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incognitoThu 16-Oct-03 11:35 AM
Member since 04th Mar 2003
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#2651, "regarding the escape spell/skill"


          

Making a teleport controlled immensely adds to its power.

You can't vanish in a lot of places, pretty much those where you can't teleport.

Take it from someone who has vanished from just outside of Mortorn, and before getting to safety managed to vanish into the skeletal spider, the drow torturer, and Grazzur Ukal, that being able to control your landing point makes a big difference.

  

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TopicNew Guild Idea - Adventurers (or any other applicable n... [View all] , rome, Thu 16-Oct-03 06:56 AM
Reply RE: New Guild Idea - Adventurers (or any other applicab..., Valguarnera, 16-Oct-03 12:30 PM, #6
Reply RE: New Guild Idea - Adventurers (or any other applicab..., rome, 16-Oct-03 01:01 PM, #7
Reply RE: New Guild Idea - Adventurers (or any other applicab..., Zulghinlour, 16-Oct-03 10:53 AM, #2
Reply RE: New Guild Idea - Adventurers (or any other applicab..., rome, 16-Oct-03 11:28 AM, #3
Reply regarding the escape spell/skill, incognito, 16-Oct-03 11:35 AM #4
Reply Zulgh since you're feeling spunky., Krivohan, 16-Oct-03 12:02 PM, #5
Reply I think the class idea is good, if not the skills, Stunna, 20-Oct-03 12:14 PM, #8
     Reply I don't see that happening (n/t), Zulghinlour, 20-Oct-03 12:17 PM, #9
Reply Don't like it, and here's why:, RealShea, 16-Oct-03 09:38 AM, #1
Top General Discussions Gameplay Topic #2646 Previous topic | Next topic