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Nivek1Wed 16-Apr-03 08:37 AM
Member since 04th Mar 2003
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#799, "RE: Something to say about DT's"


          

>I know this thread isn't gonna shake anybodies boat, or get
>any constructive responses (CFers are notoriously set in their
>ways).. But none-the-less, I gotta get this off my chest.

Constructive responses are the result of reasonable discussion. Having a past history of disparaging, denying and completely shooting down posts that offer you said constructive criticism is not going to endear you to anyone whether they are "set in their ways" or not. Supporting your own arguments with different forum IDs doesn't help either.

>In my opinion, I am investing too much time into my character
>to have it lose tons of con against asinine deathtraps.
>
>I have no idea why there are so many deathtraps on CF. I get
>the feeling that everybodies first few characters kill
>themselves on all of the various DT's. That's lame, CF is
>dangerous enough without so many time-hogging DTs.

As someone else mentioned, losing 1/3 of a CON while retaining your gear is not that big of a penalty when you consider the benefits you reap when you find something useful in the area. As an example, there could be a dozen useful/cool/interesting rooms/items in an area as opposed to one deathtrap, if any.

>My biggest complaint, is that the most obvious deathtrap
>warnings do not label deathtraps. They label hidden area's,
>shrines, and passageways.

While I agree that there are no signs in big bold letters that say, "DO NOT GO WEST OR YOU WILL DIE!" there are usually some hints that would make you consider not taking that extra step. In an environment like CF, where anything and everything can be dangerous, the hints provided are appropriate.

>I'm not a fan of deathtraps, I never have been. I can live
>with deathtraps that are well implemented. When I die to a
>deathtrap on CF, I usually scroll back and get extremally
>frustrated with the lack of description in the rooms prior.

Yeah, deathtraps can totally suck. The worst is when you lead your group into one. The overall benefits, however, usually outweigh the detriments. And besides, maybe you found something to use to your tactical advantage in a PK.

>-nuff said

Nivek

  

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TopicSomething to say about DT's [View all] , josiah (inactive user), Wed 16-Apr-03 02:12 AM
Reply Couple of things, Astillian, 16-Apr-03 11:45 PM, #11
Reply RE: Couple of things, josiah (Anonymous), 17-Apr-03 12:26 AM, #12
     Reply RE: Couple of things, Zepachu, 17-Apr-03 02:03 AM, #14
Reply RE: Something to say about DT's, Valguarnera, 16-Apr-03 01:04 PM, #5
Reply RE: Something to say about DT's, Quislet, 16-Apr-03 04:47 PM, #6
     Reply moral - don't wait at the pit, incognito, 16-Apr-03 04:53 PM, #7
     Reply RE: moral - don't wait at the pit, Quislet, 16-Apr-03 05:07 PM, #8
          Reply I've died to some as a ghost, incognito, 16-Apr-03 05:19 PM, #9
     Reply Thanks for making a point I was approaching, josiah (Anonymous), 16-Apr-03 10:30 PM, #10
          Reply RE: Thanks for making a point I was approaching, Valguarnera, 17-Apr-03 12:33 AM, #13
          Reply RE: Thanks for making a point I was approaching, josiah (Anonymous), 17-Apr-03 03:23 AM, #15
               Reply I smell the scent of wishful sthinking, incognito, 17-Apr-03 03:40 AM, #16
          Reply RE: Thanks for making a point I was approaching, Quislet, 18-Apr-03 07:24 PM, #17
Reply RE: Something to say about DT's, Zepachu, 16-Apr-03 08:52 AM, #4
Reply RE: Something to say about DT's, Nivek1, 16-Apr-03 08:37 AM #3
Reply RE: Something to say about DT's, ORB, 16-Apr-03 06:53 AM, #1
     Reply I do know one where look won't help, incognito, 16-Apr-03 07:17 AM, #2
          Reply Re: Deathtrap emails:, Valguarnera, 22-Apr-03 04:05 AM, #18
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