Subject: "100% for mages should be the same as they are for non-mages." Previous topic | Next topic
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Vershelt (inactive user)Wed 11-May-05 01:45 PM
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#8557, "100% for mages should be the same as they are for non-mages."


          

When a mage or communer gets something up to 100%, it never fails. That should change. How often a learned spell or commune should fail I leave for another debate, but the concept is still true.

Ready ic explanations are infinite, pick your own. An easy one is that no matter how well one knows something, a person makes mistakes. Sometimes you bite your fork when chewing, sometimes you forget the name of someone you've know your whole life, sometimes you just say the wrong word, whatever. It happens because people (whatever race) are not infallible, not machines, not deities (who also make mistakes, I might add).

So every now and then, when a mage casts word of recall, or grease, or soften, or dispel, or anything else, something they have at 100%, they should still fail. Should get a message along the lines of "you mispronounce a word" or "the heat of combat distracts you and you skip a beat in the chant" or whatever.

Spell/commune classes don't do that much more to get 100%s than fighter classes. Indeed, most fighter classes are dumber so they are harder pressed to get there in the first place. And things they work so hard to perfect fail all the time. Which is fine. But it should be consistent for all classes.

Sometimes, the character should just get it wrong and lose the spell.

  

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Topic100% for mages should be the same as they are for non-m... [View all] , Vershelt (inactive user), Wed 11-May-05 01:45 PM
Reply Not a brilliant idea, Dwoggurd, 12-May-05 10:36 AM, #18
Reply After reading all these posts, here is my view., Thief, 12-May-05 07:47 AM, #15
Reply I disagree., Moridin, 11-May-05 03:49 PM, #7
Reply So sleep never fails? Odd., incognito, 11-May-05 02:14 PM, #3
Reply RE: 100% for mages should be the same as they are for n..., nepenthe, 11-May-05 02:13 PM, #2
Reply RE: 100% for mages should be the same as they are for n..., Vershelt (Anonymous), 11-May-05 02:51 PM, #4
     Reply I just recently started experimenting with saves, jasmin, 11-May-05 03:19 PM, #5
     Reply Several things., Vershelt (Anonymous), 11-May-05 03:38 PM, #6
          Reply I only have one comment to this., Straklaw, 11-May-05 11:03 PM, #10
               Reply RE: I only have one comment to this., Vershelt (Anonymous), 11-May-05 11:33 PM, #11
     Reply There are skills that never fail, incognito, 11-May-05 06:11 PM, #8
          Reply You are misinformed., Vershelt (Anonymous), 11-May-05 10:05 PM, #9
               Reply RE: You are misinformed., Isengrim, 11-May-05 11:37 PM, #12
               Reply RE: You are misinformed., Vershelt (Anonymous), 12-May-05 10:05 AM, #17
                    Reply Lagging hero level communers/spellcasters., Thief, 12-May-05 01:09 PM, #20
               Reply It's all first hand, so I don't think I am, incognito, 12-May-05 04:25 AM, #13
                    Reply and assuming you have decent wilderness time, incognito, 12-May-05 04:42 AM, #14
                    Reply RE: It's all first hand, so I don't think I am, Vershelt (Anonymous), 12-May-05 09:58 AM, #16
                         Reply sneak and hide, incognito, 12-May-05 11:41 AM, #19
Reply Why don't we save the coders a lot of trouble and just ..., Isengrim, 11-May-05 02:06 PM, #1
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