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vorianSun 07-Jan-18 11:56 PM
Member since 23rd Oct 2009
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#69681, "a good first step"
Edited on Mon 08-Jan-18 12:05 AM

          

>this comment gets brought up about every other year or so.
>Given the removal of XP holes, gear instantly returns to you
>now, baseline exp has been bumped a few times, group bonuses
>were boosted for two people groups, the random weekly bonuses,
>and FREQUENTLY 100% bonuses...that's a lot that's been made
>easier.
>
>Given Twist's been an IMP for like...what, a century?...I can
>see where it might be the dead, animated, re-killed,
>decomposed, and burned horse.


I agree a lot has been made to make ranking easier. People are now able to hero in 20 hours... is it a problem? I don't know. But there is a reason why this horse keeps being reanimated.

The XP holes removal was a good first step but is not enough. I hear you think "Not enough!? I told you we boosted group bonuses for two people groups, there's random weekly bonuses, and FREQUENTLY 100% bonuses... a lot** has been made easier."

** I exclude "baseline exp has been bumped a few times" because I'm not sure what you mean by that.


Yes a lot has been made but I think these "other" solutions (2 poeple group boost, etc..) are a response to a different request wich would sound probably like: "We want to be able to rank faster!!!"

Getting rid of XP penalty on mob death is aiming at something different (at least for me). Even if it helps to rank faster, it's not really about getting faster to hero/or next rank : it is to avoid going backward and repeating the same time sinking boring process over and over because I entered a wrong command or someone tried to pk me but it is the mob I was fighting who got the killing blow.

This gets especially frustrating when you get closer to gain and is one of the major reason why I sometime snap (I'm probably not the only one here) and say : f@ck this game, it is just a waste of time! And quit playing CF for undetermined period.


>At some point, there has to be *SOME* consideration of risk
>vs. reward. Even the loss of con is more or less negligible
>at this point given you still gain hp as a portion of your
>racial max, and con death almost never occurs in reality.
>
>Referencing his speed-to-hero...I do heavily agree that we've
>reached a point in which there's little to no "achievement" in
>heroing, and characters are too easily replaced. That D&D
>character you've played for 10 years? Yeah, tends to be a
>pretty big deal. Nowadays, people would rather just start
>over at lvl 1 and hero a new character than even spin/roll a
>shapeshifter with a form they don't like.


I totaly agree with the risk VS reward. But I prefer to take a full point of CON penalty for each mob death rather than having to go backward and repeat the boring grinding.

In regard of speed-to-hero process, again I would prefer not to have any boosted group bonuses for two people groups, random weekly bonuses, much less frequently 100% bonuses and, over that, a full CON point penalty for mob death rather than having to grind again. This feeling of going backward is one of the most frustrating aspect of CF and, I think, probably the reason why the horse get so often reanimated.

Who knows... using a full CON point penalty for a mob death might be an interesting response not only to eliminate a very frustrating part of CF: it might make it more of an achievement to reach Hero.

People will still have to level (so Twist argument no 3. is adressed) and if you think players are leveling too fast you could easily reduce XP bonuses instead of making people going backward.

Just a tought like that...

  

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TopicLets get rid of exp penalty on mob deaths! [View all] , enyuu, Mon 25-Dec-17 07:10 PM
Reply No., Ishuli, 03-Jan-18 02:27 PM, #3
Reply The cost in CON is not enough? , vorian, 05-Jan-18 05:36 PM, #4
     Reply A few reasons, Twist, 06-Jan-18 12:13 AM, #5
          Reply I kinda miss the -200k XP holes, mage, 06-Jan-18 04:04 AM, #6
          Reply I agree..., Kalageadon, 06-Jan-18 08:19 AM, #7
               Reply You're crazy., Twist, 07-Jan-18 01:09 AM, #11
          Reply RE: A few reasons, vorian, 06-Jan-18 07:30 PM, #8
          Reply Perhaps not the best use of words, but, Jormyr, 06-Jan-18 11:29 PM, #10
               Reply a good first step, vorian, 08-Jan-18 12:05 AM #12
                    Reply A no is a no, Kstatida, 08-Jan-18 04:26 AM, #13
                    Reply No way. I want the reverse., Murphy, 08-Jan-18 04:59 AM, #14
                         Reply That would be lovely, Kstatida, 09-Jan-18 02:39 AM, #15
          Reply I agree with you but, TJHuron, 06-Jan-18 10:07 PM, #9
          Reply Thanks for the reply!, enyuu, 11-Jan-18 02:15 AM, #16
Reply +1 , vorian, 26-Dec-17 04:01 PM, #2
Reply In which case, Kstatida, 26-Dec-17 03:38 AM, #1
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