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BlkdrgnSat 06-Feb-21 07:44 AM
Member since 19th Mar 2010
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#74445, "Count command rebuttle"


          

I am for this if who and where were removed as well.

For instance, this like you said caters to the classes that can hide/camo in such a way that it gives them an advantage. You would see a high population growth of rangers/assassins/thieves which would turn the game into hiding/camo fields because nobody wants to always have to be worried about getting assassinated, or 17 outlanders all hiding after raiding Tribunal/Empire.

The count command is sort of a balancing tool I think that makes sure you aren't being suicidal in such issues listed above. Now, perhaps a more modified option is make hiding/camo like duo in a sense where you struggle to see your surroundings, thus balancing it in that regard, or it limits it to like 'scan' distance for where, but you can still see who.

  

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TopicThe count command, and counting players you cannot see.... [View all] , Gaplemo, Fri 05-Feb-21 09:51 PM
Reply More assassins to the Fields of Assassins!, Assassin (Anonymous), 10-Feb-21 07:03 PM, #10
Reply The count command can easily be IC if you want it to be..., rex spangler, 10-Feb-21 04:37 PM, #9
Reply RE: The count command, and counting players you cannot ..., lasentia, 08-Feb-21 02:50 PM, #8
Reply Cheesy Feature, Amora, 08-Feb-21 09:45 AM, #5
Reply RE: Cheesy Feature, Jhyrbian, 08-Feb-21 10:06 AM, #6
Reply RE: Cheesy Feature, lasentia, 08-Feb-21 10:47 AM, #7
Reply RE: The count command, and counting players you cannot ..., Jhyrbian, 08-Feb-21 08:57 AM, #3
Reply Count command rebuttle, Blkdrgn, 06-Feb-21 07:44 AM #1
     Reply RE: Count command rebuttle, Duergar (Anonymous), 06-Feb-21 08:25 AM, #2
     Reply I liked the count command, lasentia, 08-Feb-21 09:18 AM, #4
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