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TacTue 06-Nov-18 05:57 PM
Member since 15th Nov 2005
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#72034, "This reasoning is odd to me."


          

And I don't agree. It seems to me that if something is "way too great" at the cost of 50 hours, or 100 hours, that it is just "way too great" period. I don't see how being a full 7 path invoker is more balanced by having them require a lot of tedious, but ultimately not very dangerous investment.

If 7 path invoker is OP, then it is OP. At 50 hours or 150 hours doesn't really change a whole lot, when the bulk of *any* character's natural lifespan is still in front of them. It's not a risk = reward mechanic, just a time = reward mechanic. That time is, generally speaking, not particularly interactive time either. Cast, sleep, eat, drink, repeat.

If it is a case of rarity... stick the limited race restrictions on the class? It feels like there are better solutions than "dump 100 boring hours".

  

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TopicNot Edges - but Invokers, Healers and Druids [View all] , NoobAgain, Tue 06-Nov-18 10:04 AM
Reply Druids are still really mean, laxman, 06-Nov-18 04:41 PM, #2
Reply Lots of awesome/obtainable exotics out there, druids ar..., Mcbeth, 06-Nov-18 05:03 PM, #4
Reply RE: Not Edges - but Invokers, Healers and Druids, Ishuli, 06-Nov-18 01:15 PM, #1
     Reply Agreed regarding invokers, Mcbeth, 06-Nov-18 05:02 PM, #3
          Reply This reasoning is odd to me., Tac, 06-Nov-18 05:57 PM #5
               Reply RE: This reasoning is odd to me., Ishuli, 06-Nov-18 06:02 PM, #6
                    Reply A "challenge moment", NoobAgain, 06-Nov-18 07:07 PM, #7
                    Reply RE: This reasoning is odd to me., Tac, 06-Nov-18 09:46 PM, #8
                         Reply I like that there aren't a lot of invokers, Swordsosaurus, 06-Nov-18 09:53 PM, #9
                              Reply If I opened them up, laxman, 06-Nov-18 10:02 PM, #10
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