Subject: "Mind Control Poison" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Bug Submissions Topic #2542
Show all folders

Random (Guest)Fri 31-Oct-03 03:44 AM

  
#2542, "Mind Control Poison"


          

Should mind control poison be allowed to change things like nogive, nofollow, trustall, etc. through suggestion, especially when a person is asleep?

As a necromancer, you lose all your pets instantly without any problem by using nofollow. As a conjurer you lose all your servants by the use of nofollow, pretty much guaranteeing your death to a cheap shotting thief. That seems abnormally unfair for a thief to be able to remove literally hours of work by a necromancer or 10 plus hours of conjuring by a conjurer, to be removed and thrown to waste by a... now... guaranteed sleep skill. Failure of mind control does not even wake the target up and can be tried again and again until successful. Once successful, the person has 7 hours of sleeping time to suggest whatever they want and then another 8 hours awake time, plus not only can they force players to do things that they don't want to do, a version of charm, powerful enough, the person is affected by forget for 4 hours periodically through the duration. When I was mind controlled, I was forgotten for the entire time, the forget would renew within 20 beats of it wearing off at the tick, for another 4 hours. A necromancer's forget is 6 hours long, maybe, and it costs a good amount of mana, and they get a save from it.

If this is on the wrong board I am sorry, but I do not want to log in and expose my character for the sake of discussing this. For now, is it a bug that mind control suggestions work while someone is sleeping and should those suggestions work on things that are set up arguably for game mechanic reasons that are partly OOC?

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

SebeokFri 31-Oct-03 01:24 PM
Member since 04th Mar 2003
940 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#2544, "All by design."
In response to Reply #0


          

NT

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
Shev (Guest)Fri 31-Oct-03 04:52 PM

  
#2547, "I'm sorry, but..."
In response to Reply #1


          

... are you certain that being able to suggest anything to sleeping people, when sleeping people can't hear says or whispers normally, isn't a bug?

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

    
Leesah (Guest)Fri 31-Oct-03 10:24 PM

  
#2548, "RE: All by design."
In response to Reply #1


          

Is it by design that they can mind control guild guards and get them to leave the guild guard entrances?
If so, thats all fine, but if not, then I'd say maybe it should be corrected, since the guilds were always that 'safe haven' in a manner of speaking..

Makes me want to roll up a poison thief and send all of the shoppies to the market square with guild guards and guildmasters..

I guess its ideas like this which got shoppies not being able to be killed *grin*

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

        
ValguarneraSat 01-Nov-03 01:48 PM
Member since 04th Mar 2003
6904 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#2554, "FNCR by Sebeok, yesterday. (n/t)"
In response to Reply #3


          


valguarnera@carrionfields.com

  

Alert | IP Printer Friendly copy | Reply | Reply with quote | Top

Top General Discussions Bug Submissions Topic #2542 Previous topic | Next topic