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<81%hp 100%m 86%mv 3086tnl> dirt merchant Your kicked dirt misses a merchant. A merchant is in perfect health.
<81%hp 100%m 86%mv 3086tnl> An angry dwarven merchant has arrived. <-----second merchant walks in You parry a merchant's punch. Your slash hits a merchant. A merchant has some small but disgusting cuts.
<84%hp 100%m 94%mv 3086tnl> dirt merchant
You parry a merchant's punch. A merchant's trip misses you. Your slash injures a merchant. A merchant is covered with bleeding wounds.
<84%hp 100%m 94%mv 3086tnl> Your kicked dirt misses an angry dwarven merchant. A merchant is covered with bleeding wounds.
<84%hp 100%m 94%mv 3086tnl> Your shield blocks an angry dwarven merchant's punch. An angry dwarven merchant's punch grazes you. A merchant's punch grazes you. A merchant's punch misses you. Your slash grazes a merchant. A merchant is covered with bleeding wounds.
<70%hp 100%m 94%mv 3086tnl> You parry an angry dwarven merchant's punch. You parry a merchant's punch. Your slash injures a merchant. A merchant is gushing blood.
<70%hp 100%m 94%mv 3086tnl> dirt merchant An angry dwarven merchant is blinded by the dirt in his eyes! Your kicked dirt scratches an angry dwarven merchant. A merchant is gushing blood.
<70%hp 100%m 94%mv 3086tnl> You parry an angry dwarven merchant's punch. A merchant's punch misses you. Your slash wounds a merchant. Your slash hits a merchant. A merchant is convulsing on the ground.
Even though I am engaged with the first merchant, the command automatically kicks onto the new guy that walked in. I was thinking it could be the syntax command I am using "Dirt Merchant" - but then shouldn't it still register for the first guy I am engaged with?
Thanks
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