New Guild Idea - Adventurers (or any other applicable n...
[View all] , rome, Thu 16-Oct-03 06:56 AM
RE: New Guild Idea - Adventurers (or any other applicab...,
Valguarnera,
16-Oct-03 12:30 PM, #6
RE: New Guild Idea - Adventurers (or any other applicab...,
rome,
16-Oct-03 01:01 PM, #7
RE: New Guild Idea - Adventurers (or any other applicab...,
Zulghinlour,
16-Oct-03 10:53 AM, #2
RE: New Guild Idea - Adventurers (or any other applicab...,
rome,
16-Oct-03 11:28 AM, #3
regarding the escape spell/skill,
incognito,
16-Oct-03 11:35 AM, #4
Zulgh since you're feeling spunky.,
Krivohan,
16-Oct-03 12:02 PM, #5
I think the class idea is good, if not the skills,
Stunna,
20-Oct-03 12:14 PM #8
I don't see that happening (n/t),
Zulghinlour,
20-Oct-03 12:17 PM, #9
Don't like it, and here's why:,
RealShea,
16-Oct-03 09:38 AM, #1
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