Race (and thus con) and class choice are within your control.

  

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CorilanthTue 05-Sep-06 11:27 AM
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#744, "New Imms?"
In response to Reply #0


          

Seems a lot of imms have left, and with them, some replacing imms to step in, some of which are off the old staff. Whats the deal? Did they come back on their own or is the staff reaching out for old help in a time when imms are running a bit scarce? Just tired of hearing the bitching on Dios. Thanks.

  

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nepentheTue 05-Sep-06 11:41 AM
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#746, "RE: New Imms?"
In response to Reply #292


          

We always have a fair amount of come and go. People often stop being imms for many of the same reasons people stop being players -- their real life situation changes, they need a break, whatever. Most of these leave on good terms, and sometimes they come back in some capacity.

For example, Aarn was on his fourth distinct "tour of duty" as an imm, Ordasen his second, Dalteric also his second. I'm talking separate periods of being an imm with year or more breaks away between, not just different incarnations / imm characters.

  

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WilhathTue 05-Sep-06 12:14 PM
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#747, "Who was Aarn?"
In response to Reply #294


          

He was awesome. What imm had he played prior?


You're not going to answer this, but I thought I'd ask anyway.

  

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SebeokTue 05-Sep-06 12:52 PM
Member since 04th Mar 2003
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#748, "RE: Who was Aarn?"
In response to Reply #295


          

It was posted elsewhere in this thread - he was Delyn, Jaldean, and Velkurah.

  

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nepentheTue 05-Sep-06 01:07 PM
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#750, "RE: Who was Aarn?"
In response to Reply #295


          

As Sebeok mentioned, I already done said elsewhere in this thread.

Aarn trivia: He was going to be called Baran until I pointed out that it rhymed with Maran. Aarn being a much better name, you should all thank me.

  

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Pro-man (Guest)Fri 08-Sep-06 09:57 AM

  
#791, "Aarnit!"
In response to Reply #298


          

I had my only hero with him.

Wish I had some more help with that epowerment out of him, but he was a decent fellow.

I hope you guys let him Imm again if he comes back. We all spew crap on bad days.

  

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Me again (Guest)Tue 05-Sep-06 07:54 AM

  
#743, "Shifter one."
In response to Reply #0


          

When someone picks their major/minor but hasnt gained the ranks needed to see the final forms, are IMM's able to look at that char and tell what the end product is going to be?

Rumor mill was rampant on this after some IMM controlled shifters seemed to only play pretty deadly combos.

  

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nepentheTue 05-Sep-06 11:34 AM
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#745, "RE: Shifter one."
In response to Reply #291


          

Shifter form draw is something we can check out, yes.

I admit I can't think of a tough imm-played shifter since Eriwal, but I probably am not up on all the hot rumor mill action.

  

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No one (Guest)Tue 05-Sep-06 01:28 PM

  
#754, "I remember from first hand chats"
In response to Reply #293


          

an ex-imm use to get some friends on the imm staff to let him what he was going to get as his final forms. I don't think he used that to get what he wanted, just like to know for some reason.

  

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nepentheTue 05-Sep-06 01:37 PM
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#756, "RE: I remember from first hand chats"
In response to Reply #302


          

If you think any of that has gone on with current staff, please sent Team IMP an e-mail.

I wouldn't be too surprised to learn that information of that sort had been leaked in the past. I like to think we have a better handle on this kind of thing today.

  

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Jynx (Guest)Mon 04-Sep-06 09:38 PM

  
#739, "A Herald, a Bunny and a Goddess walk into a bar..."
In response to Reply #0


          

Way back when Shazirah was still kicking around the Fields, Jynx is sitting in the Inn with a bunch of other Heralds. The trail's bunny comes hopping into the Bar, pauses long enough for everyone to notice it and then leaps into the air smacking Aira (Think it was Aira) on top of her head, effectivly blackjacking her. It had to be the funniest Immteraction I've ever seen in CF.

Aira claimed that she had somehow pissed off Shazirah even before the bunny-episode, but none of us knew how, or at least I never found out. So based on evidence, we all thought it must have been Shaz, but many others, especially Eshval, came by the Star and interacted with all the Heralds.

So does anyone know what the real story is behind all that?

  

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ShazirahMon 04-Sep-06 11:08 PM
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#741, "That was me."
In response to Reply #287


          

I don't think there was much of a backstory to any of that, other than I probably found her to be one of the following:

A) Annoying
B) A subpar Herald
C) All of the above.

I honestly can't remember the specifics though. All I can say is that sometimes the only way you can keep yourself sane is by sending a bunny to do your dirty work.

  

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Yhorian (Guest)Tue 05-Sep-06 05:27 AM

  
#742, "Holy shnizzle, you still around?"
In response to Reply #289


          

I loved Shaz and her hippy religion

Glad to know you're still lurking.

Yhorian.

  

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JynxTue 05-Sep-06 07:42 PM
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#761, ":-O"
In response to Reply #289


          

Hey! I'm all sorts of surprised to see you about! We all thought it was you, but weren't sure and it's the sort of thing that sticks with you even after all this time. Blackjacking Bunnies are not an everyday thing I did think it was for something specific, but I think the randomness of it is even better!

  

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Nivek1Mon 04-Sep-06 08:31 AM
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#735, "Another one"
In response to Reply #0


          

Was it really time for the new rangers? It seems like they were implemented a couple months too early, what with the huge number of bug-related posts. It seems like releasing them early was a "wag the dog" tactic to smooth over the rift caused by the Cabdru outing and the Ordasen deletion.

They do seem like a nice class.

  

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nepentheMon 04-Sep-06 03:17 PM
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#736, "RE: Another one"
In response to Reply #284


          

Nope, it was time. Actually, I wanted to put them in about a week earlier.

Yeah, there have been some bugs, but I'd rank this as one of our more bug-free class revamps. I have fond memories of Nimbus telling me that touch spells were good to go, only to put pathed invokers in for mortals and find out, as 30 level 1 invokers scampered around, that they were totally nonfunctional. I frantically coded them up that afternoon while simultaneously fielding invoker questions.

Comparably, rangers were a walk in the park. We're not so good at testing.

  

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Exit Guest (Guest)Mon 04-Sep-06 02:10 AM

  
#732, "Few of my q's"
In response to Reply #0


          

Nep/Seb -- thanks for spearheading this!

1- Have phylacs been toned down since the Zors/Ist era? Do they crumble now?

2- How does the sleek wand system work? Are characters randomly assigned a set of sleek wands or is there an algorithm based on something like class/race?

3- What is your explanation for why orcs have it so rough (and why so flew play them) -- why was the ability to control healing at the pit removed -- why do they only have one recall point, lodged between two goodie/neutral recall points

4- Who played Zorszaul?

5- Having never explored Hell or ST (yet), which solo character has a shot at exploring, say, 25-50% of either/both of these areas.. where exploring equals having the ability to detect hidden mobs/objects and killing mobs that hold interesting items.

Thanks for any and all feedback.. I feel like I'm asking a genie for my wishes.

-E.

  

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nepentheWed 06-Sep-06 09:09 AM
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#768, "RE: Few of my q's"
In response to Reply #281


          

>Nep/Seb -- thanks for spearheading this!
>
>1- Have phylacs been toned down since the Zors/Ist era? Do
>they crumble now?

Toned down since the Ist era in the sense that scavenged phylacteries will eventually decay over time. This was a post-Istendil-era change... I'm not positive on the timing but I think this happened before Zorszaul?

>2- How does the sleek wand system work? Are characters
>randomly assigned a set of sleek wands or is there an
>algorithm based on something like class/race?

Random.

>3- What is your explanation for why orcs have it so rough (and
>why so flew play them) -- why was the ability to control
>healing at the pit removed -- why do they only have one recall
>point, lodged between two goodie/neutral recall points

It's an all-offense no-defense style of character. Not a lot of people play those well, and those who do may often prefer a traditional cabal.

They have only one recall point because there's currently (and for the foreseeable future) only one clan.

>4- Who played Zorszaul?

Theories abound. The last rumor I heard was that he had joined the staff on some other MUD.

>5- Having never explored Hell or ST (yet), which solo
>character has a shot at exploring, say, 25-50% of either/both
>of these areas.. where exploring equals having the ability to
>detect hidden mobs/objects and killing mobs that hold
>interesting items.

Hell - a solo explorer can easily check out everything up to and including the First Circle. Beyond that, a solo explorer is probably going to have trouble. A good conjurer who isn't afraid to burn some con probably can figure a lot out, but you might be better off making a character that would be good as part of a small hell exploring group. Healer, bard, super-tank warrior, stuff like that.

As far as ST goes, there I would unrecommend a conjurer. Beyond that... you will probably need a group to throw down with any of the Archmages. They each have suave gear. Just about anything else in the Tower can be done solo; I recommend not a nature-dependant character (there's not much of it in inside... ) and probably not a character that needs to speak. Either of these types is potentially viable, but really not when you're getting started. Beyond that, anything else should be workable.

>Thanks for any and all feedback.. I feel like I'm asking a
>genie for my wishes.
>
>-E.

  

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TacWed 06-Sep-06 09:27 AM
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#772, "RE: Few of my q's"
In response to Reply #315


          

>Hell - a solo explorer can easily check out everything up to
>and including the First Circle. Beyond that, a solo explorer
>is probably going to have trouble. A good conjurer who isn't
>afraid to burn some con probably can figure a lot out, but you
>might be better off making a character that would be good as
>part of a small hell exploring group. Healer, bard,
>super-tank warrior, stuff like that.

Does one need to read Dante's Inferno to figure out how to change circles, or is that something that can be figured out entirely from the area?

>As far as ST goes, there I would unrecommend a conjurer.
>Beyond that... you will probably need a group to throw down
>with any of the Archmages. They each have suave gear. Just
>about anything else in the Tower can be done solo; I recommend
>not a nature-dependant character (there's not much of it in
>inside... ) and probably not a character that needs to speak.
>Either of these types is potentially viable, but really not
>when you're getting started. Beyond that, anything else
>should be workable.

How do I get in? Where is it? How much observation exp for legendary awareness, and is it as cool as I think it is?

  

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nepentheWed 06-Sep-06 11:42 AM
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#773, "RE: Few of my q's"
In response to Reply #318


          

>Does one need to read Dante's Inferno to figure out how to
>change circles, or is that something that can be figured out
>entirely from the area?

I would say it's helpful but not necessary. The cliff notes / wikipedia summary / etc. of Inferno is really enough. I personally found it helpful to know what each circle is generally about; similarly, if Dante's narrator's transition from one circle to another involves some mythical creature, yours may also.

>How do I get in? Where is it?

I believe these are addressed in my own idiom in the area's helpfile...

>How much observation exp
>for legendary awareness,

Lots.

>and is it as cool as I think it is?

Probably not. Think more "I am aware of legendary things" and less "My head is on a swivel and my awareness of things around me is legendary."

  

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Nivek1Wed 06-Sep-06 06:24 PM
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#779, "Silent"
In response to Reply #319


          


>
>>How do I get in? Where is it?
>
>I believe these are addressed in my own idiom in the area's
>helpfile...
>

In my CF career, I think I've teleported to an entrance twice. Each time I spent an hour trying to get in and didn't. It's not meant for people like me. :-P

  

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nepentheWed 06-Sep-06 11:15 PM
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#781, "RE: Silent"
In response to Reply #326


          

If it makes you feel any better, I'm pretty sure that wasn't an entrance.

Storywise, due to some unique circumstances, the area exists outside normal Theran space and time. It's not someplace you can walk or even teleport to; most of the (several) methods of entrance involve (automated) interaction with an NPC guide.

  

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Nivek1Sun 10-Sep-06 08:39 PM
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#802, "Okay"
In response to Reply #328


          

I feel better. So what is that place beneath the sewers in Galadon that I teleported to?

  

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nepentheSun 10-Sep-06 09:47 PM
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#803, "RE: Okay"
In response to Reply #343


          

Just a room that's been in the sewers as long as I can remember.

  

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AodhWed 06-Sep-06 03:58 PM
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#777, "=( I'm playing a conjie!"
In response to Reply #315


          

Any specific reason they're unrecommended? Darn.

  

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nepentheWed 06-Sep-06 11:27 PM
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#782, "RE: =( I'm playing a conjie!"
In response to Reply #324


          

There are parts of the area that conjurers will excell in handling, but overall, they're very limited.

A big part of this is the general inability to speak/cast.

Another big part of this is that most/all of the Archmages know dismissal and are smart enough to crack even non-fighting servitors with it as appropriate.

  

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StraklawThu 07-Sep-06 02:58 PM
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#787, "RE: Few of my q's"
In response to Reply #315


          

>As far as ST goes, there I would unrecommend a conjurer.
>Beyond that... you will probably need a group to throw down
>with any of the Archmages. They each have suave gear. Just
>about anything else in the Tower can be done solo; I recommend
>not a nature-dependant character (there's not much of it in
>inside... ) and probably not a character that needs to speak.
>Either of these types is potentially viable, but really not
>when you're getting started. Beyond that, anything else
>should be workable.

- Yeah, the one character I actually find ST with was a Master Invoker I was playing when you introduced it. I managed to kill maybe three mobs in there ever through shielding up, touch, then massive use of wands/staves before everything wore off and I died horribly. DAMN YOU, NEPENTHE!

  

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nepentheThu 07-Sep-06 03:39 PM
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#788, "RE: Few of my q's"
In response to Reply #333


          

All that being said, an invoker that could actually cast spells there wouldn't be in that bad of shape...

A conjurer would still be quasi-screwed though for various reasons.

  

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not in the know (Guest)Mon 11-Sep-06 04:42 PM

  
#805, "RE: Few of my q's"
In response to Reply #315


          

>2- How does the sleek wand system work? Are characters
>randomly assigned a set of sleek wands or is there an
>algorithm based on something like class/race?

What is the sleek wand system?

  

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nepentheWed 13-Sep-06 01:59 PM
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#808, "RE: Few of my q's"
In response to Reply #345


          

Sleek being the sleek black/amber/sienna rods.

  

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not in the know (Guest)Wed 13-Sep-06 02:08 PM

  
#813, "RE: Few of my q's"
In response to Reply #348


          

I guess my question was vague, what I meant was more along line of what exactly in the original poster talking about. As in what does he mean are they assigned to characters. Does that mean when I go to a wand location that there is a chance to find sleek wand instead of the regular wand if the regular wand is not there? And by random is that a random distribution on reboot? Or am I just confusing myself even more? Thanks in advance for any clarifying!

  

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nepentheTue 19-Sep-06 02:16 PM
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#826, "RE: Few of my q's"
In response to Reply #353


          

>I guess my question was vague, what I meant was more along
>line of what exactly in the original poster talking about. As
>in what does he mean are they assigned to characters.

Sort of. Any wand character will have a set of locations randomly generated for them.

>Does
>that mean when I go to a wand location that there is a chance
>to find sleek wand instead of the regular wand if the regular
>wand is not there?

Nope. They're mostly separate locations. There's one or two exceptions I can think of where a given mob might be a location for one of each.

>And by random is that a random
>distribution on reboot? Or am I just confusing myself even
>more? Thanks in advance for any clarifying!

  

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Less confused (Guest)Tue 19-Sep-06 03:24 PM

  
#833, "Thanks! I get it now! ~"
In response to Reply #365


          

nt

  

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Krundig (Guest)Sun 03-Sep-06 03:14 PM

  
#728, "A few"
In response to Reply #0


          

These are more Nep Cabdru questions
First off, do you know if EVERY silent tower quest has been solved?

Second, Do you think it would have been possible for you to go and get the things you did out of hell without silent tower existing?
Or even the otherway around?

  

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nepentheSun 03-Sep-06 06:07 PM
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#730, "RE: A few"
In response to Reply #277


          

>These are more Nep Cabdru questions
>First off, do you know if EVERY silent tower quest has been
>solved?

Depends on how you want to define that.

For example, there's a quest that involves, in part, killing every archmage. I'm fairly positive no one has done that -- theoretically someone could've during the years I was gone and I would've missed it, but I assume that would have been the kind of thing that I'd hear about.

I can't think of any significant puzzle offhand that I haven't seen solved by someone, and usually about half a dozen someones.

>Second, Do you think it would have been possible for you to go
>and get the things you did out of hell without silent tower
>existing?
>Or even the otherway around?

I think so. I did all of the Silent Tower stuff last. (At some point you start asking yourself, I think I built a better mousetrap in the form of a bad-ass mage... let's take a crack at it and see if I really did.)

Going the other way around, and keeping it reasonably vague in terms of Hell items... the rings were nice to have for doing the Tower stuff, but not necessary. The mask wasn't helpful for anything I was doing. Having the axe (and more, having unholy blessed the axe), if you think about it for a minute, does a lot more harm than good -- at least if you don't want to have to kill the same mob repeatedly and hope you get lucky instead of just doing it once.

  

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Yhorian (Guest)Sun 03-Sep-06 05:46 AM

  
#723, "Terrain and its chameleonic state."
In response to Reply #0


          

I've noticed a lot of times that certain pieces of terrain keep changing periodically from wilderness to civilised.

I noticed of late that all the green areas of the cities have been changed to civilised. Any reason why?

And how come little bits like that bridge in the past (near the trolls) keeps changing from civilised to wilderness and back? One day I'm creeping through, the next a thief is standing on it jacking. Or an assassin stalking.

And that little square just north of seantryn's gate - that keeps changing to. Is it really just one imm who decides he wants to camp there with his assassin? Then the next day plays a ranger? Because its been changing every month like that for as long as I can remember and it boggles me

The other one that seemed to flux a bit was the 'dragon road' segment north of Arkham. That was civilised for a long time, then switched to wilderness for no other reason I could see than it allowed assassins to stalk and outlanders to sneak onto it/snare evilly.

I'm sure there's a few more but I can't think of them at present.

Yhorian.

  

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nepentheWed 06-Sep-06 11:53 PM
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#784, "Are you sure this wasn't meant for Ranger board? :)"
In response to Reply #272


          

Got me, man. Got me.

  

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OdrirgSun 03-Sep-06 01:14 AM
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#722, "Nepenthe: Re istendil"
In response to Reply #0


          

I used to talk to someone who played a druid at the time of Istendil.

I remember him telling me about how he had once solo-killed istendil, but istendil unghosted in an exceedingly short time, returned, and killed him right back, said that is when he knew isty was played by an imm.


Any truth? could you have removed the ghost-flag from yourself some way? Were there perhaps code loopholes that you knew of that would have dropped your ghost time. He was *EXTREMELY* positive that you returned and killed him way within the ghost period.

  

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nepentheSun 03-Sep-06 09:30 AM
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#724, "RE: Nepenthe: Re istendil"
In response to Reply #271


          

>I used to talk to someone who played a druid at the time of
>Istendil.
>
>I remember him telling me about how he had once solo-killed
>istendil, but istendil unghosted in an exceedingly short time,
>returned, and killed him right back, said that is when he knew
>isty was played by an imm.

>Any truth? could you have removed the ghost-flag from yourself
>some way?

I think at that point you could quit and relog to do it, but I didn't.

>Were there perhaps code loopholes that you knew of
>that would have dropped your ghost time. He was *EXTREMELY*
>positive that you returned and killed him way within the ghost
>period.

Positive and wrong (about my somehow cutting it short), but I would bet he did die within about a minute of Ist unghosting.

That was definitely before Zulg revamped how ghosting works such that you would keep it for X amount of time regardless if you quit or the MUD crashed or whatever. The ghost period was a lot shorter back then. Between running back to my corpse, then running to get a nightmare blade and a couple undead to go back in I burned up most of it.

  

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nepentheSat 02-Sep-06 02:30 PM
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#719, "Moving Friend of Bears' post onto this thread:"
In response to Reply #0


          

Is Sebeok really Derit in drag?

Did Twist get lost in a NoDak snowstorm and disappear?

Is Cador running a dojo in a Houston suburb?

Did ShaidarHaran really leave because he could'nt be evil enough anymore?

Is Pico really the father of Britney's love child?

Is Galadriel a grandmother now?

Was Valg stolen by gypsies and forced to learn C+ on an Kaypro II?

  

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nepentheSat 02-Sep-06 02:28 PM
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#718, "Beront:"
In response to Reply #0


          

Sober up and take another crack at that post.

Seriously!

We'd be happy to try to answer your questions, but #### if I know what you're trying to say there. I honestly don't.

  

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KristofSat 02-Sep-06 11:30 AM
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#714, "Dead man walking"
In response to Reply #0


  

          

Even when I'm connection lag free (very rare), once I die and am a ghost, its like I'm (slightly) lagged with each step I take. Is this true and if so, what's the reasoning behind it?

PS: I love this thread! Keep it up

"What is mind, don't matter. What is matter? Nevermind"

  

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nepentheSat 02-Sep-06 02:27 PM
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#717, "RE: Dead man walking"
In response to Reply #264


          

There's no reason you should experience more lag moving as a ghost, unless conditions have changed.

For example, if you were wearing a piece of equipment which grants the pathfinding skill, and then died and thus were no longer wearing that piece of equipment.

  

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Old Player (Guest)Sat 02-Sep-06 07:53 AM

  
#709, "Sweeden families!"
In response to Reply #0


          

We all know it exists.

We know certain characters that login if there are other 'support' characters logged allready (in 99% of cases, where 1% must be a 'mistake login). We won't call names, though, let those characters remain anonymous.

This is not a permagroup, because character A plays a bit more than character B. But character B do not play without character a.

More complicated situation - A, B and C. Character B logs in only if character A or B allready playing (no, I'm not paranoidal, but I know this sweeden family in CF). Obviously, characters A and C have tittles, lastnames, questy stuff (skills, spells), etc etc etc, while character B have nothing of it.

So, the question: will you ever begin to punish such characters?
If yes, how will you punish them?

  

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nepentheFri 22-Sep-06 01:39 PM
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#855, "RE: Sweeden families!"
In response to Reply #259


          

I don't even know what to say about this, but I got tired of seeing it in the queue. Anyone?

  

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ShadowmasterFri 22-Sep-06 01:55 PM
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#858, "I'm better then babelfish!"
In response to Reply #394


          

He means when people are obviously a perma to other players, but just barely manage to dance around the exact line in the sand you've drawn. An older example to me that springs to mind would be Daemek and Mazlare.

He wants to know if you ever will punish people who are 'dancing' around the edge of the rules, and if so, how?

  

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nepentheMon 25-Sep-06 12:18 PM
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#870, "RE: I'm better then babelfish!"
In response to Reply #397


          


>He wants to know if you ever will punish people who are
>'dancing' around the edge of the rules, and if so, how?

Eh. We do what we can to keep the game fair and fun, but I don't see us going to much greater extremes in terms of rules enforcement than we do currently.

I don't want CF to be a game where six guys from Denmark or Iowa are grouped up rolling everyone and you need five buddies of your own to compete; this is why we have perma rules. Equally, I don't want CF to be a game where you can never at all play with friends of yours.

It's not easy to draw even the line in the sand. I'd like to think that it's reasonably obvious that six-man perma murder teams are not good for the game. I'd also like to think it's reasonably obvious that being able to group up with the dude you met at work and introduced to the game, while roleplaying as best you can, is good for the game. Where to draw a line in the vast space between the two is never an easy thing. How much to restrict people who have unavoidably similar play times is never an easy thing.

I can only say that we've made the best calls we can in the past and we'll continue to do that as time goes on.

  

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Cen__ (Guest)Fri 22-Sep-06 04:40 PM

  
#862, "RE: Sweeden families!"
In response to Reply #394


          

Hmm, I am from Sweden and have never heard of it to be honest. Must be some guys that have not made themselves known on the forum or irc. Most swedish guys never perma with each other. I mean me and vega know each other in real life and the last perma we made was when we were newbies some 8 years ago. And marcus does not perma with us, he just kills me. And circ, well i do not know what circ does. He is odd

You have however killed one of my permas(me and two school mates at the time) in arial city with your entropy assassin I think. We were yelling in the computer lab(we were alone in there) and panicing. And I was the tank, arial assassin and kept vanishing and you kept finding me fast as hell and eventually killed me. Ah the memories.

Also the not so obvious perma groups at all at that time. ALWAYS arial tank(assassin or bard), always old school shifter with haste and slow and a storm giant axe spec. Took turns to play each of the roles, hehe.

I uhm mean, cheating is bad

  

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vegalo (Guest)Sat 02-Sep-06 03:21 AM

  
#704, "Zharradam+Arolin vs a Dullameh and the fireshield that ..."
In response to Reply #0


          

They planned to use rescue to permalag the lich, but somehow arolins fireshield didn't work, admit you had something to do with it!

  

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nepentheSat 02-Sep-06 07:04 AM
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#707, "RE: Zharradam+Arolin vs a Dullameh and the fireshield t..."
In response to Reply #254


          

As stated elsewhere in this thread under the SMUG huge batch of questions post, no. Not only didn't we do it, but no immcommands existed (or still exist as far as I know, but I'm still not caught up with all the handy tool Zulg added while I wasn't playing) that make this possible.

I don't think it was a bug either, FYI. The most logical explanation from where I stand is a (possibly unintentional) bad paste or log edit by Team SMUG's part. It's certainly much simpler than any other possible explanation.

  

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vegalomania (Guest)Sat 02-Sep-06 05:30 PM

  
#721, "RE: Zharradam+Arolin vs a Dullameh and the fireshield t..."
In response to Reply #257


          

Pooh! I'm so dissapointed in Zulgh! It would've been alot more satisfying if Imms had anything to do with it.

  

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Marcus_Sun 03-Sep-06 11:12 AM
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#725, "An evil genius with the right access wouldn't need an i..."
In response to Reply #257


          

The way I thought of would actually be cool, but you'd have to be a ballsy evil genius to pull it off on short notice...

  

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nepentheSun 03-Sep-06 11:30 AM
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#726, "I'll bite! How? (n/t)"
In response to Reply #274


          

.

  

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Marcus_Sun 03-Sep-06 02:57 PM
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#727, "Heh, you asked :p (bad use of gdb inside)"
In response to Reply #275


          

gdb carrionfields or whatever the executable is called

attach to the process with 'attach <processnumber>'

from here, resetting the immunity flags is easy, getting a pointer to the character in question is a little bit tricky...

'call (get_char_world(descriptor_list->character, "<NameOfSmugWarrior>"))->imm_flags = (get_char_world(descriptor_list->character, "<NameOfSmugWarrior>"))->imm_flags^<insert value that represents the immune_fire bitvector>'

cont
quit

and then detach the debugger.. (though I wouldn't recommend typing it all in manually, the mud will be frozen until the debugger is detached...)

This method is probably an unnecessarily cumbersome way for somebody with that kind of access to cheat, but I remember it just popped up in my head like 5 years ago when i was playing around with gdb.. i never got to put it into practice though.

  

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nepentheSun 03-Sep-06 06:01 PM
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#729, "RE: Heh, you asked :p (bad use of gdb inside)"
In response to Reply #276


          

Something along those lines would be theoretically possible, I'd think... the problem is that the MUD as it stood at the time would override/correct it very quickly. You'd probably have to do that again every round or so, which isn't practical.

(I haven't dug into how our immunity/etc. is done in the last few years, so it's possible some of the details have changed on me... but I generally doubt it.)

  

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Marcus_Mon 04-Sep-06 02:23 AM
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#733, "ph34r the hypervisor, destroyer of crackers! :p nt"
In response to Reply #278


          

first the xbox360... damn.

  

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Marcus_Mon 04-Sep-06 04:38 PM
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#737, "Heh oops. now I realize what you were talking about."
In response to Reply #282


          

shouldn't post before i've had my morning coffee :p

  

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Arolin 1 (Guest)Fri 15-Sep-06 09:38 PM

  
#820, "Fireshield bug"
In response to Reply #257


          

I give you my word (if that means anything) that the post was correctly placed on dio's forum.

That moment was suppose to be our crowning achievement.
I am not saying Dullameh was that good, he was no Istendil, but he was the lich at the time and we wanted to implement our most bastardy tatic ever.

Zharradam had made another low level warrior when we decided to do it. He levelled up to hero range and joined Dullameh's cabals just to make this one kill. Obviously mastering the rescue skill on the way.

It was all about killing someone tough using this bug, i mean we could probably have killed dullmah conventionally but its a pain in the ass trying to organise a bunch of idiots for the job.

We had tested it out on another player earlier in the week, that and mastering rescue while levelling instead of normal skills may have tipped off the imms (at least thats what I initially thought).

I cant think of any reason why Muubai was not immune to fire based on our testing. If it was a freak bug then, damn damn damn. At the time rescue was an absolute skill that worked 100% it would have been theoretically impossible for dullameh to survive, short of a crash.

http://www.qhcf.net/cforum/arch.pl?forum-2002/logs?21069

Arolin.

PS just thinking about this is stirring up some addictive desires, scary thought, I guess its like gambling addicts, they never actually recover.

  

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nepentheTue 19-Sep-06 02:12 PM
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#824, "RE: Fireshield bug"
In response to Reply #360


          

>I give you my word (if that means anything) that the post was
>correctly placed on dio's forum.

Yeah, I don't know, man. I believe you, but at the same time an unintentional log edit, like maybe your client eating the fireshield-wears-off message somehow, just seems like the most likely explanation to me. If fireshield randomly just didn't work, I'd have to think we'd have seen it another time, and I haven't... and at the same time, I'm as sure as I can be that there was no immtervention there.

Random thought: the belt of demon scales wasn't involved there in any way, was it? I didn't think it was, but I could conceive of an interaction between those two items that would result in no fire immunity.

  

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TacTue 19-Sep-06 03:07 PM
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#831, "Grouped?"
In response to Reply #363


          

Were they grouped and something about Maran not taking damage from fire to heal interacted here? If you look at the timing it doesn't look like fireshield could have worn off. Especially since there is a message that fireshield is already on him. The most likely explanation is a purposefully edited log, but meh... who knows.

  

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Arolin 1 (Guest)Wed 20-Sep-06 08:18 AM

  
#841, "RE: Fireshield bug"
In response to Reply #363


          

Fireshield did not wear off.

The whole item conflict thing is something I did not think of at the time and is entirely possible. We can blame zharradam if that is true!!!

On Darkmists there was the ASTRIP or affects strip command which would remove all affects without the player seeing anything. I know because we "borrowed" the Ceran (IMP) character and stripped a few players at an unfortunate time for them

Given Muubai was a warrior (that does not use warcry) he probably had no affects other than fireshield anyway and would not have noticed missing other stuff.

It is either due to item conflict, some other freak bug or imm action.

It is a shame muubai did not save his logs...

  

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nepentheFri 22-Sep-06 01:26 PM
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#850, "RE: Fireshield bug"
In response to Reply #380


          


>On Darkmists there was the ASTRIP or affects strip command
>which would remove all affects without the player seeing
>anything. I know because we "borrowed" the Ceran (IMP)
>character and stripped a few players at an unfortunate time
>for them

We don't have one of those, FYI. Must be one of the fun little things they added after stealing a very old copy of the CF code.

I mean, a high enough level immortal can cast cancellation and nuke everything on you no matter what -- that's the solution Galadriel or Jullias or whoever came up with for fixing assorted affect problems or doing certain kinds of testing -- but, like normal dispel/cancel, you'll see it go.

  

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LBC (Guest)Sat 02-Sep-06 02:16 AM

  
#703, "Imm Multicharing"
In response to Reply #0


          

I have always just wondered this, but do some Immortals multichar with a mortal they have and thier Imm persona?

Just wanted to know if the imms are watching for followers as they play a mortal.

  

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nepentheSat 02-Sep-06 09:56 AM
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#712, "RE: Imm Multicharing"
In response to Reply #253


          

I'm not sure I'm understanding the question you're asking, but here goes:

We wear two hats (more than two, but let's say two) as imms:

1) Game administrator (OOC)
2) Immortal character (IC)

Stuff I see as a mortal I readily use wearing the first hat, but not the second.

  

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Grurk MuoukSat 16-Sep-06 05:13 PM
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#821, "RE: Imm Multicharing"
In response to Reply #262


          

For me:

What any mortal I'm playing sees.. my Imm persona is seeing.

I may when I'm on later with my IMM reward or react accordingly via
my IMM.

If you think about it... Gods can in theory see everything. So as
a mort if I see an Imperial acting unimperial, I'm going to note that
as Grurk... just as one example.

But it works the other way... I've interacted with morts as my morts
and gotten on later and threw them some xpadd or whatnot.


G.

  

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ZulghinlourSat 02-Sep-06 10:55 AM
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#713, "RE: Imm Multicharing"
In response to Reply #253


          

Imms are not allowed to multi-char either (I can't have Zulghinlour and a mortal logged in at the same time).

So long, and thanks for all the fish!

  

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Pendragon_SurtrSat 02-Sep-06 12:21 AM
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#702, "Some memories of old"
In response to Reply #0


          

Is it true that as a mortal, Nepenthe used to say 'everyone spam get all altar'?

Is it true that Nepenthe spent the majority of his mortaldom regearing a newbie fire a-p master who would walk into market square where 200 people were in his pk and cast fireball because one was a rager?

If Launfal had never blown the horn of fate, would healers, druids, and shamans have been scrapped? What would have happened if nobody used the horn?

Why is it that whenever I think I have a viable solution to the a/b/s or DB problem and post it, I never receive an imm response? I would rather have an imm tell me I'm an idiot and why than to think that it's not worthy of some response.

  

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nepentheSat 02-Sep-06 07:02 AM
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#706, "RE: Some memories of old"
In response to Reply #252


          

>Is it true that as a mortal, Nepenthe used to say 'everyone
>spam get all altar'?

Probably. The RP standards weren't what they are now.

>Is it true that Nepenthe spent the majority of his mortaldom
>regearing a newbie fire a-p master who would walk into market
>square where 200 people were in his pk and cast fireball
>because one was a rager?

Nope! Although I sure spent a lot of time regearing other Masters period. He was my first character past about 20-25th level and all of the high end areas of the time were new to me, so I tended to come up with a lot of phat loot that I had no personal use for.

>If Launfal had never blown the horn of fate, would healers,
>druids, and shamans have been scrapped? What would have
>happened if nobody used the horn?

That's an interesting question... presumably the gods would have kept fighting, but sooner or later SOMEone would have blown the horn.

>Why is it that whenever I think I have a viable solution to
>the a/b/s or DB problem and post it, I never receive an imm
>response? I would rather have an imm tell me I'm an idiot and
>why than to think that it's not worthy of some response.

Speaking only for myself, I get tired of arguing about it because I don't think either is broken.

  

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Shamanmanguest (Guest)Fri 01-Sep-06 03:13 PM

  
#688, "Question:"
In response to Reply #0


          

Did you die 17 times as cabdru getting mel kartha, as you told me IC when I played Haraen? If so, how did you get back to said mob in so little time?

  

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nepentheFri 01-Sep-06 03:49 PM
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#692, "RE: Question:"
In response to Reply #240


          

>Did you die 17 times as cabdru getting mel kartha, as you
>told me IC when I played Haraen?

I don't remember saying that. Are you sure you're not either making that up or exaggerating it a bit?

  

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Shamanmanguest (Guest)Fri 01-Sep-06 04:17 PM

  
#695, "Maybe a bit of both, I do remember you saying you died ..."
In response to Reply #244


          

f

  

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nepentheFri 01-Sep-06 04:36 PM
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#696, "RE: Maybe a bit of both, I do remember you saying you d..."
In response to Reply #247


          

Might've been some exaggeration on my part as well... I died 3-4 times in hell that I can think of with Cabdru, but I want to say only once on that trip. (Very shortly after grabbing the axe. Yay, archdevil repop!)

  

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SplntrdSat 02-Sep-06 12:14 AM
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#701, "RE: Maybe a bit of both, I do remember you saying you d..."
In response to Reply #248


          

I've never had a hero (I'm at college though, I got time to change that!) so I haven't had a chance to spend any time in an area explore except Organia, and I've never died there, so I was wondering.

I know when you die in area explore, your stuff returns to you. Does the same hold true for dying in hell? If you get a whole bunch of shinies while you're in hell, and die, will you get to keep all those shinies? Is this abusable--say you solo all the way to the uber-item you want, but it's friggin hard to get out, can you just run into a mob, eat a death, and get out easy plus all that shiny stuff?

Splntrd

  

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nepentheSat 02-Sep-06 06:59 AM
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#705, "RE: Maybe a bit of both, I do remember you saying you d..."
In response to Reply #251


          

Most of hell is an explore area.

Although on a semi-unrelated note, I bet Graatch and some of the other old-timers could tell some pretty funny stories about hell exploring in the days before we had explore areas.

  

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LyristeonSat 02-Sep-06 01:31 PM
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#716, "RE: Maybe a bit of both, I do remember you saying you d..."
In response to Reply #255


          

I know I can. I remember dying in a nasty way down there, and then the mud went on a crashing binge. Run 10 steps, save, crash. Repeat as necessary. The running was trying to get to the mobs that had my sweet gear on them. I would rather spam get all pit then have to do that. People say they loved the old days. I am so glad of the present way things work with hell.

  

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Graatchman (Guest)Sat 02-Sep-06 04:48 PM

  
#720, "Yeah, a bunch."
In response to Reply #255


          

The worst being spending more hours than I want to admit here in a hell trip, gathering everything I wanted, dying, and having a level 6 or something (below pk) loot the scepter of domination, regeneration ring and mask of anazu from the pit from me, along with a few other things.

You think I was bitter about the unicorn pendant? That was chocolate and roses compared to this. Bwahahaha!

  

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Xanth (Guest)Sun 10-Sep-06 10:35 AM

  
#798, "RE: Yeah, a bunch."
In response to Reply #269


          

Yep that was me with my level 6 dark-elf ap. I traded the mask to istendil for a place in the Empire. I forget what happened to the rest of it. Wish I had a log.

  

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nepentheSun 10-Sep-06 11:10 AM
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#799, "RE: Yeah, a bunch."
In response to Reply #339


          

If I had to pick, I'd declare you the all-time king of looting heroes as a lowbie. (Not just for this.)

  

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Xanth (Guest)Sun 10-Sep-06 06:57 PM

  
#800, "RE: Yeah, a bunch."
In response to Reply #340


          

Why do I get that distinction? You can name names if you want.

  

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nepentheSun 10-Sep-06 07:34 PM
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#801, "RE: Yeah, a bunch."
In response to Reply #341


          

Every notable lowbie looting story I've heard or personally seen in the last year or two turned out to be one of your characters doing the looting.

I'd have to dig for names... but I'm sure you can think of one or two incidents of spectacular loots or loots after which something remarkable happened. I'm not saying those things don't happen to anyone else, but I haven't personally been aware of them happening to anyone else.

  

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GnarugkFri 01-Sep-06 01:31 AM
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#676, "Sebeok, AKA Yanacek...."
In response to Reply #0


          

Altered cranial within a couple of days of my dwarf warrior beating him to death at a pair of centurions with another maran at my side (who was relatively ineffective except for a round or 15 of lag). I don't want to search the announcements, but I'm rather certain he posted the change, and I wondered why it fell so unbelievably close to me besting that particular mort. If needed, I have the log and date of the incident to confirm a specific time frame, and I would love to know what 'actual' event inspired this rather abrupt alteration. It always came across as particularly fishy, considering Yanacek's success and Sebeok's control over the thief revamp. Answers?

A close second: What incredibly high ranked mob did Cabdru master so many skills against, even with an + INT gain? For so few hours, such mastery is absolutely disgusting, and I've played quite a few fires and fought many many tough mobs without that kind of skill/spell improvement success. Even hints would be a great accomodation.

Thanks!
Cartherlen

  

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SebeokFri 01-Sep-06 10:54 AM
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#679, "RE: Sebeok, AKA Yanacek...."
In response to Reply #229


          

>Altered cranial within a couple of days of my dwarf warrior
>beating him to death at a pair of centurions with another
>maran at my side (who was relatively ineffective except for a
>round or 15 of lag). I don't want to search the
>announcements, but I'm rather certain he posted the change,
>and I wondered why it fell so unbelievably close to me besting
>that particular mort. If needed, I have the log and date of
>the incident to confirm a specific time frame, and I would
>love to know what 'actual' event inspired this rather abrupt
>alteration. It always came across as particularly fishy,
>considering Yanacek's success and Sebeok's control over the
>thief revamp. Answers?
>


Here's a list of the changes to cranial and when. Not all of them were done by me, but hopefully this answers your question. I don't remember the beatdown you mentioned, but I know for a while there if you had two mace specs cranialing you were pretty much permalagged.

6/12/03 - victim's helmet was checking pierce AC for some reason, was changed to bash AC
9/18/03 - victim's helmet (if it met the AC requirement) helps out a little more (Note: Yanacek's helmets he wore never were high enough in bash AC to make a difference.. most of his life he had the crown of eldritch power, which is 0 armor)
11/6/03 - AC requirement for victim's helmet increased slightly
10/6/04 - cranial in combat has a timer like cranial out of combat does


  

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Nightwiggler (Guest)Thu 31-Aug-06 10:32 PM

  
#672, "Nep, silent txt"
In response to Reply #0


          

Ok, I'll come straight out and ask.

AFAIK two characters have (legitimately) gotten archmage gear. Both were played by you. Stupidity on the part of the pbase, or incorrect info?

Is the elixir gettable?

  

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nepentheThu 31-Aug-06 10:52 PM
Member since 04th Mar 2003
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#673, "RE: Nep, silent txt"
In response to Reply #225


          


>AFAIK two characters have (legitimately) gotten archmage gear.
>Both were played by you. Stupidity on the part of the pbase,
>or incorrect info?

Incorrect... people have even sent me logs of killing the archmages before. Although I didn't double-check in all cases, presumably they kept gear afterwards.

(I've also given out some of those items in quests or for tower-related quest rewards, but that doesn't really count.)

>Is the elixir gettable?

Sure. Violence solves any number of problems.

  

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Nivek1Thu 31-Aug-06 09:12 PM
Member since 04th Mar 2003
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#668, "RE: Conspiracies Abound!"
In response to Reply #0


          

Summer 2002. A mob interacts with my villager. No idea what he was talking about. Maybe shed some light if anyone remembers?

Tournament and Practice Yard
Enclosed by the walls of surrounding buildings, this wide track of beaten
dirt serves as a private practice yard for the guild, the guildmaster's
private chambers overlooking the courtyard from above. Weary warriors lean
against the stone walls that surround the yard, in the bits of grass that
have struggled to survive here. From the open windows above come the droning
notes of a pair of wooden flutes, played with little enthusiasm. To the
north a few stone steps lead up into the guild-owned bar.


The Mercenary Guildmaster stands here.

Koaeb looks about him.

The guildmaster holds a ring with two keys in his hands.

The guildmaster stops using a ring with two keys.

The guildmaster drops a ring with two keys.

You say 'Th'Village. Tha's the life. Like th' army in there.'

You nod.

The guildmaster says 'Having served in the Palace, I can say to you, magic is of g
reat power in this world.'

The guildmaster says 'Never depended on it, but the sultan consults some powerful m
ages.'

You say 'Yeah, they's get good at it if'nn ya let em get older.'

You say 'Which is why ah'm one ta cull em from the world now.'

The guildmaster says 'Kept the conjurers from this city, but the others already ha
ve a foot in the door.'

'You say 'Ayup.'

You say 'heard o tha' story ah think.'

You say 'Somethin' bout the Sultan er some such.'

Koaeb smiles pleasantly.

The guildmaster says 'I think there may be some other... events...'

The guildmaster reconsiders his statement.

You say 'Welp, ah reckon yer right, but ah heard it long ago an' ah don' remember m
uch.'

The guildmaster says 'Let's just say, there may be other such devilry about now.'

You say 'A yeah?'

You say 'Them's whisperin' wrong words ta th'Sultan's ear?'

You say 'er somethin'?'

The guildmaster says 'Something else loose in the dark corners of the city.'

Koaeb lets his eyes widen a bit.

The guildmaster says 'Sorcery of a kind I have not seen before.'

The guildmaster says 'But, what do I know.'

Koaeb listens intently.

The guildmaster waves a hand in dismissal.

The guildmaster says 'I know not of what I speak.'

Koaeb frowns a little.

You say 'Bah, tell me what ya heard.'

The guildmaster says 'It is what I saw, but I don't know what it menas.'

The guildmaster says 'means.'

The guildmaster says 'And as I told the other fellow, I was full of drink, so...'

You say 'Welp, ah admit ma weakness is gossip like an' ol' woman. Les hear it!'

The guildmaster wrinkles his nose in remembering.

The guildmaster says 'I can still smell the thing.'

You say 'Smell?'

Koaeb wrinkles his nose as well.

The guildmaster says 'The man-that-is-not-man'

You raise an eyebrow at the notion.

The guildmaster shakes his head.

The guildmaster says 'forget it'

The guildmaster says 'I think Man has taken things too far... he wants to be like
the Gods.'

You say 'Bah, take meh where ya smelled it, if'nn ya please.'

You say 'Ah'm only fer knowin one who canna die tha's not in the Asgaard an' tha's
th'Lich.'

You say 'Ya mean th'Lich?'

The guildmaster says 'Yet another abomination.'

The guildmaster says 'No, this thing knew no flesh.'

You say 'Like a sp'rit?'

<100%hp 100%m 100%mv 1982tnl>
The guildmaster says 'Fashioned in the likeness of Man, but without the Breath of
Life.'

The guildmaster says 'But not a thing of necromancy.'

You say 'Mmm... like one a tem golems, ah'm thinkin' then.'

The guildmaster says 'Made of river mud and... wet...'

You say 'Like a stone one ah once heared about.'

You say 'Smelt like th'swamp it did.'

The guildmaster says 'With a word I saw this thing felled. Collapsing into a heap
.'

The guildmaster says 'But I fear my company was in league with the creator.'

The guildmaster says 'They spoke the same strange tongue.'

You say 'Yer company meanin' th' sultanate? er them folks ya were with?'

The guildmaster says 'an acquaintence of one of my drinking companions.'

You say 'Ah. So...'

You say 'There be some strange thing gettin' about in th' dark corners of th'city.
Ya smelt it an' it was bad...'

The guildmaster says 'some fray-minded mystic'

You say 'Them's that told ya was with th'ones that felled it with a word... an' th
' thing was made a wet sand.'

The guildmaster nods.

You say 'Am ah gettin' ya?'

You nod.

The guildmaster says 'Mages I understand'

The guildmaster says 'these fellows...'

The guildmaster says 'this one kept speaking of words and numbers and how to separ
ate his upper self from his lower self'

The guildmaster says 'sounded like he wanted to be a god'

The guildmaster says 'I know how to separate the lower and upper self...'

The guildmaster fingers his blade.

You say 'Th'mystic yer meanin'?'

The guildmaster says 'Aye.'

You say 'Words, ah know a bit about, but ah'm clueless as ta numbers.'

You say 'Ah know my fingers're ten but tha's it. Th' separation part gets me too.'

You chuckle politely.

The guildmaster says 'while we were drinking he drew this thing on the table...'

The guildmaster thinks a moment.

The guildmaster says 'I don't remember what it looked like.'

You ponder the question.

The guildmaster says 'Something about letters in a certain shape.'

You say 'Welp maybe ya kin tell me how ta separate yer selves?'

The guildmaster says 'One skillful chop would do it, I should think!'

The guildmaster's mouth curls into a wide, toothy grin.

You stop using a large, iron-tipped halberd.
You wield an etched mithril axe.
You feel quite confident with an etched mithril axe.

You say 'Ah'm thinkin' that too.'

The guildmaster says 'I don't think wthat's what he had in mind, but it works for me.'

You smile happily.

You say 'Suren it does, an it'll take ya ta asgaard quick enough, ah reckon.'

Koaeb chuckles grimly.

The guildmaster says 'see what the gods think of your ascendence!'

Koaeb slaps his knee and guffaws loudly.

The guildmaster shakes his head in dismay.

The guildmaster says 'sometimes I think the world has gone mad'

You say 'Indeed, but as my pa always said, we're but travellers in it, er some suc
h.'

You say 'Ah don't quite remember.'

Koaeb looks down at the ground, then back up.

You say 'Welp, wouldja remember that symbol if'n ya saw it agin?'

The guildmaster says 'it was a triangle... but the letters I don't recall'

The guildmaster says 'spelled things in different ways'

You say 'Hm... a triangle. Like th'one that thre God's got?'

You say 'Trabryn er somethin'?'

TRABRYN INDIGO TRIANGLE
The Mark of the Indigo Triangle

Always has there been a mysterious order referred to as the Perpetuim. No one
knows from where they draw their power, who they are, or what their motives
might be. After losing an Asgaardian Immortal, they have chosen another to
give their powers to. Born a mortal to humble farmers, Lord Trabryn now holds
power over the spheres Order, Dedication, and Honesty.

His followers understand that even before notions of good and evil came into
being there was the eternal struggle of chaos versus order. Those of the
Indigo Triangle are sworn to protect order and value the roles of dedication
and honesty in their pursuit to leave behind more order than they found. This
order can take many forms, but this is the common bond shared among those that
worship Lord Trabryn. It is said his followers gather near where Perpetuim
power has been felt before, somewhere in the desert.

The guildmaster says 'hell, I don't know'

You say 'All ah know is that it's purple er some such.'

The guildmaster shrugs indifferently.

The guildmaster says 'I will say one thing'

The guildmaster says 'I didn't really think about it until talking with that last
fellow'

The guildmaster says 'he asked if we cut that mystic down'

The guildmaster says 'and we didn't'

The guildmaster says 'and thinking back, I don't know why'

The guildmaster says 'it's like it didn't even occur to me'

The guildmaster says 'when it would have at any other time'

The guildmaster says 'does that make sense?'

You say 'Welp, sounds strange enough. Ah'm understandin' maybe he put a spell on
ya. Did he see ya?'

You say 'Er, hate ta ask, but are ya gonna eat that pie?'

Koaeb looks at his stomach as it rumbles.

The guildmaster says 'mmm... pie'

You chuckle politely.

You say 'Welp maybe he bewitched yas though.'

The guildmaster eats a berry pie.

You say 'Ah'm hearin' there's them that kin do such.'

The guildmaster says 'Sorry, I was eating. They can do what?'

You say 'There's them that kin bewitch a person, so i've heard.'

You say 'Maybe h'mystic did that to ya.'

The guildmaster says 'I guess he could have when we weren't looking.'

You say 'Welp, interestin'.'

The guildmaster shakes his head.

The guildmaster says 'Anyway. Like I said. I wouldn't think about it too much.'

You say 'Though ah'm not quite sure where ah'd go from here if'n ah wanted ta inve
stigate this. Sounds excitin','

You tip your hat gallantly.

The guildmaster says 'Avoid that nonsense!'

The guildmaster says 'I think the both of them were mad.'

You say 'Bah, ah'm intr... intri... interested.'

The guildmaster says '(there were two of them, by the way)'

You say 'Ah.'

You say 'Where'd ya see em?'

You say 'Hey, ah know.'

The guildmaster says 'One apparently owned the man-that-was-not-man'

The guildmaster says 'and the two of them argued'

You say 'Where kin ah fin' th' bar with th' table with th' carvin'?'

The guildmaster winces.

The guildmaster says 'Ummmm'

The guildmaster says 'That was a couple nights ago, and after a good many drinks...'

The guildmaster sits down and thinks deeply.

You chuckle politely.

The guildmaster says 'he used chalk anyway, which has probably long since been cle
aned up'

You say 'Yeah yer prob'ly right.'

The guildmaster says 'had a little bag full of all sorts of weird things'

You say 'What were they arguin' about then?'

You say 'An which one had th' bag?'

The guildmaster says 'they argued in some strange tongue'

The guildmaster says 'ours had the bag... I never saw the other one really well'

The guildmaster says 'he stood behind the man-that-was-not-man'

The guildmaster says 'it blocked us from continuing'

You say 'Strange.'

The guildmaster says 'apparently the two knew each other'

You say 'Yer friend an' th' mystic?'

The guildmaster says 'the mystic and the fellow behind the creature'

The guildmaster says 'they spoke the same tongue'

The guildmaster says 'and the mystic knew how to drop the creature to rubble'

You say 'Ah. An twas yer frien' that had th' bag?'

The guildmaster says 'the mystic had the bag'

You say 'Gotcha.'

The guildmaster says 'it was full of like...'

The guildmaster says 'roots and charms and jars and such'

You say 'Wierd. Maybe he was some sorta wierd conj'rer.'

The guildmaster says 'There was something not right about him.'

You say 'Welp he gots ingred'ents like one of them alchemists er like them thieves
carry around, but he also gots big conjured thingies.'

You say 'Ah'm stumped.'

You chuckle politely.

The guildmaster says 'just pray you don't run into them'

The guildmaster says 'what a mess'

You say 'Think they might still be about these parts?'

The guildmaster says 'made my skin crawl'

The guildmaster says 'I hope not!'

You say 'Hm.'

You say 'Welp, ah gots ta think all this through.'

You say 'Lotsa infermation, ya know.'

The guildmaster says 'Work on your forms. Of much more use.'

Koaeb stands up a little straighter.

You say 'Ayup.'

The guildmaster says 'Anyway, I have some work to do.'

You tip your hat gallantly.

The guildmaster says 'Good fortune to you.'

You say 'Thanks fer th'tale.'

Tournament and Practice Yard
Enclosed by the walls of surrounding buildings, this wide track of beaten
dirt serves as a private practice yard for the guild, the guildmaster's
private chambers overlooking the courtyard from above. Weary warriors lean
against the stone walls that surround the yard, in the bits of grass that
have struggled to survive here. From the open windows above come the droning
notes of a pair of wooden flutes, played with little enthusiasm. To the
north a few stone steps lead up into the guild-owned bar.


Two keys attached to a small ring sit here.
The Mercenary Guildmaster stands here.

exa keys
They look important.

The guildmaster nods.

The guildmaster goes back to sharpening his blade.

You say 'Er, what're them keys fer?'

get keys
You get a ring with two keys.

The guildmaster says 'Dunno. They're yours if you want them.'

exa keys
They look important.
A ring with two keys is a key, made of steel, and weighs 1 pounds 0 ounces.

You say 'Ah'll look at em in a bit.'

The guildmaster nods.

End

  

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nepentheFri 01-Sep-06 01:55 PM
Member since 04th Mar 2003
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#683, "Got me. Anyone? (n/t)"
In response to Reply #223


          

.

  

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SplntrdFri 01-Sep-06 03:34 PM
Member since 08th Feb 2004
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#691, "In the lyceum..."
In response to Reply #235


          

there are a bunch of stories about the biomancer and the saugash and stuff like that. Sounds about right.

Splntrd

  

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nepentheFri 01-Sep-06 03:51 PM
Member since 04th Mar 2003
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#693, "RE: In the lyceum..."
In response to Reply #243


          

Hm, I don't think it's that. The biomancer/saugash/etc. stuff is all my mythology and I don't know what the logged interaction is about.

  

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Mek (Guest)Thu 31-Aug-06 03:20 PM

  
#657, "Some stuff."
In response to Reply #0


          

1) Was there tinkering done to phylacteries before my lich (Ithzaruul), and after some previous lich(s)? The reason I ask is that I ran into problems where two seemingly identical phylacs would do completely separate things, and there was really no way for me to know. I sent an email about it at the time, but I never heard back.

2) I may be a bit off here, so correct me where I stray, but is it or isn't it true that the senior staff came down really hard on Beroxxus after he whooped a few rager's asses for treating his IC persona with disrespect? I think I saw a log of the event on Dio's when it happened, and I remember cheering for B the whole time. To find out later that he got reamed badly for it was a bit shocking.

3) With the removal of visible ranks from imp, imm, and ava-level characters, do you guys think the presence of the "IMP" abbreviation kinda detracts from RP? I know, I know, we rarely see them visible, but I can just imagine a new player's confusion at the immortal ranks:

"So, you can be an Immortal's avatar while you're a mortal...but you're an Avatar when you're made into an immortal? Okaaaaay. And wait, aren't liches technically "immortal"? What's so special about the title? And what's with these IMPs everywhere? If that Lyristeon guy ever makes level 60 it's going to look pretty funny."

How about changing the immortal ranks to this: Avatar - Demigod, Immortal - God, Implementor - Elder God?

4) With the game as huge as it is, area-wise, what will be asked of new Demigods when they sign on? More areas?

5) Has BoltThrower had it out for Dru ever since he was cleaved in half by his anti-paladin? Do any logs of that exist?

6) When was the last official Shadow guild member around? Names too if ya got em. I'd love to know. Also, did this guild exist long after it was thought to be gone? I honestly don't think they could exist in the current cabal climate, so it feels worthy of asking about now.

I'm sure I'll think of more later.

  

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nepentheThu 31-Aug-06 11:00 PM
Member since 04th Mar 2003
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#674, "RE: Some stuff."
In response to Reply #212


          

>1) Was there tinkering done to phylacteries before my lich
> Ithzaruul), and after some previous lich(s)? The reason I ask
>is that I ran into problems where two seemingly identical
>phylacs would do completely separate things, and there was
>really no way for me to know. I sent an email about it at the
>time, but I never heard back.

Yep. I gather that at some point during my AWOL period, a list of phylacteries circulated, and it was desired to swap them around somewhat. This was done imperfectly.

I think it's fixed now, but who knows.

>2) I may be a bit off here, so correct me where I stray, but
>is it or isn't it true that the senior staff came down really
>hard on Beroxxus after he whooped a few rager's asses for
>treating his IC persona with disrespect? I think I saw a log
>of the event on Dio's when it happened, and I remember
>cheering for B the whole time. To find out later that he got
>reamed badly for it was a bit shocking.

During my AWOL period; I have no idea about this, so hopefully someone else was around and can comment.

>3) With the removal of visible ranks from imp, imm, and
>ava-level characters, do you guys think the presence of the
>"IMP" abbreviation kinda detracts from RP? I know, I know, we
>rarely see them visible, but I can just imagine a new player's
>confusion at the immortal ranks:
>
>"So, you can be an Immortal's avatar while you're a
>mortal...but you're an Avatar when you're made into an
>immortal? Okaaaaay. And wait, aren't liches technically
>"immortal"? What's so special about the title? And what's with
>these IMPs everywhere? If that Lyristeon guy ever makes level
>60 it's going to look pretty funny."

>
>How about changing the immortal ranks to this: Avatar -
>Demigod, Immortal - God, Implementor - Elder God?

I generally agree with this. I'd rather there were no distinction at all for implementor, but I can see how a player might want to know this for rules concerns or what have you.

>4) With the game as huge as it is, area-wise, what will be
>asked of new Demigods when they sign on? More areas?

Probably to some degree, yes... although the bigness of the game, while very cool in some ways, has its consequences in others.

Personally, I'd like to see us spend more time making existing areas cooler; some of these projects are happening right now. Strange Island, for example, has always felt very empty to me. It's more or less a road area with a gimmick and not a lot else to recommend it. A lot could be done with all that open space.

>5) Has BoltThrower had it out for Dru ever since he was
>cleaved in half by his anti-paladin? Do any logs of that
>exist?

I'm sure there are still logs out there somewhere.

I recall that BT had a dislike for Dru, but it was about some CF clone MUD or stolen copies of the CF source that he thought Dru was involved in in some way or what have you. I don't know even 10% of the story.

>6) When was the last official Shadow guild member around?
>Names too if ya got em. I'd love to know. Also, did this guild
>exist long after it was thought to be gone? I honestly don't
>think they could exist in the current cabal climate, so it
>feels worthy of asking about now.

It's been a while... 1999-2000 sounds about right.

>I'm sure I'll think of more later.

  

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DruSun 03-Sep-06 09:49 PM
Member since 19th Aug 2003
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#731, "RE: Some stuff."
In response to Reply #227


          

>>5) Has BoltThrower had it out for Dru ever since he was
>>cleaved in half by his anti-paladin? Do any logs of that
>>exist?
>
>I'm sure there are still logs out there somewhere.

You may have to ask Matt, I lost my data copies during a hard crash around 1997, the hardcopy (of a great many things) about a year later when the house burned.

>I recall that BT had a dislike for Dru, but it was about some
>CF clone MUD or stolen copies of the CF source that he thought
>Dru was involved in in some way or what have you. I don't
>know even 10% of the story.

There were several issues surrounding all of that nonsense. I had thought it dead and buried until the Andaren incident several years later. That particular thing, and the direct effects on my character of the time, were the dominant factors in why I quit playing. See, I know some of you on staff are legitimately good people - but I'm sure there are 'good people' someplace in the Bush administration, too.

I dont want to play there, either.

  

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nepentheTue 05-Sep-06 01:25 PM
Member since 04th Mar 2003
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#753, "RE: Some stuff."
In response to Reply #280


          

Although I can't say that I remember or maybe ever knew the story you're talking about, this all seems more than a little melodramatic to me.

I mean, I know BT didn't want you to be an imm based on his history with you / distrust of you, and that doesn't really bother me. As far as I can remember it didn't affect the mortal play of any of your characters since I've been around.

Anyway, I haven't personally seen BT on CF in years at this point. As far as I'm concerned the point is moot.

  

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DruWed 06-Sep-06 04:58 PM
Member since 19th Aug 2003
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#778, "RE: Some stuff."
In response to Reply #301


          

>Although I can't say that I remember or maybe ever knew the
>story you're talking about, this all seems more than a little
>melodramatic to me.

It really wasn't meant to come across that way, it's pretty much a dead horse as a singular topic.


>I mean, I know BT didn't want you to be an imm based on his
>history with you / distrust of you, and that doesn't really
>bother me. As far as I can remember it didn't affect the
>mortal play of any of your characters since I've been around.

It did have an effect, that I can guarantee. It wasn't the doing of ol' Rahvin/BT/Shaidar/Blitzkrieg however. It has been dealt with privately between myself and interested parties who were in the know when it all went down, and I'm cool with it.


Now, here's my question, because (sadly, I'm not making this up) I had personal inquiries while you did your mad run with the Anti-Paladin of recent ill repute. I had several comments pop up in my inbox with the whole "I thought you quit, isn't that a little obvious?" types of remarks. While I do take it as somewhat flattering that half those junkies even remember me, and they'd mistake me for you (I guess someone missed the memo, Dru was notoriously bad at PKs because of his personal code), it just seemed a bit bizarre.. so:

Was your name a slight homage to the ancient old A-P himself, or was that just a crazy fluke of your subconscious mind?

  

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nepentheWed 06-Sep-06 11:13 PM
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#780, "RE: Some stuff."
In response to Reply #325


          


>It did have an effect, that I can guarantee. It wasn't the
>doing of ol' Rahvin/BT/Shaidar/Blitzkrieg however. It has
>been dealt with privately between myself and interested
>parties who were in the know when it all went down, and I'm
>cool with it.

Having no idea what you're talking about, I'll just let that one go!

> Was your name a slight homage to the ancient old A-P
>himself, or was that just a crazy fluke of your subconscious
>mind?

Just one of those lucky coincidences, I guess. As I was first writing the role the name was Cabdrullandu, which was subsequently shortened.

  

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LyristeonFri 01-Sep-06 06:32 AM
Member since 02nd Jan 2004
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#677, "RE: Some stuff."
In response to Reply #212


          

If that Lyristeon guy ever makes level
60 it's going to look pretty funny."

For more reasons than you can imagine.

  

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Pro-man (Guest)Fri 01-Sep-06 12:43 PM

  
#681, "I know! I know!"
In response to Reply #230


          

IMPIMP

ImPiMP

I'm Pimp!

  

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Mek (Guest)Fri 01-Sep-06 06:29 PM

  
#697, ";-) nt"
In response to Reply #234


          

.

  

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TacThu 31-Aug-06 02:39 PM
Member since 15th Nov 2005
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#652, "I thought of a good one..."
In response to Reply #0


          

Well I think it is good.

I heard that Nepenthe (and by heard I mean just made up) won't show the rest of his Cabdru logs because they prove he was cheating. No I won't take your word for it, only logs will do!

Muhahahahaha *evilgasm*

  

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nepentheThu 31-Aug-06 06:39 PM
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#663, "RE: I thought of a good one..."
In response to Reply #207


          

I'm not sure if there are any good ones left...

Maybe they'll go on my pile for inaugurating a log board here, if ever there is such a thing on some distant day.

  

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TacThu 31-Aug-06 12:49 PM
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#640, "Strahd!"
In response to Reply #0


          

What was the real story behind Strahd's website, Strahd and subsequently Zulg. Cause the way I read it, Strahd got ####ed over, and now you've brainwashed him and he came out Zulg.

I'm just bored at work.

  

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ZulghinlourThu 31-Aug-06 01:13 PM
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#643, "RE: Strahd!"
In response to Reply #195


          

>What was the real story behind Strahd's website, Strahd and
>subsequently Zulg. Cause the way I read it, Strahd got ####ed
>over, and now you've brainwashed him and he came out Zulg.

Damn, I'm not even sure I remember...

I got to 51...made an area that made Nepenthe go nuts (shrowd, shrowd, shrowd!) All along the way my achieverness made me want to find everything, identify everything, map everything, and so I did. At the same time I was in college as a Comp Sci student, and decided to learn how to use the world wide web a bit better, so made it into a website. I got to 52, and stuck there for a looong time. Eventually I was let go due to not being seen as productive enough (which was common at the time, as there wasn't a very definite path of progression up the imm ranks that I was aware of). Some of the other Imps may know more, as obviously I was just a wee lad back then.

After that, I focused on mortals more, and kept expanding the site. I had maps and gear from some of the explore-type areas (Hell especially). I remember talking to Scarabaeus about it a little bit, and decided to take that stuff down, choosing to let folks find out the cool stuff in these areas on their own. Sometime later I reapplied to the Immstaff, and the rest as they say is history.

I don't recall ever really feeling screwed because of my website (maybe I've forgotten over the years). I did get bored with it at times, and didn't have places to host it at other times. Keeping track of the gear was a giant pain in the ass. Keeping up with the maps was fun, and I remember at some point Cyradia coming to me and telling me she STILL has copies of all those maps. I've probably got them on a hard drive somewhere.

So long, and thanks for all the fish!

  

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TacThu 31-Aug-06 01:21 PM
Member since 15th Nov 2005
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#645, "What I remember"
In response to Reply #198


          

Don't blame me if it is a fabrication... I was a wee..er lad than you at the time.

There was something on the main page about how your area went in and even had a Strahd mob, but they didn't credit you or something and then kicked you off, and so you decided screw them and made the site for the players.

I wish I still had copies of all those maps... and the sa'angreal quest, but on the bright side, I still know how to get a certain bracer from that site. I suppose that makes me a cheater. The sa'angreal quest always messed with my head and I never figured it out before white tower went boom, so I guess it's no real loss.

Seriously though, I'm just bored at work and for some reason Strahd's site popped into my head.

  

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ZulghinlourThu 31-Aug-06 02:03 PM
Member since 04th Mar 2003
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#649, "RE: What I remember"
In response to Reply #200


          

>Don't blame me if it is a fabrication... I was a wee..er lad
>than you at the time.
>
>There was something on the main page about how your area went
>in and even had a Strahd mob, but they didn't credit you or
>something and then kicked you off, and so you decided screw
>them and made the site for the players.

Hmm...I had the site around quite awhile before I even became an immortal the first time, I just didn't advertise it very much. It is true, Strahd used to be named in the area, but I/they changed it at some point, and when I redid the areas, I un-Ravenlofted them and tried to make them "based on Ravenloft" much like any made-for-TV movie. I don't recall them ever not giving me credit for the areas (the area author was Strahd all the way up until I redid them with Zulghinlour).

>I wish I still had copies of all those maps... and the
>sa'angreal quest, but on the bright side, I still know how to
>get a certain bracer from that site. I suppose that makes me
>a cheater. The sa'angreal quest always messed with my head
>and I never figured it out before white tower went boom, so I
>guess it's no real loss.

Hehe, there were a few quest walkthroughs on there, yes. Bracers, Sa'angreal, boats near arkham, etc. That boats thing took me forever to figure out

>Seriously though, I'm just bored at work and for some reason
>Strahd's site popped into my head.

Takes me back, takes me back

So long, and thanks for all the fish!

  

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eternal_elfThu 31-Aug-06 02:22 PM
Member since 25th Feb 2005
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#650, "RE: What I remember"
In response to Reply #204


          

Strahd Von Zarovich, Lord of Barovia, Champion of the Undead
Level 52 Arial Thief of Shadow


Strahd was an Arial Thief, and an Avatar of Shadow. After attaining the 52nd level, creating 2 areas for Carrion Fields, and helping out Shadow with many interviews, Cador decided that Strahd hadn't done anything and was thereupon banished from the Realm.

------

Your words dude . Apparently I still have your site on my hard drive.

  

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ZulghinlourThu 31-Aug-06 02:42 PM
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#653, "RE: What I remember"
In response to Reply #205


          

> Strahd Von Zarovich, Lord of Barovia, Champion of
>the Undead
>Level 52 Arial Thief of Shadow
>
>
>Strahd was an Arial Thief, and an Avatar of Shadow. After
>attaining the 52nd level, creating 2 areas for Carrion Fields,
>and helping out Shadow with many interviews, Cador decided
>that Strahd hadn't done anything and was thereupon banished
>from the Realm.
>
>------
>
>Your words dude . Apparently I still have your site on my
>hard drive.

Yeah...that was a strong reaction to what I later found out was bad management As I said above: Eventually I was let go due to not being seen as productive enough (which was common at the time, as there wasn't a very definite path of progression up the imm ranks that I was aware of).

At the time, yeah, I'm sure I was pissed off because I really wanted to be an imm and contribute, but didn't feel like I was being given an opportunity.

So long, and thanks for all the fish!

  

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nepentheThu 31-Aug-06 01:43 PM
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#646, "RE: Strahd!"
In response to Reply #198


          


>I got to 51...made an area that made Nepenthe go nuts (shrowd,
>shrowd, shrowd!)

Love the Zulg, hate the spelling.

>I don't recall ever really feeling screwed because of my
>website (maybe I've forgotten over the years).

I want to say Cador put the nix on your next attempt at imming after Strahd over it. That was during the era when SH had disappeared for a while and hadn't come back yet, and Cador was more or less running the show.

  

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ZulghinlourThu 31-Aug-06 01:55 PM
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#648, "RE: Strahd!"
In response to Reply #201


          

>
>>I got to 51...made an area that made Nepenthe go nuts
> shrowd,
>>shrowd, shrowd!)
>
>Love the Zulg, hate the spelling.
>
>>I don't recall ever really feeling screwed because of my
>>website (maybe I've forgotten over the years).
>
>I want to say Cador put the nix on your next attempt at imming
>after Strahd over it. That was during the era when SH had
>disappeared for a while and hadn't come back yet, and Cador
>was more or less running the show.

Was that with my Master Invoker, who actually got immorted by Twist, then a couple days/weeks later was asked to leave (and that the immorting was a mistake)? I vaguely remember that.

So long, and thanks for all the fish!

  

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Balsamon (Guest)Thu 31-Aug-06 02:26 PM

  
#651, "RE: Strahd!"
In response to Reply #203


          

Zinla was fun.

  

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eternal_elfThu 31-Aug-06 02:46 PM
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#654, "Haha, this site is great. Totally forgot about it :P."
In response to Reply #206


          

Zinla the Invoker Heroine, Lady Adept of Alchemy
Zinla, Invoker Heroine, Leader of Masters
Zinla, Archmage of House Dal'Vien
Level 51 Dark-Elf Invoker of Masters


Enshrowded in a dark black cowl, a small woman stares out at you. Her deep grey eyes catch yours for only a moment, until you notice the color of her skin. An ebony skinned elf stares at you, a twinkle in her eye, and a large book in her hands. Within this great tome lies all of the Knowledge she has collected over her years travelling the waking world. Five symbols are engraved into the cover of the book, each a glowing rune. You recognize them as the symbols of the five magics: Alchemy, Thermatology, Electricity, Sorcery and Wizardry. You notice a chain bounding the book to her wrist. She explains that she is a Keeper of Knowledge, one who wanders the land searching high and low for a scrap of information not already contained in her book. She claims that she will defend the book with her life, and that an attack upon her is an attack upon Knowledge. She turns to go, but with a brief glance back at you she smiles and says, 'Do not forget young one, Knowledge is power, better to come prepared to a fight'.



Zinla was one of my most favorite characters to play. She was damn near indestructable. Below are two sets of gear I attained with her, one was a complete set of hit point gear, which when transformed left me with 1785 hit points. The other was a beautiful set of warrior gear, which made me hit damn hard for a mage. Many were the times when I would fend off an attack by a mass of battle ragers by myself, the area spells that are given to invokers can have some nasty effects when you've got 5 guys in your range, but they are all beating on the Senschal.

Hit Point Gear

(used as light) (Glowing) (Humming) war banner of the Lord of Mortorn
(worn on finger) (Invis) (Glowing) (Humming) the ring of fortitude
(worn on finger) (Invis) (Glowing) (Humming) the ring of fortitude
(worn around neck) (Glowing) an ice-cold broach
(worn around neck) (Glowing) an ice-cold broach
(worn on body) (Humming) breastplate of a dwarven ribcage
(worn on head) the mask of Urkhulash
(worn on legs) (Glowing) (Humming) a pair of darkened leggings
(worn on feet) (Glowing) (Humming) a pair of darkened boots
(worn on hands) a pair of black steel gauntlets
(worn on arms) (Glowing) (Humming) the sleeves of Harrapia
(worn about body) an Eagle Embroidered Silk Robe
(worn about waist) (Invis) (Glowing) (Humming) a belt of Thermatology
(worn around wrist) the Bracelet of Longevity
(worn around wrist) the Bracelet of Longevity
(wielded) (Humming) the flaming sceptre of Chaos

Warrior Gear

(worn on finger) a ring embossed with lightning bolts
(worn on finger) a ring embossed with lightning bolts
(worn around neck) (Glowing) a black hammer pendant
(worn around neck) (Glowing) a black hammer pendant
(worn on body) (Glowing) (Humming) a suit of darkened platemail
(worn on head) (Glowing) (Humming) a darkened helm
(worn on legs) (Glowing) (Humming) a pair of darkened leggings
(worn on feet) (Glowing) (Humming) a pair of darkened boots
(worn on hands) (Glowing) some leather gloves with black inscriptions
(worn on arms) (Humming) jagged arm guards
(worn as shield) (Glowing) a shield of mirror-white dragonscales
(worn about body) (Invis) (Glowing) (Humming) a cloak of wizardry
(worn about waist) (Glowing) an ulrician belt
(worn around wrist) (Invis) (Glowing) (Humming) the Bracelet of Bifrost
(worn around wrist) (Invis) (Glowing) (Humming) the Bracelet of Bifrost
(wielded) (Glowing) (Humming) net of living spiders

  

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ZulghinlourThu 31-Aug-06 02:55 PM
Member since 04th Mar 2003
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#656, "For Drok..."
In response to Reply #209


          

>Enshrowded in a dark black cowl, a small woman stares out at
>you. Her deep grey eyes catch yours for only a moment, until
>you notice the color of her skin. An ebony skinned elf stares
>at you, a twinkle in her eye, and a large book in her hands.
>Within this great tome lies all of the Knowledge she has
>collected over her years travelling the waking world. Five
>symbols are engraved into the cover of the book, each a
>glowing rune. You recognize them as the symbols of the five
>magics: Alchemy, Thermatology, Electricity, Sorcery and
>Wizardry. You notice a chain bounding the book to her wrist.
>She explains that she is a Keeper of Knowledge, one who
>wanders the land searching high and low for a scrap of
>information not already contained in her book. She claims that
>she will defend the book with her life, and that an attack
>upon her is an attack upon Knowledge. She turns to go, but
>with a brief glance back at you she smiles and says, 'Do not
>forget young one, Knowledge is power, better to come prepared
>to a fight'.

So long, and thanks for all the fish!

  

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EskelianUnreg (Guest)Thu 31-Aug-06 07:41 PM

  
#665, "I still have the original Strahd maps :). n/t"
In response to Reply #198


          

n/t

  

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CyradiaTue 05-Sep-06 03:07 PM
Member since 26th Jan 2005
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#759, "RE: Strahd!"
In response to Reply #198


          

> Keeping up with the maps was fun, and I remember at
>some point Cyradia coming to me and telling me she STILL has
>copies of all those maps. I've probably got them on a hard
>drive somewhere.

And I did, too. Those were some tax dollars at work...I snuck into the computer lab as a freshman and printed out all of them and made myself a white CF notebook. Later the next year I'd use the same sneaking and print out my area documents as young imm in the same lab. Luckily by my junior year I had done most of my massive CF printing, because they started charging for print-outs. Go heels!


After I deleted Cyradia I loaned my map notebook to my little brother. I asked for it back, later, and it had mysteriously disappeared. This doesn't exactly surprise me, given his track record of losing anything not chained to his body...but it was still a sad Strahd map ending.

  

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TheForsaken (Guest)Thu 31-Aug-06 08:48 AM

  
#627, "QHCF."
In response to Reply #0


          

Do you like Dio's forums at qhcf?

Do you like how the VIPs handle things?

Would you like to see an updated item list excluding area explore items and uniques?

Do you believe that only Dio and Gabe can check IPs?

Do you think we're too subjective on applying the rules?

Would you like to return to posting openly there (with an IMM flag)?

Do you like me?

We can be friends. My favorite cereal is Cap'n Crunch.

  

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ZulghinlourThu 31-Aug-06 01:18 PM
Member since 04th Mar 2003
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#644, "RE: QHCF."
In response to Reply #182


          

>Do you like Dio's forums at qhcf?

I used to lurk there, posting at times. Honestly, it's probably been two years since I've visited it.

>Do you like how the VIPs handle things?

The administrators have been helpful and open in the interactions I've had with them.

>Would you like to see an updated item list excluding area
>explore items and uniques?

Meh

>Do you believe that only Dio and Gabe can check IPs?

No idea

>Do you think we're too subjective on applying the rules?

If by "we" you mean the VIPs there. In the past (more than 2 years ago), it seemed subjective to me. In fairness, the same thing can probably be said of our forums at times.

>Would you like to return to posting openly there (with an IMM
>flag)?

I wouldn't.

So long, and thanks for all the fish!

  

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nepentheThu 31-Aug-06 01:51 PM
Member since 04th Mar 2003
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#647, "RE: QHCF."
In response to Reply #182


          

>Do you like Dio's forums at qhcf?

It's a mixed bag. I have a love/hate relationship with it.

>Do you like how the VIPs handle things?

Mostly. It's not run the way I'd run a forum (obviously) but for what it is they generally seem to do a good job.

>Would you like to see an updated item list excluding area
>explore items and uniques?

Meh.

>Do you believe that only Dio and Gabe can check IPs?

Not so much, no. It's possible that an IP I posted there with (as Cabdru) but did not play from could make the IRC rounds by pure random chance, but mathematically unlikely.

>Do you think we're too subjective on applying the rules?

Eh, it's like the CF naming rules. You can try to have common standards, but different people interpret things differently or are bothered by different things. There's really no way around it.

>Would you like to return to posting openly there (with an IMM
>flag)?

Eh. There are times when I would like to bust someone down publically, but realistically this probably would only mean more work and drama for me. I don't miss it most of the time.

>Do you like me?

If only you had offered me the option of checking yes or no!

>We can be friends. My favorite cereal is Cap'n Crunch.

Mine is Cocoa Frosted Flakes, which are no more.

  

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Nightwiggler (Guest)Thu 31-Aug-06 04:27 PM

  
#660, "Just so you know (txt)"
In response to Reply #202


          

No Dios VIP spread any IP associated with Cabdru around IRC to my knowledge. On the other hand, I did convince several (2) Dios VIPs that you were Cabdru based purely on archived forum posts.

It really was pretty obvious if you happen to read the forums too much, like I do

Anyways the point is afaik there was no impropriety going on by the VIP staff from Dios.

  

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nepentheThu 31-Aug-06 06:38 PM
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#662, "RE: Just so you know (txt)"
In response to Reply #215


          

I believe you, but it still doesn't account for everything I saw this time around.

Ah well.

  

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IsildurFri 01-Sep-06 10:46 AM
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#678, "RE: Just so you know (txt)"
In response to Reply #217


          

The only VIPs who can check IPs are Gabe and Dio. If they did, they never told me about it. I admit that I did check what registered handle was posting as Cabdru, but you were smart enough to render that approach ineffective.

  

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ShadowmasterFri 01-Sep-06 12:27 PM
Member since 18th Mar 2003
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#680, "Uhm."
In response to Reply #231


          

So Dios VIP's don't see the IP when we apply for an account? That would be contradictory to what the Dio VIP's have said. Are these then visible later?

  

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TheForsaken (Guest)Fri 01-Sep-06 02:21 PM

  
#684, "No."
In response to Reply #233


          

We never see anything ip related. However, we do know when you apply for a new account and you have an existing account, but it just tells us the handle names. IPs are never visible to anyone other than Gabe or Dio, the two guys who manage the site. Isildur and I are the highest ranking VIPs, and neither of us nor any of the lower ranked VIPs ever see or touch or deal with ips.

  

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nepentheFri 01-Sep-06 02:27 PM
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#686, "RE: No."
In response to Reply #236


          

Rumor has it that a lower ranked VIP can or could see this information by banning/unbanning an account.

No?

  

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ShadowmasterFri 01-Sep-06 02:44 PM
Member since 18th Mar 2003
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#687, "This is what I had heard as well."
In response to Reply #238


          

Not sure if it was true. Conjecture and all

  

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IsildurFri 01-Sep-06 03:25 PM
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#690, "RE: No."
In response to Reply #238


          

Nope. That just tells you the poster's registered name if they happened to post using something other than their registered name.

  

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TheForsaken (Guest)Fri 01-Sep-06 03:58 PM

  
#694, "I know what you mean."
In response to Reply #238


          

It -was- like that for a few weeks. But during that time, the only people who could deny/ban was Dio, Gabe, and Xanth. Xanth asked Dio to change it so it didn't reveal the ip address, just the name of the registered handle. So yes, it was possible for a level 58+ VIP to see that information, but only for a very short time span. Now, it is impossible for any VIP outside of Dio/Gabe to ever see ip addresses. That's the scoop!

And I intend to keep pestering Dioxide to add in an accountability system so that the couple of VIPs who can now ban people cannot use that feature to figure out a hidden handle. Such as in the way denying Cabdru (and then promptly undenying) would reveal Nepenthe's reg'd posting handle...I don't like that at all. We should shortly have a system in place that will show Isildur and I who denies who and for how long or to ban someone another VIP must agree to see it succeed.

Any other questions? Sorry for the messy post, but I'm in a hurry before I leave for the weekend.

  

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nepentheSat 02-Sep-06 07:11 AM
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#708, "RE: I know what you mean."
In response to Reply #246


          

Hm. I believe you, but at the same time I don't know how to explain someone saying, "Cabdru posts from X" and being correct.

Ah well. Water under the bridge.

  

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Kruuank (Guest)Sat 02-Sep-06 09:09 AM

  
#710, "Hopefully this is the last post on the subject :)"
In response to Reply #258


          

Hey Nep, I knew Cabdru was you fairly early. While I have only been playing this game a year, I have read both Official's and QHCF for about 3 years. I think Istendil was amazing in RP (PK I can't really tell from logs...I mean, you look beastly, but y'know, firsthand is the best).

So, onto to the evidence.

One: You were an complete and udder badass when I first traveled with you with Ulzammon, and you were level 36. There are about six players in the game who historically have been able to create a character that badass at that level. You were on the short list.

Two: Unbeknowest to you(Cabdru/Drok), Ulzammon actually killed like twice as many people with the spider monkey as I did with the Hyena, but when I travelled with Cabdru, the spider monkey got beat on. So your Immortal comment on my PBF (Really starting to turn things around with the Hyena) made me be like "That's odd".

Three: This post. http://forums.carrionfields.com/dc/dcboard.php?az=show_mesg&forum=4&topic_id=39292&mesg_id=39371&page=
Now, I know from talking IC, that that item has been seen once or twice before. But admit it. Those three things I have pointed out all make making an informed guess as to who played Cabdru mighty easy.
*Note: For all those who say that I used this information to tell others or to my benefit, why did I delete Ulzammon? I knew Cabdru liked me, he was Chancellor, with armadillo he could have really used me on trips to Hell and Silent. I deleted because I felt my RP was ####ty and that I wasn't living up to the Scion archtype (IE a good PKer), and as I said, the only one who was told this information was my bro.

  

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nepentheSat 02-Sep-06 09:47 AM
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#711, "RE: Hopefully this is the last post on the subject :)"
In response to Reply #260


          

Right, I'm not as subtle as I'd like to be... but that still doesn't give someone my IP. Does that make sense?

P.S. Damn you. I needed more 'dillo.

  

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IsildurFri 01-Sep-06 03:24 PM
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#689, "RE: Uhm."
In response to Reply #233


          

I never approve new accounts, so I wouldn't know. Having just checked, though, no, the IP address isn't listed.

  

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OdrirgThu 31-Aug-06 08:24 AM
Member since 16th Oct 2004
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#626, "Kindof a personal one...."
In response to Reply #0


          

I played Khwarismians. A cloud druid. Follower of Nepenthe (a god of Master cabal) very shortly after the whole magic/nature war started getting heated.

For some reason, I thought that would be fun.


This was my second empowered char, my first being a really newbie paladin who was empowered then tatted by nep.

I REALLY wanted a DRUID tatted by a master imm, especially considering the whole magic/nature war thing. heh.


One day, I was sitting in Nepenthe's shrine, and this big, badass invoker comes and REALLY pimps me hard.


Well, I find out later, that that invoker was played by Nepenthe.


HAHAHAHAHAHAHAHAHAHAHAHAHAH

I still actually physically laugh outloud at that.

And I still to this day, whenever I see the name "nepenthe" have this little mental picture of a Nepenthe sitting behind his computer Evil-laughing into the night as he kills off his mortal followers with his mortals.

So, what I want to know is, be honest, have you often in the past hunted your own shrines while you were playing morts? Did doing so give you the case of the uncontrollable evil-giggles that I picture in my head? Was doing so as fun for you as I think it would be (meaning, VERY fun...heh)



Have any other imms stalked their own shrines with thier morts? (it seems to me that this could be a rather fun passtime)

  

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nepentheThu 31-Aug-06 04:12 PM
Member since 04th Mar 2003
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#659, "RE: Kindof a personal one...."
In response to Reply #181


          

>I played Khwarismians. A cloud druid. Follower of Nepenthe (a
>god of Master cabal) very shortly after the whole magic/nature
>war started getting heated.
>
>For some reason, I thought that would be fun.

Most of the Masters didn't want to go out and fight nature. Pusses.

So I made an invoker follower of Twist (evil, as per my "wrath rule") and started trying to set druids and stuff on fire. For some reason, I thought that would be fun.

>This was my second empowered char, my first being a really
>newbie paladin who was empowered then tatted by nep.

Ahh newbies. I just couldn't stop tattooing them.

>I REALLY wanted a DRUID tatted by a master imm, especially
>considering the whole magic/nature war thing. heh.
>
>
>One day, I was sitting in Nepenthe's shrine, and this big,
>badass invoker comes and REALLY pimps me hard.
>
>
>Well, I find out later, that that invoker was played by
>Nepenthe.
>
>
>HAHAHAHAHAHAHAHAHAHAHAHAHAH

It was, too.

Areawise, you were inside the shrine, although you were still on the outside of the shrine, if you follow.

>I still actually physically laugh outloud at that.
>
>And I still to this day, whenever I see the name "nepenthe"
>have this little mental picture of a Nepenthe sitting behind
>his computer Evil-laughing into the night as he kills off his
>mortal followers with his mortals.

I don't wickedly cackle into the night that often.

Well, maybe a little.

>So, what I want to know is, be honest, have you often in the
>past hunted your own shrines while you were playing morts?

Sometimes! That's the only time I can remember offhand, though (and I do remember it.)

>Did doing so give you the case of the uncontrollable
>evil-giggles that I picture in my head? Was doing so as fun
>for you as I think it would be (meaning, VERY fun...heh)

I enjoyed that character. It was a good time.

Cador might've been doing the evil giggling, though.

>Have any other imms stalked their own shrines with thier
>morts? (it seems to me that this could be a rather fun
>passtime)

I recall Cador once saying something along the lines that there really was nothing better than murdering someone in your own shrine. I recall seeing a fair handful of the old-school imms doing it at one point or another over many years.

  

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CassmanThu 31-Aug-06 07:59 PM
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#666, "I resemble that remark..."
In response to Reply #214


  

          

, my first being a really
>>newbie paladin who was empowered then tatted by nep.
>
>Ahh newbies. I just couldn't stop tattooing them.
>


-Cassman-

  

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CorrlaanFri 01-Sep-06 09:12 PM
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#699, "I will admit to doing this recently"
In response to Reply #181


          



I have lately had a penchant for orcs, and those damn lovable Corrlaan followers are sometimes easy meat.

Although! I avoid my shrine. That's just wrong.


Corrlaan

Corrlaan followers are NICE. With a capital NICE!

  

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ArvamWed 20-Sep-06 02:37 PM
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#845, "RE: Kindof a personal one...."
In response to Reply #181


          

Well, I've never gone to my shrine to pk anyone, but there was one kinda funny story thats related.

I was playing Zardik at the time, and I had just gotten in a big fight with team Scion, and had the usual circus of necro affects piled on me from Dullameh. I bugged out since I was beat up pretty bad and hitting Dullameh for 'scratches' wasn't gonna kill him anytime soon. Another fort guy, who had my tattoo at the time and a mongoose helps me out. I'm following him, blind, and he takes me to a safe place to recover. Blindness quickly wears off, and poof, he took me to my shrine. He's then like "Don't worry, my Lord will have no problems with this, especially with such an amazing battle as that was"

In my mind I thought, "You're goddamn right he doesn't have a problem with it"

I manage to heal up there in peace and live another day. Still, it was kinda funny to hear him say that.

  

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dwimmerlingThu 31-Aug-06 04:50 AM
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#621, "Gallow HIll"
In response to Reply #0


          

Who were the original people on it and why were they hung?

  

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nepentheThu 31-Aug-06 04:07 PM
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#658, "RE: Gallow HIll"
In response to Reply #176


          

Got me. Sounds like a BoltThrower question!

  

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Lightmaged (Guest)Wed 30-Aug-06 11:28 PM

  
#605, "Alright alright..MY LAST ONE."
In response to Reply #0


          

I had fun with this...

What brought this whole thread on anyhow? Did you guys like the rapport it brought or are you just appeasing the whiners?

And Nepenthe you still owe me one shifter you played with me after your hint from 6 months ago. Sounds lame but I just am curious about your roleplay is all....

One little morsel...

  

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nepentheWed 30-Aug-06 11:46 PM
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#607, "RE: Alright alright..MY LAST ONE."
In response to Reply #160


          

>I had fun with this...
>
>What brought this whole thread on anyhow? Did you guys like
>the rapport it brought or are you just appeasing the whiners?

The original idea was Sebeok's, back in May of this year. He was talking one night about the various code things he was fixing or working on, and lamented the fact that he couldn't post on our forums saying "Hey, this wasn't right so I fixed it" without a bunch of people taking it and speculating about which of his characters or friends characters it would supposedly be helping, something he didn't want to deal with.

He went on to comment that he'd really like to start a weekly discussion here of the form, "Tell me your conspiracy theory or story of how the imms have wronged you, and I'll honestly respond."

The idea stuck with me, and I brought it up a few more times now and again... eventually I asked Seb if he wanted to do it for real, and here we are.

To a degree it's an exercise in futility. People will still believe what they want to believe. In some cases, they now have a second accounting of what happened in a particular case to weigh against what they've been told.

But, you know? It's been fun revisiting some of these old memories. So far, I don't regret it.

>And Nepenthe you still owe me one shifter you played with me
>after your hint from 6 months ago. Sounds lame but I just am
>curious about your roleplay is all....
>
>One little morsel...

Suffer, bitch, suffer!

  

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MurcadinWed 30-Aug-06 09:57 PM
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#597, "Not a Conspiracy, more just boring curiosities...."
In response to Reply #0


          

1. What ever happened to Marmaanth? I thought he was a pretty cool Imm.

2. How come no one ever wants to stay an imm for the Tribunal for very long? Just a boring job?

And so it goes...

  

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nepentheWed 30-Aug-06 11:18 PM
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#604, "RE: Not a Conspiracy, more just boring curiosities...."
In response to Reply #152


          

>1. What ever happened to Marmaanth? I thought he was a
>pretty cool Imm.

There were echoes explaining his disappearance, and they're probably somewhere if you dig around. IC, it's something along the lines of he had an argument with Dalteric and thereafter chose to hibernate and/or absent himself from the cares of the world for a while.

OOC, Dalteric had Trib pretty well covered at the time and we needed the energies of Marmaanth's player much more desperately for other things, and being a heck of a team player they redirected said energies to fill said desperate needs.

>2. How come no one ever wants to stay an imm for the Tribunal
>for very long? Just a boring job?

Probably. Empowering sphere Order paladins for a few years came close enough to breaking me, much less a whole cabal of law-talking-guys!

  

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trhThu 31-Aug-06 11:29 AM
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#637, "RE: Not a Conspiracy, more just boring curiosities...."
In response to Reply #152


          

Marmaanth is still with us in spirit -- just a different incarnation.

I'd like to see Marmaanth's emergence, now that Dalteric is defunct.

  

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Rotgar (Guest)Wed 30-Aug-06 07:14 PM

  
#592, "Softball question"
In response to Reply #0


          

When did the shadow cabal go away? Did it actually go away or was it actually still around for awhile afterwards?

Can you tell us who was Marmaanth and Traybn?

And to add flames to the Eriwal discussion, it was my understanding that he didn't practice parry or any of the weapons, but the major reason was that he was the first Hero with Air Major forms instead of the mass of Offensive forms. This was much the same reason that Reimensinder recieved the 'Land Shark' because he was the first one to take the water major forms. Now they both had good RP for the time but I thought the fact that they took those paths, when you only had three forms, was the reason they got those forms.

  

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nepentheWed 30-Aug-06 11:57 PM
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#609, "RE: Softball question"
In response to Reply #148


          

>When did the shadow cabal go away? Did it actually go away or
>was it actually still around for awhile afterwards?

It did actually go away when Nazmorghul or whoever wrote the note to all the Shadows or all or whichever it was and uninducted all the Shadows.

A few years later, Jullias tried to bring it back in an alternate form. The idea was that a person could both be in Shadow (gaining only one of a few powers, and something like a Shadow CB) and another cabal or no cabal. Basically, everyone would be a Sleeper. The level of secrecy would be a lot higher and we'd just wack the deny on anyone who was truly found out. (IC, the other Shadows would permanently disappear you like Jimmy Hoffa.)

A couple PCs attained this status, but the whole experiment didn't go very far. A couple of the first Shadows that Big J and team picked ended up blabbing a lot about the whole thing on IRC to everyone and their mother. We felt like a cabal genuinely based on secrecy couldn't be sustained with CF's playerbase at the time, and let the whole thing die.

>Can you tell us who was Marmaanth and Traybn?

Neither is me. Beyond that, they can comment if they want.

>And to add flames to the Eriwal discussion, it was my
>understanding that he didn't practice parry or any of the
>weapons, but the major reason was that he was the first Hero
>with Air Major forms instead of the mass of Offensive forms.
>This was much the same reason that Reimensinder recieved the
>'Land Shark' because he was the first one to take the water
>major forms. Now they both had good RP for the time but I
>thought the fact that they took those paths, when you only had
>three forms, was the reason they got those forms.

I know the rare form choice was something I had in mind in looking at Riemensnider... I can't remember if that was a factor in our Eriwal discussion or not. I want to say it had a little weight, but I'll probably try to gather my thoughts and post a more in-depth examination of that whole thing soon.

  

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Yhorian (Guest)Wed 30-Aug-06 05:48 PM

  
#589, "The next BIG project"
In response to Reply #0


          

Is it a class rework?

Its just more fun guessing if we know which direction to go. You pretty much had us on 'ranged weapons' when you implemented them completely by surprise, i'm guessing the next project will be easier to guess - but impossible until it actually happens

Still betting on either an out-of-nowhere conjurer revamp. Or shamans.

Yhorian

  

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nepentheThu 31-Aug-06 01:03 AM
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#617, "I'll never tell!"
In response to Reply #145


          

However:

1) Let it be noted that anything I've said about "what's next" refers to what I personally am/was/will be working on next. I'm but one cog in a large machine that turns out fun and bash.

2) Participants in recent questy-ish happenings have some hints. I won't comment on whether or not these hints are annoyingly vague or frustratingly misleading. Either way, there are doin's a-transpirin'!

  

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Pro-man (Guest)Thu 31-Aug-06 11:00 AM

  
#634, "Halflings."
In response to Reply #145


          

I hope it's halflings or Some sort of Reptilian race with bad ass Inherents.

Or a UBER Class that is limited in availability like Minotaurs are.. Infact Maybe Mino's can be this bad ass class.

  

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ShadowmasterWed 30-Aug-06 02:32 PM
Member since 18th Mar 2003
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#571, "A couple more questions!"
In response to Reply #0


          

1. Is it true that the all-time pk champion of CF numerically
was Zorszaul? If so, what was his final pk record? On that
line, who are the top 5 of all time?

2. Is it true that when Challen called out 'Umguy' on Dio's,
it really was Sebeok? 

3. Is it true Nepenthe was once a master of l33+ speak who was
only reformed because he immed and Valgruarnera forced him to?

Example:

[MASTER] Nepenthe: nod, any not in raid pls summ giant mercs

[MASTER] Nepenthe: We are doing fine but a giant merc of
someone got lots of very nice eq

4. Who the hell got Graatch's unicorn pendant that caused the
whole freak out? Heh.

5. Whats the story on the dolphin pendants which were supposed
to be neutral equivalents of etched dragonscale/hummingbird?
Does a neutral equivalent of these pendants (non-hammer)
exist?

6. Has any mortal ever gotten to the treasure room of Tiotrik?

Thats it for now!

  

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SebeokWed 30-Aug-06 02:48 PM
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#575, "RE: A couple more questions!"
In response to Reply #127


          

>1. Is it true that the all-time pk champion of CF
numerically
>was Zorszaul? If so, what was his final pk record? On that
>line, who are the top 5 of all time?
>

Not sure who the all-time champ was, but Istendil and Zorszaul
were certainly at the top if not close. 


>2. Is it true that when Challen called out 'Umguy' on
Dio's,
>it really was Sebeok? 

I don't even remember... I think Umguy was a handle Twist used
for a while.  I'm sure I've been called out my fair share of
times though.

>
>3. Is it true Nepenthe was once a master of l33+ speak who
was
>only reformed because he immed and Valgruarnera forced him
>to?
>
>Example:
>
>[MASTER] Nepenthe: nod, any not in raid pls summ giant
mercs
>
>[MASTER] Nepenthe: We are doing fine but a giant merc of
>someone got lots of very nice eq

Back in the day that was the way everyone talked.  RP wasn't
quite the standard then as it is now.


>
>4. Who the hell got Graatch's unicorn pendant that caused
the
>whole freak out? Heh.

I want to say Londesdale, but that might've been Graatch's
character that missed them.  Graatch probably remembers
though.

>
>5. Whats the story on the dolphin pendants which were
supposed
>to be neutral equivalents of etched
dragonscale/hummingbird?
>Does a neutral equivalent of these pendants (non-hammer)
>exist?
>

Nope.


>6. Has any mortal ever gotten to the treasure room of
>Tiotrik?

I don't know, but if its possible I'm sure someone's probably
done it.

  

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trh2 (Guest)Wed 30-Aug-06 09:24 PM

  
#595, "RE: A couple more questions!"
In response to Reply #131


          

I thought it was Amlaruil who took Graatch's unicorn pendant?

  

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nepentheWed 30-Aug-06 09:54 PM
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#596, "RE: A couple more questions!"
In response to Reply #150


          

Graatch did give one to Amlaruil at one point, if I'm not
mistaken -- but there's an infamous Graatch unicorn pendant
story.

The gist of it is that Graatch staked out Drizzt waiting for a
reboot/crash, knowing one was going to come in, and waited
there for hours.  He couldn't log in right after the crash for
some reason, and one of the Diku guys (I can't remember the
character name, but the log is out there, somewhere) beat him
to it.  Graatch was somewhat unhappy about this turn of
events.

  

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Pro-Man (Guest)Wed 30-Aug-06 10:38 PM

  
#600, "If I remember correctly"
In response to Reply #151


          

He missed it by only a number of seconds.

That's an awesome Log and it made Graatch a verb.

It says a lot about how far CF has come now that people don't
have to save after every kill, or fighing in Agro area is a
death scentence because of crashes.

  

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ZarguMon 04-Sep-06 03:04 AM
Member since 06th Mar 2003
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#734, "Log pr request..."
In response to Reply #155


          

This is translated from danish as comments where all in
danish... 

*****************

Two diku guys logs on, Graath is on, but its early on the day,
and he usually plays very late. Londes (Londesdale?) meet him
in Icewind dale after having recalled to Bryn Shandar. Graatch
is practicing up north - Wonder if there is anything in
store...


..
Ivory unicorn pendant carried by the demon of Ra####on.
..

Mud goes goes down, now its time to act fast...

Peter (one of the diku guys) logs on Eraltan and recalls first
thing to Of Col, the following is seen from Eraltans point of
view...

Outside the Entrance to the Golden Citadel

[Exits: east west]
     An ornate fountain, fashioned into a golden dragon has
been erected
here.
An Ofcol cityguard is posted here to guard the gate.
An Ofcol cityguard is posted here to guard the gate.
An Ofcol cityguard is posted here to guard the gate.
Jacklyn, Captain of the Citadel Guard, is here inspecting her
soldiers. 

You have 5 new notes waiting.

<579hp 851m 494mv> An ivory unicorn pendant carried by
Drizzt Do'Urdon

You flicker and blur into the shape of a hawk

<579hp 771m 486mv> You flap your wings and soar up
above.
Far above the city of Ofcol
  The air rushing under your wings is cold and crisp.  You
slow
the flapping of your wings and glide for a moment, to marvel 
once again at the view.  No matter how many times you see it, 
the view from above the clouds still invokes a childlike 
reverence in you.  It is as if the clouds themselves form a 
whole new tier of land high above Thera, of rolling white 
hills with a few dark thunderheads scattered among them.
Approaching a break in the clouds, you look down at the world
below you.  Before you is set the splendor of the city of
Ofcol.
>From this height, it seems nothing more than a speck set
among 
the vastness of the plains surrounding it.  Even the
magnificent 
Golden Citadel seems nothing more than a tiny spire set among
a 
cluster of even tinier blocks.  Dark specks rush to and fro 
n
between the buildings, hurried in completion of tasks that
seem 
insignificant from your vantage point.  Off to the northern
and 
eastern horizon, you begin to notice mountaintops peeking
their 
way through the cloud cover. 

[Exits: north east south west down]

<579hp 771m 486mv> n
Far above the Mountains of Udgaard

[Exits: north east south west down]

<579hp 771m 416mv> Far above the Mountains of Udgaard

[Exits: north east south west down]

<579hp 771m 346mv> 
n

<579hp 771m 346mv> Far above the city of Udgaard

[Exits: east south west down]
Far above a valley in the Mountains of Udgaard

[Exits: east south down]

<579hp 731m 257mv> d
Town Square

[Exits: north east south west up]
     A warm spring bubbles through a small fountain.
(White Aura) Cassius, the Mayor of Bryn Shander walks around
his city.

<579hp 731m 253mv> revert
You concentrate a moment and return to your normal shape.

.....
..... A bit of speedwalk
.....

Players near you:
(PK) Eraltan                      A rough trail

<579hp 788m 57mv> e
Outside a small cave

[Exits: south west]
(White Aura) A strange ranger stands here, wrapped tightly in
his cloak.

<579hp 818m 96mv> request unicorn drizzt
Drizzt Do'Urdon says 'You look rather tired, why don't you
rest a bit
first?'

....
.... Uh oh, how unlucky can you be
.... 

<579hp 818m 96mv> sl
You go to sleep.

<579hp 818m 96mv> You wake and stand up.

<579hp 818m 96mv> You feel yourself moving more slowly.

<579hp 788m 96mv> You go to sleep.

....
.... A nerve wracking minut follows
....

<579hp 851m 230mv> You wake and stand up.

<579hp 851m 230mv> You request an ivory unicorn pendant
from Drizzt
Do'Urdon.
You feel grateful for the trust of Drizzt Do'Urdon and
meditate a while
on
the goodness you have seen in the world.

....
.... Looot!
....

<579hp 851m 323mv> You wear an ivory unicorn pendant
around your neck.

<579hp 851m 323mv> where

Players near you:
(PK) Eraltan                      Outside a small cave
Outside the Entrance to the Golden Citadel

[Exits: east west]
     An ornate fountain, fashioned into a golden dragon has
been erected
here.
An Ofcol cityguard is posted here to guard the gate.
An Ofcol cityguard is posted here to guard the gate.
An Ofcol cityguard is posted here to guard the gate.
Jacklyn, Captain of the Citadel Guard, is here inspecting her
soldiers. 

.... Then Eraltan quests, lousy yes, but there was så much on
stake here
.... 5 minuts passes and Graatch finally gets connected

[MASTER] someone: The Orb of Magic glows brighter as Graatch
joins us.
[MASTER] Graatch: londesdale, the unicorn is not here?!?!
[MASTER] Graatch: did somone request it and then leave the
realm so fast?!?
[MASTER] Londesdale: Yes, My mind was slow, but I located on a
certain Dwarf Killer
[MASTER] Graatch: that is just not fair
[MASTER] Graatch: (*&%*&^%(*&Y UHR G(*H )(#@ 
[MASTER] Graatch: I am FURIOUS!@!!
[MASTER] Amlaruil: ::giggle::   
[MASTER] someone: its it not funny amlaruil
[MASTER] someone: not funny at all god dammit
[MASTER] Londesdale: I can understand you frustration, but it
is knowledge not garments that sets us apart
[MASTER] Amlaruil: you will survive well enough without it... 
That I am sure...
[MASTER] someone: I was in thera for 14 hours waiting for a
resetting! when I lose my portal and cannot come back and some
twerp gets it and leaves?!?!
[MASTER] Amlaruil: Such luxuries as those make you more of a
target and therfore make study to hard... IT may prove more a
blessing than a curse..
[MASTER] Amlaruil: Studying that is


(This is from Londes point of view) 

Someone : god ####ing dammit!!!!'
You : someone 'I had a problem connecting too OOC'
Someone : I spent ####ing 14 damn hours here, for no ####ing
reason
other than to get the god damned pendant and that ####er comes
on and
gets it and leaves?!?'
Someone : he HAD to be multicharing to know it was gonna repop
and get
it so fast, he was _never_ here all damn night!'
You : someone 'Well look on the bright side, you perfected
hold person'
Someone : #### that'
You : someone 'Nothing I can do,'
You : Graatch 'But I must admit the person who beat us too it
could at
least have stayed'
Graatch : he ####ing cheated and I am furious'
You : Graatch 'Well I can't really tell, could have been the
person who
planted it in the first place'
Graatch : that was laios'
Graatch : and they are not the same person'
Graatch : I am ####ing pissed and I have nothing I can ####ing
do. 
FOURTEEN GOD DAMN HOURS!!'
You : Graatch 'Well you sure sound pissed.'

....Now Londes taunts Graatch a bit

You tell Graatch (well, did you get what you wanted?)

Graatch tells you 'ooc: no and I am so ####ing pissed right
now I am ####ing angry god dammit! GOD ####ING DAMMIT!!'

Graatch tells you 'ooc: I spent ####ing 14 god damn hours
waiting!! sitting, doing ####in nothing!'

You tell Graatch '(damn...)'

Graatch tells you 'and some ####ing asshole comes on and gets
it and leaves the ####ing game! he logs on for ONE ####ing
minute! And he was _never_ here to have known it was gonna be
here'

Graatch tells you 'meaning he ####ing cheated'

Graatch tells you 'and I am so ####ing pissed it is ####ing
making me insane'

Graatch tells you 'I sat, ####ing sat! at the god damned mob
with it for HOURS! I sat in thera for NO reason other than to
be here for a reset. It ####ing finally happens and I cant
relog for eight minutes and when I do, i locate and its gone
already!?!?'

Graatch tells you 'some ####er got it and left! and I konw who
is was and he was NOT here all night so how did he know to go
so fast?!? He ####ing cheated'

Graatch tells you 'I am too angry to stay here'

...
... The man is right, but we are still cackling! ...
... DIKU wins yet again
... 


  

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KastellynWed 30-Aug-06 10:35 PM
Member since 04th Mar 2003
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#599, "RE: A couple more questions!"
In response to Reply #127


          

>6. Has any mortal ever gotten to the treasure room of
>Tiotrik?

No.  Holtz never finished that quest, so the room was always
off limits to mortals.

I actually wrote up a cool design for finishing the quest and
emailed it to Seb a few years back, but I think we both ended
up losing our copy of the email, so the quest still
languishes.

[b]Kastellyn the Devourer of Magic, Lord of Legends[/b]

  

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Graatchman (Guest)Wed 30-Aug-06 01:09 PM

  
#566, "A few more"
In response to Reply #0


          

1. Is there any truth to the somewhat commonly held belief that after you die your skill improvement chances increase? I've always noticed anecdotally that during my ghost and early-material hours, I seem to get skill improvements faster than during regular practice.

2. Is there any truth to the belief that practicing a weapon has diminishing returns in real time hours, meaning, you get a bunch of improvements in, say, the first rl hour, but after that it slows down (more than just by dint of you having fewer improvements left)? I vacilate between thinking that when I wield one of the balator practice weapons I will have to wear it a while before it kicks in, really (which seems unlikely, but it's not a rational feeling I admit), and thinking that after a while I'm just not going to get any more improvements in that weapon in this session, so I should change to something else. What's the deal?

3. Do balator practice weapons help improve any skills other than the actual weapon skill itself?

4. When the village was split into the three options, defender, berserker and scout, there as a good bit of time when spellbane seemed to bane everything. Every spell. I was Diarmuid at the time, an invoker, and I used several fights (which I logged and posted if you recall) showing me casting every single spell possible, including faerie fire and magic missile and wall of fire and all the low spells, not just the final path spells against rager berserkers and not a single spell went through. For about two weeks or so (I then deleted so I don't know how much longer it would have lasted). At the time the general statement from the staff was that spellbane hadn't been changed in the village remodeling. Is that really true? I suppose theoretically the RNG was to blame, but we're talking about hundreds of spell castings here, and not one went through. Was spellbane perhaps inadvertently beefed up and then later toned down to its normal efficiency?

5. Finally, and I apologize for the posts on me personally but, well, there's plenty of history here... was there #### done to any/several of my chars that I *don't* already know about? Were any others nerfed in some way? There were a couple that I suspected, but had no real proof or evidence other than my own personal cf knowledge and experience, which while pretty good, is obviously far from complete. I'm ready to call it all water under the bridge now, but I'd like to know for some peace of mind. And by nerfed I don't mean something really obvious or horrible, like that fake history post, I'm talking anything, things just to make the char worse behind the scenes. That would be very nice of y'all to let me know.

  

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nepentheWed 30-Aug-06 01:32 PM
Member since 04th Mar 2003
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#568, "RE: A few more"
In response to Reply #122


          

>1. Is there any truth to the somewhat commonly held belief
>that after you die your skill improvement chances increase?
>I've always noticed anecdotally that during my ghost and
>early-material hours, I seem to get skill improvements faster
>than during regular practice.

Nope.

>2. Is there any truth to the belief that practicing a weapon
>has diminishing returns in real time hours, meaning, you get a
>bunch of improvements in, say, the first rl hour, but after
>that it slows down (more than just by dint of you having fewer
>improvements left)? I vacilate between thinking that when I
>wield one of the balator practice weapons I will have to wear
>it a while before it kicks in, really (which seems unlikely,
>but it's not a rational feeling I admit), and thinking that
>after a while I'm just not going to get any more improvements
>in that weapon in this session, so I should change to
>something else. What's the deal?

In real time hours, no. Obviously, later gains in any skill are harder to get than earlier gains.

>3. Do balator practice weapons help improve any skills other
>than the actual weapon skill itself?

Nope.

>4. When the village was split into the three options,
>defender, berserker and scout, there as a good bit of time
>when spellbane seemed to bane everything. Every spell. I was
>Diarmuid at the time, an invoker, and I used several fights
> which I logged and posted if you recall) showing me casting
>every single spell possible, including faerie fire and magic
>missile and wall of fire and all the low spells, not just the
>final path spells against rager berserkers and not a single
>spell went through. For about two weeks or so (I then deleted
>so I don't know how much longer it would have lasted). At the
>time the general statement from the staff was that spellbane
>hadn't been changed in the village remodeling. Is that really
>true? I suppose theoretically the RNG was to blame, but we're
>talking about hundreds of spell castings here, and not one
>went through. Was spellbane perhaps inadvertently beefed up
>and then later toned down to its normal efficiency?

As far as I could tell, it wasn't changed.

Granted, spellbane can be more/less effective for some characters than others. As a general rule, characters that are better at making saves are also better at spellbaning.

>5. Finally, and I apologize for the posts on me personally
>but, well, there's plenty of history here... was there ####
>done to any/several of my chars that I *don't* already know
>about? Were any others nerfed in some way? There were a
>couple that I suspected, but had no real proof or evidence
>other than my own personal cf knowledge and experience, which
>while pretty good, is obviously far from complete. I'm ready
>to call it all water under the bridge now, but I'd like to
>know for some peace of mind. And by nerfed I don't mean
>something really obvious or horrible, like that fake history
>post, I'm talking anything, things just to make the char worse
>behind the scenes. That would be very nice of y'all to let me
>know.

As far as I can remember, no.

  

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IsildurWed 30-Aug-06 03:08 PM
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#577, "RE: A few more"
In response to Reply #124


          

>>3. Do balator practice weapons help improve any skills
>other
>>than the actual weapon skill itself?
>
>Nope.

Dos wielding one increase the learning rate of its associated weapon skill?

I always thought the "practice weapon" moniker was purely cosmetic.

  

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SebeokWed 30-Aug-06 03:18 PM
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#578, "RE: A few more"
In response to Reply #133


          

>>>3. Do balator practice weapons help improve any skills
>>other
>>>than the actual weapon skill itself?
>>
>>Nope.
>
>Dos wielding one increase the learning rate of its associated
>weapon skill?
>
>I always thought the "practice weapon" moniker was purely
>cosmetic.
>

They can, yes.

  

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TacWed 30-Aug-06 03:53 PM
Member since 15th Nov 2005
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#582, "In a way other than low damage output?"
In response to Reply #134


          

I feel like that was maybe a nepenthesque answer. It answers the question, but doesn't neccessarily answer the question. Vagueness = the devil

  

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nepentheWed 30-Aug-06 04:55 PM
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#585, "RE: In a way other than low damage output?"
In response to Reply #138


          

Yes, in a way other than low damage output.

However, they're only useful in that way when you're somewhat skilled, yet not very good with the weapon in question. They're not useful much past 'learned'.

  

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Me (Guest)Wed 30-Aug-06 10:49 PM

  
#601, "RE: In a way other than low damage output?"
In response to Reply #141


          

Does this mean that if you have a weapon at 75% you aren't getting any particular benefit (other than the low damage output) from balator practice weapons? May as well use a regular weapon of that type?

  

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nepentheWed 30-Aug-06 11:15 PM
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#603, "RE: In a way other than low damage output?"
In response to Reply #156


          

>Does this mean that if you have a weapon at 75% you aren't
>getting any particular benefit (other than the low damage
>output) from balator practice weapons? May as well use a
>regular weapon of that type?

Almost. From my post just above, with new emphasis:

They're not useful much past 'learned'.

So let's say if we take your statement and substitute a slightly higher number, it's correct.

  

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nepentheWed 30-Aug-06 08:57 AM
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#550, "Names, as posted by Circ"
In response to Reply #0


          

Moved this over to keep it in this thread.

>this is a rumor that a certain player keeps repeating, repeatedly.

>it goes like this:

>what forms a shifter gets is determined by his name, i dont remember
>if it was dependant on the length (i think this was what he said) or
>the starting letter/ending letter.

Not true.

>i think this also held 'true' for conjie fams.

That was true with the initial implementation of familiars. How familiars are assigned was reworked at some point, and I don't know how it ended up.

>and another rumor; what fam you get is dependant on the area/time of
>day/mojo. personally ive had the same fam in
>wilderness/civ/weald/silverwood/whatever.

Not true, as far as I know.

  

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OdrirgWed 30-Aug-06 03:57 AM
Member since 16th Oct 2004
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#545, "On the subject of players who are obvious..."
In response to Reply #0


          

One of you mentioned that sometimes you notice who is who, based on things like where they go, what they do, how they prep etc. IC....without having to look at Ip's.


I'd love to see a rundown of who you have noticed in the past, and what exactly were the "behaviors" that gave them away.

I personally, am never surprised when a char is Vlad...

Graatch, always surprises me.


me, I probably am not important/skilled enough to be noticed myself.


Hehe this could be like the "seven habits of successful people/morons"

  

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nepentheThu 31-Aug-06 12:12 AM
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#611, "RE: On the subject of players who are obvious..."
In response to Reply #102


          

Some are tendencies in character types. A shifter with an interesting role, a low number of deaths, and high wand knowledge is usually Lightmage, for example. Really standout Heralds are usually one of a couple people, and so on.

Gearing can often be a big tell. Some players use the same food/drink/container choices regardless of character, or always re-equip in a certain order.

Choice of resting locations, levelling locations, preps, unique tactics, aggression level, RP level, favored socials, emote usage... a ton of different things can be tip-offs.

All that said, it's not an exact science. For example, I had the chance to watch Skiltore for about 10 minutes earlier in the evening, and from a few different things, I had to draw the conclusion that he was obviously me, even though that's not the case.

  

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Grurk MuoukThu 31-Aug-06 08:22 AM
Member since 15th Mar 2004
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#624, "I can pick people out by their Prompt. n/t"
In response to Reply #166


          

nt

  

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Saroiya (Guest)Wed 30-Aug-06 01:53 AM

  
#544, "My Questions!"
In response to Reply #0


          


1) Do all the quests around seantryn & north work? That damn captain has sent me on lots of fruitless searches.

2) Is it true that you guys realy coded a magic cabal years and years ago and decided not to put it in cause there weren't enough players?

3) What did Mayesha do to get the spike-toed boot?

4) Will Valg ever run his religion again for us new players who never got a chance to experience his supposed 'hardass-ness'? How about Zulghinlour.

5) Does Yanoreth really exist?

6) Is it true that Shaman's are getting revamped next?

7) What in the world happened to my fav imm Dalteric?

8) Is Nepenthe really writing a new area explore called 'Infernal Nyathl Ikaalith'? Or is he just editing his current areas accordingly?

  

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nepentheThu 31-Aug-06 12:39 AM
Member since 04th Mar 2003
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#613, "RE: My Questions!"
In response to Reply #101


          

>1) Do all the quests around seantryn & north work? That damn
>captain has sent me on lots of fruitless searches.

As far as I know, yes.

>2) Is it true that you guys realy coded a magic cabal years
>and years ago and decided not to put it in cause there weren't
>enough players?

Nope! Truth be told, a new cabal was supposed to shortly replace the loss of Warlock and Nexus, but, as they say, a funny thing happened on our way to getting there.

>3) What did Mayesha do to get the spike-toed boot?

A series of bad judgement calls, the last of which, if I recall, being doing a quest that Scarabaeus had written the day it was put in for mortals (using priviledged knowledge) and proceeding to parade the reward around the Inn for a while to show off. Scarabaeus, as you can imagine, was unhappy. I can't remember if this is one of the cases in which we actually denied someone or if this is one of the cases in which Scarabaeus levelled his supernatural guilt-inducing powers upon them until they deleted.

>4) Will Valg ever run his religion again for us new players
>who never got a chance to experience his supposed
>'hardass-ness'? How about Zulghinlour.

Dunno! I'll let them answer if they want.

>5) Does Yanoreth really exist?

Yup!

>6) Is it true that Shaman's are getting revamped next?

It's possible! They're certainly high on my short list, class wise.

>7) What in the world happened to my fav imm Dalteric?

I keep hoping he'll come out and say something, so I've been biting my tongue. I'm *really* hoping he'll talk about his pre-Dalteric CF history, because I think it makes Dalteric just seem 10x more impressive.

>8) Is Nepenthe really writing a new area explore called
>'Infernal Nyathl Ikaalith'? Or is he just editing his current
>areas accordingly?

Just editing the current ones.

  

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ShadowmasterThu 31-Aug-06 07:40 AM
Member since 18th Mar 2003
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#622, "RE: My Questions!"
In response to Reply #168


          

">8) Is Nepenthe really writing a new area explore called
>'Infernal Nyathl Ikaalith'? Or is he just editing his current
>areas accordingly?

Just editing the current ones. "

Does this mean we will never see Deep Ysigrath or the Ruins of Chreth-na?

  

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nepentheThu 31-Aug-06 04:31 PM
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#661, "RE: My Questions!"
In response to Reply #177


          


>Does this mean we will never see Deep Ysigrath or the Ruins of
>Chreth-na?

Huh! I forgot I ever mentioned those publically. I'd still like to write both.

Actually, a rough plan for one of those has been started...

Probably, what will happen at some point is that Cryss and I will write one or both together. The parts of area writing that we each like and do well are pretty much mutually exclusive and, together, cover about everything that's necessary.

I think anyone who's spent time mucking about in my areas can tell that I like coming up with elaborate backstories and area concepts, unique (as in unlike other stuff in the game, not as in limit 1) and usually prog-based items, unique and usually prog-based mobs, traps, puzzles, area mechanics, etc.

It's probably equally obvious that descriptions are not my forte. There are an awful lot of cool items in the Tower with poor or no descriptions. I reuse a lot of room descriptions (sometimes intentionally, sometimes because I'm lazy, and sometimes I intentionally create situations where I should reuse room descriptions because I'm lazy.) Most of my mob descriptions are not very inspired, etc. I can write maybe 5-10 of each that I'm really proud of for an area, and then most of the rest is filler.

Thus, team up with someone who enjoys doing that part, do my thing, and hopefully come up with something pretty cool as a result. We'll see! I have a full enough plate of (non-area) projects on my plate right now, and Cryss has something like 5 different area projects/rewrites/revamps/etc. in various stages in the queue right now. Maybe when we both clear some time we'll take a crack at one of the above areas. No promises!

  

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dwimmerlingTue 29-Aug-06 08:18 PM
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#540, "STUMP!"
In response to Reply #0


          

God, how did yu guys let him get away with that, no one besides me could have possibly enjoyed that. thanks

  

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nepentheThu 31-Aug-06 12:01 AM
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#610, "RE: STUMP!"
In response to Reply #98


          

Hell if I know, man. Hell if I know.

  

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DwoggurdTue 29-Aug-06 04:11 PM
Member since 20th Jan 2004
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#525, "Nepenthe is a gnome, not a dragon! nt"
In response to Reply #0


          

nt

  

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dwimmerlingTue 29-Aug-06 03:17 PM
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#515, "For the newer players )since someone asked on the other..."
In response to Reply #0


          

What was the scoop on TLB? I just know what he did, not why he thought he did. I figure that's got to be one of the biggest cf drama moments.

  

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nepentheThu 31-Aug-06 12:19 AM
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#612, "RE: For the newer players )since someone asked on the o..."
In response to Reply #73


          

He was a dude who became disgruntled and publically posted a bunch of stuff like wand locations, quest walkthroughs, explore area stuff, etc. A lot of stuff went out of the game for weeks to years as it was retooled to be different.

I'd have to dig out the forum search to find the whole story (and I might, when I'm a little more awake at some later point), but I recall at some point I declared that he henceforth would no longer have a name, but instead would be known as That Little Bitch.

You have to admit, I'm kind of a pompous jackass, but I do have a flair for the memorable and/or dramatic at times.

  

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TheForsaken (Guest)Tue 29-Aug-06 02:47 PM

  
#512, "Aran'Gird."
In response to Reply #0


          

Any truthiness to Twist sending the area doc or at least good instructions for Leika to breeze through the Aran'Gird maze like it was cake? I remember Jaldean being a bit perturbed (hearsay, perhaps) that an area he thought he made extemely difficult was navigated by a shield pally on the second day of being opened.

I like this. This is fun.

  

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nepentheTue 29-Aug-06 06:44 PM
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#534, "RE: Aran'Gird."
In response to Reply #70


          

I'll ask Twist the next time I talk to him, but I doubt that's true.

Leika blew through Nizarrsh Datul and some other tough and, at the time, very little seen areas, managing a handful of other feats of exploration / skilled PvE that impressed me -- and I think I tend to be harder to impress in that department than in PK. It was obvious that the player really knew what they were doing.

Take that to start with and tack on that Leika was easily among the all-around toughest good characters in the history of CF and I can't think of any reason to suspect that Leika kicking ass and taking names in Aran'Gird would involve anything dirty.

  

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TheForsaken (Guest)Tue 29-Aug-06 02:24 PM

  
#508, "Culwch."
In response to Reply #0


          

Sylvan shapeshifters with a 'C' in their name got special bonuses to combat, shifting, and commands. Was this true in any form or fashion or merely the playerbase trying to reconcile dying to Culwch several times?

  

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SebeokTue 29-Aug-06 02:35 PM
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#510, "RE: Culwch."
In response to Reply #66


          

>Sylvan shapeshifters with a 'C' in their name got special
>bonuses to combat, shifting, and commands. Was this true in
>any form or fashion or merely the playerbase trying to
>reconcile dying to Culwch several times?

Not even remotely true.
I also heard it was rumored that Culhwch was played by a girlfriend of mine that I gave special abilities to as well. Also not even close. Culhwch was played by a neosoft dude and while I thought the character was cool, I'm not into that. Not that there's anything wrong with it.

  

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thinnie (Guest)Tue 29-Aug-06 03:23 PM

  
#518, "RE: Culwch."
In response to Reply #68


          

Dude, don't lie, you totally wanted to be adopted into the Neosoft clan =) Those days of olde in Masters before you were an Imm were golden man. Fighting against you as Dvorak then fighting with you as Alodar were really fun days. I hope you still reminisce about the good old days.

Anyways, I hope you're looking out for the little man and have plans to put old school Masters back in =) I need a one stop shop to kill mages.

-thinnie

  

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Culhwch (Guest)Wed 30-Aug-06 11:01 AM

  
#562, "RE: Culwch."
In response to Reply #66


          

Culhwch was an air/utility gnome sylvan transmuter, pre guild split between shapeshifters and transmuters. Had eagle/hawk/racoon for forms. I didn't do a search, but I think I had him sometime close to 99/00. Played from work a decent amount with high speed access at a time when lots of folks were still using dialup, and it was only like 6 or 7 hops to the box. Couple that with insect swarm and flyto and your gramdma could be pretty deadly.

Two kills I remember were:

Getting the then Proud Blade's bard on the aryth, and him being irked that I killed him without ever saying a word to him. I still think it was kosher, any sylvan worth his salt is going to kill a lich worshipper on sight.

Caught some imperial sleeping at the entrance to the Scarab cabal, halted him up and off'd him.

Anyway, no I don't think I got any special treatment. Just a fast connection with an powercombo and easy wands. Oh for the days when there was only one location for amber/sienna/black. Course that led to rager assassins stalking the locations, but I'm rambling now. If theres anyone to be jealous of from that era, its Malaglen.

http://www.missgien.net/arthurian/mabinogion/culhwch.html

  

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nepentheWed 30-Aug-06 01:17 PM
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#567, "RE: Culwch."
In response to Reply #118


          

>I still think it was kosher, any sylvan worth his salt
>is going to kill a lich worshipper on sight.

Granted, this is debating the philosophy of a dead cabal, but this standpoint always bothered me.

Scarabaeus appears to his worshippers in many forms. Yes, one is a lich. Another is the Great Wild Beast. Who cares? A deity is above such easy classifications.

The other thing that always bothered me about it is how similar the Scarab and Sylvan philosophies were.

Anyway! On with the conspiracy talk.

  

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Culhwch (Guest)Wed 30-Aug-06 02:01 PM

  
#569, "Huh, never thought about it that way."
In response to Reply #123


          

I just saw the Lich SCARAB Scarabaeus the Exhalted Father of Devils and took it at face value. If I had talked to PB's bard he would have likely splained it to me. But being the first Voice, I thought I had it all figured out, I'll admit I didn't FWIW.

  

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nepentheWed 30-Aug-06 02:46 PM
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#573, "RE: Huh, never thought about it that way."
In response to Reply #125


          

It's not a shot at you -- most of the Sylvan cabal in that era was rolling with that logic. I just always thought it was silly.

  

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ValguarneraWed 30-Aug-06 02:46 PM
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#574, "Couple things on that:"
In response to Reply #125


          

1) Scarabaeus was inactive when the character was made/inducted. Ingvar was specifically a follower of Cyradia, and would have applied to Sylvan (same role) if the Scarab cabal didn't exist. I grouped with a number of Warders before and after the incident (often to help with raids on Empire, but also ranking), so when one Warder I'd never seen before showed up and started attacking, it was odd.

2) When Scarabaeus returned to activity, the first conversation he had with me was about how I was viewed by the Saraba (Great Wild Beast) aspect, to which I found a polite way to say "Who?", because I'd never found any of those references. Here I had thought I had come up with a variant interpretation of the Sacraa, but it had already been written out. I had sent some bardnotes to all explaining that take, though I did that well before hero and they probably weren't on your radar at the time.

3) I was annoyed with the silence, not the interpretation. The hostility was one angle for a Warder to take, but the post-fight silence was less than I expected. *shrug*

valguarnera@carrionfields.com

  

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Graatchman (Guest)Tue 29-Aug-06 01:42 PM

  
#499, "Various..."
In response to Reply #0


          

Some are obviously not still here, but, as far as those of you still here know, did you each know who was playing the others? That your trip consisted of all imm (or about to be imm in the case of Amberlea) players? Was there some plan? How did you find out, and when?

Similarly, did those of you who were there at the time know that Cador was Eriwal, that he coded up the wolverine and had it given to himself, and that at least a major part of the justification was that he didn't practice parry, or something like that?

Other than when it was done to me, have you (the staff) ever deliberately screwed with a character's pfile, for whatever reason? Meaning false entries in the imm-only history, or reducing unseen stats so the player doesn't know he's been ####ed, etc. One of the reasons I was told for why it was done to me that time was to flush out an imm who was supposedly telling tales outside of school, so certainly that could have happened again. Has it?

I've heard mixed responses as to whether there is a new version of the (PROB) tag that goes next to a char's name when an Imm does a "who" list, such that imms are either immediately aware of who the person is, or that they are more likely to check to see who it is. How about a difinitive answer. Meaning, when someone like me or some other less-than-favorite-son has a char, is it pretty immediately known to the staff, or at least some of the staff?

Was it true that Raisa (haven't thought of her in years, did you know I spoke to her on the phone several times?) got jumped up to being high level imm without going through the first few levels, because of her relationship with Cador? Who else had that expedited process due to relationships with other imms?

That's it for now, probably more later....

  

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Pro-Man (Guest)Wed 30-Aug-06 09:25 AM

  
#551, "These must be true."
In response to Reply #57


          

Sense they are not being answered...Hmmm....

  

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SebeokWed 30-Aug-06 09:43 AM
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#552, "I think..."
In response to Reply #107


          

someone probably unqueued it with intent to answer and got busy at work or something

  

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nepentheWed 30-Aug-06 09:55 AM
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#555, "Bingo."
In response to Reply #108


          

That would be me. My response is up now.

  

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ValguarneraWed 30-Aug-06 10:34 AM
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#559, "RE: These must be true."
In response to Reply #107


          

This is exactly the kind of reasoning that causes us to need a thread like this. "A piece of information I don't have! I'll just make up an explanation!"

valguarnera@carrionfields.com

  

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TacWed 30-Aug-06 10:49 AM
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#560, "I believe I have explained this rather well..."
In response to Reply #115


          

But perhaps I should make it my sig...

In the absense of truth, truth will be created.

Tac

The orginal said information, but I like this better.

  

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Pro-Man (Guest)Wed 30-Aug-06 06:38 PM

  
#591, "I wan't being serious of course. n/t"
In response to Reply #115


          

s

  

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SebeokWed 30-Aug-06 09:51 AM
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#553, "RE: Various..."
In response to Reply #57


          

Some of these I don't know the answer to, but I'll post what I do know.

>Other than when it was done to me, have you (the staff) ever
>deliberately screwed with a character's pfile, for whatever
>reason? Meaning false entries in the imm-only history, or
>reducing unseen stats so the player doesn't know he's been
>####ed, etc. One of the reasons I was told for why it was
>done to me that time was to flush out an imm who was
>supposedly telling tales outside of school, so certainly that
>could have happened again. Has it?

If I recall correctly, I posted something in one of your character's histories (something fairly ludicrous, I think) in order to see if it would get back to you the player. An attempt to try and flush out an imm-leak, basically. It's possible a similar occurence has happened, but I'm not aware of it.


>I've heard mixed responses as to whether there is a new
>version of the (PROB) tag that goes next to a char's name when
>an Imm does a "who" list, such that imms are either
>immediately aware of who the person is, or that they are more
>likely to check to see who it is. How about a difinitive
>answer. Meaning, when someone like me or some other
>less-than-favorite-son has a char, is it pretty immediately
>known to the staff, or at least some of the staff?

I'm not sure we even use that anymore. If we even do, I don't pay any attention to it.


>
>Was it true that Raisa (haven't thought of her in years, did
>you know I spoke to her on the phone several times?) got
>jumped up to being high level imm without going through the
>first few levels, because of her relationship with Cador? Who
>else had that expedited process due to relationships with
>other imms?

She did write an area - other than that I'm not sure what her contributions were to advance to where she was. I reckon that her relationship with Cador made it easier for her. I can't think of anyone offhand recently that has rose through the ranks quickly due to personal relationships.

  

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nepentheWed 30-Aug-06 10:06 AM
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#556, "RE: Various..."
In response to Reply #109


          


>She did write an area - other than that I'm not sure what her
>contributions were to advance to where she was.

To be fair, she ran a religion and helped run a cabal for years, albiet with some dubious calls in the process. (Not remotely dirty, just... strange.) Add to that some of the generic imm work like fielding prays and what not.

Especially at the time, that was enough to get you slowly advanced, and that's about what happened. ShaidarHaran did a solid job of keeping it fair, in my opinion.

Granted, my opinion on advancements may or may not be skewed. I was advanced, as far as I can remember, every time there was a round of advancements until I hit 59 and stuck there for a while. Conversely, it wasn't until I was around 58-59 that I got to have a major say in class/cabal revamps or touch the code. That wasn't a function of my level so much as when Cador and SH and the powers that be decided it was time. As a result, I tend to see level as mostly unimportant and what kind of responsibilities/say someone has as a lot more important. Raisa gradually got the former, but never really had much in the way of the latter, and I think everyone on staff at the time was aware of that.

  

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nepentheWed 30-Aug-06 09:54 AM
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#554, "RE: Various..."
In response to Reply #57


          

>Some are obviously not still here, but, as far as those of
>you still here know, did you each know who was playing the
>others? That your trip consisted of all imm (or about to be
>imm in the case of Amberlea) players? Was there some plan?
>How did you find out, and when?

I didn't know any of the other guys were playing Empire at the time I decided to bring Istendil out of cold storage and start playing him a bunch again and get him into Empire, but by the time of the first Hell trip we took as a team I knew who was who.

Most of us had been down with other trips in the past. I want to say just about everyone but me (I wasn't able to play that day) had gone with the ~20-25 person Diku team that had gone down a few weeks previous. I don't think there was a goal so much as a general desire to get in there and see what we could manage.

As far as a plan goes... to some degree, I wanted to see what a smaller team could do. Prevailing wisdom at the time seemed to be to just bring as many people as you could; most hell groups were around 12 people or more. (I know that groups led by you and others around this time also bucked the trend.)

Amberlea was recruited as the most suitable bard at the time. That she would ask to imm somewhere down the road was unknown to me. In fact, she almost deleted in the wake of the stylish but tres brutal IC punishment Scarabaeus smacked her with after the trip for inadvertantly losing his tattoo for another.

Iomahk was my pick for a second warrior and was with us on the first run roughly as far as Moloch, then lost link and never got it back. As such I don't believe he's accounted for in the Hall of Fame.

There were a few other people I tried to rope in, but none of them were able to make my trip time.

>Similarly, did those of you who were there at the time know
>that Cador was Eriwal, that he coded up the wolverine and had
>it given to himself, and that at least a major part of the
>justification was that he didn't practice parry, or something
>like that?

I've gone into this to some degree in SMUG's giant post elsewhere on this thread; have a look at that and let me know if there are still questions.

>Other than when it was done to me, have you (the staff) ever
>deliberately screwed with a character's pfile, for whatever
>reason? Meaning false entries in the imm-only history, or
>reducing unseen stats so the player doesn't know he's been
>####ed, etc. One of the reasons I was told for why it was
>done to me that time was to flush out an imm who was
>supposedly telling tales outside of school, so certainly that
>could have happened again. Has it?

That was the only time I was aware of, and in that case your would-be empowering imm was informed that the 'bait' entry was bogus. Theoretically it shouldn't have had an effect on you. Theoretically.

>I've heard mixed responses as to whether there is a new
>version of the (PROB) tag that goes next to a char's name when
>an Imm does a "who" list, such that imms are either
>immediately aware of who the person is, or that they are more
>likely to check to see who it is. How about a difinitive
>answer. Meaning, when someone like me or some other
>less-than-favorite-son has a char, is it pretty immediately
>known to the staff, or at least some of the staff?

Nope! The "probation sites" system that Jullias developed years and years ago when we were first faced with the problem of, for example, not wanting to ban AOL yet knowing that historically a lot of cheating came from AOL in that era, still technically exists but generally isn't used anymore. I don't even notice the flags anymore, truth be told. Just one more thing my mind filters out.

There's no new version of anything like that.

>Was it true that Raisa (haven't thought of her in years, did
>you know I spoke to her on the phone several times?) got
>jumped up to being high level imm without going through the
>first few levels, because of her relationship with Cador?

As far as I know this isn't true. I remember her spending a particularly long time at the lowest imm levels because (her English being a lot better than my Danish, but still not the best) she had a hard time getting an idea through the approval process and then the actual area through that approval process. Yggdrasil had to be rewritten nearly from scratch several times before it made the cut. (Believe it or not.)

>Who
>else had that expedited process due to relationships with
>other imms?

In the first year of CF, a number of people were recruited to be imms and got to start as something higher than 51 just as a part of the process of first getting the game going. The only one of those people I can think of that's still around from that era is Yanoreth, and she's done just so much great work for CF over the years that that investment clearly paid off in CF's favor. I can't think of anyone who's gotten a free pass since.

  

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Moi (Guest)Wed 30-Aug-06 12:51 PM

  
#564, "RE: Various..."
In response to Reply #110


          

Thanks for the responses. Appreciated. Where your answers generated new questions or a desire to comment, I've proceeded accordingly below.

>>Similarly, did those of you who were there at the time know
>>that Cador was Eriwal, that he coded up the wolverine and
>had
>>it given to himself, and that at least a major part of the
>>justification was that he didn't practice parry, or
>something
>>like that?
>
>I've gone into this to some degree in SMUG's giant post
>elsewhere on this thread; have a look at that and let me know
>if there are still questions.

I read what you wrote below on this and I think your answer was a bit facile. "Eriwal had Twist's tattoo; Twist gave Eriwal the wolverine." This doesn't really address the truth of the situation, which is that there was almost certainly an enormous discussion among the imms - or at least the upper imms - on this whole topic. As I recall this was the very first quest form ever given. And we both know that Kalvin would have discussed it in depth with his closest friends and colleagues up there, meaning you and Cador and one or two others. And that's just about the concept of quest forms, forms which (I've been told) were coded by Cador, the wolvering arguably being the best of them. There must also have then been the big discussion among you big imms about whether Eriwal deserved that form, having had the discussion about the form itself already or at least concurrently. I'm having trouble believing that the man who coded it, who was the primary if not one of the primary imps at the time, absented himself from all these discussions. Or that Twist didn't know Eriwal was Cador. At that time it was more routine for imms to know that, as Valg and you have said things have been changed to make it more of an effort to see such information now.

And, lastly, I am still curious if you happen to remember the specific idea that one of if not the biggest roleplay justifications for Eriwal's reward was his choice to leave parry unpracticed. That was big on the rumor mill for a while, and obviously seemed like pretty little when balanced against the collossal benefit he received in the wolverine.

>>Other than when it was done to me, have you (the staff) ever
>>deliberately screwed with a character's pfile, for whatever
>>reason? Meaning false entries in the imm-only history, or
>>reducing unseen stats so the player doesn't know he's been
>>####ed, etc. One of the reasons I was told for why it was
>>done to me that time was to flush out an imm who was
>>supposedly telling tales outside of school, so certainly
>that
>>could have happened again. Has it?
>
>That was the only time I was aware of, and in that case your
>would-be empowering imm was informed that the 'bait' entry was
>bogus. Theoretically it shouldn't have had an effect on you.
>Theoretically.
>

Yeah, well, as you know perfectly well that's not actually what happened, and the only reason I ever found out about it was exactly because it did have an effect, and the imm told me I would never be empowered. The bait entry - that Sebeok referred to as ludicrous - was that my lowbie paladin had gone killing orphans in balator and used the "moon" social to moon the paladin guildmaster. No matter what I did or said, the would-be empowering imm told me he had no reason not to believe what other gods had told him and he would never empower someone who could do what I did. After enough pressure I found out that there was some entry like that, and here we are. Frankly that's what caused a good deal of my anger at the staff. That and it being denied for a long time - until you owned up to it one day, for which I still thank you.

  

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nepentheFri 01-Sep-06 02:23 PM
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#685, "RE: Various..."
In response to Reply #120


          


>I read what you wrote below on this and I think your answer
>was a bit facile. "Eriwal had Twist's tattoo; Twist gave
>Eriwal the wolverine." This doesn't really address the truth
>of the situation, which is that there was almost certainly an
>enormous discussion among the imms - or at least the upper
>imms - on this whole topic.

There was a little discussion among a few of us. I wouldn't say enormous. On paper the wolverine didn't look a whole lot better than a ram or lion, and in some ways was worse. I'm not going to deny that it's a good form, but it's not like we thought this was a tactical nuke going out.

>As I recall this was the very
>first quest form ever given.

Might've been... the first four or so went out in pretty close succession and I'm not sure which was first.

>And we both know that Kalvin
>would have discussed it in depth with his closest friends and
>colleagues up there, meaning you and Cador and one or two
>others.

Cador and Twist and I talked about it a bit, yeah. As far as I know, that was it. I get the impression that you think this was a major, momentus decision at the time, and it really wasn't. We figured out which transmuters in the various cabals we liked and thought were cool, and set in motion plans to hook up each of them with one of the first quest forms.

>And, lastly, I am still curious if you happen to remember the
>specific idea that one of if not the biggest roleplay
>justifications for Eriwal's reward was his choice to leave
>parry unpracticed. That was big on the rumor mill for a
>while, and obviously seemed like pretty little when balanced
>against the collossal benefit he received in the wolverine.

It was the quality of the RP of the character in general, of which the sacrifices he made in the form of not practicing most of the combat-y skills was a part. Although that doesn't seem like much for a shifter to lose, factor in that Eriwal was made, caballed, and heroed (if I'm not mixing up my timelines) some time before we even came up with the idea of shifters.

I think he got an edge because we had more meta-knowledge of what the character's roleplay was supposed to be about, definitely, as I've talked about before. While I wouldn't hold Eriwal up to the likes of Harken for RP comparison, I do still think that he was on par with the set of characters given quest forms at that time.

  

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Minyar1 (Guest)Thu 31-Aug-06 08:16 AM

  
#623, "You got a bump right?"
In response to Reply #110


          

I remember seeing Nepenthe as a mortal get bumped to 52 because you, I had heard, died of old age or something like that. Also, I thought Raisa did run up the flag pole really quick right after her area jumped in. Maybe not missing, but being at steps a lot less time than others. Also...Yggrdasil doesn't exist anymore does it?

  

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nepentheThu 31-Aug-06 09:20 AM
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#628, "RE: You got a bump right?"
In response to Reply #178


          

>I remember seeing Nepenthe as a mortal get bumped to 52
>because you, I had heard, died of old age or something like
>that.

Yeah, that's true. At the time heroimms could still age die, and they immorted me during my age death ghost hour. Talk about cutting it close!

I felt like some of the 51s at the time were sour about this, but they milked me for the customary amount of total work before I saw 53, and by that time we'd all become friends.

>Also, I thought Raisa did run up the flag pole really
>quick right after her area jumped in. Maybe not missing, but
>being at steps a lot less time than others.

I never got that impression at the time, and if other imms were complaining about it, I didn't hear it. Beyond that, who knows.

>Also...Yggrdasil
>doesn't exist anymore does it?

Nope!

  

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ValkenarTue 29-Aug-06 01:26 PM
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#497, "RE: Conspiracies Abound!"
In response to Reply #0


          

How active is Jullias? Is he involved as an administrator? As a content producer? As the leader of a cabal that doesn't exist, we swear?

Why does Ordasen think Sebeok is a cheater? What was he referring to in his goodbye?

Scarabeaus is reputed to have a sordid/cheating past, the details of which I'm shaky on. What is this about, or is it pure make-believe?






  

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SebeokTue 29-Aug-06 02:06 PM
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#505, "RE: Conspiracies Abound!"
In response to Reply #55


          

>How active is Jullias? Is he involved as an administrator? As
>a content producer? As the leader of a cabal that doesn't
>exist, we swear?

He hasn't been active lately, but I saw him somewhat consistently for a couple weeks about a month ago? He's still involved as an administrator and doing behind-the-scenes type work. It'd be awesome if he could return to having the time to be a content producer/active imp, but I know his schedule is crazy nuts.


>
>Why does Ordasen think Sebeok is a cheater? What was he
>referring to in his goodbye?
>

I'm assuming because I played Yanacek and coded the majority of thieves and made hundreds of adjustments to them, some which affected the char (albeit mostly negatively) as I was playing. He's certainly entitled to that opinion.


>Scarabeaus is reputed to have a sordid/cheating past, the
>details of which I'm shaky on. What is this about, or is it
>pure make-believe?
>

First I've heard about it. He's an upstanding moral fellow, so I'm going to chalk this one down to make-believe.



  

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CorilanthTue 29-Aug-06 07:45 PM
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#535, "I think he means the Golmagus (spelling) incident"
In response to Reply #63


          

being that Scarabaeus coded liches and the beooming, and made himself an arbiter lich named golmagus that was just all around stupid....he swore, didn't rp, would yell for you to #### off if you killed him, would lead gruopmates underwater and dispel their water breathing or kill them when they could not shapeshift. Golmagus was an idiot :p

This can be true or not true, this was YEARS ago and I was young and not as experienced at the game, so who knows.

Shed some light on it?

  

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SebeokTue 29-Aug-06 08:18 PM
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#539, "RE: I think he means the Golmagus (spelling) incident"
In response to Reply #93


          

>being that Scarabaeus coded liches and the beooming, and made
>himself an arbiter lich named golmagus that was just all
>around stupid....he swore, didn't rp, would yell for you to
>#### off if you killed him, would lead gruopmates underwater
>and dispel their water breathing or kill them when they could
>not shapeshift. Golmagus was an idiot :p
>
>This can be true or not true, this was YEARS ago and I was
>young and not as experienced at the game, so who knows.
>
>Shed some light on it?

My recollection of Golmagus's time is limited, I might've been awol-ish. But I think its safe to say that some of the above may have been true, but that makes the character an evil asshole - doesn't make the player a cheater.

  

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nepentheTue 29-Aug-06 08:25 PM
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#541, "RE: I think he means the Golmagus (spelling) incident"
In response to Reply #93


          

>being that Scarabaeus coded liches and the beooming,

Well, no. Had a big part in designing, yes.

> and made
>himself an arbiter lich named golmagus that was just all
>around stupid....

Like a fox?

>he swore, didn't rp, would yell for you to
>#### off if you killed him, would lead gruopmates underwater
>and dispel their water breathing or kill them when they could
>not shapeshift. Golmagus was an idiot :p

I'm not sure what you think roleplaying is.

I ran into Golmagus with a few different characters and was favorably impressed with his RP. Granted, he was not a nice character. He played like the apotheosis of every jaded, bitter, damn-near-almost-dirty cop I've ever met or watched on TV. (As a lich and slightly insane.)

  

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CorilanthWed 30-Aug-06 01:49 AM
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#543, "Please Note: I am NOT bashing Scarab...I think hes grea..."
In response to Reply #99


          

I was just curious if ther was any truth to shadyness behind that.

  

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nepentheWed 30-Aug-06 07:03 AM
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#547, "RE: Please Note: I am NOT bashing Scarab...I think hes ..."
In response to Reply #100


          

As far as I know, no.

  

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nepentheWed 30-Aug-06 07:21 AM
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#548, "RE: Conspiracies Abound!"
In response to Reply #55


          


>Why does Ordasen think Sebeok is a cheater? What was he
>referring to in his goodbye?

I know he's felt that way for years, and I'm not really sure how it got started. I'm not sure Ordasen even knows. My gut instinct is that it's about Yanacek and the many thief code changes made in his favor, the majority of which that I've heard about (I was AWOL through most of the Yanacek era) I can objectively prove never happened without trying very hard.

Personally, Ordasen and I generally got on fine, and only a few things ever frustrated me about dealing with him. (And I probably could name you one or two for everybody.) One of those things is that he can be a very stubborn guy. Sometimes he makes up his mind about something, and I have no idea how, and then not hell nor high water nor DNA evidence will change his mind.

To take a harmless example, I know several times recently Ord has told people (and to be clear, I'm not saying he's lying -- I really think he believes it) that the Seaport is like the third most prog-intensive area in the game. I'm not sure where he got those facts, but it didn't come from talking to any of the coders.

Nice guy, but sometimes I'm just not sure where he's coming from.

>Scarabeaus is reputed to have a sordid/cheating past, the
>details of which I'm shaky on. What is this about, or is it
>pure make-believe?

Scarabaeus could be a vindictive guy in some of his choices/punishments as an imm, but I can't recall seeing anything from him that I would call cheating per se. Certainly I can't recall him doing anything for the benefit of himself or his friends or what have you.

  

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ShadowmasterTue 29-Aug-06 12:23 PM
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#495, "So what immortals have been caught cheating?"
In response to Reply #0


          

And in what way did they cheat and what were their punishments?

  

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nepentheWed 30-Aug-06 05:09 PM
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#587, "RE: So what immortals have been caught cheating?"
In response to Reply #53


          

I don't know that I have time right now to give this the full reply, but I'll start writing and we'll see how far I get before I run out of time.

There's some Andaren and Ordasen stuff elsewhere in this thread...

Back in the first year or two of the MUD there was a lot of cheating of newbie imms. I remember a bunch of heroimms trucking off and killing the High Lord and leaving his gear for their friends or other characters. Stuff like that. Without any exceptions that I'm aware of, ShaidarHaran dropped the deny on them.

We had one person in the last couple years load up some gear for their mortals. That person got a stern talking-to and then a deny.

I can't remember too much else, but I'm sure I'm forgetting some things and as this thread goes on it'll jog my memory.

  

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nepentheWed 30-Aug-06 11:32 PM
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#606, "Addendas:"
In response to Reply #143


          

I don't feel comfortable naming a name on that one count without discussing it with the rest of Team IMP, so for the moment I'm going to call that an unnamed person. Sorry.

Thinking about what I wrote above, I think it's also worth pointing out that pretty much everyone who's ever been an imm with any amount of power/authority has made bad judgement calls at times. Sometimes you pick someone to be a cabal leader and it's a bad choice. Sometimes you go afk full vis with a title about being off in search of curry. Maybe you run a quest with a dumb plot or you kill too many people in the process. Maybe you overreach your authority and do something you shouldn't without consulting someone else first. Whatever.

None of us are perfect, and we all make mistakes. Sometimes you make what seems like the best choice at the time and later on when you have all the facts it doesn't seem so good. Up to a point, and based on past judgement/history, we don't punish staff internally for these things. What you don't want is a staff that never does anything interesting or fun or memorable for fear of getting denied if they sneeze wrong. I consider a staff full of people actively doing stuff, even if mistakes are sometimes made, to be better for the game than no staff. Obviously, undesirable patterns of bad judgement can be a different story. I don't generally consider these things to be cheating.

So there's that.

On the other hand, you have actual, clear-cut, no way you thought you were doing something okay, cheating, like multi'ing gear over from an imm character to a mortal character. Things like that, I assure you (and some of you'll believe me and some of you won't, and that's okay), are dealt with very harshly and with very little tolerance.

  

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ShadowmasterWed 06-Sep-06 01:26 PM
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#775, "On this note."
In response to Reply #161


          

"I don't feel comfortable naming a name on that one count without discussing it with the rest of Team IMP, so for the moment I'm going to call that an unnamed person. Sorry."

Might I ask why not 'out' this imm? You 'out' players with kobold echoes for multi-ing over a hell-spear or whatnot, but an IMM who you trusted far more, and who completely abused not only your trust but the games' does much the same, and nothing is mentioned anywhere, by anyone on Team Imm. So the various conjecture begins and 10000 stories get circulated.

Then, when asked about it here on this thread, you plead the 5th

This is one of those things that is a prime example of where speculation comes from. I thought this thread was to clear all that stuff up

Heres hoping we can get a definitive answer, and thanks again for an awesome thread and game, guys. And gals

  

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nepentheWed 06-Sep-06 11:51 PM
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#783, "RE: On this note."
In response to Reply #322


          

You'll get an answer, but I don't know about definitive. I'm basically trying to rationally explain what is essentially a gut call, and it may or may not be entirely coherent.

However, a few things do come immediately to mind.

Being an imm really is a lot different than being a player. In this sense, because it's more of an OOC role, and the memories attached to it tend to be a lot longer. Sometimes you can escape that, and sometimes you can't.

Lots of people have been caught cheating as mortals and went on to be great, honest players. In most cases, it was one of their first characters and they just didn't know any better. Sure, maybe we'll do echoes with the characters' names before we get rid of them, but that's fairly anonymous. If your first character got denied for multicharing a 29 charred leather bracers over to a storage character, probably, that won't come back to haunt you even if their names are a matter of public record.

(True, occasionally we cross that line and point out that, yes, this player is cheating. Usually, this is with respect to a few players who talk a lot about how everyone else is cheating.)

I'd like to believe that even a person busted for cheating and denied as an imm might still have something good to offer to the game if mostly left to their own devices. There's a good chance that something might amount to just making cool mortal characters and not ever being trusted with real power again, but it takes a lot of things to make the game good.

I have an interest in making CF the best it can be. On one hand, I would serve that interest by providing full transparency into the rare imm rules busting. On the other hand, I potentially make it harder for that person to offer something good to the game in the future, and that doesn't serve the interest of the game. How do you choose between the two? It's hard, but I generally trust my gut, mostly because it has the most nerve endings in my body.

I'll use a totally upright guy and give a non-cheating example to try to illustrate my view a bit better: take Astein. Here's a guy who, if I put it up to a player vote, would never have been allowed to come back. A ton of people were convinced that he was a powermad, psychotic, terrible roleplayer of a guy. Yet, he did come back, and during the time he was around I think he was great for the game. A lot of people who absolutely hated Astein's guts loved Dalteric and had great interactions with him. Could all that goodness have happened if Dalteric had to live in the shadow of Astein from day one? I don't think so. In that case, I think it was better for the game to not come right out and say on day one: We've brought back an immortal who left on good terms, but many of you nonetheless hate with a burning passion.

For much the same reason, I'm... not unwilling, but reluctant to stick anyone in the CF community with the "was a blatant cheater as an imm" stamp, true or not. I don't think it serves the greater good.

  

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ShadowmasterThu 07-Sep-06 07:40 AM
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#786, "You have a career in political speechwriting ahead :)"
In response to Reply #330


          

Hehe. I understand totally your point and position here. Not that I disagree with it, but I was curious! Thanks for the response.

  

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vincent_vega (Guest)Tue 29-Aug-06 09:39 AM

  
#481, "Top five immortal hours"
In response to Reply #0


          

give us the list!
character hours that is.

  

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ZulghinlourTue 29-Aug-06 11:58 AM
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#485, "RE: Top five immortal hours"
In response to Reply #39


          

IMP Hours
Drokalanatym: 19067 hours
Zulghinlour: 16603 hours
Sebeok: 11771 hours
Pico: 10409 hours
Valguarnera: 10188 hours
Jullias: 9029 hours
Yanoreth: 3884 hours

So long, and thanks for all the fish!

  

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SebeokTue 29-Aug-06 12:00 PM
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#486, "I demand a recount!"
In response to Reply #43


          

Not really... though I had about 5k hours on Guerric also.

  

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nepentheTue 29-Aug-06 12:02 PM
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#487, "Stop scaring me. (n/t)"
In response to Reply #43


          

.

  

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ZulghinlourTue 29-Aug-06 12:04 PM
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#489, "You hacked your numbers!"
In response to Reply #45


          

There is no way you have more than me!

So long, and thanks for all the fish!

  

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nepentheTue 29-Aug-06 12:07 PM
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#492, "RE: You hacked your numbers!"
In response to Reply #47


          

I have a huge head start.

  

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Grurk MuoukTue 29-Aug-06 03:47 PM
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#521, "me!"
In response to Reply #43


          

Grurk
Age/Hrs : 2571/4453

That doesn't count various other Imms I've played.

  

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TheerklaTue 29-Aug-06 06:47 AM
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#480, "Damage roll ruining saves"
In response to Reply #0


          

Right around when I started, there was a (widely held?) belief that having a damage roll over 25 was detrimental to a character's saves if they didn't have the enhanced damage skill.

Was this some odd Hasturian number crunching gone wrong, true but something that was fixed/changed, or pure CF urban legend?

  

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ZulghinlourTue 29-Aug-06 11:48 AM
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#484, "RE: Damage roll ruining saves"
In response to Reply #38


          

>Right around when I started, there was a (widely held?)
>belief that having a damage roll over 25 was detrimental to a
>character's saves if they didn't have the enhanced damage
>skill.
>
>Was this some odd Hasturian number crunching gone wrong, true
>but something that was fixed/changed, or pure CF urban
>legend?

True at one point, fixed/changed long ago.

So long, and thanks for all the fish!

  

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Cen__ (Guest)Tue 29-Aug-06 01:53 PM

  
#502, "It was the"
In response to Reply #42


          

famous dwarf healers should not wear pwent because it ####s up their saves if I remember correctly. Or did it apply to more classes than healers?

  

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SebeokTue 29-Aug-06 02:00 PM
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#504, "RE: It was the"
In response to Reply #60


          

(This is going back a ways so I may be mistaken)
If I recall correctly, it was classes without enhanced dam. But
pwent is decent saves anyway, isn't it?

  

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Cen__ (Guest)Tue 29-Aug-06 02:22 PM

  
#507, "RE: It was the"
In response to Reply #62


          

Yeah, pwent is really nice saves. But also a lot of dam and the dam pushed the healer over the "limit" and made all those saves useless. Was the rumor anyway, not sure how the code actually worked.

  

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SebeokTue 29-Aug-06 02:24 PM
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#509, "RE: It was the"
In response to Reply #65


          

yeah I think the pwent saves helped enough to cancel out the "over the limit" penalty, but obviously the saves wouldn't be as good as without the penalty. That's my recollection, anyway.

  

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Raag (Guest)Tue 29-Aug-06 06:22 PM

  
#529, "Which Leads to Another Question"
In response to Reply #42


          

Does a svs better than -100 actually mean that it wraps around and is a negative affect?

This would explain how Golmagus was able to PWK me back in the day.

  

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SebeokTue 29-Aug-06 06:30 PM
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#532, "Nope"
In response to Reply #87


          

might've just gotten horribly unlucky...also I think we've toned down pwk some since then

  

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SMUG (Guest)Tue 29-Aug-06 05:26 AM

  
#478, "RE: Conspiracies Abound!"
In response to Reply #0


          

These are mostly SMUG related. Not sure if they contain a great amount of interest to the rest of the player group, but they have been unscratchable itches.

How many of the current IMM staff played Sea of Blood and does anyone know the history behind the player of Xaixara (who went on to found Darkmists)?

Regarding the infamous rescue "bug". Did Muubai have the fireshield immunity stripped moments before the plan was executed? The log clearly shows that he had it cast on him and it was in his affects list before the attack.

Do you take any of Hastur's statistics seriously? (We don't)

Zorszaul and Jafarlin were very close in-character. Were they room mates?

Who played Aarakocrus?

Who is/was the more skilled out of Twist, Nepenthe and Sebeok?

Kuslatromi was not denied for his name but because he PK'd Cador's mortal and Cador couldn't hack it.

A lot of people have speculated about why Masters implemented the non-aggression policy. Was Graatch just being a bitch?

Is there actually a MORON tag next to characters names once their site has been labelled as such? If your character was labelled with this, it was not able to join a cabal.

A SMUG thief peeked at Istendil's inventory, one day after the introduction of a/b/s appearing on the motd, to find a pile of black rods. The rest of the hero player base did not start using them for another month. What gives?

Gareth played a series of mindless pkers, including a level 25 knight with glowing swords, he even died to the multi kill rule when it first came in, his mindless pking was overlooked because he was an imm?

Cador gave himself the wolverine which owned beyond belief, it was not due to a moment of utopian roleplaying.

Balron was the first person to take the oath. He was an evil neutral shaman that lost empowerment due to the ethos change to lawful. The imms let Balron take the oath because he was played by Arolin.

The imms gave Arolin's arial necro a lich quest which consisted of all under water items (before hydrophobia was introduced) plus Palan's axe with 100+ charges on it because it was Arolin.

The fabled "frosty potion" does not actually exist (one of Vidar's lich quest items).

Nepenthe's master invoker went to hell with Arolin's invoker (Sko), when Arolin asked his cabal companion whether he should say yes to Satan, Nepenthe's master said nothing so he would turn evil, losing all spells. Masters of the same align typically did not back stab each other, so it's proposed that he knew who played Sko.

They took away charm person from bards and transmuters because of SMUG.

The imms allowed the SMUG site to be periodically unbanned because the imms knew that continued addiction was a bigger punishment than being banned.

Saba, Stiles and Vargas (level 40 hitman team) were not denied until they ganked Gareth's latest mortal.

Ptain (invoker hero) lost 1 of his shields for botting because the imms were jealous that Ptain had mastered all 7 paths. Before botting was added to The Rules.

The imms made the guardian at the entrance of hell refuse people based on socket, in this case .smug

SMUG were guilty until proven innocent.

SMUG was never allowed a fair shot at liching purely because of Sacer's and Seboek's hatred towards them.

The % random chance of an elixir failing is dropped to zero when an Immortal wants to lich.

  

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nepentheTue 29-Aug-06 08:01 PM
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#536, "RE: Conspiracies Abound!"
In response to Reply #37


          

Jesus, you're trying to kill me, man. This is a lot of questions.

>How many of the current IMM staff played Sea of Blood

I don't know that anyone who is currently active did. BoltThrower and a lot of that super-old crew did, certainly.

>and does
>anyone know the history behind the player of Xaixara (who went
>on to found Darkmists)?

Somewhat. She played a lot of Masters and Master-friendly characters for a while. I recall that she played Saphyra (sp?), who was a d-elf assassin I think, and the IC wife of Daeldrin (I may also be mangling that name, this is 11+ years I'm going back), who was the leader of Master at the time I immed Nepenthe. After that it was mostly Masters with an uncaballed bard or two mixed in.

Good Master each time in terms of RP and that whole end of the game... weak on the PK side. I recall her being frustrated with a number of things that are the way they are to make the game balanced/interesting, but are unpleasant from the POV of a perennial Master player. The fact that you could throw/kick dirt in the Master tower, for example. I understand she "fixed" a number of those issues with Darkmists' closest Master cabal equivalent/ripoff.

Seemed like a nice enough person back in the day, and I don't really know why she went the route of getting in with people trying to clone CF (I don't know what the game looks like now, but originally it was a pretty bad rip) instead of, for example, trying to imm on CF. There's probably a lot more to that story that I don't know.

>Regarding the infamous rescue "bug". Did Muubai have the
>fireshield immunity stripped moments before the plan was
>executed? The log clearly shows that he had it cast on him
>and it was in his affects list before the attack.

Nope. I was on at the time, and I didn't do it. I also checked the logs afterwards just for kicks. Additionally, there isn't any command (imm or otherwise) that I'm aware of that would strip the immunity without being extremely obvious. That is to say, I could go down there and cast dispel on Muubai and I'd give good odds that would strip it, but I can't think of any 'subtle' way to do it with commands that existed at the time or currently. There are a few ways that SEEM like they could do it, but as far as my experimentation goes, none of them actually work. There are a couple ways to do something like that with a mob, but they don't work on players.

My assumption is that the log was doctored, either intentionally or unintentionally (e.g., bad cut/paste or bad client gag or whatever). It just seems like it would take such a convoluted set of circumstances to somehow make it happen intentionally as an imm and also get it past my scrutiny.

>Do you take any of Hastur's statistics seriously? (We don't)

Nope.

>Zorszaul and Jafarlin were very close in-character. Were they
>room mates?

As far as we could tell, I don't think so. A level of immortal detective work not seen before or since went on around those characters.

>Who played Aarakocrus?

I want to say the guy who was later Tureanthen did, but that's probably wrong. It's been a while and a lot of the old stuff runs together.

>Who is/was the more skilled out of Twist, Nepenthe and
>Sebeok?

Depends on the era you ask, really.

In his prime, I always felt like Twist was the best guy to ever play the game. Not that he picked up any one thing and completely dominated, but that he was just so versatile. He would play every crazy race/class/cabal/role combination known to man and he would somehow make them all seem good.

>Kuslatromi was not denied for his name but because he PK'd
>Cador's mortal and Cador couldn't hack it.

Not true. I mean, maybe he did kill one of Cador's guys; I couldn't even tell you what Cador was playing in that era offhand. I was online when we noticed the name, however. If I'm not misremembering, I noticed it. He was denied very shortly thereafter.

>A lot of people have speculated about why Masters implemented
>the non-aggression policy. Was Graatch just being a bitch?

Blame me for that one. Twist foolishly handed me the reigns of the Master cabal and I decided to try to do some different things, that probably being the most noticable. I was trying to make the cabal feel more like a cabal of scholars and less like a super-powered gang-down-everyone massive-gear-whoring cabal, and that was what I came up with. It ended up sticking, for the most part.

>Is there actually a MORON tag next to characters names once
>their site has been labelled as such? If your character was
>labelled with this, it was not able to join a cabal.

There is such a flag. We wanted a way to prevent some characters from joining cabals, usually after being thrown out of another cabal. Neutral Knights being thrown out and trying to join Shadow the same day, that sort of thing. We let Cador code and name it, thus the name.

It's always applied to single characters, though. There's no easy way to apply it by site.

>A SMUG thief peeked at Istendil's inventory, one day after the
>introduction of a/b/s appearing on the motd, to find a pile of
>black rods. The rest of the hero player base did not start
>using them for another month. What gives?

I honestly don't think this ever happened. I certainly don't remember things going down that way.

For one thing, why would I leave them in my inventory, when they still would've gone in my 300 lb. screw-you-thieves sack at the time?

>Gareth played a series of mindless pkers, including a level 25
>knight with glowing swords, he even died to the multi kill
>rule when it first came in, his mindless pking was overlooked
>because he was an imm?

Gareth did play a lot of very aggressive characters; whether you would call them mindless PKers or not is a judgement call. Generally they exhibited above average RP for the time with their allies, though it's clear their enemies didn't see nearly as much of it. With few exceptions, they were good in alignment and only preyed upon evil characters. In some ways, he was the closest good equivalent of Zharradam/Crewso at the time.

He did lose a few characters to the lowbie mass killer code, I know.

I believe he did have one midlevel Knight who was blooded earlier than many characters. Considering the character had good RP and something like a 70-2 PK record at the time, this isn't that surprising to me.

As for the mass PKing being overlooked, I don't think that's accurate. Certainly there were some imms at the time that didn't like the way he did things and argued with him about it. Beyond that, he wasn't breaking any rules, and wasn't doing anything that a zillion other mass PKers who went unmolested weren't doing, usually with more style.

>Cador gave himself the wolverine which owned beyond belief, it
>was not due to a moment of utopian roleplaying.

Eriwal had Twist's tattoo; Twist gave Eriwal the wolverine.

Eriwal's RP seemed probably disproportionately good to me at the time. I knew the character's story and motivations and tended to notice a lot of subtle things. Some years later, it occured to me that it wasn't that fair that I'd get to know these things about some imm characters, but not about purely mortal characters. This was a major initial inspiration for the role command.

>Balron was the first person to take the oath.

I'm pretty sure not the first. Oathed in the first few days of Empire, sure. Moving on...

>He was an evil
>neutral shaman that lost empowerment due to the ethos change
>to lawful. The imms let Balron take the oath because he was
>played by Arolin.

A lot of people took the oath and got screwed by the alignment or ethos change. Arolin doesn't have the monopoly on that.

>The imms gave Arolin's arial necro a lich quest which
>consisted of all under water items (before hydrophobia was
>introduced)

I don't think all. Definitely some, I remember.

>plus Palan's axe with 100+ charges on it because
>it was Arolin.

Maybe that was karma for Yagar, and maybe that was a general tendency at the time to try to pit tough characters against each other. I didn't write that lich quest. You decide!

>The fabled "frosty potion" does not actually exist (one of
>Vidar's lich quest items).

It does exist; it was also one of Oroxazrian's lich quest items. He did successfully return with it, if I'm not mistaken.

It's even still in the game:

It has no detectable odor, and were it not for the frost, you would think
this ordinary water.

A frost-covered potion is a potion, made of glass, and weighs 1 pounds 0 ounces.

>Nepenthe's master invoker went to hell with Arolin's invoker
> Sko), when Arolin asked his cabal companion whether he should
>say yes to Satan, Nepenthe's master said nothing so he would
>turn evil, losing all spells. Masters of the same align
>typically did not back stab each other, so it's proposed that
>he knew who played Sko.

That was like ten hours into a hell trip, man. Who even knows what I was thinking. I doubt it was that.

Probably, I was preoccupied with the fact that my suggestions on which way to go next had inadvertantly led the group into a pit fiend, resulting in most of our deaths. So much for having lead the first successful hell trip.

>They took away charm person from bards and transmuters because
>of SMUG.

I wouldn't say that's the whole explanation, but certainly the SMUG charm-based assclownery of the time was another brick in the wall.

>The imms allowed the SMUG site to be periodically unbanned
>because the imms knew that continued addiction was a bigger
>punishment than being banned.

Not true, as far as I know.

>Saba, Stiles and Vargas (level 40 hitman team) were not denied
>until they ganked Gareth's latest mortal.

Not true, or possibly coincidentally true but irrelevant. It's not like we gave Gareth deny, and it's not like we didn't bust up a lot of SMUG teams in those days.

>Ptain (invoker hero) lost 1 of his shields for botting because
>the imms were jealous that Ptain had mastered all 7 paths.
>Before botting was added to The Rules.

Huh. I want to say it was me who stripped out one of his spells to make a point, but I could be misremembering. I've kicked a lot of obviously botting invokers in the junk over the years, though I'm certainly not the only one to do so.

Let me know why I'd be jealous of that and get back to me. It's not like I haven't played a few 7 path invokers.

>The imms made the guardian at the entrance of hell refuse
>people based on socket, in this case .smug

Certain people can be refused entrance to explore areas in various ways based upon site. For example, I'm guessing whatever used to be Aether's site can't get in. Whether or not SMUG was ever on the short list, I have no idea. After some of the latter-day Arolin stuff it wouldn't surprise me.

>SMUG were guilty until proven innocent.

Sometimes, possibly. But weren't you, in fact, guilty? No further questions, your honor.

>SMUG was never allowed a fair shot at liching purely because
>of Sacer's and Seboek's hatred towards them.

Nope! A lot of lich quests were tough. Most successful liches of the time looked for their items for a long time.

>The % random chance of an elixir failing is dropped to zero
>when an Immortal wants to lich.

Nope. I know for certain that Twist attempted to lich a necromancer and was killed by the elixir.

  

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ZulghinlourTue 29-Aug-06 08:18 PM
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#538, "RE: Conspiracies Abound!"
In response to Reply #37


          

>Regarding the infamous rescue "bug". Did Muubai have the
>fireshield immunity stripped moments before the plan was
>executed? The log clearly shows that he had it cast on him
>and it was in his affects list before the attack.

I spent ####ing hours (probably days) trying to dig into how that could have happened and came to the conclusion that it made no sense. I walked so many different code paths and poked around, it didn't seem possible the way the log had it.

As Nep said, there aren't any imm tools to do something that subtle. Most of the ones we have are very 'brute force', a la dispel/cancel they'd just blow off all your buffs and the person losing the buffs would see that.

>Do you take any of Hastur's statistics seriously? (We don't)

For about the first two sentences...then I get bored and fall asleep. The random number generator at times is your friend, and at times is your enemy.

>Who played Aarakocrus?

I also thought it was Tureanthen.

>Who is/was the more skilled out of Twist, Nepenthe and
>Sebeok?

Zulghinlour...duh...

>Is there actually a MORON tag next to characters names once
>their site has been labelled as such? If your character was
>labelled with this, it was not able to join a cabal.

There is a moron flag, but it cannot be seen via who/whois/etc. It can only be seen via stat.

>The fabled "frosty potion" does not actually exist (one of
>Vidar's lich quest items).

This does exist.

>They took away charm person from bards and transmuters because
>of SMUG.

charm + tesseract to the black hole was nasty

>The imms made the guardian at the entrance of hell refuse
>people based on socket, in this case .smug

Actually it was a ban to all area explore content based on IP at the reqeust of Scarabaeus. I do think you guys were one to get a ban at some point.

>SMUG were guilty until proven innocent.

I don't know that I'd go that far, but it sure seemed like you didn't care about being innocent. It wasn't hard to find proof of guilt in other words.

So long, and thanks for all the fish!

  

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Old Player (Guest)Tue 29-Aug-06 04:56 AM

  
#477, "RE: Conspiracies Abound!"
In response to Reply #0
Edited on Tue 29-Aug-06 08:04 PM

          

Edit: Me choppin' out some of the details.

Basilica and quest in it.

  

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nepentheTue 29-Aug-06 08:05 PM
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#537, "RE: Conspiracies Abound!"
In response to Reply #36


          

To the best of my knowledge, everything there works as intended.

However, note that there's a bit of a sadist to Gareth as an area writer, though not so much as Agathocles.

  

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EskelianUnreg (Guest)Thu 31-Aug-06 12:56 AM

  
#615, "RE: Conspiracies Abound!"
In response to Reply #95


          

... though not so much as Agathocles.

No freaking kidding.

  

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Lightmaged (Guest)Mon 28-Aug-06 10:12 PM

  
#472, "ISP numbers and identifying chars..."
In response to Reply #0


          

This isnt some crazy accusation but I recall playing a non-mage about a year or go..maybe a shaman I think.

Anyhow, it wasnt anything spectacular and I never really got into a role with him. When I deleted I think you and another IMM commented on how this wasnt one of my better chars, (which I agreed with). Thing is, up till then I had posted with the chars name and hadnt mentioned it was mine. (I only take credit for ones people like anyhow and let the assholes slip into obscurity...hehe)..but anyhow...Do you guys automatically know who is playing who?

You probably watch me alot and I have TERRIBLE habits. If im playing an air shifter, I will usually fly to the same place, land, sleep up, and go take a bathroom break or make a snack. I find if I play another class I automatically look for the same safe spots. So maybe these patterns are what you notice. Im also sooo bloody worried about hidden classes and summoners that I sleep under water alot...with some chars. ANyhow, just curious on how you guys always seem to know who is who.

I like these posts...

  

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ZulghinlourTue 29-Aug-06 11:47 AM
Member since 04th Mar 2003
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#483, "RE: ISP numbers and identifying chars..."
In response to Reply #31


          

>This isnt some crazy accusation but I recall playing a
>non-mage about a year or go..maybe a shaman I think.
>
>Anyhow, it wasnt anything spectacular and I never really got
>into a role with him. When I deleted I think you and another
>IMM commented on how this wasnt one of my better chars, (which
>I agreed with). Thing is, up till then I had posted with the
>chars name and hadnt mentioned it was mine. (I only take
>credit for ones people like anyhow and let the assholes slip
>into obscurity...hehe)..but anyhow...Do you guys automatically
>know who is playing who?

No, we don't automatically know. A certain level of immortal (56 or 58, I can't remember) can see IP addresses. Some people make it very clear they are the same character over and over and you don't even need IP addresses to confirm (constantly rolling air/offense majors and just trying to kill anything that moves). Personally, I avoid using IP addresses unless I'm dealing with punishment/administrator stuff. It just doesn't matter that much to me. There are others I'm sure who pay closer attention to that, but they have to keep track of characters and IPs on their own, there is nothing in the code to help them out.



>You probably watch me alot and I have TERRIBLE habits. If im
>playing an air shifter, I will usually fly to the same place,
>land, sleep up, and go take a bathroom break or make a snack.
>I find if I play another class I automatically look for the
>same safe spots. So maybe these patterns are what you notice.
> Im also sooo bloody worried about hidden classes and
>summoners that I sleep under water alot...with some chars.
>ANyhow, just curious on how you guys always seem to know who
>is who.
>
>I like these posts...

So long, and thanks for all the fish!

  

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nepentheTue 29-Aug-06 12:06 PM
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#491, "RE: ISP numbers and identifying chars..."
In response to Reply #31


          


>You probably watch me alot and I have TERRIBLE habits. If im
>playing an air shifter, I will usually fly to the same place,
>land, sleep up, and go take a bathroom break or make a snack.
>I find if I play another class I automatically look for the
>same safe spots. So maybe these patterns are what you notice.

Yup. My comments are probably based on things like that. Certain players have quirks that I/we pick up on.

Obviously, if I notice a competent dude playing a shifter like 8 hours a day, I don't even need to go to that level of scrutiny to figure it out.

  

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Lightmaged (Guest)Tue 29-Aug-06 03:29 PM

  
#520, "On that note...."
In response to Reply #49


          

Do you guys ever base current rewards or Immteraction based on this observation? (Does ones past influence how they get treated with current chars?)

... Im thinking of some other people specifically and in a negative way...but Ill use myself as an example to prevent what will probably be a backlash....

Weak example: I just delete a mage who got cabal leader and some cool perks. (Weapon, titled, quest form, ect.) I delete and state im pissed off about so and so...I roll up another similar type char, and go for the same position thinking I can improve over the last one and mistakes I made. Do you guys recognize that 'Hell, this guy just got all these perks, we cant keep dishing out rewards to this person or playerbase is gonna start whining favortism.)

second example: Person plays chars that are identifiable to most of playerbase, maybe plays Battle alot, and is annoying as hell. Does he/she still get the same shot to get a leader position....


####...these examples are not helping...I cant think of a diplomatic way to ask this. Bah.

  

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nepentheWed 30-Aug-06 05:02 PM
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#586, "RE: On that note...."
In response to Reply #78


          

>Do you guys ever base current rewards or Immteraction based
>on this observation? (Does ones past influence how they get
>treated with current chars?)

Generally, we try to treat each character as that character. (The corrolary of this is that imm-played mortals can also win role contests and leadership and stuff. It's one of the reasons we try to keep these things under wraps even to each other these days.) That said, if I sit down and code your character up something unique/cool and you bitch about how it wasn't very good or you delete the day after I give it to you, I'm probably not going to put the effort into doing something custom for you for a while because I'm grumpy like that.

Of course, there are a ton of cool pre-existing quest rewards in our magic cabinet of prizes.

>Weak example: I just delete a mage who got cabal leader and
>some cool perks. (Weapon, titled, quest form, ect.) I delete
>and state im pissed off about so and so...I roll up another
>similar type char, and go for the same position thinking I can
>improve over the last one and mistakes I made. Do you guys
>recognize that 'Hell, this guy just got all these perks, we
>cant keep dishing out rewards to this person or playerbase is
>gonna start whining favortism.)

Other people might feel differently... my opinion, no. A character that's good deserves some lovin' even if that players consistently produces good characters.

>second example: Person plays chars that are identifiable to
>most of playerbase, maybe plays Battle alot, and is annoying
>as hell. Does he/she still get the same shot to get a leader
>position....

Yes... however, if that character judged on the behavior of that character alone is too annoying to make leader, maybe not.

As an aside, I've personally given out some very cool stuff over the years to players that I don't like, because the characters were good or did cool things. That's probably not very surprising... there are a number of players who consistently put out good characters who either regularly slander me or generally deserve to be run over with my car a few times on the basis of their OOC/forum personas.

  

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ShadowmasterWed 30-Aug-06 08:22 PM
Member since 18th Mar 2003
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#594, "Honest question."
In response to Reply #142


          

"As an aside, I've personally given out some very cool stuff over the years to players that I don't like"

What exactly does a player do to make you not like them? What can they do to redeem themselves if you have at one time not liked them?

  

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nepentheWed 30-Aug-06 11:07 PM
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#602, "RE: Honest question."
In response to Reply #149


          

>What exactly does a player do to make you not like them? What
>can they do to redeem themselves if you have at one time not
>liked them?

Basically, be a jackass. To redeem themselves, stop being a jackass. It's different things for different people.

Some people cheat perenially or in other similar ways force staff to waste time on each character in similar ways. For example, someone who always plays neutral characters that are basically evil, or someone who disregards the guidelines in 'help request' with each character and forces staff to do something about it with each character. Make a mistake, fine, people do that. Keep making the same mistake and you're wasting my ####ing time.

Some people are just generally OOC or forum-persona jackholes. That one psycho dude who claimed to be two teenage girls and tended to try to astroturf up support on the forums to get him made Dawn/Fort leaders goes in that category. So does a guy like Josiah, if you remember him. Some, as far as I can tell, are compulsive liars. The worst of these seem rational and good-natured 90% of the time, which makes the 10% of the time that I'm positive they know better and are lying out their ass all the worse, because I can understand how genuinely rational and good-natured people might buy it.

(This last is not to be confused with people like Graatch, Rogue, or Deathweaver, who have at times had the similar but much, much less obnoxious problem of seeming rational and good-natured most of the time on the forums, but occasionally just can't let some argument drop. Although I have had moments of wanting to hit each of them with my car, I bear them no real malice and generally consider them a net positive for the game. I mostly heart you guys.)

I probably could list on and on, but the more I'd do that the more it would seem like I hate most of the players, and that really isn't true. As aforementioned in the grandfather post to this, even some of the most frustrating for me make some great characters and in some way make CF a better place, even if in other ways they make it a worse one.
The small cadre of staff cheating doomsayers/gossips is also on my list. There's a bit in help pray extra about what you should do if you think someone on the staff is cheating, and though it was written about 12 years ago, it's still as true today. In short: if you think one of us is doing something dirty and what you want is the betterment of the game, inform the imps. If you think one of the imps is doing something dirty, inform the other imps. These are the ways to have it investigated and have something done about it if it's true. Gossiping about it is not a way to go about something constructive; it's only the best solution if what you want is really attention. Valg, for one, is not the kind of guy to let something slide if it's brought to his attention and genuinely bad and true.

  

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EskelianUnreg (Guest)Thu 31-Aug-06 12:42 AM

  
#614, "Conspiracy question."
In response to Reply #157


          

Maybe I'm just paranoid, but are you referring to me? In general, do you guys largely see me as problematic, or what?

I'm just curious. Sometimes I get a read one way, sometimes I get a read another way.

  

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nepentheThu 31-Aug-06 01:00 AM
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#616, "RE: Conspiracy question."
In response to Reply #169


          

>Maybe I'm just paranoid, but are you referring to me? In
>general, do you guys largely see me as problematic, or what?

There have been moments!

But, largely, no. At least, I don't.

  

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Graatchman (Guest)Wed 30-Aug-06 05:24 PM

  
#588, "RE: On that note...."
In response to Reply #78


          

Gee, I wonder who you could be referring to....

Don't worry pal, no offense taken. Heh.

  

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Lightmaged (Guest)Wed 30-Aug-06 10:11 PM

  
#598, "Actually.."
In response to Reply #144


          

You are one of the 'prick chars' I am thinking about. I dislike your battle chars...(I do like you when you are not playing Battle so rigidly and condenscending however)

BUT you sure are not the problem cases I am mostly refering to. Ive had some pretty crappy run ins with the same few people over the years Ive played and I can pick their chars out every times, just on playtimes and speach.

I thought I could use you in a slightly obvious way to answer a vague question.

Sorry man.

  

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Me (Guest)Wed 30-Aug-06 11:48 PM

  
#608, "RE: Actually.."
In response to Reply #153


          

Like I said pal, no offense taken.

  

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QaledusTue 29-Aug-06 01:37 PM
Member since 09th May 2004
458 posts
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#498, "RE: Flip side to that."
In response to Reply #31


          

While I *can* see who is playing who, I just really will not do
it unless there is a rules/administrative issue to deal with.

I don't want to know who is playing who. If another Immortal comes
to me as a mortal follower, I want to like or ignore them like I
would anyone else. If one of the players who I hope die in a fire
wrapped in plastic comes to me as a mortal, I don't want to treat
them any differently than I would anyone else.

I've had both come to my shrine and fail or succeed in spectacular
fashion and I wouldn't have it any other way.

Every time you cross my path, you're just *that character* to me
unless you are doing something with that character that forces me
to go out of my way.

Qaledus

  

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Graatchman (Guest)Tue 29-Aug-06 01:47 PM

  
#500, "RE: Flip side to that."
In response to Reply #56


          

That makes baby jesus happy.

And I always envision jesus as a baby. You are free to picture him how you want. You know, like in a tuxedo shirt, so he's formal, but also ready to party.

Great movie.

  

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ValguarneraTue 29-Aug-06 02:44 PM
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#511, "Also:"
In response to Reply #31


          

We've rejected a number of code changes that would make this information more intuitive than it presently is. The goal is a system that can rapidly answer a specific question ("Did this guy just hook up his lowbie?") but is terrible for "browsing".

We also subdivide the total information available, and only IMPs have the full set of tools. Finally, as we tell new staff: It's safe to assume that disk space is cheap and therefore it pays to log tons of crap, so no one should be doing things that they wouldn't want to have an IMP ask them about.

valguarnera@carrionfields.com

  

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shamanmanTue 29-Aug-06 06:00 PM
Member since 05th Jul 2004
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#528, "Heh, just curious Nepenthe..."
In response to Reply #31


          

How spottable am I, the con death king?

  

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nepentheTue 29-Aug-06 06:37 PM
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#533, "RE: Heh, just curious Nepenthe..."
In response to Reply #86


          

Generally (but not always), very.

  

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incognitoThu 28-Sep-06 07:44 PM
Member since 04th Mar 2003
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#874, "I have obvious habits too"
In response to Reply #31


          

Rest in same places, rank in same places, use same socials (e.g. grinteeth), use same paths, go to same obscure secret places etc.

e.g. Gorach once spotted a character as me because I was solo ranking on sahuagin on the coral head, which is what I did with a previous character that spent time with Gorach.

  

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LarcatMon 28-Aug-06 08:45 PM
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#456, "Nep, Ysigrath. TXT"
In response to Reply #0


          

Did you make the special #### in Ysigrath on purpose to be unfindable? Or was it merely an oversight? (One of the things is still non-keyworded by the way).

If it was supposed to be unfindable, what the hell was the reasoning?

"New payment options w/ Iron Realms"

  

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nepentheMon 28-Aug-06 09:29 PM
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#463, "RE: Nep, Ysigrath. TXT"
In response to Reply #16


          

Nope. Gareth (and other people, but I always remember him poking me about it the most) pointed out how obscure some things were, I rewrote descriptions/added keywords, and a year later someone'd be poking me again. I don't know whether to blame area file versioning or what.

Shoot me an e-mail about the thing you think is still unfindable and I'll check it. I miss things sometimes.

  

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nepentheMon 28-Aug-06 08:31 PM
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#453, "First Batch!"
In response to Reply #0


          

Seb and I will pick a couple of these that seem interesting to talk about and answer a few tonight. We'll keep doing this now and again as long as it holds our interest.

Frankly, I expected worse dirt. It's like y'all are sending the clean dirt your moms approved for potting plants. Smoke it if you've got it... if we don't feel like talking about it (or maybe even if we do but are lazy) we'll grab something else from the pile instead.

  

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nepentheMon 28-Aug-06 09:45 PM
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#469, "I think that's it for tonight!"
In response to Reply #13


          

There're still a few in the queue I'll think about tackling next time, but keep 'em coming!

  

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JhyrbianTue 29-Aug-06 12:25 AM
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#475, "RE: First Batch!"
In response to Reply #13


          

I just don't think I would get an honest answer from anything that isn't 'clean' and you clearly stated you did not want to hear about who played who type conspiracies so that definitely limits choices.

I don't know why you would be surprised.

  

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ZulghinlourTue 29-Aug-06 12:06 PM
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#490, "RE: First Batch!"
In response to Reply #34


          

>I just don't think I would get an honest answer from anything
>that isn't 'clean' and you clearly stated you did not want to
>hear about who played who type conspiracies so that definitely
>limits choices.

You won't know until you try.

So long, and thanks for all the fish!

  

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thinnie (Guest)Tue 29-Aug-06 03:48 PM

  
#522, "RE: First Batch!"
In response to Reply #48


          

Zulg, you're probably the guy I would trust the most with any info because of how many times I've played beside you (not in an intentional permagroup type of way, but just in a random woah you played him type of way), but even then I can't help but feel that you've been assimilated into the Borg mind contingent yourself =)

Honestly, my questions would be to all Immortals and you can BS if you want, but it'd be nice to hear honesty. Who knows it might even be endearing:

1. Do you get affected if your mortal gets killed and sometimes take out that ire on the killer with your Immortal?

2. Do you ever feel a bit at an advantage by some things you might do as a mortal based on your Immortal knowledge?

3. Do you think that everything is fine with CF or do you think the declining playerbase means that a pervasive attitude change is required?

4. Do you care about keeping the veteran populace of CF or do you think the new players arriving in CF will keep the ship afloat?

5. Do you think that "Eastern Road" should be called "Eastern Road with some North-South"?

6. Do you miss Drizzit, the good Heron marked Blade, Eastern Road being 4 steps, Emerald Forest being the only place to level besides Forest of Nowhere, Shadow, Masters, and Entropy?

7. Do you sometimes forget what it was like before you Immorted?

8. Do you get less and less fun out of the game every day?

9. Do you feel like you're owed something?

-thinnie

  

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ZulghinlourTue 29-Aug-06 05:21 PM
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#527, "RE: First Batch!"
In response to Reply #80


          

>Zulg, you're probably the guy I would trust the most with any
>info because of how many times I've played beside you (not in
>an intentional permagroup type of way, but just in a random
>woah you played him type of way), but even then I can't help
>but feel that you've been assimilated into the Borg mind
>contingent yourself =)
>
>Honestly, my questions would be to all Immortals and you can
>BS if you want, but it'd be nice to hear honesty. Who knows
>it might even be endearing:
>
>1. Do you get affected if your mortal gets killed and
>sometimes take out that ire on the killer with your Immortal?

I can't think of a time that I've ever taken out ire on someone who killed me. Typically I try and figure out how/why they killed me, then figure out if it was me ####ing up or them being good (or a combination of the two). If they're good, I usually remember it, and try and keep an eye on them to see if they've got some RP skill to and reward them for it.

All that being said...when I die, I get pissed Most of the time it's because I think I can take on the world (and the truth is...I can't do it all the time). One of the hardest characters I ever played was a paladin that I rolled after the revamp. I wanted to see how the class played, if it came out the way I helped design. Unfortunatly my play style didn't really help my survivability as a paladin

>2. Do you ever feel a bit at an advantage by some things you
>might do as a mortal based on your Immortal knowledge?

Sometimes, but I don't go out of my way to use that information. Hell, I've probably forgotten half of the cool things out there, and with all the new areas, unless I wrote the prog, I don't know what it does either.

There are also places where my immortal knowledge doesn't help. When I re-wrote the Xoltrindar fight prog, I knew EXACTLY how it worked, but it was still a crapshoot if I would win that fight or not. That's what happens when you toss in some random stuff to a fight.

>3. Do you think that everything is fine with CF or do you
>think the declining playerbase means that a pervasive attitude
>change is required?

I wouldn't say everything is fine, obviously the player base is declining and that itself is an issue. Now the hows & whys of that I haven't dug into alot. Part of it, I'm sure is, people grow up and move on. I started playing this game when I was in college. Now I'm married, have a three year old daughter and spend far less time here than I used to.

>4. Do you care about keeping the veteran populace of CF or do
>you think the new players arriving in CF will keep the ship
>afloat?

Personally, I'd like to keep everyone, but that's impossible. It is definitely worth having a veteran populace to teach the new folks about living and dying. Eventually those new folks become part of the veteran populace.

>5. Do you think that "Eastern Road" should be called "Eastern
>Road with some North-South"?

Murder Road

>6. Do you miss Drizzit, the good Heron marked Blade, Eastern
>Road being 4 steps, Emerald Forest being the only place to
>level besides Forest of Nowhere, Shadow, Masters, and
>Entropy?

Nah (well okay...maybe Shadow a little).

>7. Do you sometimes forget what it was like before you
>Immorted?

Nope. I try to make sure we don't repeat the sins of the past.

>8. Do you get less and less fun out of the game every day?

Only because I put less into the game every day.

>9. Do you feel like you're owed something?

If I felt like I was owed something I would have left long ago. I do it for my own pleasure and enjoyment. When it starts to feel like a job I step away. Hell, I coded up my own mud years ago that only existed on my non-networked linux box for fun. I know...I'm nuts.

>-thinnie

Zulgie

So long, and thanks for all the fish!

  

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TacMon 28-Aug-06 04:47 PM
Member since 15th Nov 2005
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#452, "Not sure if this qualifies... but"
In response to Reply #0


          

Did you or did you not (Nepenthe) have a large hand in redesigning/implementing the neo-wand system. Did you also have a direct hand in the placement of said wands? How many mages have fully sets of wands at 36? How many of your mages have full sets of wands at 36? Do you consider this particular easter-egg type reward that grants significant in-game advantage to be unfair in the context of being the person (one of the persons) that designed/hid the eggs?

The above is pseudo-speculation, based on my own tainted memory of posts, and your apparent ability to gather wands. It is currently being manifested because of my utter frustration with the wand system. Also, this was the only part about Cabdru that annoyed me, because I think (though I'll likely never know) that if I had knowledge of a full set of wands I could make "the next Cabdru".

  

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nepentheMon 28-Aug-06 09:25 PM
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#462, "RE: Not sure if this qualifies... but"
In response to Reply #12


          

>Did you or did you not (Nepenthe) have a large hand in
>redesigning/implementing the neo-wand system.

I did not. The basic idea is Zulg's. (I'm aware of roughly how it works; I've explained the gist of it a time or three on the forums.) Zulg and Thrak and I don't know who else did most of the initial placement.

>Did you also
>have a direct hand in the placement of said wands?

I want to say no, but it's probable that a few of the initial 80 or so (that's a wild-assed guess, but I'd bet it's not extremely far from accurate) locations came from suggestions of mine.

>How many
>mages have fully sets of wands at 36?

Some! A lot have shield and aura... being able to come up with a barrier reliably at that level is rarer, but there's always a couple mages who can do it at any one time.

I wish I had good metrics for this, but the reality is that most mage players level like crazy straight for hero and then start looking.

>How many of your mages
>have full sets of wands at 36?

I can think of one. Most don't. I can nearly always come up with shield or aura reliably at that level if I've taken the time to stop and search for wands. Often I do, but sometimes I level right through. In most cases I can't come up with barrier at that level.

>Do you consider this
>particular easter-egg type reward that grants significant
>in-game advantage to be unfair in the context of being the
>person (one of the persons) that designed/hid the eggs?

Answering for the designers and hiders, which I don't consider myself to be... it might've in the first few years. Now most of the heavy mage players know a lot more of the locations than I do. There's a short list of people (Lightmage is on this list in most incarnations, as are a few currently active characters I can think of) that I look at and wonder how they always manage to have so many wands. I guess no matter where you're at with wand-whoring, there's always someone who makes it look frustratingly easy.

>The above is pseudo-speculation, based on my own tainted
>memory of posts, and your apparent ability to gather wands.
>It is currently being manifested because of my utter
>frustration with the wand system. Also, this was the only
>part about Cabdru that annoyed me, because I think (though
>I'll likely never know) that if I had knowledge of a full set
>of wands I could make "the next Cabdru".

Having played mages with and without, I'll say that the really fun part about reliably being able to have a set of wands is that you can try some things that would normally be stupid, like jump a group of three as a character that is a moderate to poor tank. You can take a shot at cabal recoveries or defenses that would otherwise be suicide. But, you still die to fights you're not expecting, you still have moments where you've run dry of wands at the wrong time, and you still do stupid #### that can get you killed.

50% of the wonder of Cabdru to me is that generally, that kind of luck went my way. People would try to disarm me when I couldn't be and then stop trying once I stupidly could be. I'd get held by (super secret hell item) and killed, but when no one was in a position to loot me or did. Stuff like that. I don't think I could even replicate the feat without a bunch of tries.

  

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ValguarneraMon 28-Aug-06 09:38 PM
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#465, "RE: Placement:"
In response to Reply #22


          

The original set of placement was done by a combination of me (representing Team Obscure Area Know-How) and Zulgh (representing general badassery), with input from Nep (representing general cruelty) and several others.

Since then, we periodically move them, usually after someone emails me a circulated list, or some TLB (*) posts it. I think I've tapped Arvam, Nep, Qaledus and others for help there at various times as well.

valguarnera@carrionfields.com

(*): As an aside, I noticed TLB The First poked his head out of whatever swamp he lurks in recently. If any of the Dio's people want to shoot me an email about that, any info would be appreciated.

  

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ZulghinlourMon 28-Aug-06 09:31 PM
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#464, "RE: Not sure if this qualifies... but"
In response to Reply #12


          

>Did you or did you not (Nepenthe) have a large hand in
>redesigning/implementing the neo-wand system. Did you also
>have a direct hand in the placement of said wands?

I actually designed and implented the current wand system. I placed more than half of the wands, I think Valg & Thrakburzug helped me out with the rest of the spots, and the new places we've had along the way.


>How many mages have fully sets of wands at 36?

No clue.

>How many of your mages have full sets of wands at 36?

Full sets, zero. The barrier wands are pretty hard to get at 36 for the majority of them.

>Do you consider this
>particular easter-egg type reward that grants significant
>in-game advantage to be unfair in the context of being the
>person (one of the persons) that designed/hid the eggs?

Not particularly. It rewards what I expect it to reward, exploring mages & magey places. If we wanted everyone to have them, we'd just give the spell to each class at the appropriate level.

So long, and thanks for all the fish!

  

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BalrahdMon 28-Aug-06 02:21 AM
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#451, "OK. Here's one I'm curious about:"
In response to Reply #0


          

That Vlad/Vladmir/etc. is not a legal name because ShadarHaran hates Vlad so much.

  

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SebeokMon 28-Aug-06 08:41 PM
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#455, "RE: OK. Here's one I'm curious about:"
In response to Reply #11


          

I don't know whether the origin was SH or not, but if he didn't do it I'm sure there'd be a line of us willing to.

  

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nepentheMon 28-Aug-06 08:48 PM
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#458, "RE: OK. Here's one I'm curious about:"
In response to Reply #15


          

I'm thinking it probably was, or at least, the SH-Galadriel era imms. I know the smite helpfile already used smiting Vlad for his moroning mouthings (I am not making this up) as the example by the time I immed in late 1995.

I vaguely recall Cador saying once that Vlad (or someone) kept making characters with variant spellings... so you'd get Vladimir, then Vladamir, then Vladimor, or whatever. Someone might've just gotten tired of it whether it was the same person or not.

  

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ValguarneraMon 28-Aug-06 09:42 PM
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#467, "RE: OK. Here's one I'm curious about:"
In response to Reply #18


          

There's a pretty hilarious section of code that does this, as well as exclude various other words from names. Whoever wrote it must have had a fun brainstorming session. I'd post it, but the forum software would bleep out all the banned prefixes except the most obnoxious one.

valguarnera@carrionfields.com

  

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RogueTue 19-Dec-06 08:48 AM
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#917, "Vladimir was one of mine actually"
In response to Reply #18


  

          


Old necro I got banned with in my stupid-ass days. About the same time I learned someone had that handle too, but fwiw, I used a variant of that name myself.

  

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Nivek1Sun 27-Aug-06 11:22 PM
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#450, "Okay"
In response to Reply #0


          

I thought it was pretty sad how Valguarnera completely trashed the people that had you correctly pegged as Cabdru. I'd love to post some specific examples, but Lyristeon went and deleted the whole thread. (Darn.)

It wasn't so much that he denied the facts, but moreso that he went out of his way to mock and ridicule those people making the speculations. Not only was that behavior unprofessional, but it made him look like a fool when those people were found to be right.

What are your thoughts on this?

  

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nepentheMon 28-Aug-06 09:38 PM
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#466, "RE: Okay"
In response to Reply #10


          

Valg's to answer in more depth if he wants to. Truthfully, I don't think he knew who played Cabdru at that point. We hear so much crap that we either know (or investigate and later discover) to be untrue that after a while it all blends together and if we're not careful, everything certain people see sounds equally crazy. You should see some of the e-mail we get. Some of it's valid concerns and some of it actually does help us catch people cheating -- I don't want to say we think you're all nutjobs, because that's so not true -- but at some point it's hard to take any of it seriously. That's not anyone's specific fault, it's just one of those things.

Who knows, maybe talking about some of this stuff in a forum like this will help in the long run. If I'm not too busy hearing that Leika = Balgrimnr for the 389th time maybe I'd laugh at other commentary less readily.

I wish that thread hadn't gone, btw. Don't blame Lyr too much. The problem is that there's a "delete post" button that appears on each post in our forums for forum admins, but what it actually does is nuke the whole thread. There are also "hide post" and "delete reply" buttons that are somewhat more well hidden. Don't ask me why the DCForum folks built it that way, but I've permanently deleted more than my own share of threads the same way over the years.

  

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QaledusMon 28-Aug-06 10:04 PM
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#471, "RE: Okay"
In response to Reply #26


          

>I wish that thread hadn't gone, btw. Don't blame Lyr too
>much. The problem is that there's a "delete post" button that
>appears on each post in our forums for forum admins, but what
>it actually does is nuke the whole thread. There are also
>"hide post" and "delete reply" buttons that are somewhat more
>well hidden. Don't ask me why the DCForum folks built it that
>way, but I've permanently deleted more than my own share of
>threads the same way over the years.

We did go to extreme (for us, anyway) measures to try to save
that thread too. It wasn't like we shrugged it off.

  

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TacSun 27-Aug-06 09:01 PM
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#449, "Hey, I'm the type...."
In response to Reply #0


          

So I'll throw a few random things out there: Be forwarned, there may be no truth whatsoever to follow.

WTF is up with Cyradia??? From what I heard the first time, Scar did something to piss her off, and this latest time, it seemed like she was around for like a week before dissapearing again?

Umm who's Aarn that he/she has left four times and come back?

What was the deal with Bria autodeleting or whatever when she lost internet connection?

Is it true that Khas got hit by a car, Aarn left to date his sister, and Ordasen slowly died of cancer recently? Cause that's what I heard from a current Imm...

Tac

  

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SebeokMon 28-Aug-06 08:39 PM
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#454, "Oooh, one I know the answer to!"
In response to Reply #9


          

>So I'll throw a few random things out there: Be forwarned,
>there may be no truth whatsoever to follow.
>
>WTF is up with Cyradia??? From what I heard the first time,
>Scar did something to piss her off, and this latest time, it
>seemed like she was around for like a week before dissapearing
>again?

Scar had nothing to do with it. The first time was because of the way Ordasen was treating mortals - cursing at one that shouldn't have been cursed at. This happened shortly after Ordasen thought it'd be a brilliant idea to switch into a mob and spam-bash/chase a mortal of *mine* with zero interaction or reason - well...the reason being I killed his mort or something. Nothing really happened to him but a slap on the wrist and that wasn't good enough for Cyradia. I now regret not pushing harder for more punishment for him.

The second time she got real swamped with work and auto'd. No real story there.



>
>Umm who's Aarn that he/she has left four times and come back?
>

Aarn's cool like that? I don't know that its been four times.. maybe three though!


>What was the deal with Bria autodeleting or whatever when she
>lost internet connection?

She had been fairly useless for several years. When she auto'd and got back in contact with us, we decided it was best for us to part ways.

>
>Is it true that Khas got hit by a car, Aarn left to date his
>sister, and Ordasen slowly died of cancer recently? Cause
>that's what I heard from a current Imm...

Lies! All lies!

>
>Tac
>
>

  

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nepentheMon 28-Aug-06 08:45 PM
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#457, "RE: Oooh, one I know the answer to!"
In response to Reply #14


          


>>Umm who's Aarn that he/she has left four times and come
>back?
>>
>
>Aarn's cool like that? I don't know that its been four
>times.. maybe three though!

1) Delyn (Name might be wrong... Knight heroimm)
2) Jaldean
3) Velkurah (I think? I hope I'm not confusing him with a different imm from that era... but he was definitely around as someone in those days)
4) Aarn

  

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Cen__ (Guest)Tue 29-Aug-06 12:18 AM

  
#474, "RE: Oooh, one I know the answer to!"
In response to Reply #14


          

>The first time was because of the way Ordasen was treating mortals - cursing at one that shouldn't have been cursed at.

I've heard that is because it was Cyradias friend and that he was a perma with Cyradia and Cyradia connected with her imm char and cussed at hem when he caught them.

  

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SebeokTue 29-Aug-06 12:09 PM
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#493, "RE: Oooh, one I know the answer to!"
In response to Reply #33


          

>>The first time was because of the way Ordasen was treating
>mortals - cursing at one that shouldn't have been cursed at.
>
>I've heard that is because it was Cyradias friend and that he
>was a perma with Cyradia and Cyradia connected with her imm
>char and cussed at hem when he caught them.

Nope - wasn't a perma. Maybe to someone with negligible intelligence and no reasoning skills it might've looked that way, but it wasn't.

  

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TacTue 29-Aug-06 01:49 PM
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#501, "RE: Oooh, one I know the answer to!"
In response to Reply #14


          


>>What was the deal with Bria autodeleting or whatever when
>she
>>lost internet connection?
>
>She had been fairly useless for several years. When she
>auto'd and got back in contact with us, we decided it was best
>for us to part ways.
>

Ouch? Does mostly useless for several years mean logging in often enough not to auto, but generally doing jack ####, or something else?

  

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SebeokTue 29-Aug-06 01:55 PM
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#503, "RE: Oooh, one I know the answer to!"
In response to Reply #59


          

>
>>>What was the deal with Bria autodeleting or whatever when
>>she
>>>lost internet connection?
>>
>>She had been fairly useless for several years. When she
>>auto'd and got back in contact with us, we decided it was
>best
>>for us to part ways.
>>
>
>Ouch? Does mostly useless for several years mean logging in
>often enough not to auto, but generally doing jack ####, or
>something else?

No, that about covers it.

  

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IsildurTue 29-Aug-06 06:22 PM
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#530, "RE: Oooh, one I know the answer to!"
In response to Reply #61


          

I think you killed her because she tat'd me twice. Apparently I'm like poison as an empoweree. First Bria, then Vynmylak.

  

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SebeokTue 29-Aug-06 06:28 PM
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#531, "RE: Oooh, one I know the answer to!"
In response to Reply #88


          

It's possible. Clearly this is just one example of her lack of judgement!

  

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SplntrdSun 27-Aug-06 07:09 PM
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#448, "Does the luck stat count? nt"
In response to Reply #0


          

.

Splntrd

  

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nepentheMon 28-Aug-06 09:42 PM
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#468, "RE: Does the luck stat count? nt"
In response to Reply #8


          

I think I ran through this one on the forums somewhere, but to save you the trouble of searching... yes, but overall, less than charisma does for non-bard/conjurer characters I'd say.

It has a reasonably large effect on many forms of gambling.

It has a small effect on many saving throws (in all cases, its effect is no greater than of intelligence, and no greater than that of wisdom. If you haven't noticed that your fire a-p suxxors at making saves compared to a suave d-elf a-p, I wouldn't sweat too much.)

It has a small effect on lucky blows, seizing lucky opportunities, and that whole jazz.

I think that's it. It was an idea Jullias had originally that he thought was cool, but that we never really did very much with.

  

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IsildurMon 28-Aug-06 11:38 PM
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#473, "RE: Does the luck stat count? nt"
In response to Reply #28


          

3-part addendum to this question:

1. Does a character's luck stat vary over the course of his/her life due to "accidental" things he might do. (Kill a good mob as a goodie, receive imm-awarded xp, have really low/high morale, etc.)

2. Are there things a character can do *intentionally* (not involving a certain "fateful" item) to increase his/her luck stat?

3. Is it unheard of for an imm to dial *down* a character's luck stat due to poor RP *without* giving him an in-game indication that he screwed up?

  

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ZulghinlourTue 29-Aug-06 11:44 AM
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#482, "RE: Does the luck stat count? nt"
In response to Reply #32


          

>3-part addendum to this question:
>
>1. Does a character's luck stat vary over the course of
>his/her life due to "accidental" things he might do. (Kill a
>good mob as a goodie, receive imm-awarded xp, have really
>low/high morale, etc.)

Nope.

>2. Are there things a character can do *intentionally* (not
>involving a certain "fateful" item) to increase his/her luck
>stat?

I believe there are a small handful of items that can increase your luck, but nothing else a character can do.

>3. Is it unheard of for an imm to dial *down* a character's
>luck stat due to poor RP *without* giving him an in-game
>indication that he screwed up?

I'm not aware of anyone ever messing with someone elses luck stat. As Nep said, it really doesn't affect very much at all, so even dropping it to 3 isn't going to make much of an effect at all in the overall scheme of things.

So long, and thanks for all the fish!

  

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SebeokTue 29-Aug-06 12:03 PM
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#488, "RE: Does the luck stat count? nt"
In response to Reply #40


          

I think I've set someone's luck to 3 before.. maybe two or three times in my life. And they knew they had screwed up, and probably deserved far worse.

  

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ShadowmasterSun 27-Aug-06 01:21 PM
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#447, "I request the scoop on two things."
In response to Reply #0


          

First: What incident or series of incidents has the immortal staff wanted most to clear the air on, but for one reason or another has not? Not necessarily bad here, maybe like the great AR code theft or something.

Second: What is the most nefarious thing you've ever seen a spiteful immortal do to a mortal. Or, what is the most royal ####ing over from the imms a character (player) has ever gotten (intentional or not). Lets break out the Hall of Shame!


On a good note, you guys have made exponential leaps in player relations in the last ~month. Thanks for all the work and effort, its certainly noticed.

  

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Graatchman (Guest)Thu 31-Aug-06 01:19 AM

  
#618, "RE: I request the scoop on two things."
In response to Reply #7


          

Come on, you mean after me, right?

  

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nepentheThu 31-Aug-06 01:30 AM
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#619, "RE: I request the scoop on two things."
In response to Reply #7


          

These are some questions that we can each probably answer for ourselves; I'll answer for myself and won't presume to speak for the rest of the staff.

>First: What incident or series of incidents has the immortal
>staff wanted most to clear the air on, but for one reason or
>another has not? Not necessarily bad here, maybe like the
>great AR code theft or something.

A lot of the things I was thinking of have come up already. A couple notable omissions so far:

1) The whole Scarabaeus / Chris Warren thing. I don't claim to have 100% of the story, but there are definitely a few facts there that I'm aware of that I've never really heard in any of the various recountings of the tale.

2) Cabdru! There's a lot of stuff that people have said over the last month or two that hasn't made it up here yet. So, c'mon, let's have it out. You may or may not like or believe the answers I have to give you, but on the whole I'd still rather have it out.

3) Yanacek. Same deal, but a few years back.

As an aside to 2 and 3, let me know if I need to explain the concept of version control to any of the non-coders in the audience. In essence, every version of the CF code that's existed for many years is stored somewhere, and can be retrieved and compared against the others. Thus, it's not all that difficult for Valg (or whoever) to confirm (for example) that a certain weapon has destroyed equipment since its creation, that the special function of another weapon has worked on both mobs and players since its creation, that another item has killed PC (including neutrals) since its creation, and so on. All of the charges levelled at me over the years saying that I played X character and then powered up skill/item/mongoose Y to make them tougher, only to change it back after deletion are not only BS, but are demonstrably BS to the people I answer to.

>Second: What is the most nefarious thing you've ever seen a
>spiteful immortal do to a mortal. Or, what is the most royal
>####ing over from the imms a character (player) has ever
>gotten (intentional or not). Lets break out the Hall of Shame!

I always wanted to give someone a 500 pound Tattoo of Shame and set their recall to the middle of Eastern Road, but I'm pretty sure this has never actually occured except in my own twisted imagination.

Back in the first year of the game, I remember some pretty mean custom long descriptions set on players, such as "Hangman the cheater is here." (I'm probably mangling that one a bit) or "So and so is here in an Oscar Meyer Weiner costume." Along similar lines there was the dude that Shaidar titled something like 'can't find his ass with two hands and a torch'

I'm drawing a blank on really good ones here, but I'm hoping I'll remember some to tack on. I'm also hoping other imms' memories are better than mine right now on this count.

  

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EskelianUnreg (Guest)Thu 31-Aug-06 02:17 AM

  
#620, "RE: I request the scoop on two things."
In response to Reply #174


          

I heard about the Chris Warren/Scarab thing from Chris Warren, so I highly doubt I got a great picture of it. Care to ellaborate about it?

Re: Cabdru, I made a post.

Re: Yanacek, I think that trail's been trodden, but fundamentally you're still going to have a lot of people who it doesn't sit well with. I don't think anyone thought Seb changed the skills to favor Yanacek, I think the complaint was more that he 'fixed' them after having abused them.

Now, I'm not getting into that, just saying that I'm not sure what else there is to clear up, unless you want to shed some light on that?

  

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SebeokThu 31-Aug-06 09:56 AM
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#629, "RE: I request the scoop on two things."
In response to Reply #175


          

>Re: Yanacek, I think that trail's been trodden, but
>fundamentally you're still going to have a lot of people who
>it doesn't sit well with. I don't think anyone thought Seb
>changed the skills to favor Yanacek, I think the complaint was
>more that he 'fixed' them after having abused them.

Things that were "fixed" after I was done with the character weren't "fixed" by me.

  

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nepentheThu 31-Aug-06 10:45 AM
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#631, "RE: I request the scoop on two things."
In response to Reply #175


          

>I heard about the Chris Warren/Scarab thing from Chris
>Warren, so I highly doubt I got a great picture of it. Care to
>ellaborate about it?

Sure! I don't know that I can pull the whole story together, but, as I said, there are a few things that I don't think I've heard mentioned in the retellings that have gotten back to me:

1) CW had a strange obsession with a number of imms for years.

Not just Scarabaeus, but all of the old school Shadow imms, although I infer Scarabaeus became his favorite.

We're talking in like... '96 or so, when the first characters I remember associating with CW were active. I remember Jullias showing me some of the e-mails he got from him and describing others, and it was seriously disturbing. Jullias would get home from work and check his e-mail and he'd have 6 or 10 from CW. The first might be pretty normal, if a little odd and excited, asking a bunch of questions or whatever. Then the next bunch would ask why Big J hadn't responded to the first e-mail yet, if he hated CW, why didn't he like CW, etc. We're not talking just game stuff either... it was like he really really wanted to be close friends with these guys. I hesitate to use the word stalking, but it didn't feel that far afield from that to me at the time.

I gather as a group the Shadow crew decided the smartest thing to do was just try to ignore him. For whatever bizarre reason he's desperately craving attention and intimacy with these guys and he's not getting it. For a while, he seems to go away.

This doesn't directly relate to the story, but I think knowing about this casts the lengths CW went to to get Scarabaeus to talk to him in a different and very scary light.

2) A few years later, CW presents himself to Scarabaeus as this false identity he concocted, wherein he's this woman with a lot of problems, including living with a boyfriend who beat her badly, and if things continued as they were, would probably kill her that way one day.

Now, I understand that not everyone here knows Scarabaeus the way I do. He has a certain kind of jackass forum persona. He has done some harsh things in the game. But, for all of that, he would have a harder time *not* doing something about someone in real life danger or need like that than almost anyone I know.

So there we have CW with leverage, so to speak, on Scarabaeus, a way to ask him all kinds of details about his personal life that he really would never tell almost anyone else. I mean, if you're basically a decent guy and a suicidal battered woman asks you to tell her a little about your family, would you say no?

In some versions of the story I've heard back, at some point in this period Scarabaeus cheats for CW... I can only say that I don't know what the details about this are supposed to have been, but I'm not aware of anything untoward that actually happened. If someone else knows that and wants to fill it in maybe we can figure out if it's true or not.

3) In the aftermath of the whole thing, CW admitted to Scarabaeus that he did what he did because it was the only way he could think of to get Scarabaeus to give him attention. He also said a lot of things that I personally found disturbing in the extreme, such as musing about what might happen if he came to visit Scarabaeus, and Scarabaeus wasn't home when he showed up, but his daughter was?

Frankly, I can't blame the guy for wanting to get as far away from CF as possible for a while. In his shoes... I don't like to think about what I might have done to make sure my family was safe from a nut who was obsessed with me. No one should ever have to make those kinds of choices.

It kills me, even years later, to hear versions of this story that make Scarabaeus out to be anything but the victim. It really does.

>Re: Cabdru, I made a post.

Don't think I've seen that yet. Was it on this thread?

  

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ShadowmasterThu 31-Aug-06 08:23 AM
Member since 18th Mar 2003
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#625, "Alright, I'll bite. Warning - Long."
In response to Reply #174


          

"1) The whole Scarabaeus / Chris Warren thing. I don't claim to have 100% of the story, but there are definitely a few facts there that I'm aware of that I've never really heard in any of the various recountings of the tale."

As I understood this, Chris pretended to be a woman IRL who was struggling. He manipulated Scarab into quasi-cheating for him and then revealed the truth, much to Scarab's chagrin. If I recall Scarab then left the MUD, for a time. This was not my time on CF so I am speculating here. As an aside, I am a huge Scarab fan from my interactions with him, so no axe to grind

"2) Cabdru! There's a lot of stuff that people have said over the last month or two that hasn't made it up here yet. So, c'mon, let's have it out. You may or may not like or believe the answers I have to give you, but on the whole I'd still rather have it out."

Alright, here goes, then.

1. Did you practice weapons on a mob, or with another player? Or did you just set all your skills/spells pre-25 to 100% I re-read all the logs you posted. The only time you lost concentration on a spell, period, was at level 25 fighting Adalanthal, and that was only sleep (Which you would have just gotten).
2. How many Silent Tower 'puzzles' did you complete with Cabdru that have never been completed before or since. Barring the obvious one of course.
3. Is the barrier wand you used at level 36 a wand that is typically highly used? Or uber-rare? How many of your wands period were of the "Found-only-by-obscure-area-explorer", rather then "consistently-in-lightmages-inventory".
4. How many badass mobs did you _really_ kill using the abomination prog?
5. Do you think you could have taken Zorszaul with Cabdru?
6. Did you actively seek pkills on players you knew as an imm had high charge value?
7. Did you ever find yourself remembering where a character hides from your immortal time, only to use it to find and kill said character when they ran from Cabdru?
8. Do you think you could do better then Cabdru?

Lastly, for you personally - Whats the single thing you are most ashamed of doing on CF, as an imm?

Now, on to more questions. A donation check is headed your way for all of this, btw Any immortal response is welcome here.

1. What class do you feel is the strongest, pk wise, currently.
2. What class do you feel is the weakest, pk wise, currently.
3. What is in your opinion the most powerful cabal power?
4. What cabal do you feel is the strongest, in terms of powers, pk wise, currently.
5. What cabal do you feel is the weakest, in terms of powers, pk wise, currently.


Thanks again for this thread and any responses.

  

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nepentheThu 31-Aug-06 07:12 PM
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#664, "Jesus, you people are trying to kill me!"
In response to Reply #180


          



>"1) The whole Scarabaeus / Chris Warren thing. I don't claim
>to have 100% of the story, but there are definitely a few
>facts there that I'm aware of that I've never really heard in
>any of the various recountings of the tale."
>
>As I understood this, Chris pretended to be a woman IRL who
>was struggling. He manipulated Scarab into quasi-cheating for
>him and then revealed the truth, much to Scarab's chagrin. If
>I recall Scarab then left the MUD, for a time. This was not my
>time on CF so I am speculating here. As an aside, I am a huge
>Scarab fan from my interactions with him, so no axe to grind
>

I talked about this in some depth elsewhere in this thread; poke me there if there's more there you want to know about that I or someone else might know.

>"2) Cabdru! There's a lot of stuff that people have said over
>the last month or two that hasn't made it up here yet. So,
>c'mon, let's have it out. You may or may not like or believe
>the answers I have to give you, but on the whole I'd still
>rather have it out."
>
>Alright, here goes, then.
>
>1. Did you practice weapons on a mob, or with another player?
>Or did you just set all your skills/spells pre-25 to 100% I
>re-read all the logs you posted. The only time you lost
>concentration on a spell, period, was at level 25 fighting
>Adalanthal, and that was only sleep (Which you would have just
>gotten).

Mostly mobs, putting everything to circa 90, with spear/polearm higher. There's a quest or two that are worth small gains, which I don't think would be surprises to most of you. Then there's a certain amount of discipline to switch weapons around while levelling -- I don't think axe hit 100% until well into his 30s.

Blind/poison/curse were done pre-pk, while working weapons, doing quests, messing around, etc. Even a fire giant regenerates a lot of mana over 20 hours (or whatever). Int was still fire giant racial max for all of that if I'm not mistaken.

>2. How many Silent Tower 'puzzles' did you complete with
>Cabdru that have never been completed before or since. Barring
>the obvious one of course.

As far as I know, none. I don't think there are any major puzzles left that I haven't seen multiple PCs with players unknown to me complete. Even Sz'sra has had a number of visitors lately. I haven't seen anyone visit Ashamorad lately, but that too has been done (although not that I've seen in the last few years, including by me.)

>3. Is the barrier wand you used at level 36 a wand that is
>typically highly used? Or uber-rare? How many of your wands
>period were of the "Found-only-by-obscure-area-explorer",
>rather then "consistently-in-lightmages-inventory".

All consistently found in lots of people's inventories, including probably Lightmage's. I could name two current characters off the top of my head (and I've been too busy with other things to do much watching) that use the same barrier wand that Cabdru used.

>4. How many badass mobs did you _really_ kill using the
>abomination prog?

Just Anazu, who was not going to win that fight to begin with. A day or two after that I changed the soul siphon code such that it could no longer kill mobs by running them out of mana, although it had a few more days of life between then and the next crash/reboot.

There were no small number of damage-over-time tricks in that character's arsenal, however. Plague and poison are obvious; some of the others, like immolation or crimson scourge, are less obvious but I'd be surprised if some of you didn't know how to put them together for important enough fights.

>5. Do you think you could have taken Zorszaul with Cabdru?

There's a chance, but probably not.

>6. Did you actively seek pkills on players you knew as an imm
>had high charge value?

No, but I definitely actively sought pkills on players I knew as Cabdru had high charge value from killing them previous.

There are always some surprises, but you can infer a lot about charge value just by knowing who's tough and who's not. You don't need to see the numbers to know that a character like Saroiya or Hyzin is going to bring in more charges than random Herald #289.

>7. Did you ever find yourself remembering where a character
>hides from your immortal time, only to use it to find and kill
>said character when they ran from Cabdru?

Not that I recall, but I couldn't rule it out 100%.

Over 11 years of playing CF I've gotten damn good at checking a large number of areas fast. If you don't care too much who you fight as long as it's someone, it's not that hard to find SOME conflict fast.

>8. Do you think you could do better then Cabdru?
>
>Lastly, for you personally - Whats the single thing you are
>most ashamed of doing on CF, as an imm?

That's a really good question for which no good answer comes immediately to mind. Everything seems like a good idea at the time, so it's a matter of thinking back to where I made the worst judgement calls, probably. I'll think hard on this and try to come up with a good answer.

>Now, on to more questions. A donation check is headed your way
>for all of this, btw Any immortal response is welcome
>here.
>
>1. What class do you feel is the strongest, pk wise,
>currently.

I honestly feel like that's a hugely conditional question and that there's really no good single answer. I feel like a necromancer is awesome one on one, but throw in any third party to wake the victim and it can get dicey. An A-P playing their cards right is obviously a force, but most don't reach that potential. All of the stealth classes have a fantastic potential to rack up a high number of kills per death. Bards and invokers are awesome group vs. group. Warriors are what usually kill me. It goes on and on!

>2. What class do you feel is the weakest, pk wise, currently.

Similar answer. I might say, for example, that I think both thieves (depending on build) and shamans can be limited in the kinds of characters they can beat, but many players are very effective with them. For anything I might say about either, a thief beat Ithzaruul (lich) solo at a point at which he was doing very well for himself, and a solo shaman broke Greddarh's best unholy streak.

>3. What is in your opinion the most powerful cabal power?

That's a hard choice.

Nothing has the power to kill a single character under the right circumstances the way manacles or bloody shackles can. Chameleon and windwalk are both fantastic powers for a skilled player. Very little changes the whole dynamic of a raid the way black shroud or forsaken portal can, and so on.

>4. What cabal do you feel is the strongest, in terms of
>powers, pk wise, currently.

The Emperor is clearly the king of the heap, especially for certain classes. Obviously, that's not the lot of everyone in Empire.

>5. What cabal do you feel is the weakest, in terms of powers,
>pk wise, currently.

Heralds, of course! I think squires and non-special-position Tribunal have it rough. Evil outlander or Scion warrior-type don't have great powers either, but they get to be evil, which counts for a lot.

  

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Lightmaged (Guest)Thu 31-Aug-06 07:59 PM

  
#667, "Why all the Lightmage wand comments...sheesh. n/t"
In response to Reply #219


          

n/t

  

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Mylinos work (Guest)Thu 31-Aug-06 10:08 AM

  
#630, "About cabdru"
In response to Reply #174


          

Was it a piece of gear that allowed him to carry more then a normal fire giant? Looks like he could carry 2 more items then other fire giants with the same dex. And honestly I think it was these gear slots that made him such an uber bad ass

  

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nepentheThu 31-Aug-06 10:48 AM
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#632, "Nope!"
In response to Reply #185


          

Same carrying capacity as any other fire giant with equivalent dex, as far as I know. Someone's welcome to roll one up and double check it, though.

  

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TacThu 31-Aug-06 10:56 AM
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#633, "Did this already posted on other place nt"
In response to Reply #187


          

.

  

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Mylinos work (Guest)Thu 31-Aug-06 11:07 AM

  
#635, "RE: Nope!"
In response to Reply #187


          

Well just cause I have nothing better to do this morning and now I'm curious:

Some quick research turned up this:

Cabdru, Dex 16, carry 36

Sylus, Dex 16, carry 34
Guamel, Dex 16, carry 34
Greddarh, Dex 16, carry 34

And then I thought well maybe between the time Cabdru deleted and these other characters deleted something change that gave a boost to large sized character carring capacity so I rolled up a fire AP with Dex 16 and he had a carry 34.

Now, the other thing that I could think of is if enlarging would up the carry capacity temporarily, I can't log on long enough from work to test that but maybe he was enlarged then then the pbf screen shot was made? I just assumed it was a piece of gear of which its properties I have no clue.

  

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nepentheThu 31-Aug-06 12:36 PM
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#638, "RE: Nope!"
In response to Reply #190


          

Yeah, you're right. Enlarge would temporarily up it, assuming the enlarged character could cover the dex loss.

  

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Mylinos work (Guest)Thu 31-Aug-06 12:46 PM

  
#639, "Dang!"
In response to Reply #193


          

There goes my chance at uncovering something *sigh*, back to work.

  

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TacThu 31-Aug-06 11:11 AM
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#636, "What version control system do you use?"
In response to Reply #174


          

Also, why not fess up to playing certain other badass characters?

As an aside. Do you think that you (nepenthe) are really that much better than everyone else that you should have a disporpotionate number of the best characters of all time? That sounds mean, but I'm jealous, so deal with it.

Is there an Immspiracy against me finding preps because you all know in your jealous little hearts just how badly I would destroy if I wasn't constantly being outprepped by everyone and their brother?

  

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nepentheThu 31-Aug-06 12:51 PM
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#641, "RE: What version control system do you use?"
In response to Reply #191


          

CVS.

I suppose we could switch to subversion, but that has the sound of a lot of work for not a lot of gain.

>Also, why not fess up to playing certain other badass
>characters?

####, you see the drama I get over one character. People are down to analyzing number of carry slots.

I'd rather just play.

>As an aside. Do you think that you (nepenthe) are really that
>much better than everyone else that you should have a
>disporpotionate number of the best characters of all time?
>That sounds mean, but I'm jealous, so deal with it.

Eh, I'd say there's a dozen or so people who can each put out pretty amazing characters. Some of them are imms (coincidentally, these are also people who have been playing for ten years or so), and some aren't.

It all depends on how you define best. Some of the most amazing characters (to me) to come out of Jinroh, for example, aren't his tough PK characters, although he certainly has produced no small amount of those.

>Is there an Immspiracy against me finding preps because you
>all know in your jealous little hearts just how badly I would
>destroy if I wasn't constantly being outprepped by everyone
>and their brother?

Yes, but unfortunately there's also an immspiracy to find your preps. It turns out it's about a wash.

  

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TacThu 31-Aug-06 01:00 PM
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#642, "Follow ups..."
In response to Reply #196


          

When did you all start using CVS. I know I'll never get the chance, but I think it would supremely interesting to look back and see how far the code has come since the beginning (or more likely in the last 6-8 years).

Any character as badass as Cabdru would have generated equal speculation. The fact that you had a never ending string of offhands didn't help, and making the comment about "didn't need the sixth or seventh" offhand is going to make people notice. Everyone has played a fire giant and run out of inventory and been like "damn crappy dex!", so you seemingly having a lot is abnormal (I realize it was the same number, but you obviously managed it better than most do.)

Amazing? Sure, ok, but Istendil + Cabdru + Another = 3 of top 10 pkers. I'm going to assume you have another up there. And since that's the part I care about... thats the part I'm counting. RP isn't measurable so pffft.

> Yes, but unfortunately there's also an immspiracy to find your preps. It turns out it's about a wash.

Yea right. Find them and then rehide them where I've already looked or simply hoard them. I know you all have it out for me. Damnit man, how many magey places with keys to nowhere and keys that are the same material as the lock, but don't open the lock do I have to search before I find 1 freaking wand... I should only play ragers. Exclusively. Always.

  

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nepentheThu 31-Aug-06 11:06 PM
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#675, "RE: Follow ups..."
In response to Reply #197


          

>When did you all start using CVS. I know I'll never get the
>chance, but I think it would supremely interesting to look
>back and see how far the code has come since the beginning (or
>more likely in the last 6-8 years).

I want to say about 8 years is right. Before that, we were on RCS.

  

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Mylinos work (Guest)Thu 31-Aug-06 02:49 PM

  
#655, "Hey I only looked"
In response to Reply #196


          

cause someone on Dio's made a fuss about it awhile back and I thought since you had a pbf that would be a pretty easy rumor to look at and debunk. I was surprised to see anything different at all honestly, which thus made me a little curious. Wasn't thinking there was anything nefarious going on

  

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Lightmaged (Guest)Sun 27-Aug-06 10:17 AM

  
#446, "Ill bite..."
In response to Reply #0


          

Vampires! The helpfile says yes, but I cant get much further than that.

Are they coded?

  

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nepentheMon 28-Aug-06 09:11 PM
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#461, "RE: Ill bite..."
In response to Reply #6


          

Sort of, but not really! It's mostly a cosmetic thing for Eshval, like Imp is for Lyristeon and Dragon was for me and then Kahosarin.

At least... for now! *cue suspenseful music*

  

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Cen__ (Guest)Sun 27-Aug-06 03:43 AM

  
#444, "RE: Conspiracies Abound!"
In response to Reply #0
Edited on Wed 30-Aug-06 10:23 AM

          

Nep: Edited by me to chop out quest specifics!

True or false?



(this is written with love of course )

  

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nepentheWed 30-Aug-06 10:31 AM
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#558, "RE: Conspiracies Abound!"
In response to Reply #5


          

Honestly, that quest hasn't changed all that much. There's a couple different ways to do it; depending on how you were going about it in the olden days, the same exact process *might* still work.

I recently tweaked some of the echoes and what not to make this somewhat more obvious. I already saw a fair number of people who I don't know doing it as it was, so it can only be so obscure, but, there you go.

  

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Lil ole me (Guest)Sun 27-Aug-06 01:37 AM

  
#443, "Feel like telling the entire Andaren story, boys? n/t"
In response to Reply #0


          

n/t

  

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nepentheWed 30-Aug-06 10:23 AM
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#557, "Depends on what you consider to be the whole story"
In response to Reply #4


          

I probably don't even remember the whole story at this point, but feel free to ask away.

  

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me again (Guest)Wed 30-Aug-06 12:55 PM

  
#565, "RE: Depends on what you consider to be the whole story"
In response to Reply #113


          

Well, there was a lot of drama with the girlfriend mortal, the girl friend fight with Sebeok (somehow Challen was involved there too I think, Sebeok can probably discuss more), various cheating on behalf of mortal friends, etc. It's been a while so I'm hazy too, I just remember there being a big stink over cheating and over fighting over women with other imms and/or morts.

  

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SebeokWed 30-Aug-06 02:04 PM
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#570, "RE: Depends on what you consider to be the whole story"
In response to Reply #121


          

>Well, there was a lot of drama with the girlfriend mortal,
>the girl friend fight with Sebeok (somehow Challen was
>involved there too I think, Sebeok can probably discuss more),
>various cheating on behalf of mortal friends, etc. It's been
>a while so I'm hazy too, I just remember there being a big
>stink over cheating and over fighting over women with other
>imms and/or morts.


Andaren was not involved in any way with any old girlfriend of mine or Challen's.

I could be mistaken, but I don't remember Andaren having any issues with cheating. Weirding out women is another story.

  

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nepentheWed 30-Aug-06 02:43 PM
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#572, "RE: Depends on what you consider to be the whole story"
In response to Reply #126


          


>I could be mistaken, but I don't remember Andaren having any
>issues with cheating.

Yeah, I don't know if this is something you would've been in the loop on at the time. I'll fill a bit more in.

Scarabaeus' original plan for conjurers was to do a limited test before they were opened for everyone. The thought was that as a class it did a lot of things that were unlike anything else in the game and, no matter how well we tried to test things as imms, there'd be some bugs and surprises. We were going to pick 6 reasonably veteran players, each of which would be set up with a level 1 conjurer. (2 good, 2 neutral, 2 evil, due to the way the class plays.)

Andaren told a player about this ahead of time, who presumably told other people. We dropped the hammer on him.

In retrospect, I regret the way we handled that to some degree, or maybe I regret the way we've handled a lot of things since. A lot of people since have leaked much bigger things or more consistently than he did, including no small number of people who self-righteously condemned Andaren for what he did.

  

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SebeokWed 30-Aug-06 02:54 PM
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#576, "Oh yeah, I remember that now"
In response to Reply #128


          

Man I must be getting old. Either that or I've killed way too many brain cells. Maybe both.

  

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Me again (Guest)Wed 30-Aug-06 03:26 PM

  
#579, "RE: Depends on what you consider to be the whole story"
In response to Reply #126


          

Perhaps I'm crossing wires on the feud between you and Challen over the then girlfriend. I somehow thought Andaren was involved in that.

Also, neither you nor nep comment on the other cheating I had heard Andaren was accused of, the giving of his haste-on-a-stick tattoo to his ooc friends, and other such favoritism. No traction there?

Thanks.

  

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SebeokWed 30-Aug-06 03:31 PM
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#580, "RE: Depends on what you consider to be the whole story"
In response to Reply #135


          

>Perhaps I'm crossing wires on the feud between you and
>Challen over the then girlfriend. I somehow thought Andaren
>was involved in that.
>

Nope.


>Also, neither you nor nep comment on the other cheating I had
>heard Andaren was accused of, the giving of his
>haste-on-a-stick tattoo to his ooc friends, and other such
>favoritism. No traction there?

If that happened, I wasn't aware of it. Though I wasn't as "in the loop" those days as I am now.

  

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Me again (Guest)Wed 30-Aug-06 03:43 PM

  
#581, "Last one on this, I would think"
In response to Reply #136


          

It's probably too personal, but to the extent it came from cf, affected players, and perhaps caused the departure of someone from it, care to explain how that cf lovelife drama arose and played out? I'll be honest and say I heard quite a bit from Challen, but it's long enough ago that I really don't recall any of the details. Just a lot - a lot - of venom both ways. And as I was not a big fan of yours from other of our interactions (see posts above? ) I was generally ready to take his word at face value.

But I'm intellectually honest enough to know there are always two sides, so if you care to explain how it worked, I'd be interested to hear.

  

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SebeokWed 30-Aug-06 04:04 PM
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#583, "RE: Last one on this, I would think"
In response to Reply #137


          

>It's probably too personal, but to the extent it came from
>cf, affected players, and perhaps caused the departure of
>someone from it, care to explain how that cf lovelife drama
>arose and played out? I'll be honest and say I heard quite a
>bit from Challen, but it's long enough ago that I really don't
>recall any of the details. Just a lot - a lot - of venom both
>ways. And as I was not a big fan of yours from other of our
>interactions (see posts above? ) I was generally ready to
>take his word at face value.
>
>But I'm intellectually honest enough to know there are always
>two sides, so if you care to explain how it worked, I'd be
>interested to hear.


It was a long time ago, but here's the basics as best I remember. Was in a serious relationship for a fairly long time with someone, and it didn't work out in the end - we were much better friends than lovers, turns out. She was then in a relationship with Challen for a while after we broke up. Us both being competitive guys, there was venom back and forth that really wasn't necessary. I had met him and he seemed alright, I'm told he was deathly afraid of me though. I didn't appreciate how my ex/friend was being treated sometimes, but I was a bit immature back then - I'm sure I did some ####ty things too. Anyway, after a while they broke up, I remained very close friends with the girl for a few years more and then we had a falling out. I've moved on to better things; I'm sure they have as well.



  

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Me (Guest)Wed 30-Aug-06 04:18 PM

  
#584, "And there you have it."
In response to Reply #139


          

Barring anything unforseen, I've pretty much asked all the questions I have. And I have to say I feel a lot better about things now, just generally. Who knows, maybe it was all some big trick and the party line was to just throw out a few bones and keep the cover ups going on the big stuff, maybe you and nep and valgy are laughing at the public's naivete, but for what it's worth, I believe the responses on this thread and there is a definite sense of catharsis.

I think I might even play again. How's that for some crazy ####?

  

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Yhorian (Guest)Sat 26-Aug-06 09:41 PM

  
#440, "Mud sex."
In response to Reply #0


          

Just how many have you snooped in on (by mistake, of course) and what were some of the sauciest/worst. Any mud sex stories would be cool actually

If anyone is willing to admit to it, I'll giggle like a girl for five minutes at least. Or if you're willing to turn someone in, even better *evil grin*

I remember walking in on one once. That was a memorable moment. Every time I enter Organia, and look at 'that' hill, I chuckle to myself.

Yhorian.

  

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ZulghinlourTue 29-Aug-06 12:13 PM
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#494, "RE: Mud sex."
In response to Reply #3


          

>Just how many have you snooped in on (by mistake, of course)
>and what were some of the sauciest/worst. Any mud sex stories
>would be cool actually

I don't have any good stories, but definitely learned to stop using the "random snoop" function we have. It's like russian roulette. Most of the time it's an empty chamber, but once in a while you come across something you really don't want to watch.

>If anyone is willing to admit to it, I'll giggle like a girl
>for five minutes at least. Or if you're willing to turn
>someone in, even better *evil grin*
>
>I remember walking in on one once. That was a memorable
>moment. Every time I enter Organia, and look at 'that' hill, I
>chuckle to myself.

I was playing a mortal assassin one time, messing around in the South Darien Settlement, when I noticed two people in my PK range, so I hid to see what they were going to do. They walked right into the room I was in, and closed the door. That in itself freaked me out a little, then the train wreck started. I sat there frozen, debating whether I should gouge my eyes out, yell get a room, vanish, etc. I don't visit that settlement anymore. It's just to painful.

So long, and thanks for all the fish!

  

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BarduinDrinkin (Guest)Tue 29-Aug-06 02:10 PM

  
#506, "RE: Mud sex."
In response to Reply #52


          

I got invites to lesbian mudsex while doppled... twice. That was scary but ofcourse (since i think mud sex is ####### scary) i had to log it and post it on the other place.

Besides from the lesbian mud sex thing doppelganger is probably my favourite cf power ever. Bring it back please Doppel+decked out thief was a powerhouse pk wise and pulling pranks... Damn i miss doppelganger.

//Barduin

  

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ValguarneraTue 29-Aug-06 02:53 PM
Member since 04th Mar 2003
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#514, "I still owe Yanoreth horrible revenge."
In response to Reply #64


          

Yanoreth, after banning a certain infamous perennial Fortressite for the Nth time: "Heh. Here's a funny log of that guy from a while back."
Arvam and Valg: "Send it over!"
Yanoreth: *poof*
Arvam and Valg: "Aaaughh! Our eyes! They buuuurn! Why, Yanny, why!?!?"

Imagine D-grade text porn that had been Babelfished through English->Japanese->ThatClickyLanguage->Klingon->English, then read out loud by a drunk minotaur.

One day, I will be victimized again by the high-risk 'Watch a random mortal' command, and Yanoreth will have email.

valguarnera@carrionfields.com

  

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eternal_elfTue 29-Aug-06 03:20 PM
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#516, "I have that log I think. Can I post it? n/t :P"
In response to Reply #72


          

  

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nepentheTue 29-Aug-06 03:22 PM
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#517, "I dare you!"
In response to Reply #72


          

Post "The Log"! Make all suffer as we have suffered!

  

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ShadowmasterTue 29-Aug-06 03:28 PM
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#519, "I agree!"
In response to Reply #75


          

Misery loves company hehe.

  

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eternal_elfTue 29-Aug-06 04:05 PM
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#524, "The "Infamous" Phindar and Caterina log - I think this ..."
In response to Reply #75


          

***Left over from my brief stay in asgaard ***
***Don't hate me for still having this***

You follow Caterina.
The Basement

(Gold Aura) Caterina is here.

Caterina closes the ceiling.

Caterina says 'Privacy'

You whisper 'huh.'

You whisper 'Scary..'

Caterina smiles happily.

Phindar smiles affably.

Caterina resumes in her kneeling position and rubs your strong legs

A magical spring flows from the ground.

Caterina drinks water from a magical spring.

Phindar feels himself strange, as if on fire.

Caterina massages your upperr legs

Caterina gets poke in the face by....

Caterina giggles.

You whisper 'What..'

Caterina whispers 'My my this is huge!'

Phindar looks down to his ..

Caterina winks suggestively at you.

Caterina places her hand on his swelling

You whisper 'My father was the best loving slave of my mother...'

You whisper 'But...'

You whisper 'Ohh'

Caterina rubs your swelling more and moe

Caterina rubs your swelling more and more

You whisper 'hmm'

Caterina winks suggestively at you.

Caterina kisses your stomache

Phindar tries to hide a laugh.

You stop using some spiked body armor.

Caterina holds onto your swelled meat!

Caterina continues to kiss your stomache

Caterina kisses your swelled one-eyed snake!

Caterina snickers softly.

Phindar opens his eyes in a way never seen, as if waiting something.

You stare at the sky.

Caterina kisses your swelled one-eyed snake again

Phindar shakes and shivers.

Caterina licks your snake!

You whisper 'Ohh.'

You stop using Leggings from the Scales of Tiamat.

Caterina says 'May I?'

You whisper 'All yours'

Caterina smiles happily.

Caterina blinks innocently.

Caterina opens her mouth

<828hp 742m 627mv> You are using:
<worn on finger> a ring embossed with lightning bolts
<worn on finger> a ring embossed with lightning bolts
<worn around neck> (Glowing) an ice-cold brooch
<worn around neck> (Glowing) (Humming) the Ankh of Loch Terradian
<worn on head> a helmet with a long spike
<worn on feet> a pair of spiked boots
<worn on hands> some spiked gauntlets
<worn on arms> (Glowing) bracers of defense
<worn as shield> (Invis) (Glowing) an obsidian shield
<worn about body> a skin from the snow leopard
<worn about waist> the elvish sash
<worn around wrist> (Invis) (Glowing) (Humming) the Bracelet of Bifrost
<worn around wrist> (Invis) (Glowing) (Humming) the Bracelet of Bifrost
<wielded> a flawless two-headed Pickaxe named 'Earthquake'
<tattooed> the mark of the open hand

Caterina blows on the snake

You stop using an obsidian shield.

You stop using a skin from the snow leopard.

Caterina puts her lips around the head of the snake and gently sucks on it

You whisper 'ohh'

You whisper 'hmmm'

Caterina looks up at the eyes of Phindar

You whisper 'Oh... wait, wait.'

Caterina takes more of the one-eyed snake in her mouth

Caterina pulls the snake out and looks up at Phindar

Phindar gently holds your head.

Caterina says 'Can I continue?'

You whisper 'Wait a second hon.'

Caterina nods.

Phindar puts the skin of a leopard on the ground, as a blanket.

You drop a skin from the snow leopard.

Caterina lies down on the skin

Phindar lays down in the fur, arms open as inviting you.

Caterina crawls between your strong arms

Caterina turns her head towards you

Phindar embraces you, feeling his snake touching your middle ..

You give Caterina a long and passionate kiss, it seems to last forever...

Caterina can feel the snake throb against her tummy

Caterina smiles

Caterina crawls down between your thighs

Caterina kisses the snake again

Caterina licks the head of the snake

Phindar continues to remove his dresses, the way he can.

Caterina stops using the Cloak of the Deep.
Caterina stops using an embossed buckler.
Caterina stops using an elemental bracelet.
Caterina stops using a set of arborian leggings.
Caterina stops using a black and white striped heartstone ring.
Caterina stops using a black and white striped heartstone ring.
Caterina stops using an aquamarine bracelet.
Caterina stops using the headdress of Galadriel.
Caterina stops using a set of arborian gauntlets.
Caterina stops using the boots of stealth.
Caterina stops using a pair of silver-lined sleeves.
Caterina stops using the elvish sash.
Caterina stops using a jade talisman.
Caterina stops using a blazing orange cloak.
Caterina stops using robe of invocation.

<808hp 742m 627mv> You are using:
<worn on finger> a ring embossed with lightning bolts
<worn on finger> a ring embossed with lightning bolts
<worn around neck> (Glowing) an ice-cold brooch
<worn around neck> (Glowing) (Humming) the Ankh of Loch Terradian
<worn on head> a helmet with a long spike
<worn on feet> a pair of spiked boots
<worn on hands> some spiked gauntlets
<worn on arms> (Glowing) bracers of defense
<worn about waist> the elvish sash
<worn around wrist> (Invis) (Glowing) (Humming) the Bracelet of Bifrost
<worn around wrist> (Invis) (Glowing) (Humming) the Bracelet of Bifrost
<wielded> a flawless two-headed Pickaxe named 'Earthquake'
<tattooed> the mark of the open hand

You stop using a helmet with a long spike.

You stop using some spiked gauntlets.

You stop using bracers of defense.

You stop using the elvish sash.

You stop using a pair of spiked boots.

Caterina takes your hand and places it on her chest, while she licks your head of the snake

You stop using an ice-cold brooch.

Caterina opens her mouth wide

Caterina begins to suck on the head of the snake

the Everlasting Golden Phoenix: With the entrance of Sachiel, the Light shines brighter and Hope is strengthened.

Lyseria: Hello dearie.

Vironas: Greets

Phindar massages your bubs, while feels his 'happiness' growing.

Sachiel: Greetings *smile*

Caterina feels the snake swell even more inside her mouth and sucks more

Caterina sucks your snake as deeply in as she can

Vironas: well farewell and keep smilin

Sachiel: Be well

Caterina tastes something good as she continues to suck deeply on the snake

Lyseria: Good day.

Caterina feels your body tremble and continues to suck on the one-eyed snake

Phindar scratches you back, in complete ecstasy.

Caterina tastes some more good liquid

Caterina sucks even harder on your throbbing snake

You whisper 'ohh'

You whisper 'hmm...'

the Everlasting Golden Phoenix: Farewell, Vironas, we will uphold the Faith until you return.

You whisper 'I am feeling am about to explode!!!'

Phindar feels the blood boiling in his veins.

Caterina sucks super hard and lonh

You say 'Ohh'

You yell 'Ohhhh'

You yell 'huhh'

Caterina feels a super exploison inside her mouth and very warm juices

You yell 'What a bad girl!'

Caterina swallows it all

Caterina takes your snake out of her mouth

Caterina smiles at you.

Phindar relaxes, with a warm smile of pure joy.

Caterina says 'You sure needed that dear!'

You smile at her.

Caterina crawls back up between your strong arms

You wrap your arms around Caterina in a warm and loving embrace.

Caterina rests her face on your shoulder

Caterina whispers 'Phindar, I do hope you don't feel I am some slut?'

Phindar takes a deep breath, if as exhaustion took him of sudden.

You whisper 'You..'

You whisper 'Slut?'

You whisper 'What is this?'

Caterina whispers 'I am just in my prime of my life and knew you needed it'

You smile at her.

Caterina whispers 'Plus I do love you you dearly'

You whisper 'And I love you, hon.'

Caterina wipes a tear from her right eye and smiles

You whisper 'Since from the very first moment I put my eyes on you, when you came to me.'

Caterina smiles happily.

Lyseria: I believe I shall be off.

Sachiel: Be well Apostle

Caterina my heart tells me you may be the right soul mate for me

the Everlasting Golden Phoenix: Farewell, Lyseria, we will uphold the Faith until you return.

Caterina: Be well dear

You whisper 'I got mad with Lyseria and Chaldaie when they said I had an eye on you.'

You whisper 'Because I knew was the truth.'

Caterina smiles at you.

You whisper 'Remember? In your first day in Haven?'

Caterina: Elves can sense it

Caterina whispers 'Elves can sense it'

Sachiel: *blink*

Caterina giggles.

<718hp 742m 627mv> You see before you a fine elven lady named Caterina. She stands
about 6 feet and a few inches and has a slender build. As you
continue to gaze at her, you notice Caterina has a fair
skin complexion. You notice as well this elf is always
smiling and has a look of the look of being very compassionate.
Caterina offers her greetings with open hands and smiles at you.
Caterina, a female elf, is in perfect health.

Caterina is using:
<wielded> a silver studded mace

You stare dreamily at Caterina, completely lost in her eyes..

Caterina: We elves are very smart indeed, especially us ladies

Caterina sobs in misery.

Caterina says 'I have to save a soul, can I meet you back in the haven?'

You nod.

You whisper 'Let me..'

Caterina stands up

Sachiel: Dont know about that I keep acting like Arikel lately

Sachiel: *smirk*

You whisper 'take a breath'

The Basement
You are in a very dark room under the manorhouse. It appears to be used for
storage of all manner of items. Bags of grain are stacked along the wall
right next to the stairs leading down from the pantry.


A rough snow leopard skin rests here.
A magical spring flows from the ground here.
Caterina is here.

Caterina: You and Arikel would make a nice couple

You stand up.

You get a skin from the snow leopard.

Caterina drinks water from a magical spring.

Caterina takes a deep breath

Sachiel: *smirk*

You wear a skin from the snow leopard about your body.
You wear Leggings from the Scales of Tiamat on your legs.
You wear an ice-cold brooch around your neck.
You wear bracers of defense on your arms.
You wear the elvish sash about your waist.
You wear a helmet with a long spike on your head.
You wear some spiked body armor on your body.
You wear a pair of spiked boots on your feet.
You wear some spiked gauntlets on your hands.

Caterina holds a blue vial in her hands.
Caterina wears the Cloak of the Deep about her body.
Caterina wears a fine coral necklace around her neck.
Caterina wears a fine coral necklace around her neck.
Caterina wears an elemental bracelet around her left wrist.
Caterina wears a set of arborian leggings on her legs.
Caterina wears a black and white striped heartstone ring on her left finger.
Caterina wears a black and white striped heartstone ring on her right finger.
Caterina wears an aquamarine bracelet around her right wrist.
Caterina wears the hide of the Ancient Red Dragon on her body.
Caterina wears the headdress of Galadriel on her head.
Caterina wears a set of arborian gauntlets on her hands.
Caterina wears the boots of stealth on her feet.
Caterina wears a pair of silver-lined sleeves on her arms.
Caterina wears the elvish sash about her waist.

Sachiel: Arikel is my best friend
You are using:
<worn on finger> a ring embossed with lightning bolts
<worn on finger> a ring embossed with lightning bolts
<worn around neck> (Glowing) an ice-cold brooch
<worn around neck> (Glowing) (Humming) the Ankh of Loch Terradian
<worn on body> some spiked body armor
<worn on head> a helmet with a long spike
<worn on legs> Leggings from the Scales of Tiamat
<worn on feet> a pair of spiked boots
<worn on hands> some spiked gauntlets
<worn on arms> (Glowing) bracers of defense
<worn about body> a skin from the snow leopard
<worn about waist> the elvish sash
<worn around wrist> something.
<worn around wrist> something.
<wielded> a flawless two-headed Pickaxe named 'Earthquake'
<tattooed> the mark of the open hand

You close your eyes and hum for an instant.
Your eyes tingle.

You close your eyes and hum for an instant.
Your eyes tingle.
Caterina: That is a plus indeed

  

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SebeokWed 30-Aug-06 10:59 AM
Member since 04th Mar 2003
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#561, "Yeeesh. (nt)"
In response to Reply #82


          

nt

  

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ShadowmasterWed 30-Aug-06 11:40 AM
Member since 18th Mar 2003
329 posts
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#563, "There is no way that was a girl!"
In response to Reply #82


          

Mudvestites everywhere I tell you!

  

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ArvamWed 20-Sep-06 01:43 AM
Member since 04th Mar 2003
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#840, "RE: The"
In response to Reply #82


          

WHY GOD WHY? JESUS #### I THOUGHT THIS THING WAS LONG DEAD AND GONE. WHY DID I HAVE TO READ ABOUT "GOOD LIQUID" AGAIN? ARRRRGGGGHHHH.

  

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wondering.. (Guest)Tue 29-Aug-06 02:49 PM

  
#513, "RE: Mud sex."
In response to Reply #52


          

maybe it would have been a good time to get some stalks and assassinate

  

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nepentheTue 29-Aug-06 03:48 PM
Member since 04th Mar 2003
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#523, "A few incidents stick out in my mind, thinking over the..."
In response to Reply #3


          

1) The Log. (See elsewhere in this thread.)

2) This one was in the last year or two... a paladin and his lady of the evening are going at it in the inn. An evil thief walks in on them, and demands that the paladin pay him not to tell everyone what they're doing. The paladin coughs up some gold, and the happy couple goes back to action.

3) This was a story that Gareth told me back in the day that always stuck in my mind for some reason. He was playing a character in Sylvan, back in the early days of the cabal when chameleoned Sylvans couldn't see each other unless they had acute as a class ability. He chameleoned at the Sylvan inner and went AFK for a smoke... and returned to find some other Sylvans who arrived in the room while he was gone already well into compromising positions.

  

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observer (Guest)Tue 29-Aug-06 04:51 PM

  
#526, "RE: A few incidents stick out in my mind, thinking over..."
In response to Reply #81


          

Darn free love'n Innis paladins

  

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RodriguezWed 30-Aug-06 05:57 AM
Member since 30th Jan 2005
367 posts
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#546, "RE: Mud sex."
In response to Reply #3


          

I think I read a log on Dio´s where the couple got visited by various animals...

Dang, that was funny! =)

  

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LyristeonWed 30-Aug-06 06:00 PM
Member since 02nd Jan 2004
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#590, "RE: Mud sex."
In response to Reply #3


          

There was one time where I caught a pair going at it in Tir-Talath. I gave them echoes to help keep them in the mood and make them a couple by rping out her getting pregnant. She rp'd the morning sickness, back pain, etc. He was a very comforting mate. She went through the birth of the child. I promptly vis'd, stole the baby and took it to hell.

  

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OdeliusMon 04-Sep-06 09:49 PM
Member since 26th Dec 2003
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#740, "RE: Mud sex."
In response to Reply #146


          

That was one of the few times that I tried it, and I can safely say that I'll never ever do it again. Though I'd have to admit that was pretty ####ing funny.

You dont stop playing because you grow old, you grow old because you stop playing.

  

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ZulghinlourThu 31-Aug-06 09:21 PM
Member since 04th Mar 2003
9792 posts
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#669, "Even the Imm channel isn't safe anymore..."
In response to Reply #3


          

Amaranthe: emote wiggles her earthmama bossom at Drokalanatym, shooting him a come-hither stare. Time for some kinky dragon sex.

So long, and thanks for all the fish!

  

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Yhorian (Guest)Sat 26-Aug-06 09:35 PM

  
#439, "The Vault yell and assorted queries"
In response to Reply #0


          

I forget its exact wordings at the moment - but I'm going to make a wild accusation about it.

You thought 'this is going to be an awesome skill' - and put in that hilarious yell I'm guessing little/no consultation with anyone else so you figured sneak in a little something special. Someone noticed, cut it back to something that retains a certain decency (and all the fun). And afterwards was created a no swearing rule for echos in general. Nepenthe goes on a two week bender, and wakes up in a vietnamese whorehouse. The resulting memory loss does not stop the trip inspiring 20-30 similar echo's that could be added to present skills. Such as a mandatory cackle/evilgasm for a binder when he shadowdrags a trussed opponent. Or certain orc whores having drawbacks that don't include feeling manly (incidently, I want my 100 copper back. I know it costs 50, but I had to try it twice to make sure Who did think up that little bit o' craziness? )

Anyhow, was there a partner in crime? Perhaps martians were involved somehow? Just hoping for the yell but any made up story to go with its cool. And throw in the story behind coding up the polymorph spell that the imms were throwing at annoying mortals for a while. Does it do anything other than 'frog mode'?

Yhorian.

  

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nepentheMon 28-Aug-06 09:08 PM
Member since 04th Mar 2003
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#460, "RE: The Vault yell and assorted queries"
In response to Reply #2


          

Valg and I dreamed up (and coded) that whole set of A-P weapon skills together. Vault was one of the ones I coded.

The crazy-ass yell was mine. Believe it or not, it didn't occur to me that vaulting on a target that couldn't see the vaulter would be the most common use of the skill. I somehow forgot about sleep and thought vaulting on a blind target would be ultra-rare.

Valg later noticed the yell and took out some of the profanity. See, it's not just the stuff you love that he nerfs!

  

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CorilanthTue 29-Aug-06 02:01 AM
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#476, "RE: The Vault yell and assorted queries"
In response to Reply #20


          

what was the yell?

  

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SebeokTue 29-Aug-06 12:24 PM
Member since 04th Mar 2003
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#496, "The yell!"
In response to Reply #35


          

"Help! Some crazy fuc*er just jumped on me with something really sharp! Ouch!"

  

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OdrirgSat 26-Aug-06 05:22 PM
Member since 16th Oct 2004
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#436, "Ha! There are really only two that I know of."
In response to Reply #0


          

Both, I heard during the few hours spent on IRC a number of years ago.

1)

While lag does not effect 99% of mobs, there are certain mobs in hell that call reinforcements...unless they are lagged...and are one of a very few mobs in the game where lagging them actually helps....and the imm group that was the first to reach satan KNEW this and actually used lagging commands on this mob instead of normal anti-mob commands, which was one of the main reasons they were able to get past that point where some player groups had failed.



2)

Gareth? (not sure I'm remembering the name right). Well, his tat actually let the wearers use a form of "goto;murder" on evils....but the only people to ever get his tat were on his ICQ list...

  

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nepentheMon 28-Aug-06 09:04 PM
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#459, "RE: Ha! There are really only two that I know of."
In response to Reply #1


          

>Both, I heard during the few hours spent on IRC a number of
>years ago.
>
>1)
>
>While lag does not effect 99% of mobs, there are certain mobs
>in hell that call reinforcements...unless they are
>lagged...and are one of a very few mobs in the game where
>lagging them actually helps....and the imm group that was the
>first to reach satan KNEW this and actually used lagging
>commands on this mob instead of normal anti-mob commands,
>which was one of the main reasons they were able to get past
>that point where some player groups had failed.

Back in the day, *all* fighting progged mobs could be stopped indefinitely with lag. (Note that some mobs have the older ROM/Merc/whatever idea of 'specials' instead, notably most generic "classed" mobs and most dragons.)

Cador and I (I can't remember which of us it was first) did know this, but it's something we noticed by playing the game. Back in the day we were college kids and it wasn't hard to have one or more serious mortals going constantly in addition to doing all manner of imm stuff for CF.

We did use that to great effect vs. styx devils. (Admittedly, those kills an ass pile of hell trips.) We didn't get very effective use out of it for the rest of the trip, for various reasons, one being that there weren't a lot of lag-capable characters in that team. (necro/invoker/transmuter/warrior/bard/healer/healer, and we lost the warrior partway through)

Eventually we decided that it was sort of dumb that you could shut any mob down that way if you brought enough people, and it was changed. I want to say that was still fair game for a year or two after that and we didn't really start to think about it being dumb for a while.

Which features of the game are bugs/imbalances and should be fixed and which are just the way things are to be taken advantage of like any other advantage of one character over another is always a murky area. Generally, we make what seem like the best or most reasonable calls to us at the time, but I doubt anyone will ever be happy with all of them.

>2)
>
>Gareth? (not sure I'm remembering the name right). Well, his
>tat actually let the wearers use a form of "goto;murder" on
>evils....but the only people to ever get his tat were on his
>ICQ list...

Gareth's tattoo was bad ass, and I'm surly that he stopped playing so soon after I coded it up, because it was a pain in my ass to write. It did have a power along those lines, with somewhat heavy restrictions on when and how often it could be used. (I don't believe I ever saw that part of it used in play.) It sounds really tough, but really, it was a lot more restricted than Cry of Deliverance and I rarely see a PK successfully involve that.

Anyway.

I'm pretty sure some other people got the tattoo, though not being my tattoo I wasn't keeping a list or anything. (I wasn't keeping a list for my tattoo, either.) If I remember, I'll ask him the next time I talk to him. Having been years and years I doubt he'd steer me wrong.

  

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