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UmironFri 01-Jan-21 09:31 PM
Member since 29th May 2017
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#74433, "Correction."


          

First, the 'bad' news: Call Lightning currently works as designed/intended.

It turns out I indirectly fixed CL recently while addressing some new compiler warnings. In this case, the affected code (outside the spell itself) was not properly gating some code around an edge like it should have.

I thought I posted something on the bug board for all of the cases that were likely to have gameplay implications, but evidently I missed one.

Note: this had/has nothing to do with Paladins but rather CL in general.

  

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TopicPaladin call lighting [View all] , A concern paladin (Anonymous), Thu 31-Dec-20 06:52 PM
Reply Correction., Umiron, 01-Jan-21 09:31 PM #11
Reply Would you consider.., Lhydia, 02-Jan-21 05:29 PM, #12
Reply What room did you get it recently?, Ranil (Anonymous), 01-Jan-21 10:25 AM, #9
Reply Nevermind - seems like it is all over the place now., Ranil (Anonymous), 01-Jan-21 05:29 PM, #10
Reply RE: Paladin call lighting, Umiron, 31-Dec-20 07:24 PM, #2
Reply RE: Paladin call lighting, Lhydia, 31-Dec-20 07:37 PM, #3
     Reply RE: Paladin call lighting, Umiron, 31-Dec-20 07:49 PM, #4
          Reply RE: Paladin call lighting, Lhydia, 31-Dec-20 07:55 PM, #5
          Reply Dunno., Umiron, 31-Dec-20 08:02 PM, #6
               Reply RE: Dunno., Lhydia, 31-Dec-20 08:04 PM, #7
          Reply Before that., Java, 01-Jan-21 08:25 AM, #8
Reply RE: Paladin call lighting, Lhydia, 31-Dec-20 07:18 PM, #1
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