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Andruen (Guest)Tue 25-Mar-03 02:47 PM

  
#198, "Binder thieves, untying, and grape crack"


          

Ok the new changes to untying were good but I think I found something either buggy or overlooked.

When you have someones legs and hands bound you need to untie each knot individually.

When you truss someone all of those knots become ONE knot in the truss. Ok fine, makes sense.

Here is the problem. When you untie someone who is trussed you untie ALL of the knots not just the truss.

If you have the truss tied it would make sense to me that you would have to work your way down the progression after you untied the truss.

  

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ZulghinlourTue 25-Mar-03 08:03 PM
Member since 04th Mar 2003
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#200, "RE: Binder thieves, untying, and grape crack"
In response to Reply #0


          

This is actually by design.

>Here is the problem. When you untie someone who is trussed
>you untie ALL of the knots not just the truss.

Trussing them supercedes bind hands and bind legs (it actually strips those affects)

>If you have the truss tied it would make sense to me that you
>would have to work your way down the progression after you
>untied the truss.

Truss is so much more powerful than bind hands and bind legs and is harder to undo that it replaces both of them. In other words...once you truss them, their hands and legs are no longer individually bound.

So long, and thanks for all the fish!

  

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