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ValguarneraMon 29-Jan-07 03:11 PM
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#569, "Orctoberfest! (12/16/05)"


          

Original: http://www.topmudsites.com/cgi-bin/ikonboard/ikonboard.cgi?s=45be4f885f02ffff;act=ST;f=12;t=810;hl=orc

I know. You've played some other game that allowed you to play as an orc. It meant "+1 Strength, -1 Charisma" and little else. You drank tea with elves and helped them get something called 'k3wl l3wt'. I know how sad it was for you. But it is time to bury those memories.

http://www.carrionfields.com>Carrion Fields has had http://www.carrionfields.com/Help/Classes/Berserker.html>orcs for some time. Some notable facts about our orcish friends:

- Orcs may choose from any of the following classes: Berserker.
- Orcs begin belonging to the Grinning Skull Village. On one hand, you automatically have a cohort of other orcs with significant common interests and enemies. On the other hand, it's a motley heap of backstabbing goons with pea-like brains, led by the orc whose only qualification for governance is that he killed the last sap who became Chieftain. The village shaman is also available, mostly to call you worthless. Orcs may also seize the Items of Power from organized cabals, robbing them of their power so long as they can keep them in their dark shrine.
- Orcs have many unique skills not available to any other profession. Other professions lack an orc's pragmatic approach to life. They lack an appreciation of the finer points of biting people in the face, among other things. Hiding non-pointy objects by ingesting them and later regurgitating them. Drawing the blood out of corpses for later consumption. Enslaving weaker orc-kin, at least until they think they can murder you. The proper use of swamp leeches. Demanding that lesser orc-kin give you stuff, at least until they think they can murder you. Poisoning sharp weapons with their own blood. Hiding behind other people in combat. Eating dead bodies, even if they've been out in the sun a bit. The list goes on. Did I mention taunting? Everyone loves taunting.
- Orcs prioritize offense. Successful orcs know that if you hit people repeatedly with large, heavy objects enough, they will stop hitting you back, thus obviating the need for such trivialities as defense. That second arm isn't for some sissy shield. It's for holding a second large, heavy object.
- Orcs prioritize self-preservation. Less enlightened races incorrectly interpret this as cowardice. Orcs tend to panic and disengage combat if hit hard. Fortunately, growing up as an orc also teaches you to take a serious beating, and orcs are notoriously hardy. It also teaches you to conceal yourself in the type of lovely real estate orcs tend to be
in possession of: caves and swamps. Concealing yourself is not only handy for self-preservation, but it often lets you clock people in the back, which is a very good angle from which to clock people. Especially if they just walked into one of the traps you set.
- Orcs do not get Christmas cards. Orcs have few, if any, reliable allies outside of their village. The most unsavory of villains will occasionally permit them to stand nearby, but at a safe distance. A laundry list of other groups views orcs as somewhere between "an abomination to be purged from the lands" to "an abomination to be avoided".

Now, that was already a lot of orcishness. But we decided to add around a couple dozen more skills this week. (Why? We're frickin' Carrion Fields. That's why.) Orcs who have risen above the rabble may join one of the factions within the Village:

- Mamlauk: This is about as close as close as the Village has to a standing army. Mamlauks gain an array of skills dealing in the fine arts of hitting people with especially heavy weapons. Four-pound swords are cute for children, but no self-respecting Mamlauk would clean his ear with one. Well, maybe sometimes.

- Mundunugu: While Tremblefist isn't about to teach the rest of you knuckleheads how to be a true shaman (he knows how chief-dom works), his Mundunugus learn a number of rituals, mostly dealing with setting things on fire, making handy stuff out of dead people, and consuming blood in large quantities.

- Shig-Ru: While all orcs are berserkers, Shig-Ru are berserkers. Hitting a Shig-Ru sounds like a good idea, but it mostly just makes them angrier. (You wouldn't like them when they're angry.) If you disarm their weapon, you should make sure there isn't a nearby corpse, lest you suffer the ignominy of getting clubbed to death with a leg. Shig-ru hobbies also include kicking or charging smaller opponents clear out of the fight.

- Skrugga: Skruggas are mostly known for standing behind the three categories of orcs listed above. No one can cower, whine, and duck quite like a Skrugga. This is not to say that they are harmless, but rather that they are more about kicking you while you're on the ground. They also have multiple abilities which are handy in running for their lives, which is handy given their reputation.


Some other points to consider about Carrion Fields:

- Berserkers are one of our sixteen possible classes. Unlike too many other games, each of our classes plays quite differently from one another. See our ad about http://www.topmudsites.com/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=12;t=655;hl=carrion+fields>thieves for an example of one of the others.
- We're free. Not "free for a while" or "free, but if you pay us you get a super-character with super-armor and a super-weapon". We're the free kind of free. Don't be fooled by what other games call "free". You've seen what those guys did to orcs.
- We'll help you.. I've been told by a number of players that our automated help system is the best one they've ever seen. Plus, we have a large staff to help fill in the blanks and get you started. You can generate a character and begin playing within 3-5 minutes-- no registration or boring character approval process.
- We won't bug you. No one will threaten to shut the MUD down because you didn't vote. (Boy, would that be a silly thing to do.) We won't ask for your email address. No one will interrupt your play to ask you to donate money. You're here for advertising. You're there to play a damn fine game.
- See http://www.topmudsites.com/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=12;t=636;hl=carrion+fields>here for a broader summary of how we do things, or just head to our http://www.carrionfields.com>website and our http://www.carrionfields.com/Help/creation.html>guide to character creation.
valguarnera@carrionfields.com

  

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Topic(Old) CF Ads. [View all] , Valguarnera, Mon 29-Jan-07 02:51 PM
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