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goodie shamie (Anonymous)Tue 10-Aug-21 10:31 PM
Charter member
#74577, "Nope..."


          

Problem is there is a old conversation and then fairly recent stuff that goes on in game...

Maybe I wasn't clear with all of the comments, but coming at me as a player. Over something someone else did is ####ing stupid.

If another player kills a good align mob, don't go #### on me cause they did it... I'm not here to babysit someone else. Good #### on that player...

It shouldn't of been brought up with me and my character at all. Like I said I am not interested in being mr course corrector and policing the mud.


However Destuvious if you and the rest of the staff think my point is in fact stupid, then that might actually be part of whats wrong with the mud...


If its a big deal, then fix the stuff in code so good on good kills affect the players alignment. Start permanently subtracting it from their alignment based on player level vs mob level.

The game of CF is a living thing where other players are also playing so its not just as simple as a its my experience so I am going to #### on everything else. If you don't want to get wrapped up into the secondary effects of being good aligned just play evil.

Evil characters go through the same stupid stuff in empire...

Personally I don't care at this point though. I deleted my last character and you now have 1 less player.

  

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HOT TopicThoughts on Gold-on-Gold violence [View all] , Java, Sat 03-Apr-21 07:33 AM
Reply RE:Shove, JohnEveryMan, 10-Apr-21 01:20 PM, #20
Reply Some thoughts, rex spangler, 06-Apr-21 11:15 AM, #14
Reply Some thoughts, Destuvius, 03-Apr-21 02:59 PM, #9
Reply You've been gone for a while, Java, 03-Apr-21 03:36 PM, #11
     Reply RE: You've been gone for a while, Azorinne, 03-Apr-21 05:17 PM, #12
          Reply Fair response, Java, 03-Apr-21 06:09 PM, #13
          Reply Few notes here, Torak, 07-Apr-21 03:21 AM, #15
               Reply RE: Few notes here, Azorinne, 07-Apr-21 06:35 AM, #16
                    Reply Honestly that's the kind of thing that points to the pr..., Torak, 07-Apr-21 12:16 PM, #17
                    Reply This is also part of the problem (not you but in genera..., Destuvius, 07-Apr-21 01:38 PM, #18
                    Reply I thought that shadow plane stuff was lame too., rex spangler, 10-Apr-21 11:03 AM, #19
                    Reply RE: Few notes here, goodie shamie (Anonymous), 08-Aug-21 04:29 PM, #22
                         Reply Calm down Nerak. n/t, Lhydia, 08-Aug-21 07:06 PM, #23
                         Reply sorry no.., goodie shamie (Anonymous), 08-Aug-21 07:09 PM, #24
                         Reply He makes a good point Lhydia., Aithiar, 09-Aug-21 12:07 AM, #25
                         Reply You're 4 months late to the discussion, Destuvius, 09-Aug-21 03:21 PM, #26
                              Reply Nope..., goodie shamie (Anonymous), 10-Aug-21 10:31 PM #27
                                   Reply You keep saying that and yet you're still here nt, JohnEveryMan, 11-Aug-21 06:34 AM, #28
                                        Reply What are you basing this assumption on?, Aithiar, 13-Aug-21 01:45 AM, #29
                                             Reply If you're necroing a thread from 4 months ago you're no..., JohnEveryMan, 13-Aug-21 07:07 PM, #30
Reply Agreed., Calion, 03-Apr-21 12:43 PM, #8
Reply RE: Thoughts on Gold-on-Gold violence, CF and fort permanewb (Anonymous), 03-Apr-21 10:13 AM, #7
Reply absolute preservation of the Light, Fortplayer (Anonymous), 03-Apr-21 08:39 AM, #4
Reply RE: absolute preservation of the Light, Java, 03-Apr-21 08:54 AM, #5
Reply ive had this happen in two different ways the outcome i..., Mamed, 03-Aug-21 03:20 AM, #21
Reply I'm glad someone finally brought this up..., Lhydia, 03-Apr-21 08:27 AM, #3
Reply RE: I'm glad someone finally brought this up..., Jhyrbian, 03-Apr-21 08:56 AM, #6
Reply RE: Thoughts on Gold-on-Gold violence, Jhyrbian, 03-Apr-21 07:38 AM, #1
     Reply That's a good point.., Java, 03-Apr-21 07:44 AM, #2
     Reply They are punished..., Destuvius, 03-Apr-21 03:00 PM, #10
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