-flso | Sun 19-Jun-16 08:59 PM |
Member since 02nd Oct 2007
296 posts
| |
|
#63886, "Some of my thoughts"
Edited on Sun 19-Jun-16 09:18 PM
|
Edges are good for the game, they provide variety and change the way classes play and open up new tactics.
Having edge points tied to anything that requires IMM oversight would kill the game completely I feel (if we're not already there). The clear as day solution in terms of making CF more *FUN* is a more *hands off* approach. Let the game play out as a sandbox and let EMERGENT gameplay shine. It boggles the mind that this is not obvious to the IMM staff.
IMM involvement should be *RESTRICTED* to roleplay, cabal stuff and interactions.
Gameplay mechanics that are directly tied to PK (which I assume is what most people play CF for) and thus *ENJOYMENT*, should be *AUTOMATED* and operate *deterministically*.
For edges this is extremely simple: Give *EVERYONE* a fixed number of edge points at well defined intervals (at character creation, then every 5 or 10 levels). This is it. That's all you need to do.
EDIT:
If you say that this is already done to some extent, my answer will be to remove every other way of gaining edge points except the one I described. But what about people who explore you might say? What about excellent roleplayers? Surely they deserve rewards.
You have to decide. Given the degree that edges are tied to PK and tactics, I think the route to take is more than obvious. Explorers get a lot of benefits from exploring without needing edge points and roleplayers get titles and cabal leadership. Having a *deterministic* automated way to hand out the same number of edge points to everyone would go a long way towards fixing the tedium situation and get more people playing the game. Calculate that fixed number of edge points to be what you want it to be so that not every edge can be taken. This can even be tied to each race/class combination (rather than each generic player). Empower the players and let *them* choose how they want to build their characters, without having them jump through time-waste hoops.
|
|
|
Some ideas about PK based edge points
[View all] , IdiotCFer, Sun 12-Jun-16 06:15 AM
I'd probably come back if edgepoints for PK did,
KaguMaru,
21-Jun-16 04:46 AM, #51
The reason they went away hasn't changed,
Destuvius,
15-Jun-16 03:59 AM, #9
RE: The reason they went away hasn't changed,
incognito,
15-Jun-16 07:09 AM, #10
You've changed the game of CF,
IdiotCFer,
16-Jun-16 12:11 PM, #17
Pretty much my stance as well,
Kstatida,
16-Jun-16 02:09 PM, #18
RE: You've changed the game of CF,
Destuvius,
16-Jun-16 02:45 PM, #19
RE: You've changed the game of CF,
Kstatida,
16-Jun-16 02:52 PM, #20
I haven't grinded obs/exp with my last 5 chars and I ha...,
TMNS,
16-Jun-16 03:53 PM, #24
Yep. Well put. NT,
TMNS,
16-Jun-16 03:52 PM, #23
This horse is not dead, this horse is undead and foreve...,
UndeadHorse (Anonymous),
13-Jun-16 02:56 PM, #6
RE: Some ideas about PK based edge points ,
Aarn,
13-Jun-16 01:47 PM, #4
RE: Some ideas about PK based edge points ,
Kstatida,
13-Jun-16 02:37 PM, #5
I stopped playing completely when you removed PK edges,
-flso,
14-Jun-16 09:00 PM, #7
Same for me. nt,
Artificial,
14-Jun-16 09:04 PM, #8
I'm with you.,
Borkahd,
15-Jun-16 08:38 AM, #11
Something else that was a factor for me,
-flso,
15-Jun-16 11:18 AM, #12
I agree, except...,
Saagkri,
19-Jun-16 03:19 PM, #27
Sometimes when I see posts like this I think...,
TMNS,
15-Jun-16 03:03 PM, #13
RE: I stopped playing completely when you removed PK ed...,
Drehir,
19-Jun-16 03:14 PM, #26
RE: I stopped playing completely when you removed PK ed...,
wln,
19-Jun-16 04:11 PM, #28
RE: I stopped playing completely when you removed PK ed...,
Drehir,
19-Jun-16 04:36 PM, #29
RE: I stopped playing completely when you removed PK ed...,
Saagkri,
19-Jun-16 05:13 PM, #30
RE: I stopped playing completely when you removed PK ed...,
Drehir,
19-Jun-16 06:34 PM, #32
The conversation is not really about edges,
Kstatida,
19-Jun-16 05:24 PM, #31
RE: The conversation is not really about edges,
Drehir,
19-Jun-16 06:46 PM, #33
For the sake of experiment...,
wln,
20-Jun-16 03:28 AM, #43
If you were the boss,
Kstatida,
20-Jun-16 04:11 AM, #44
No, I don't, but that's not my point,
wln,
20-Jun-16 03:24 AM, #42
A hard cap system isn't fair,
Destuvius,
20-Jun-16 04:47 AM, #45
RE: A hard cap system isn't fair,
wln,
20-Jun-16 05:05 AM, #46
Couple things that may help,
Destuvius,
20-Jun-16 05:18 AM, #47
Eh...,
wln,
20-Jun-16 05:31 AM, #48
I back Destuvius up on that,
Kstatida,
20-Jun-16 05:38 AM, #49
Well, thanks to you both,
wln,
20-Jun-16 05:55 AM, #50
Some of my thoughts,
-flso,
19-Jun-16 09:18 PM #34
RE: Some of my thoughts,
Drehir,
19-Jun-16 10:02 PM, #36
RE: Some of my thoughts,
Bemused,
19-Jun-16 10:15 PM, #37
RE: Some of my thoughts,
Drehir,
19-Jun-16 10:32 PM, #39
Edge balance...,
laxman,
19-Jun-16 10:36 PM, #40
I am open to a conversation about that.,
Drehir,
19-Jun-16 10:43 PM, #41
Simple solution,
Sertius,
19-Jun-16 09:24 PM, #35
RE: Simple solution,
Drehir,
19-Jun-16 10:20 PM, #38
Don't worry. None of these people actually stopped pla...,
Doof,
21-Jun-16 05:44 AM, #52
I don't know really,
Kstatida,
15-Jun-16 05:08 PM, #14
Up to the playerbase.,
TMNS,
16-Jun-16 12:32 AM, #15
We're talking different things,
Kstatida,
16-Jun-16 03:42 AM, #16
Um...being leader or "King" often means you delegate.,
TMNS,
16-Jun-16 03:51 PM, #22
RE: Um...being leader or ,
Kstatida,
17-Jun-16 04:52 AM, #25
RE: Some ideas about PK based edge points ,
Malakhi,
16-Jun-16 02:54 PM, #21
Or just give us pk edge points back and...,
Athioles,
12-Jun-16 11:39 PM, #2
Unfortunately won't do,
Kstatida,
13-Jun-16 05:53 AM, #3
That's already implemented in a much easier manner,
Kstatida,
12-Jun-16 07:17 AM, #1
| |
|