Valguarnera | Tue 23-Mar-04 11:21 PM |
Member since 04th Mar 2003
6904 posts
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#4151, "RE: XP for PK"
Edited on Tue 23-Mar-04 11:28 PM
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First, it's not true that the majority of our changes make the game more difficult. Look over the Announcements board. Review the MOTD and related helpfiles.
Second, it would not be "rewarding the good" from the perspective of the new player being beaten down every five (well, fifteen) minutes because we are stacking incentives onto an already incentive-laden process.
Third, and most importantly for me, it would be the functional opposite of distention. Distention says "You're the guy with all the marbles, so we'll turn up the difficulty for you." Your idea says "You're the guy with all the marbles. Here. Have some free extra stuff." Rich get richer, poor get ganked on Eastern.
On a scale of 1 to 10, 1 being "firmly opposed" and 10 being "rushing off to code this right now", this is a 1 for me. I would literally code every other idea on the first two pages of Gameplay, including frickin' werewolves (which are a 2), before this one.
valguarnera@carrionfields.com
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Uh oh, I'm drinking absinthe again:
[View all] , Chalupah, Sun 21-Mar-04 09:51 PM
RE: Uh oh, I'm drinking absinthe again:,
Valguarnera,
22-Mar-04 09:10 PM, #3
RE: Uh oh, I'm drinking absinthe again:,
Isildur,
23-Mar-04 12:01 PM, #4
RE: Uh oh, I'm drinking absinthe again:,
Chalupah,
23-Mar-04 09:56 PM, #6
RE: Uh oh, I'm drinking absinthe again:,
Zulghinlour,
23-Mar-04 10:22 PM, #7
RE: Uh oh, I'm drinking absinthe again:,
Chalupah,
24-Mar-04 02:05 AM, #10
RE: XP for PK,
Valguarnera,
23-Mar-04 11:25 PM, #9
RE: Uh oh, I'm drinking absinthe again:,
Chalupah,
23-Mar-04 09:50 PM, #5
RE: XP for PK,
Valguarnera,
23-Mar-04 11:28 PM #8
RE: XP for PK,
Chalupah,
24-Mar-04 02:10 AM, #11
RE: XP for PK vs. Distention,
Valguarnera,
24-Mar-04 02:57 AM, #12
Heh, heh,
Xaannix,
22-Mar-04 08:11 PM, #2
There are enough incentives to PK,
Zulghinlour,
22-Mar-04 12:54 AM, #1
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