Murphy | Mon 16-Apr-18 01:05 AM |
Member since 30th Dec 2010
1639 posts
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#70494, "Protection good/evil"
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Is there any way to control which one you get if you're neither good nor evil? This has always been my biggest beef when playing neutrals, even if I have cancellation.
Why does it even work that way? Would it not be logical to make it a permanent choice (the way it was for neutral clerics in D&D), or have it protect you from both good and evil, at half strength?
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Protection good/evil
[View all] , Murphy, Mon 16-Apr-18 01:05 AM
The main bonus of being neutral,
Kstatida,
16-Apr-18 03:07 AM, #5
Neutrals should lose protection good/evil entirely (nt),
Bemused,
16-Apr-18 01:19 AM, #1
Why?,
Murphy,
16-Apr-18 02:14 AM, #2
RE: Why?,
incognito,
16-Apr-18 02:23 AM, #3
This is the weirdest way to implement it, though.,
Murphy,
16-Apr-18 02:34 AM, #4
This.,
Calion,
16-Apr-18 04:40 AM, #6
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