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Any chance of having mob deaths not drain exp, or even drain half as much, if you're in combat with a PC at the time you die? Why you ask?
Ultimately, I suppose I'm just whining, but every time I'm ranking and a mob kills me because someone ran up and bashed me, I want to quit and never play again. Never usually lasts about a week.
But in a less self-centered world, I'd also argue that the reasons for the exp-penalty, as I understand them (to make exploration dangerous and to create a dynamic where you can make a risk/reward tradeoff in ranking) are not relevant to the case where it's PK.
Unfortunately I'll have to guess that this is one of those ideas that, even if it seems all right, nobody is really interested in bothering to implement.
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