Subject: "I am pretty sure bug fixing is not as easy as you think." Previous topic | Next topic
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SPNSat 17-Nov-18 09:07 PM
Member since 24th Oct 2004
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#72103, "I am pretty sure bug fixing is not as easy as you think."


          

Take for example the lag bug. How many hundreds if not thousands lines of code is there to check to see what is causing it (even looking g for one single character that is incorrect)?

Once you isolate it, fix it, how many more tests do you have to run to ensure it is not screwing something else up somewhere else. And if you find out other thing out of wack.. fix that. I am sure it would be like wack-a-mole.

I am no coder, but I doubt this is something that part time coders could isolate and then fix as easy as you make it sound.

  

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TopicCoding, Bug Fixes, Immorting, Semi-Open Sourcing [View all] , Relio, Sat 17-Nov-18 02:24 PM
Reply I am pretty sure bug fixing is not as easy as you think..., SPN, 17-Nov-18 09:07 PM #3
Reply RE: I am pretty sure bug fixing is not as easy as you t..., Relio, 17-Nov-18 09:26 PM, #4
Reply What is semi open source? nt, Marcus_, 17-Nov-18 04:41 PM, #2
Reply RE: Coding, Bug Fixes, Immorting, Semi-Open Sourcing, Thaedan (Anonymous), 17-Nov-18 04:39 PM, #1
Top General Discussions Gameplay Topic #72098 Previous topic | Next topic