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ValguarneraFri 17-Mar-06 03:16 PM
Member since 04th Mar 2003
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#12555, "RE: Idea"


          

1) Equipment redistribution is generally a net positive. We don't want people to hang on to the same stuff forever. I think "protection against pit spammers" would be worse than doing nothing.

2) As Nep mentioned, we want an incentive to being active/skilled (going out and getting your stuff from your corpse) vs. being passive/unskilled (sitting around waiting). The former takes area knowledge, the latter doesn't.

valguarnera@carrionfields.com

  

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Topicwhy do we have pits? [View all] , ANotherPlayer, Fri 17-Mar-06 12:22 PM
Reply RE: why do we have pits?, nepenthe, 17-Mar-06 01:46 PM, #2
Reply Idea, Dwoggurd, 17-Mar-06 02:26 PM, #3
     Reply RE: Idea, Valguarnera, 17-Mar-06 03:16 PM #4
          Reply Re, Dwoggurd, 17-Mar-06 03:37 PM, #5
               Reply How about a compromise, Theerkla, 17-Mar-06 03:47 PM, #6
Reply Dying must always have risk., Theerkla, 17-Mar-06 01:23 PM, #1
Top General Discussions Gameplay Topic #12550 Previous topic | Next topic