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permanewbieSat 14-Jun-03 02:32 PM
Member since 04th Mar 2003
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#1320, "Invoker idea?"


          

Now, I know invokers are probably last on the list of "needing new things"...but I thought this was a decent idea, so I thought I would at least air it.

Considering Invokers are masters of the elements, and channeling those elements...

I think invokers could get 7 more spells(one for each element). They would be rank 51...and would work like this...

You get each spell once you have obtained the "Elemental mastery" in that element (ie. perfecting all other spells in the path).

Basically, what the spell would do, would be to imbue an affinity to conduct the element on a target...it would be offensive.

It would effectively afflict the target pc (only pc? mobs too?) for say...10 hours or so...and would make them VULN to that element.

Couple things, it would have no effect on things they are already vuln to...no doubling up on the vulns...so that doing this with lightning on an arial would have no effect. Likewise doing this with water on a storm or a waterform shapeshifter would have no effect....but it would take a resist and turn it to a vuln...like making fire giants vuln to fire.

while it would effect the pc for a short time (5-10 hours?), there would be a timer on the invoker, he can only imbue an elemental affinity once every 24 hours, and only one at a time.

Would two invokers be able to afflict a single pc with two different elements? Or would each pc only be able to be affected by one at a time?


well, specifics could be tweaked, but I just think that this idea fits with the basic idea of what invokers do and whatnot...and would offer a bit more of a benefit to strive for "elemental mastery"....

Maybe even use this idea to replace the way elemental mastery now just increases the damage done?

Just thinking.


"Death awaits ya all, wit nasteh big pointeh teeth!"

  

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TopicInvoker idea? [View all] , permanewbie, Sat 14-Jun-03 02:32 PM
Reply A good idea... in Theory., Zepachu, 14-Jun-03 03:30 PM, #1
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