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SaagkriSun 13-Oct-19 06:17 AM
Member since 17th Jun 2014
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#73563, "robdarken's "opinion"..."
Edited on Sun 13-Oct-19 06:19 AM

          

is not wrong. I wanted to roll a Fort for a long time especially at times where there were high Empire numbers or when there was a powerful evil char wreaking havoc. But, getting booted for something out of your control was a deal breaker. Now, some can avoid killing a good mob. But, I haven't played a character who has had to worry about what they killed for a decade or more. Knowing what good mobs are aggro, what align different guards are, etc. is a learning process. I didn't want to roll a new character every time I learned of a different way you could accidentally kill a good mob. I would not enjoy exploring all the new RP possibilities that come with getting kicked out of a cabal I spent 100+ hours getting into, so I've played mostly neutral characters. But, if the rule was removed or lessened *considerably* I would probably give it a go. But I'm not holding my breath.

  

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TopicNo goodie kills [View all] , Dune, Sat 12-Oct-19 11:53 PM
Reply RE: No goodie kills, Padwei, 13-Oct-19 12:04 PM, #4
Reply Well, that's the problem..., Saagkri, 13-Oct-19 01:25 PM, #5
Reply As someone with a goodie kill, incognito, 13-Oct-19 03:01 PM, #6
Reply Confusion, Lhydia, 13-Oct-19 07:25 PM, #7
     Reply Two cents, Ignolmeer, 13-Oct-19 11:16 PM, #8
     Reply Previously addressed on cabal sticky at the top of this..., Padwei, 15-Oct-19 10:30 AM, #10
Reply A good point, Saagkri, 13-Oct-19 08:24 AM, #3
Reply Reason, robdarken_, 13-Oct-19 04:47 AM, #1
     Reply robdarken's "opinion"..., Saagkri, 13-Oct-19 06:19 AM #2
          Reply It's why fort bards are tough, lasentia, 14-Oct-19 07:39 AM, #9
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