Calion | Sat 25-Dec-10 06:59 AM |
Member since 04th Mar 2003
367 posts
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#12, "Tracking mobs"
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(This is actually a repost from last year, as it apparently got eaten up by the forum software or something - so technically a second wish, but hopefully that's ok given the circumstances and SZ has the time to consider it)
It would be nice if you could get rid of the silly non-speaking mobs' yells ("Zulg, now you die!"), and replace them with some area/room echoes. The problem is of course coming up with a generic enough echo that fits all kinds of non-speaking mobs, so probably not something that makes direct reference to any specific sound/verb (i.e. The "A shark screams and attacks you!" variety). So instead of the yell you'd get an area/room echo (if not deafened), something like:
A great ruckus can be heard as <mob> chases after Zulghinlour!
Or maybe make a slightly different room echo, like:
The cute bunny has arrived. The cute bunny chases angrily after Zulg! (combat begins)
(On second thought a room echo like that would probably unnecessarily complicate things, as it's more "seeing" than "hearing" requiring checks for sleep/awake and/or blindness...)
Actually, regarding the assisting mob-echo, why not lose the screaming and make it simply "A shark attacks you!", "gets angry and attacks", or something to that effect?
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Tracking mobs
[View all] , Calion, Sat 25-Dec-10 06:59 AM
Moving to long-term,
Zulghinlour,
26-Dec-10 03:24 PM, #1
Finished up the last 30%, Santa Zulg abides,
Zulghinlour,
24-Nov-11 12:17 AM, #2
One awkward chase quote,
Rindros (Anonymous),
26-Nov-11 04:01 PM, #3
Seems appropriate for a demon, especially of a Scion le...,
Lhydia,
23-Dec-11 09:57 PM, #5
RE: One awkward chase quote,
Daevryn,
25-Dec-11 08:25 AM, #6
Special request,
fist-law,
25-Dec-11 03:27 PM, #7
So much this, please. nt,
Artificial,
26-Dec-11 03:50 PM, #8
SO much flavor -- I love it!,
JoeCloud,
23-Dec-11 07:34 PM, #4
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