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MurphyMon 16-Apr-18 01:05 AM
Member since 30th Dec 2010
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#70494, "Protection good/evil"


          

Is there any way to control which one you get if you're neither good nor evil? This has always been my biggest beef when playing neutrals, even if I have cancellation.

Why does it even work that way? Would it not be logical to make it a permanent choice (the way it was for neutral clerics in D&D), or have it protect you from both good and evil, at half strength?

  

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TopicProtection good/evil [View all] , Murphy, Mon 16-Apr-18 01:05 AM
Reply The main bonus of being neutral, Kstatida, 16-Apr-18 03:07 AM, #5
Reply Neutrals should lose protection good/evil entirely (nt), Bemused, 16-Apr-18 01:19 AM, #1
     Reply Why?, Murphy, 16-Apr-18 02:14 AM, #2
     Reply RE: Why?, incognito, 16-Apr-18 02:23 AM, #3
          Reply This is the weirdest way to implement it, though., Murphy, 16-Apr-18 02:34 AM, #4
     Reply This., Calion, 16-Apr-18 04:40 AM, #6
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