Code changes January 2007
*SZ* - Santa Zulg request from the Players *BB* - Bug Board submission from the Players
General Changes *SZ* - If you are vulnerable to a material type, you will see it as a flag in front of objects *BB* - Rot death items in containers will correctly rot on death *SZ* - Adding bows as an option for the Keep of the Righteous quest chain *SZ* - Barter rates for items a shopkeeper isn't interested in have been slightly improved *BB* - All items that return to a pit will now return in 3 dimensions
Race Specific Changes Arial *BB* - Fixing arial wear slots auto-removing in combat
Class Specific Changes Thief *BB* - You can no longer sleeping disarm a material that you are vulnerable to (dark-elf + mithril)
Warrior *BB* - Strip vs. Fist of the Titans will now properly start combat - Cranial as an opening move is like blackjack. You cannot do it repeatedly, and it offers the victim protection against future cranials for a while.
Necromancer *BB* - Lich and Mummy corpses cannot be embalmed
Transmuter - Fixed all aggressive mass spells so they will actually aggro everything they hit
Druid *BB* - Adding wear-off messages for whirling simoon
Assassin *BB* - Fixing kotegaeshi so crunchy actually works again with the dual-wield changes
Conjurer *BB* - Color roomnames for familiars is fixed
Cabal Specific Changes Nexus *BB* - vanish + bond only works if assassin is not ghost *BB* - Nexus benefactor will correctly announce non-warrior/mages again
Outlander *BB* - Adding failure echoes for preservation
Orc Clan *BB* - Tremblefist correctly announces attacks/cabal items again
Battle *BB* - Affects are not put into abeyance if using bloodthirst as a ghost So long, and thanks for all the fish!
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