Not An Imm | Wed 14-Mar-18 01:54 PM |
Member since 04th Mar 2003
141 posts
| |
|
#70085, "RE: Loosening Item Limits"
Edited on Wed 14-Mar-18 01:58 PM
|
Disclaimer: I'm not an Imm, but I used to play one once upon a time.
My problem with the whole gear conundrum isn't that there is no available/decent gear out there. It is that there is a whole world out there that can literally take months or years to explore to find all of the niches that are useful to players. Carrionfields is vast, and it is not intuitive, well-documented, or easy to find all the little tidbits that you need to learn. It can be rewarding and fun though, which is why I think we all are still here.
I had a lot of time for exploration when I was in my failing out of my college years in the 90s. But all those areas I invested my life into are mostly gone or changed so I would need to start all over again. That can be an enormous time commitment for somebody who has a lot of other gaming options (and who also sometimes says he might have ADHD), when there are tons of other games with more immediate gratification at my fingertips.
Anything we can do to retain or empower casual players and give them a little bit more reason to keep playing is a win in my book, even if that means making rarer equipment more accessible without investing hundreds of hours across multiple characters to learn or relearn where everything is.
|
|
|
Loosening Item Limits
[View all] , Wasted, Fri 09-Mar-18 01:24 AM
RE: Loosening Item Limits,
Not An Imm,
14-Mar-18 01:58 PM #21
RE: Loosening Item Limits,
Thaedan (Anonymous),
14-Mar-18 04:25 PM, #22
Nah it's not for the most people,
Kstatida,
15-Mar-18 02:30 AM, #23
Explore chars are a thing nt,
Saagkri,
15-Mar-18 08:00 AM, #24
Only if you have a specific goal to explore,
Kstatida,
15-Mar-18 08:24 AM, #25
Unless you genuinely don't care about dying, but instea...,
jalbrin,
15-Mar-18 04:20 PM, #27
My point is,
Kstatida,
16-Mar-18 03:01 AM, #28
"the most",
Matrik-,
16-Mar-18 10:45 AM, #29
RE: Loosening Item Limits,
Thaedan (Anonymous),
15-Mar-18 01:00 PM, #26
RE: Loosening Item Limits,
Rahsael,
08-Mar-18 12:28 PM, #12
While we're on the subject of legendary awareness,
Treebeard,
08-Mar-18 12:35 PM, #4
RE: While we're on the subject of legendary awareness,
Rahsael,
08-Mar-18 12:45 PM, #5
This is accurate...,
Twist,
09-Mar-18 12:54 AM, #10
But...,
Murphy,
09-Mar-18 04:00 AM, #14
You're right.,
Twist,
09-Mar-18 04:13 PM, #17
...but i am seeing your reply to murphy... nt,
Dallevian,
09-Mar-18 12:17 PM, #18
Fixed, thanks. (nt),
Twist,
09-Mar-18 04:13 PM, #19
RE: This is accurate...,
Bemused,
09-Mar-18 04:32 AM, #15
Good call.,
Twist,
09-Mar-18 10:43 AM, #16
famous = infamous,
NoobAgain,
08-Mar-18 10:35 PM, #9
Tons of stuff out there,
Kstatida,
08-Mar-18 02:28 AM, #3
Multiple characters,
Rahsael,
08-Mar-18 12:52 PM, #6
Rules to clamp down on this would be great,
-flso,
08-Mar-18 08:17 PM, #7
Wouldn't play.,
Matrik-,
08-Mar-18 08:26 PM, #8
It's tough...,
Twist,
09-Mar-18 12:56 AM, #11
Why is the potential for...,
Saagkri,
09-Mar-18 03:07 AM, #13
Agreed 100%,
Illanthos,
09-Mar-18 04:53 PM, #20
Regearing,
amazingdonnie,
07-Mar-18 08:57 PM, #2
Personally, I think it's a different problem.,
Jormyr,
07-Mar-18 07:06 PM, #1
| |
|