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Poster (Guest)Tue 09-Dec-03 08:53 PM

  
#3123, "slept mobs walking"


          



418 541 556 17507 civilized 6 AM On the Eastern Battlements
You stand here on the eastern wall of Galadon, looking across the mountains
and forests to the east. Around the point of the Eastern Road, the mountains
to the north blend into a forest to the south. In front of these, and rather
close to the city, relatively, runs a broad river on its way to the sea,
far to the south. To the west you see the city of Galadon spread out below
you. The wall arches over the northeast gate to the south and continues to
the north.


An axe wielding guard patrols the battlements.
A mace wielding guard patrols the battlements.
A sword wielding elite guard patrols the battlements.

418 541 554 17507 civilized 6 AM poisondart sleep 3.
Carefully sizing up your target, you release a tiny poisonous dart with a flick of your wrist.
Your poisonous dart nicks the skin of a battlement guard.
A battlement guard yells 'Ouch!'
A battlement guard clutches the tiny scratch with surprise as his eyelids suddenly droop.

The sky is getting cloudy.

418 541 554 17507 civilized 7 AM
An elite battlement guard leaves north.
A battlement guard leaves north.
A battlement guard leaves north.

  

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ZulghinlourTue 09-Dec-03 10:24 PM
Member since 04th Mar 2003
9792 posts
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#3137, "RE: slept mobs walking"
In response to Reply #0


          

sleep poison darts do not actually put them to sleep.

So long, and thanks for all the fish!

  

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Poster (Guest)Wed 10-Dec-03 12:32 AM

  
#3141, "Then why are they called sleep nt"
In response to Reply #1


          

nt

  

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ZulghinlourWed 10-Dec-03 01:40 AM
Member since 04th Mar 2003
9792 posts
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#3144, "RE: Then why are they called sleep nt"
In response to Reply #2


          

With such a small amount of
poison, the affects are not meant to incapacitate, but rather to provide
an edge for eventual combat.

So long, and thanks for all the fish!

  

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