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>Brutal Rush I can 'feel' an improvement during levelling when >just using it regardless of the situation but I want to >quanitfy it's benefits in PK and learn when to use it and when >not to. It has one round of lag and the effect seems to last >roughly as long as entwine.
There's a (usually pretty small) chance each round that brutal rush will end, so it's unpredictable in that way.
>How similar is 'brutal rush' to orc 'crushing assault'? My >guess is not at all.
Not all that similar.
>Brutal rush true or false: > >Reduces the number(or chance) of swings one or both opponents >get, and penalizes further if either is wearing anything >larger than a dagger?
Effectively, number of swings of anything but unarmed/dagger drop significantly.
>Prevents fleeing. (probably not)
I don't think prevents, but it might make it harder.
>Restricts/penalizes skills both passive and active that >require mobility (concealed, rebound, malleability, pincer, >impale, spin, distance and most hunter skills, etc.)
I think you can make a good argument for that, but I'm pretty sure it doesn't do these things currently. I may change this.
>Makes it harder to parry or dodge for one or both parties?
For sure yes, but I don't remember more specifically than that offhand.
That's what I can remember without digging; it's been a few years since I played a character with this skill.
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