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DemonLlamaThu 05-Jun-03 12:30 PM
Member since 04th Mar 2003
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#1166, "A couple of not-so-quick thoughts."


          

One, perhaps change the name of duo dimension to something a little more in line with its effects. Currently, several spells/whatever will, apparently, reach into another dimension and pull you back into the current one. Or, even better, that simply being two dimensional even makes you invisible. Head on, sure... from the side, you're a sword-wielder's wet dream.

Perhaps call it "dimensional shift" or something, and the rational being that you displace the physical aspect of your body into another dimension while your mental energies remain stationed in Thera's. That could explain faerie fog/etc latching onto you ("you" the entity are still there, even if your corporeal form isn't), and also explain why certain things don't affect you.


Two, a bug post I just read regarding mobs killing themselves don't give you experience, to which the reply was "you didn't kill it." Okay, fair enough. However, what's the point of "experience" anyway, if not to show what you've learned from fighting some creature? To that end, I think it's pretty silly that you can have this epic battle with some huge beast... only to have him slip, fall, and hit his head. Then you suddenly think, "Oh well, I'd better forget that fight. Wait... what fight? Already forgotten." Doesn't that seem silly? Almost as silly as poisoning a mob near death, teleporting to thousands of miles away, and then while walking along spontaneously becoming more knowledable because a toxin in someone's bloodstream ended their life.

It might be that someone could code a new experience system with a value much like hps or mana. The mob starts with a set amount of experience, and as you fight you "siphon" it away. Unlike hps or mana, though, it would not regenerate. That would take away the ability of some people to tank for their friends, etc, etc. You'd have to make the amount siphoned depend on the character's level, or tie it to the hps. That way, if HeroA tanks a mob down to convulsing and lets LowbieB finish it off... they only get the exp that's left over.

Or maybe the experience COULD regenerate.... on it's own. Otherwise a high-level could go through an area, beat everything to near death, and the opposing lowbie's could never rank.

Anyhow, both ideas were mostly idle thinking during a bored lunch hour, and not to be confused with well-planned ideas

  

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