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TacWed 22-Oct-14 10:16 AM
Member since 15th Nov 2005
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#57005, "Goblin Raider Analysis"


          

I've attached the spreadsheet I made to compare Raider vs Thief and Ranger. I'll give my first thoughts/executive summary below.

Daevryn asked about seasonal races some time back (and I only recently read it to catch up on CF) so I thought I'd do a comparison of skills between raiders and thieves.

Caveats: Thief build is level 42 (max thief points). I've equated some things that are comparable skills (i.e. grapple weapon vs. disarm).

Raider vs. Thief:

Big Goblin Only Skills (with no analog) : Fallback, Bloodletting, Toughness, Bloodsteep, Ululate, Track Prey, and the Archery skills (archery, poison/flaming arrow, rapid shot, aerial shot)

Big Thief Only Skills (with no analog): Detect Hidden, Peek, Haggle*, Detect Hidden, Lore*, Meditation*, from the basic set and ... Push, Weapon Butt Blackjack, Sucker Hit, Death Strike from thug path.

There are also some questionable comparisons... Kidney shot, Knife, Gouge, Smoke Bomb, Stench Cloud, Physical & Glowing Traps, Parting Block, and Gut Shot compare very favorably to Poison arrow, Bloodsteep, Flaming Arrow, Charge, Track Prey.

Backstab and Evade also come at 1/6 for Thief, instead of 33/26 for Raider. Skirt is 27 vs Circle at 15. Only Dual Wield favors the Raider at 15 to 25 for the Thief.

Overall, I wouldn't build this Thief, and it isn't super comparable, but I'd give the edge to thief at basically every level due to having detect hidden and the advantage in stealth.

I also thought maybe Raider vs. Ranger might be an interesting comparison... Unfortunately this one looks even worse for the Raider, IMHO. Ranger gets a lot of skills the Raider doesn't... Scrolls, Talismans, Acute Vision, Protect Heat/Cold, Shield Block, Lore*, Haggle*, Meditation*, Bait, Fashion Weapons, Aimed Shot, Waylay, Wilderness Familiarity, Snare

The skills line up remarkably well between Goblin and Hunter/Explorer Ranger, but not really in ways that favor the Raider class. It looks a lot like a Hunter Ranger can do everything the Goblin Raider can do (excepting trip+cheapshot since Hunter bearcharge is bunk) + a whole slew of extra offense and defense options. If you tack on resilience and watchful eye from explorer (you can't) you even get better utility in some very narrow situations.

Look at the spreadsheets, make your own conclusions, but that's my first thoughts.

* WHY DO YOU HATE LORE, MEDITATION, AND HAGGLE ON ORCS/GOBLINS?!?!?!?!!?


Final Thoughts:

Goblin hide doesn't feel very sneaky. In fact none of their skillset does because you fundamentally can't really stealth with the hide restrictions. Bard isn't a stealth class because it has sneak... neither is Raider.

Mounted combat sounds awesome, and I'm looking forward to checking that out, but.... there probably needs to be more in that space to make Raiders the warg riding hit and run type... Like a skill to keep your distance from between round strikes via the speed of the mount? Skirt works even if taking blows?

My suggestion would be to focus more on mounted archer and less on crappy rogue for new skills and abilities to give the Raider that signature flavor.

Attachment #1, (zip file)

  

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TopicGoblin Raider Analysis [View all] , Tac, Wed 22-Oct-14 10:16 AM
Reply Goblins are supposed to be fodder , lasentia, 22-Oct-14 12:49 PM, #1
     Reply Everyone wants to be Rambo?, Tac, 22-Oct-14 01:12 PM, #2
          Reply Right..but I think he was saying they are good for RP f..., Lhydia, 22-Oct-14 06:11 PM, #3
               Reply Playing a goblin requires a lot of humility, lurker, 22-Oct-14 07:32 PM, #4
               Reply Pretty much this, lasentia, 23-Oct-14 08:06 AM, #5
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