-flso | Fri 07-Dec-12 09:13 AM |
Member since 02nd Oct 2007
296 posts
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#48, "Not the sort of tedium I'm talking about"
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Ppl coming into the wilds or not is a constant, all rangers have to deal with that and isn't as bad as it may seem.
The tedium I was referring to is more like:
There are 3-4 opponents in range, I lay down a snare to an area I know some of them might cross, then leave to check other areas. So, I'm using snare to help me cover a bigger area of the mud, faster, while I'm looking for ppl to hunt.
Halving the snare timer would allow me to do this faster (I'd only have to wait 12h before i can reposition the snare) and thus deal with the sparse PK range.
What you propose re: bearcharge doesn't make any sort of difference to me or the kind of rangers I play (which are also the kind the majority plays). I'll still be a crippled unspecced warrior and bearcharge will still be too unreliable/situational so where is my incentive?
I don't mind rangers being gimped outside the wilds and you're not gonna fix that just by improving bearcharge.
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Snare related things from -flso
[View all] , Zulghinlour, Thu 06-Dec-12 02:41 PM
RE: Snare related things from -flso,
Zulghinlour,
06-Dec-12 02:42 PM, #3
Daevryn's response,
Zulghinlour,
06-Dec-12 02:41 PM, #1
flso-'s response,
Zulghinlour,
06-Dec-12 02:42 PM, #2
RE: flso-'s response,
Malakhi,
07-Dec-12 12:08 AM, #4
re: improving bearcharge,
Quixotic,
07-Dec-12 01:51 AM, #5
Not the sort of tedium I'm talking about,
-flso,
07-Dec-12 11:32 AM #6
RE: Not the sort of tedium I'm talking about,
Malakhi,
08-Dec-12 03:42 PM, #7
That could work,
-flso,
08-Dec-12 05:07 PM, #8
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