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Brian SMon 21-Apr-03 01:55 PM
Member since 04th Mar 2003
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#844, "Ranger Upgrades"


          

Well, after playing a few rangers lately, like to ask some questions
about them? Overall they are a good class, though a bit lacking in
the higher ranks.

First: Why do they get protection from heat and cold? Why not give
them protection from the elements like druids get. They suffer the
climants as druids and are often in the forests, so why not let them
resist all the elements instead of just 2?

Second: Poisons and herbs. Think rangers should have an ability to
add a poison to their weapons. They deal with herbs all the time
so why not be able to use the herbs to harm an enemy. Also, give them
the ability to cure poison with herbs, but remove the cure disease
part of them. Poison is more in dealing with herbs then I think
plagues are.

Third: Ranger Staffs, great idea, but lets expand upon it a little.
Let the ranger who creates the staff take it to the frozen areas or
hot areas or swamps, and let the staff take on the properties of that
area. IE: If I take my staff to the frozen wastes, I could use
the terrain to give the wapon a freezing bite attack. If I took it
to swamps, it could gain an acidic bite or poisonous bite. Would
really add something to the weapon itself.

Fourth: Skills, can we get these skills more broken up within the
ranks? As is, you basically get all your skills at 10, 15, 20, 25,
30, 35. Give them a larger variety so they can have something to
look for when going between levels.

Fifth: New skill idea called Aspects. Basically at the higher levels
(40+) a ranger can choose to take on aspects of an animal. So they
could choose like the bear, with its powerful blows, so they'll hit
harder, but be slower and less mobile. One who chooses the wolf would
dodge better, but their attacks wouldn't be as harmful. Or an eagle,
where one is good at hit and fades. You could make up different
aspects based on animals that would give the ranger a more fierce
appearance and give them a variety of tactics, but at the higher
levels.

Sixth: Some of the ambush strikes could be upgraded. Like cripple
I'd like to see hit different areas (Legs, arms, chest), or different
weapons use different ambushs that are more unique. Sorta like
assassin assassinates. Maybe also add so different weapons work
better with different ambush types (might be in but didn't really
notice anything).

Overall a good class that could use a few slight improvements.

  

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TopicRanger Upgrades [View all] , Brian S, Mon 21-Apr-03 01:55 PM
Reply RE: just a comment on herbal remedies, Bajula, 22-Apr-03 05:23 PM, #1
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