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Compared to sleeping on the open road, Inns have always been a place where people can enjoy a more restful sleep, nifty accomodations, and the company of others. The Inn of the Eternal Star offers the latter two, but none of Thera's Inns offer "improved resting." My idea is a simple one, really:
-Make it so that varying amounts of coin can be paid to the Innkeeper by individuals and/or group leaders (the person everyone is grouped around). The amount would increase with the size of the party, of course, but the price would include: --An instant refresh, cure critical, and mana refresh. --A hot meal indigenous to the region/culture. --A jug of water (which will crumble), and wine for an extra 10cp per person.
-Each guest gets a key (which will appear on the ground if the inventory is full. -No Inns, except for the Eternal Star, can protect people from summoning, translucent people entering their room, or anything else. They are normal rooms, though I could see special protective services offered by each establishment (every merchant wants to pinch some pennies). Some "Inn guards" could actually put up a decent fight, but none of them would stick around to get killed.
-The unseen benefit of purchasing a room at an Inn would be a slow-like effect that would increase regeneration by 20%-30% per tick.
-Purchasing a room allows you to use it freely for 8 hours, at which time you are booted, all things laying within the room are taken by the Inn's staff (no stashing, in other words), and the keys are confiscated. This is a good place for assassins and thieves to do their things, because they can get into a room during this time and wait for their prey to come. The only deterrent is that room placement is random within an Inn, though very small Inn's could have a specific order to the rooms they allow guests to rent.
Comments and flames are welcome.
Urdenopholus: A fungus that grows in the throat of alchoholics.
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